Beging GL2 user shaders. Switch master to using GL2 by default.
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@@ -171,12 +171,14 @@ public class RenderScript {
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native void nProgramFragmentBindTexture(int vpf, int slot, int a);
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native void nProgramFragmentBindSampler(int vpf, int slot, int s);
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native void nProgramFragmentSetSlot(int slot, boolean enable, int env, int vt);
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native void nProgramFragmentSetShader(String txt);
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native int nProgramFragmentCreate();
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native void nProgramVertexBindAllocation(int pv, int mID);
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native void nProgramVertexBegin(int inID, int outID);
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native void nProgramVertexSetTextureMatrixEnable(boolean enable);
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native void nProgramVertexAddLight(int id);
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native void nProgramVertexSetShader(String txt);
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native int nProgramVertexCreate();
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native void nLightBegin();
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