Merge "Add documentation about 0 scale matrix to Shader" into oc-dev
This commit is contained in:
@@ -90,7 +90,8 @@ public class Shader {
|
||||
|
||||
/**
|
||||
* Set the shader's local matrix. Passing null will reset the shader's
|
||||
* matrix to identity.
|
||||
* matrix to identity. If the matrix has scale value as 0, the drawing
|
||||
* result is undefined.
|
||||
*
|
||||
* @param localM The shader's new local matrix, or null to specify identity
|
||||
*/
|
||||
|
||||
Reference in New Issue
Block a user