Merge "Optimize state changes"

This commit is contained in:
Romain Guy
2011-12-12 20:36:22 -08:00
committed by Android (Google) Code Review
10 changed files with 365 additions and 296 deletions

View File

@@ -73,6 +73,9 @@ void Caches::init() {
glBufferData(GL_ARRAY_BUFFER, sizeof(gMeshVertices), gMeshVertices, GL_STATIC_DRAW);
mCurrentBuffer = meshBuffer;
mCurrentPositionPointer = this;
mCurrentTexCoordsPointer = this;
mRegionMesh = NULL;
blend = false;
@@ -218,22 +221,49 @@ void Caches::flush(FlushMode mode) {
// VBO
///////////////////////////////////////////////////////////////////////////////
void Caches::bindMeshBuffer() {
bindMeshBuffer(meshBuffer);
bool Caches::bindMeshBuffer() {
return bindMeshBuffer(meshBuffer);
}
void Caches::bindMeshBuffer(const GLuint buffer) {
bool Caches::bindMeshBuffer(const GLuint buffer) {
if (mCurrentBuffer != buffer) {
glBindBuffer(GL_ARRAY_BUFFER, buffer);
mCurrentBuffer = buffer;
return true;
}
return false;
}
void Caches::unbindMeshBuffer() {
bool Caches::unbindMeshBuffer() {
if (mCurrentBuffer) {
glBindBuffer(GL_ARRAY_BUFFER, 0);
mCurrentBuffer = 0;
return true;
}
return false;
}
void Caches::bindPositionVertexPointer(bool force, GLuint slot, GLvoid* vertices, GLsizei stride) {
if (force || vertices != mCurrentPositionPointer) {
glVertexAttribPointer(slot, 2, GL_FLOAT, GL_FALSE, stride, vertices);
mCurrentPositionPointer = vertices;
}
}
void Caches::bindTexCoordsVertexPointer(bool force, GLuint slot, GLvoid* vertices) {
if (force || vertices != mCurrentTexCoordsPointer) {
glVertexAttribPointer(slot, 2, GL_FLOAT, GL_FALSE, gMeshStride, vertices);
mCurrentTexCoordsPointer = vertices;
}
}
void Caches::resetVertexPointers() {
mCurrentPositionPointer = this;
mCurrentTexCoordsPointer = this;
}
void Caches::resetTexCoordsVertexPointer() {
mCurrentTexCoordsPointer = this;
}
TextureVertex* Caches::getRegionMesh() {

View File

@@ -91,15 +91,6 @@ class ANDROID_API Caches: public Singleton<Caches> {
CacheLogger mLogger;
GLuint mCurrentBuffer;
// Used to render layers
TextureVertex* mRegionMesh;
GLuint mRegionMeshIndices;
mutable Mutex mGarbageLock;
Vector<Layer*> mLayerGarbage;
public:
enum FlushMode {
kFlushMode_Layers = 0,
@@ -147,17 +138,36 @@ public:
/**
* Binds the VBO used to render simple textured quads.
*/
void bindMeshBuffer();
bool bindMeshBuffer();
/**
* Binds the specified VBO if needed.
*/
void bindMeshBuffer(const GLuint buffer);
bool bindMeshBuffer(const GLuint buffer);
/**
* Unbinds the VBO used to render simple textured quads.
*/
void unbindMeshBuffer();
bool unbindMeshBuffer();
/**
* Binds an attrib to the specified float vertex pointer.
* Assumes a stride of gMeshStride and a size of 2.
*/
void bindPositionVertexPointer(bool force, GLuint slot, GLvoid* vertices,
GLsizei stride = gMeshStride);
/**
* Binds an attrib to the specified float vertex pointer.
* Assumes a stride of gMeshStride and a size of 2.
*/
void bindTexCoordsVertexPointer(bool force, GLuint slot, GLvoid* vertices);
/**
* Resets the vertex pointers.
*/
void resetVertexPointers();
void resetTexCoordsVertexPointer();
/**
* Returns the mesh used to draw regions. Calling this method will
@@ -203,6 +213,17 @@ public:
ResourceCache resourceCache;
private:
GLuint mCurrentBuffer;
void* mCurrentPositionPointer;
void* mCurrentTexCoordsPointer;
// Used to render layers
TextureVertex* mRegionMesh;
GLuint mRegionMeshIndices;
mutable Mutex mGarbageLock;
Vector<Layer*> mLayerGarbage;
DebugLevel mDebugLevel;
bool mInitialized;
}; // class Caches

