docs: Remove texture compression formats that don\'t exist am: 2112afe

am: 8d949de

* commit '8d949de289355c67c9279cb3770630b5da3e3672':
  docs: Remove texture compression formats that don't exist

Change-Id: I2e0c96be826709daf6c9f8f3478bb3e1a2719479
This commit is contained in:
Jesse Hall
2016-04-26 07:51:37 +00:00
committed by android-build-merger

View File

@@ -545,14 +545,15 @@ This format is represented by the following OpenGL extension name:
</li> </li>
<li><strong>S3TC (DXT<em>n</em>/DXTC)</strong> - S3 texture compression (S3TC) has several <li><strong>S3TC (DXT<em>n</em>/DXTC)</strong> - S3 texture compression (S3TC) has several
format variations (DXT1 to DXT5) and is less widely available. The format supports RGB textures with format variations (DXT1 to DXT5) and is less widely available. The format supports RGB textures with
4-bit alpha or 8-bit alpha channels. This format may be represented by several OpenGL extension 4-bit alpha or 8-bit alpha channels. These formats are represented by the following OpenGL extension
names, for example: name:
<ul> <ul>
<li>{@code GL_OES_texture_compression_S3TC}</li>
<li>{@code GL_EXT_texture_compression_s3tc}</li> <li>{@code GL_EXT_texture_compression_s3tc}</li>
</ul>
Some devices only support the DXT1 format variation; this limited support is represented by the
following OpenGL extension name:
<ul>
<li>{@code GL_EXT_texture_compression_dxt1}</li> <li>{@code GL_EXT_texture_compression_dxt1}</li>
<li>{@code GL_EXT_texture_compression_dxt3}</li>
<li>{@code GL_EXT_texture_compression_dxt5}</li>
</ul> </ul>
</li> </li>
<li><strong>3DC</strong> - 3DC texture compression (3DC) is a less widely available format that <li><strong>3DC</strong> - 3DC texture compression (3DC) is a less widely available format that