Merge "Fix issue where scale-animating text would jump temporarily a few pixels" into jb-dev
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@@ -255,7 +255,7 @@ public:
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if (scaleY != mScaleY) {
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mScaleY = scaleY;
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mMatrixDirty = true;
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if (ALMOST_EQUAL(mScaleX, 1) && ALMOST_EQUAL(mScaleY, 1)) {
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if (mScaleX == 1.0f && mScaleY == 1.0f) {
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mMatrixFlags &= ~SCALE;
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} else {
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mMatrixFlags |= SCALE;
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@@ -56,16 +56,13 @@ void Matrix4::loadIdentity() {
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}
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bool Matrix4::changesBounds() {
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return !(ALMOST_EQUAL(data[0], 1.0f) && ALMOST_EQUAL(data[1], 0.0f) &&
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ALMOST_EQUAL(data[2], 0.0f) && ALMOST_EQUAL(data[4], 0.0f) &&
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ALMOST_EQUAL(data[5], 1.0f) && ALMOST_EQUAL(data[6], 0.0f) &&
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ALMOST_EQUAL(data[8], 0.0f) && ALMOST_EQUAL(data[9], 0.0f) &&
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ALMOST_EQUAL(data[10], 1.0f));
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return !(data[0] == 1.0f && data[1] == 0.0f && data[2] == 0.0f && data[4] == 0.0f &&
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data[5] == 1.0f && data[6] == 0.0f && data[8] == 0.0f && data[9] == 0.0f &&
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data[10] == 1.0f);
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}
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bool Matrix4::isPureTranslate() {
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return mSimpleMatrix &&
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ALMOST_EQUAL(data[kScaleX], 1.0f) && ALMOST_EQUAL(data[kScaleY], 1.0f);
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return mSimpleMatrix && data[kScaleX] == 1.0f && data[kScaleY] == 1.0f;
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}
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bool Matrix4::isSimple() {
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