View File

@@ -325,8 +325,6 @@ FontRenderer::FontRenderer() {
mTextTexture = NULL;
mIndexBufferID = 0;
mPositionAttrSlot = -1;
mTexcoordAttrSlot = -1;
mCacheWidth = DEFAULT_TEXT_CACHE_WIDTH;
mCacheHeight = DEFAULT_TEXT_CACHE_HEIGHT;
@@ -599,12 +597,6 @@ void FontRenderer::checkTextureUpdate() {
void FontRenderer::issueDrawCommand() {
checkTextureUpdate();
float* vtx = mTextMeshPtr;
float* tex = vtx + 2;
glVertexAttribPointer(mPositionAttrSlot, 2, GL_FLOAT, GL_FALSE, 16, vtx);
glVertexAttribPointer(mTexcoordAttrSlot, 2, GL_FLOAT, GL_FALSE, 16, tex);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mIndexBufferID);
glDrawElements(GL_TRIANGLES, mCurrentQuadIndex * 6, GL_UNSIGNED_SHORT, NULL);
@@ -760,11 +752,6 @@ bool FontRenderer::renderText(SkPaint* paint, const Rect* clip, const char *text
return false;
}
if (mPositionAttrSlot < 0 || mTexcoordAttrSlot < 0) {
LOGE("Font renderer unable to draw, attribute slots undefined");
return false;
}
mDrawn = false;
mBounds = bounds;
mClip = clip;

View File

@@ -178,9 +178,13 @@ public:
mGammaTable = gammaTable;
}
void setAttributeBindingSlots(int positionSlot, int texCoordSlot) {
mPositionAttrSlot = positionSlot;
mTexcoordAttrSlot = texCoordSlot;
inline float* getMeshBuffer() {
checkInit();
return mTextMeshPtr;
}
inline int getMeshTexCoordsOffset() const {
return 2;
}
void setFont(SkPaint* paint, uint32_t fontId, float fontSize);
@@ -309,9 +313,6 @@ protected:
uint32_t mIndexBufferID;
int32_t mPositionAttrSlot;
int32_t mTexcoordAttrSlot;
const Rect* mClip;
Rect* mBounds;
bool mDrawn;

