diff --git a/services/audioflinger/AudioPolicyManagerBase.cpp b/services/audioflinger/AudioPolicyManagerBase.cpp index e4086c41a9407..2c81c34d94c2c 100644 --- a/services/audioflinger/AudioPolicyManagerBase.cpp +++ b/services/audioflinger/AudioPolicyManagerBase.cpp @@ -1835,7 +1835,8 @@ float AudioPolicyManagerBase::computeVolume(int stream, int index, audio_io_hand AudioSystem::DEVICE_OUT_WIRED_HEADPHONE | AudioSystem::DEVICE_OUT_ANLG_DOCK_HEADSET | AudioSystem::DEVICE_OUT_DGTL_DOCK_HEADSET)) && - (getStrategy((AudioSystem::stream_type)stream) == STRATEGY_SONIFICATION) && + ((getStrategy((AudioSystem::stream_type)stream) == STRATEGY_SONIFICATION) || + (stream == AudioSystem::SYSTEM)) && streamDesc.mCanBeMuted) { volume *= SONIFICATION_HEADSET_VOLUME_FACTOR; // when the phone is ringing we must consider that music could have been paused just before