Merge "Add documentation about 0 scale matrix to Shader" into oc-dev
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@@ -90,7 +90,8 @@ public class Shader {
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/**
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/**
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* Set the shader's local matrix. Passing null will reset the shader's
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* Set the shader's local matrix. Passing null will reset the shader's
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* matrix to identity.
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* matrix to identity. If the matrix has scale value as 0, the drawing
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* result is undefined.
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*
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*
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* @param localM The shader's new local matrix, or null to specify identity
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* @param localM The shader's new local matrix, or null to specify identity
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*/
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*/
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