View File

@@ -199,13 +199,13 @@ void OpenGLRenderer::interrupt() {
}
}
mCaches.unbindMeshBuffer();
mCaches.resetVertexPointers();
}
void OpenGLRenderer::resume() {
sp<Snapshot> snapshot = (mSnapshot != NULL) ? mSnapshot : mFirstSnapshot;
glViewport(0, 0, snapshot->viewport.getWidth(), snapshot->viewport.getHeight());
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
glEnable(GL_SCISSOR_TEST);
@@ -1201,16 +1201,15 @@ void OpenGLRenderer::setupDrawColorFilterUniforms() {
}
void OpenGLRenderer::setupDrawSimpleMesh() {
mCaches.bindMeshBuffer();
glVertexAttribPointer(mCaches.currentProgram->position, 2, GL_FLOAT, GL_FALSE,
gMeshStride, 0);
bool force = mCaches.bindMeshBuffer();
mCaches.bindPositionVertexPointer(force, mCaches.currentProgram->position, 0);
}
void OpenGLRenderer::setupDrawTexture(GLuint texture) {
bindTexture(texture);
glUniform1i(mCaches.currentProgram->getUniform("sampler"), mTextureUnit++);
mTexCoordsSlot = mCaches.currentProgram->getAttrib("texCoords");
mTexCoordsSlot = mCaches.currentProgram->texCoords;
glEnableVertexAttribArray(mTexCoordsSlot);
}
@@ -1218,7 +1217,7 @@ void OpenGLRenderer::setupDrawExternalTexture(GLuint texture) {
bindExternalTexture(texture);
glUniform1i(mCaches.currentProgram->getUniform("sampler"), mTextureUnit++);
mTexCoordsSlot = mCaches.currentProgram->getAttrib("texCoords");
mTexCoordsSlot = mCaches.currentProgram->texCoords;
glEnableVertexAttribArray(mTexCoordsSlot);
}
@@ -1232,23 +1231,23 @@ void OpenGLRenderer::setupDrawTextureTransformUniforms(mat4& transform) {
}
void OpenGLRenderer::setupDrawMesh(GLvoid* vertices, GLvoid* texCoords, GLuint vbo) {
bool force = false;
if (!vertices) {
mCaches.bindMeshBuffer(vbo == 0 ? mCaches.meshBuffer : vbo);
force = mCaches.bindMeshBuffer(vbo == 0 ? mCaches.meshBuffer : vbo);
} else {
mCaches.unbindMeshBuffer();
force = mCaches.unbindMeshBuffer();
}
glVertexAttribPointer(mCaches.currentProgram->position, 2, GL_FLOAT, GL_FALSE,
gMeshStride, vertices);
mCaches.bindPositionVertexPointer(force, mCaches.currentProgram->position, vertices);
if (mTexCoordsSlot >= 0) {
glVertexAttribPointer(mTexCoordsSlot, 2, GL_FLOAT, GL_FALSE, gMeshStride, texCoords);
mCaches.bindTexCoordsVertexPointer(force, mTexCoordsSlot, texCoords);
}
}
void OpenGLRenderer::setupDrawVertices(GLvoid* vertices) {
mCaches.unbindMeshBuffer();
glVertexAttribPointer(mCaches.currentProgram->position, 2, GL_FLOAT, GL_FALSE,
gVertexStride, vertices);
bool force = mCaches.unbindMeshBuffer();
mCaches.bindPositionVertexPointer(force, mCaches.currentProgram->position,
vertices, gVertexStride);
}
/**
@@ -1264,10 +1263,10 @@ void OpenGLRenderer::setupDrawVertices(GLvoid* vertices) {
*/
void OpenGLRenderer::setupDrawAALine(GLvoid* vertices, GLvoid* widthCoords,
GLvoid* lengthCoords, float boundaryWidthProportion) {
mCaches.unbindMeshBuffer();
glVertexAttribPointer(mCaches.currentProgram->position, 2, GL_FLOAT, GL_FALSE,
gAAVertexStride, vertices);
bool force = mCaches.unbindMeshBuffer();
mCaches.bindPositionVertexPointer(force, mCaches.currentProgram->position,
vertices, gAAVertexStride);
mCaches.resetTexCoordsVertexPointer();
int widthSlot = mCaches.currentProgram->getAttrib("vtxWidth");
glEnableVertexAttribArray(widthSlot);
@@ -2186,12 +2185,14 @@ void OpenGLRenderer::drawText(const char* text, int bytesCount, int count,
#else
bool hasActiveLayer = false;
#endif
mCaches.unbindMeshBuffer();
// Tell font renderer the locations of position and texture coord
// attributes so it can bind its data properly
int positionSlot = mCaches.currentProgram->position;
fontRenderer.setAttributeBindingSlots(positionSlot, mTexCoordsSlot);
float* buffer = fontRenderer.getMeshBuffer();
int offset = fontRenderer.getMeshTexCoordsOffset();
bool force = mCaches.unbindMeshBuffer();
mCaches.bindPositionVertexPointer(force, mCaches.currentProgram->position, buffer);
mCaches.bindTexCoordsVertexPointer(force, mTexCoordsSlot, buffer + offset);
if (fontRenderer.renderText(paint, clip, text, 0, bytesCount, count, x, y,
hasActiveLayer ? &bounds : NULL)) {
#if RENDER_LAYERS_AS_REGIONS
@@ -2205,7 +2206,7 @@ void OpenGLRenderer::drawText(const char* text, int bytesCount, int count,
}
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
glDisableVertexAttribArray(mCaches.currentProgram->getAttrib("texCoords"));
glDisableVertexAttribArray(mCaches.currentProgram->texCoords);
drawTextDecorations(text, bytesCount, length, oldX, oldY, paint);
}

