diff --git a/docs/html/sdk/ndk/index.jd b/docs/html/sdk/ndk/index.jd index 40231a315e5dc..bc9ba4be62596 100644 --- a/docs/html/sdk/ndk/index.jd +++ b/docs/html/sdk/ndk/index.jd @@ -1,16 +1,16 @@ ndk=true -ndk.win_download=android-ndk-r6-windows.zip -ndk.win_bytes=64147764 -ndk.win_checksum=771b56328b7fc7751aa8040fb9dd09f0 +ndk.win_download=android-ndk-r5b-windows.zip +ndk.win_bytes=61299831 +ndk.win_checksum=87745ada305ab639399161ab4faf684c -ndk.mac_download=android-ndk-r6-darwin-x86.tar.bz2 -ndk.mac_bytes=50244722 -ndk.mac_checksum=d107f6d63478b73e09ed2eecd4c62bd3 +ndk.mac_download=android-ndk-r5b-darwin-x86.tar.bz2 +ndk.mac_bytes=50210863 +ndk.mac_checksum=019a14622a377b3727ec789af6707037 -ndk.linux_download=android-ndk-r6-linux-x86.tar.bz2 -ndk.linux_bytes=44088689 -ndk.linux_checksum=c83c3ab5a5e5a3b3fe7b907735ce77d4 +ndk.linux_download=android-ndk-r5b-linux-x86.tar.bz2 +ndk.linux_bytes=44138539 +ndk.linux_checksum=4c0045ddc2bfd657be9d5177d0e0b7e7 page.title=Android NDK @jd:body @@ -60,55 +60,6 @@ padding: .25em 1em;
Android NDK, Revision 6 (February 2011)
-
- This release of the NDK introduces the following header files:
-<android/asset_manager.h>: Allows access to assets
- using 64-bit file offsets and sizes. This is useful for very large assets that exceed
- 2GB, as required by some games. The following APIs are provided:
-
AAsset_getLength64AAsset_getRemainingLength64AAsset_openFileDescriptor64AAsset_seek64<android/input.h>: Provides the following AMETA_XXX constants
- that are related to the new input framework in Honeycomb:
--AMETA_FUNCTION_ON = 0x08, -AMETA_CTRL_ON = 0x1000, -AMETA_CTRL_LEFT_ON = 0x2000, -AMETA_CTRL_RIGHT_ON = 0x4000, -AMETA_META_ON = 0x10000, -AMETA_META_LEFT_ON = 0x20000, -AMETA_META_RIGHT_ON = 0x40000, -AMETA_CAPS_LOCK_ON = 0x100000, -AMETA_NUM_LOCK_ON = 0x200000, -AMETA_SCROLL_LOCK_ON = 0x400000, --
<android/keycodes>: Provides AKEYCODE_XXX
- constants that are related to the new input framework in Honeycomb.
- <android/native_activity.h>: Adds a new field to the
- system-allocated ANativeActivity structure named obbPath that
- contains the path of your application's OBB files, if any.
-