Merge "Improve the boot animation fix" into tm-qpr-dev
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Android (Google) Code Review
commit
4f726c8c39
@@ -159,6 +159,7 @@ class LogicalDisplayMapper implements DisplayDeviceRepository.Listener {
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private Layout mCurrentLayout = null;
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private int mDeviceState = DeviceStateManager.INVALID_DEVICE_STATE;
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private int mPendingDeviceState = DeviceStateManager.INVALID_DEVICE_STATE;
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private int mDeviceStateToBeAppliedAfterBoot = DeviceStateManager.INVALID_DEVICE_STATE;
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private boolean mBootCompleted = false;
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private boolean mInteractive;
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@@ -353,6 +354,12 @@ class LogicalDisplayMapper implements DisplayDeviceRepository.Listener {
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ipw.println("mDeviceStatesOnWhichToWakeUp=" + mDeviceStatesOnWhichToWakeUp);
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ipw.println("mDeviceStatesOnWhichToSleep=" + mDeviceStatesOnWhichToSleep);
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ipw.println("mInteractive=" + mInteractive);
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ipw.println("mBootCompleted=" + mBootCompleted);
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ipw.println();
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ipw.println("mDeviceState=" + mDeviceState);
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ipw.println("mPendingDeviceState=" + mPendingDeviceState);
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ipw.println("mDeviceStateToBeAppliedAfterBoot=" + mDeviceStateToBeAppliedAfterBoot);
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final int logicalDisplayCount = mLogicalDisplays.size();
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ipw.println();
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@@ -370,10 +377,6 @@ class LogicalDisplayMapper implements DisplayDeviceRepository.Listener {
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}
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void setDeviceStateLocked(int state, boolean isOverrideActive) {
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Slog.i(TAG, "Requesting Transition to state: " + state + ", from state=" + mDeviceState
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+ ", interactive=" + mInteractive + ", mBootCompleted=" + mBootCompleted);
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mPendingDeviceState = state;
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if (!mBootCompleted) {
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// The boot animation might still be in progress, we do not want to switch states now
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// as the boot animation would end up with an incorrect size.
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@@ -381,14 +384,19 @@ class LogicalDisplayMapper implements DisplayDeviceRepository.Listener {
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Slog.d(TAG, "Postponing transition to state: " + mPendingDeviceState
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+ " until boot is completed");
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}
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mDeviceStateToBeAppliedAfterBoot = state;
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return;
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}
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Slog.i(TAG, "Requesting Transition to state: " + state + ", from state=" + mDeviceState
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+ ", interactive=" + mInteractive + ", mBootCompleted=" + mBootCompleted);
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// As part of a state transition, we may need to turn off some displays temporarily so that
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// the transition is smooth. Plus, on some devices, only one internal displays can be
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// on at a time. We use LogicalDisplay.setIsInTransition to mark a display that needs to be
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// temporarily turned off.
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resetLayoutLocked(mDeviceState, state, /* isStateChangeStarting= */ true);
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mPendingDeviceState = state;
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mDeviceStateToBeAppliedAfterBoot = DeviceStateManager.INVALID_DEVICE_STATE;
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final boolean wakeDevice = shouldDeviceBeWoken(mPendingDeviceState, mDeviceState,
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mInteractive, mBootCompleted);
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final boolean sleepDevice = shouldDeviceBePutToSleep(mPendingDeviceState, mDeviceState,
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@@ -435,8 +443,9 @@ class LogicalDisplayMapper implements DisplayDeviceRepository.Listener {
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void onBootCompleted() {
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synchronized (mSyncRoot) {
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mBootCompleted = true;
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if (mPendingDeviceState != DeviceStateManager.INVALID_DEVICE_STATE) {
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setDeviceStateLocked(mPendingDeviceState, /* isOverrideActive= */ false);
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if (mDeviceStateToBeAppliedAfterBoot != DeviceStateManager.INVALID_DEVICE_STATE) {
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setDeviceStateLocked(mDeviceStateToBeAppliedAfterBoot,
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/* isOverrideActive= */ false);
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}
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}
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}
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@@ -491,7 +500,8 @@ class LogicalDisplayMapper implements DisplayDeviceRepository.Listener {
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@VisibleForTesting
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boolean shouldDeviceBePutToSleep(int pendingState, int currentState, boolean isOverrideActive,
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boolean isInteractive, boolean isBootCompleted) {
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return mDeviceStatesOnWhichToSleep.get(pendingState)
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return currentState != DeviceStateManager.INVALID_DEVICE_STATE
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&& mDeviceStatesOnWhichToSleep.get(pendingState)
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&& !mDeviceStatesOnWhichToSleep.get(currentState)
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&& !isOverrideActive
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&& isInteractive && isBootCompleted;
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@@ -591,6 +591,7 @@ public class LogicalDisplayMapperTest {
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// 2) Mark the displays as STATE_OFF so that it can continue with transition
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// 3) Send DISPLAY_DEVICE_EVENT_CHANGE to inform the mapper of the new display state
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// 4) Dispatch handler events.
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mLogicalDisplayMapper.onBootCompleted();
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mLogicalDisplayMapper.setDeviceStateLocked(0, false);
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mDisplayDeviceRepo.onDisplayDeviceEvent(device3, DISPLAY_DEVICE_EVENT_CHANGED);
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mLooper.moveTimeForward(1000);
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