View File

@@ -197,7 +197,8 @@ void Patch::updateVertices(const float bitmapWidth, const float bitmapHeight,
}
if (verticesCount > 0) {
Caches::getInstance().bindMeshBuffer(meshBuffer);
Caches& caches = Caches::getInstance();
caches.bindMeshBuffer(meshBuffer);
if (!mUploaded) {
glBufferData(GL_ARRAY_BUFFER, sizeof(TextureVertex) * verticesCount,
mVertices, GL_DYNAMIC_DRAW);
@@ -206,6 +207,7 @@ void Patch::updateVertices(const float bitmapWidth, const float bitmapHeight,
glBufferSubData(GL_ARRAY_BUFFER, 0,
sizeof(TextureVertex) * verticesCount, mVertices);
}
caches.resetVertexPointers();
}
PATCH_LOGD(" patch: new vertices count = %d", verticesCount);

View File

@@ -26,7 +26,7 @@ namespace uirenderer {
///////////////////////////////////////////////////////////////////////////////
// TODO: Program instance should be created from a factory method
Program::Program(const char* vertex, const char* fragment) {
Program::Program(const ProgramDescription& description, const char* vertex, const char* fragment) {
mInitialized = false;
mHasColorUniform = false;
mUse = false;
@@ -43,6 +43,12 @@ Program::Program(const char* vertex, const char* fragment) {
glAttachShader(mProgramId, mFragmentShader);
position = bindAttrib("position", kBindingPosition);
if (description.hasTexture || description.hasExternalTexture) {
texCoords = bindAttrib("texCoords", kBindingTexCoords);
} else {
texCoords = -1;
}
glLinkProgram(mProgramId);
GLint status;

