Beging GL2 user shaders. Switch master to using GL2 by default.

This commit is contained in:
Jason Sams
2009-11-30 14:49:55 -08:00
parent 5154ae7665
commit 54c0ec14e0
11 changed files with 109 additions and 22 deletions

View File

@@ -171,12 +171,14 @@ public class RenderScript {
native void nProgramFragmentBindTexture(int vpf, int slot, int a);
native void nProgramFragmentBindSampler(int vpf, int slot, int s);
native void nProgramFragmentSetSlot(int slot, boolean enable, int env, int vt);
native void nProgramFragmentSetShader(String txt);
native int nProgramFragmentCreate();
native void nProgramVertexBindAllocation(int pv, int mID);
native void nProgramVertexBegin(int inID, int outID);
native void nProgramVertexSetTextureMatrixEnable(boolean enable);
native void nProgramVertexAddLight(int id);
native void nProgramVertexSetShader(String txt);
native int nProgramVertexCreate();
native void nLightBegin();