View File

@@ -17,16 +17,264 @@
#ifndef ANDROID_HWUI_PROGRAM_H
#define ANDROID_HWUI_PROGRAM_H
#include <utils/KeyedVector.h>
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#include <utils/KeyedVector.h>
#include <SkXfermode.h>
#include "Matrix.h"
#include "Properties.h"
namespace android {
namespace uirenderer {
///////////////////////////////////////////////////////////////////////////////
// Defines
///////////////////////////////////////////////////////////////////////////////
// Debug
#if DEBUG_PROGRAMS
#define PROGRAM_LOGD(...) LOGD(__VA_ARGS__)
#else
#define PROGRAM_LOGD(...)
#endif
#define COLOR_COMPONENT_THRESHOLD (1.0f - (0.5f / PANEL_BIT_DEPTH))
#define COLOR_COMPONENT_INV_THRESHOLD (0.5f / PANEL_BIT_DEPTH)
#define PROGRAM_KEY_TEXTURE 0x1
#define PROGRAM_KEY_A8_TEXTURE 0x2
#define PROGRAM_KEY_BITMAP 0x4
#define PROGRAM_KEY_GRADIENT 0x8
#define PROGRAM_KEY_BITMAP_FIRST 0x10
#define PROGRAM_KEY_COLOR_MATRIX 0x20
#define PROGRAM_KEY_COLOR_LIGHTING 0x40
#define PROGRAM_KEY_COLOR_BLEND 0x80
#define PROGRAM_KEY_BITMAP_NPOT 0x100
#define PROGRAM_KEY_SWAP_SRC_DST 0x2000
#define PROGRAM_KEY_BITMAP_WRAPS_MASK 0x600
#define PROGRAM_KEY_BITMAP_WRAPT_MASK 0x1800
// Encode the xfermodes on 6 bits
#define PROGRAM_MAX_XFERMODE 0x1f
#define PROGRAM_XFERMODE_SHADER_SHIFT 26
#define PROGRAM_XFERMODE_COLOR_OP_SHIFT 20
#define PROGRAM_XFERMODE_FRAMEBUFFER_SHIFT 14
#define PROGRAM_BITMAP_WRAPS_SHIFT 9
#define PROGRAM_BITMAP_WRAPT_SHIFT 11
#define PROGRAM_GRADIENT_TYPE_SHIFT 33
#define PROGRAM_MODULATE_SHIFT 35
#define PROGRAM_IS_POINT_SHIFT 36
#define PROGRAM_HAS_AA_SHIFT 37
#define PROGRAM_HAS_EXTERNAL_TEXTURE_SHIFT 38
#define PROGRAM_HAS_TEXTURE_TRANSFORM_SHIFT 39
///////////////////////////////////////////////////////////////////////////////
// Types
///////////////////////////////////////////////////////////////////////////////
typedef uint64_t programid;
///////////////////////////////////////////////////////////////////////////////
// Program description
///////////////////////////////////////////////////////////////////////////////
/**
* Describe the features required for a given program. The features
* determine the generation of both the vertex and fragment shaders.
* A ProgramDescription must be used in conjunction with a ProgramCache.
*/
struct ProgramDescription {
enum ColorModifier {
kColorNone,
kColorMatrix,
kColorLighting,
kColorBlend
};
enum Gradient {
kGradientLinear,
kGradientCircular,
kGradientSweep
};
ProgramDescription() {
reset();
}
// Texturing
bool hasTexture;
bool hasAlpha8Texture;
bool hasExternalTexture;
bool hasTextureTransform;
// Modulate, this should only be set when setColor() return true
bool modulate;
// Shaders
bool hasBitmap;
bool isBitmapNpot;
bool isAA;
bool hasGradient;
Gradient gradientType;
SkXfermode::Mode shadersMode;
bool isBitmapFirst;
GLenum bitmapWrapS;
GLenum bitmapWrapT;
// Color operations
ColorModifier colorOp;
SkXfermode::Mode colorMode;
// Framebuffer blending (requires Extensions.hasFramebufferFetch())
// Ignored for all values < SkXfermode::kPlus_Mode
SkXfermode::Mode framebufferMode;
bool swapSrcDst;
bool isPoint;
float pointSize;
/**
* Resets this description. All fields are reset back to the default
* values they hold after building a new instance.
*/
void reset() {
hasTexture = false;
hasAlpha8Texture = false;
hasExternalTexture = false;
hasTextureTransform = false;
isAA = false;
modulate = false;
hasBitmap = false;
isBitmapNpot = false;
hasGradient = false;
gradientType = kGradientLinear;
shadersMode = SkXfermode::kClear_Mode;
isBitmapFirst = false;
bitmapWrapS = GL_CLAMP_TO_EDGE;
bitmapWrapT = GL_CLAMP_TO_EDGE;
colorOp = kColorNone;
colorMode = SkXfermode::kClear_Mode;
framebufferMode = SkXfermode::kClear_Mode;
swapSrcDst = false;
isPoint = false;
pointSize = 0.0f;
}
/**
* Indicates, for a given color, whether color modulation is required in
* the fragment shader. When this method returns true, the program should
* be provided with a modulation color.
*/
bool setColor(const float r, const float g, const float b, const float a) {
modulate = a < COLOR_COMPONENT_THRESHOLD || r < COLOR_COMPONENT_THRESHOLD ||
g < COLOR_COMPONENT_THRESHOLD || b < COLOR_COMPONENT_THRESHOLD;
return modulate;
}
/**
* Indicates, for a given color, whether color modulation is required in
* the fragment shader. When this method returns true, the program should
* be provided with a modulation color.
*/
bool setAlpha8Color(const float r, const float g, const float b, const float a) {
modulate = a < COLOR_COMPONENT_THRESHOLD || r > COLOR_COMPONENT_INV_THRESHOLD ||
g > COLOR_COMPONENT_INV_THRESHOLD || b > COLOR_COMPONENT_INV_THRESHOLD;
return modulate;
}
/**
* Computes the unique key identifying this program.
*/
programid key() const {
programid key = 0;
if (hasTexture) key |= PROGRAM_KEY_TEXTURE;
if (hasAlpha8Texture) key |= PROGRAM_KEY_A8_TEXTURE;
if (hasBitmap) {
key |= PROGRAM_KEY_BITMAP;
if (isBitmapNpot) {
key |= PROGRAM_KEY_BITMAP_NPOT;
key |= getEnumForWrap(bitmapWrapS) << PROGRAM_BITMAP_WRAPS_SHIFT;
key |= getEnumForWrap(bitmapWrapT) << PROGRAM_BITMAP_WRAPT_SHIFT;
}
}
if (hasGradient) key |= PROGRAM_KEY_GRADIENT;
key |= programid(gradientType) << PROGRAM_GRADIENT_TYPE_SHIFT;
if (isBitmapFirst) key |= PROGRAM_KEY_BITMAP_FIRST;
if (hasBitmap && hasGradient) {
key |= (shadersMode & PROGRAM_MAX_XFERMODE) << PROGRAM_XFERMODE_SHADER_SHIFT;
}
switch (colorOp) {
case kColorMatrix:
key |= PROGRAM_KEY_COLOR_MATRIX;
break;
case kColorLighting:
key |= PROGRAM_KEY_COLOR_LIGHTING;
break;
case kColorBlend:
key |= PROGRAM_KEY_COLOR_BLEND;
key |= (colorMode & PROGRAM_MAX_XFERMODE) << PROGRAM_XFERMODE_COLOR_OP_SHIFT;
break;
case kColorNone:
break;
}
key |= (framebufferMode & PROGRAM_MAX_XFERMODE) << PROGRAM_XFERMODE_FRAMEBUFFER_SHIFT;
if (swapSrcDst) key |= PROGRAM_KEY_SWAP_SRC_DST;
if (modulate) key |= programid(0x1) << PROGRAM_MODULATE_SHIFT;
if (isPoint) key |= programid(0x1) << PROGRAM_IS_POINT_SHIFT;
if (isAA) key |= programid(0x1) << PROGRAM_HAS_AA_SHIFT;
if (hasExternalTexture) key |= programid(0x1) << PROGRAM_HAS_EXTERNAL_TEXTURE_SHIFT;
if (hasTextureTransform) key |= programid(0x1) << PROGRAM_HAS_TEXTURE_TRANSFORM_SHIFT;
return key;
}
/**
* Logs the specified message followed by the key identifying this program.
*/
void log(const char* message) const {
#if DEBUG_PROGRAMS
programid k = key();
PROGRAM_LOGD("%s (key = 0x%.8x%.8x)", message, uint32_t(k >> 32),
uint32_t(k & 0xffffffff));
#endif
}
private:
inline uint32_t getEnumForWrap(GLenum wrap) const {
switch (wrap) {
case GL_CLAMP_TO_EDGE:
return 0;
case GL_REPEAT:
return 1;
case GL_MIRRORED_REPEAT:
return 2;
}
return 0;
}
}; // struct ProgramDescription
/**
* A program holds a vertex and a fragment shader. It offers several utility
* methods to query attributes and uniforms.
@@ -42,7 +290,7 @@ public:
* Creates a new program with the specified vertex and fragment
* shaders sources.
*/
Program(const char* vertex, const char* fragment);
Program(const ProgramDescription& description, const char* vertex, const char* fragment);
virtual ~Program();
/**
@@ -98,6 +346,11 @@ public:
*/
int position;
/**
* Name of the texCoords attribute if it exists, -1 otherwise.
*/
int texCoords;
/**
* Name of the transform uniform.
*/

View File

@@ -388,7 +388,7 @@ Program* ProgramCache::generateProgram(const ProgramDescription& description, pr
String8 vertexShader = generateVertexShader(description);
String8 fragmentShader = generateFragmentShader(description);
Program* program = new Program(vertexShader.string(), fragmentShader.string());
Program* program = new Program(description, vertexShader.string(), fragmentShader.string());
return program;
}

View File

@@ -23,8 +23,6 @@
#include <GLES2/gl2.h>
#include <SkXfermode.h>
#include "Debug.h"
#include "Program.h"
#include "Properties.h"
@@ -43,240 +41,10 @@ namespace uirenderer {
#define PROGRAM_LOGD(...)
#endif
#define COLOR_COMPONENT_THRESHOLD (1.0f - (0.5f / PANEL_BIT_DEPTH))
#define COLOR_COMPONENT_INV_THRESHOLD (0.5f / PANEL_BIT_DEPTH)
#define PROGRAM_KEY_TEXTURE 0x1
#define PROGRAM_KEY_A8_TEXTURE 0x2
#define PROGRAM_KEY_BITMAP 0x4
#define PROGRAM_KEY_GRADIENT 0x8
#define PROGRAM_KEY_BITMAP_FIRST 0x10
#define PROGRAM_KEY_COLOR_MATRIX 0x20
#define PROGRAM_KEY_COLOR_LIGHTING 0x40
#define PROGRAM_KEY_COLOR_BLEND 0x80
#define PROGRAM_KEY_BITMAP_NPOT 0x100
#define PROGRAM_KEY_SWAP_SRC_DST 0x2000
#define PROGRAM_KEY_BITMAP_WRAPS_MASK 0x600
#define PROGRAM_KEY_BITMAP_WRAPT_MASK 0x1800
// Encode the xfermodes on 6 bits
#define PROGRAM_MAX_XFERMODE 0x1f
#define PROGRAM_XFERMODE_SHADER_SHIFT 26
#define PROGRAM_XFERMODE_COLOR_OP_SHIFT 20
#define PROGRAM_XFERMODE_FRAMEBUFFER_SHIFT 14
#define PROGRAM_BITMAP_WRAPS_SHIFT 9
#define PROGRAM_BITMAP_WRAPT_SHIFT 11
#define PROGRAM_GRADIENT_TYPE_SHIFT 33
#define PROGRAM_MODULATE_SHIFT 35
#define PROGRAM_IS_POINT_SHIFT 36
#define PROGRAM_HAS_AA_SHIFT 37
#define PROGRAM_HAS_EXTERNAL_TEXTURE_SHIFT 38
#define PROGRAM_HAS_TEXTURE_TRANSFORM_SHIFT 39
///////////////////////////////////////////////////////////////////////////////
// Types
///////////////////////////////////////////////////////////////////////////////
typedef uint64_t programid;
///////////////////////////////////////////////////////////////////////////////
// Cache
///////////////////////////////////////////////////////////////////////////////
/**
* Describe the features required for a given program. The features
* determine the generation of both the vertex and fragment shaders.
* A ProgramDescription must be used in conjunction with a ProgramCache.
*/
struct ProgramDescription {
enum ColorModifier {
kColorNone,
kColorMatrix,
kColorLighting,
kColorBlend
};
enum Gradient {
kGradientLinear,
kGradientCircular,
kGradientSweep
};
ProgramDescription() {
reset();
}
// Texturing
bool hasTexture;
bool hasAlpha8Texture;
bool hasExternalTexture;
bool hasTextureTransform;
// Modulate, this should only be set when setColor() return true
bool modulate;
// Shaders
bool hasBitmap;
bool isBitmapNpot;
bool isAA;
bool hasGradient;
Gradient gradientType;
SkXfermode::Mode shadersMode;
bool isBitmapFirst;
GLenum bitmapWrapS;
GLenum bitmapWrapT;
// Color operations
ColorModifier colorOp;
SkXfermode::Mode colorMode;
// Framebuffer blending (requires Extensions.hasFramebufferFetch())
// Ignored for all values < SkXfermode::kPlus_Mode
SkXfermode::Mode framebufferMode;
bool swapSrcDst;
bool isPoint;
float pointSize;
/**
* Resets this description. All fields are reset back to the default
* values they hold after building a new instance.
*/
void reset() {
hasTexture = false;
hasAlpha8Texture = false;
hasExternalTexture = false;
hasTextureTransform = false;
isAA = false;
modulate = false;
hasBitmap = false;
isBitmapNpot = false;
hasGradient = false;
gradientType = kGradientLinear;
shadersMode = SkXfermode::kClear_Mode;
isBitmapFirst = false;
bitmapWrapS = GL_CLAMP_TO_EDGE;
bitmapWrapT = GL_CLAMP_TO_EDGE;
colorOp = kColorNone;
colorMode = SkXfermode::kClear_Mode;
framebufferMode = SkXfermode::kClear_Mode;
swapSrcDst = false;
isPoint = false;
pointSize = 0.0f;
}
/**
* Indicates, for a given color, whether color modulation is required in
* the fragment shader. When this method returns true, the program should
* be provided with a modulation color.
*/
bool setColor(const float r, const float g, const float b, const float a) {
modulate = a < COLOR_COMPONENT_THRESHOLD || r < COLOR_COMPONENT_THRESHOLD ||
g < COLOR_COMPONENT_THRESHOLD || b < COLOR_COMPONENT_THRESHOLD;
return modulate;
}
/**
* Indicates, for a given color, whether color modulation is required in
* the fragment shader. When this method returns true, the program should
* be provided with a modulation color.
*/
bool setAlpha8Color(const float r, const float g, const float b, const float a) {
modulate = a < COLOR_COMPONENT_THRESHOLD || r > COLOR_COMPONENT_INV_THRESHOLD ||
g > COLOR_COMPONENT_INV_THRESHOLD || b > COLOR_COMPONENT_INV_THRESHOLD;
return modulate;
}
/**
* Computes the unique key identifying this program.
*/
programid key() const {
programid key = 0;
if (hasTexture) key |= PROGRAM_KEY_TEXTURE;
if (hasAlpha8Texture) key |= PROGRAM_KEY_A8_TEXTURE;
if (hasBitmap) {
key |= PROGRAM_KEY_BITMAP;
if (isBitmapNpot) {
key |= PROGRAM_KEY_BITMAP_NPOT;
key |= getEnumForWrap(bitmapWrapS) << PROGRAM_BITMAP_WRAPS_SHIFT;
key |= getEnumForWrap(bitmapWrapT) << PROGRAM_BITMAP_WRAPT_SHIFT;
}
}
if (hasGradient) key |= PROGRAM_KEY_GRADIENT;
key |= programid(gradientType) << PROGRAM_GRADIENT_TYPE_SHIFT;
if (isBitmapFirst) key |= PROGRAM_KEY_BITMAP_FIRST;
if (hasBitmap && hasGradient) {
key |= (shadersMode & PROGRAM_MAX_XFERMODE) << PROGRAM_XFERMODE_SHADER_SHIFT;
}
switch (colorOp) {
case kColorMatrix:
key |= PROGRAM_KEY_COLOR_MATRIX;
break;
case kColorLighting:
key |= PROGRAM_KEY_COLOR_LIGHTING;
break;
case kColorBlend:
key |= PROGRAM_KEY_COLOR_BLEND;
key |= (colorMode & PROGRAM_MAX_XFERMODE) << PROGRAM_XFERMODE_COLOR_OP_SHIFT;
break;
case kColorNone:
break;
}
key |= (framebufferMode & PROGRAM_MAX_XFERMODE) << PROGRAM_XFERMODE_FRAMEBUFFER_SHIFT;
if (swapSrcDst) key |= PROGRAM_KEY_SWAP_SRC_DST;
if (modulate) key |= programid(0x1) << PROGRAM_MODULATE_SHIFT;
if (isPoint) key |= programid(0x1) << PROGRAM_IS_POINT_SHIFT;
if (isAA) key |= programid(0x1) << PROGRAM_HAS_AA_SHIFT;
if (hasExternalTexture) key |= programid(0x1) << PROGRAM_HAS_EXTERNAL_TEXTURE_SHIFT;
if (hasTextureTransform) key |= programid(0x1) << PROGRAM_HAS_TEXTURE_TRANSFORM_SHIFT;
return key;
}
/**
* Logs the specified message followed by the key identifying this program.
*/
void log(const char* message) const {
#if DEBUG_PROGRAMS
programid k = key();
PROGRAM_LOGD("%s (key = 0x%.8x%.8x)", message, uint32_t(k >> 32),
uint32_t(k & 0xffffffff));
#endif
}
private:
inline uint32_t getEnumForWrap(GLenum wrap) const {
switch (wrap) {
case GL_CLAMP_TO_EDGE:
return 0;
case GL_REPEAT:
return 1;
case GL_MIRRORED_REPEAT:
return 2;
}
return 0;
}
}; // struct ProgramDescription
/**
* Generates and caches program. Programs are generated based on
* ProgramDescriptions.