Merge "Docs plus removing some junk per API review." into honeycomb
This commit is contained in:
committed by
Android (Google) Code Review
commit
49dc58bf1c
57
api/11.xml
57
api/11.xml
@@ -168910,52 +168910,6 @@
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>
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</method>
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</class>
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<class name="FileA3D.ClassID"
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extends="java.lang.Enum"
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abstract="false"
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static="true"
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final="true"
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deprecated="not deprecated"
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visibility="public"
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>
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<method name="toClassID"
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return="android.renderscript.FileA3D.ClassID"
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||||
abstract="false"
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native="false"
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||||
synchronized="false"
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static="true"
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||||
final="false"
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deprecated="not deprecated"
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visibility="public"
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>
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<parameter name="intID" type="int">
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</parameter>
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</method>
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<method name="valueOf"
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return="android.renderscript.FileA3D.ClassID"
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abstract="false"
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native="false"
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synchronized="false"
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static="true"
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final="false"
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deprecated="not deprecated"
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visibility="public"
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>
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<parameter name="name" type="java.lang.String">
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</parameter>
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</method>
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<method name="values"
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return="android.renderscript.FileA3D.ClassID[]"
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abstract="false"
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native="false"
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synchronized="false"
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static="true"
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final="true"
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deprecated="not deprecated"
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visibility="public"
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>
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</method>
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</class>
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<class name="FileA3D.EntryType"
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extends="java.lang.Enum"
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abstract="false"
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@@ -168997,17 +168951,6 @@
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deprecated="not deprecated"
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visibility="public"
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>
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<method name="getClassID"
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return="android.renderscript.FileA3D.ClassID"
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abstract="false"
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native="false"
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synchronized="false"
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static="false"
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final="false"
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deprecated="not deprecated"
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visibility="public"
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>
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</method>
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<method name="getEntryType"
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return="android.renderscript.FileA3D.EntryType"
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abstract="false"
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@@ -169039,52 +169039,6 @@
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>
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</method>
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</class>
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<class name="FileA3D.ClassID"
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extends="java.lang.Enum"
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abstract="false"
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static="true"
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final="true"
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deprecated="not deprecated"
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visibility="public"
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>
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<method name="toClassID"
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return="android.renderscript.FileA3D.ClassID"
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abstract="false"
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native="false"
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synchronized="false"
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static="true"
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final="false"
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deprecated="not deprecated"
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visibility="public"
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>
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<parameter name="intID" type="int">
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</parameter>
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</method>
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<method name="valueOf"
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return="android.renderscript.FileA3D.ClassID"
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abstract="false"
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native="false"
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synchronized="false"
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static="true"
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final="false"
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deprecated="not deprecated"
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visibility="public"
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>
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<parameter name="name" type="java.lang.String">
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</parameter>
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</method>
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<method name="values"
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return="android.renderscript.FileA3D.ClassID[]"
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abstract="false"
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native="false"
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synchronized="false"
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static="true"
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final="true"
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deprecated="not deprecated"
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visibility="public"
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>
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</method>
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</class>
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<class name="FileA3D.EntryType"
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extends="java.lang.Enum"
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abstract="false"
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@@ -169126,17 +169080,6 @@
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deprecated="not deprecated"
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visibility="public"
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>
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<method name="getClassID"
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return="android.renderscript.FileA3D.ClassID"
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abstract="false"
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native="false"
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synchronized="false"
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static="false"
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final="false"
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deprecated="not deprecated"
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visibility="public"
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>
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</method>
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<method name="getEntryType"
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return="android.renderscript.FileA3D.EntryType"
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abstract="false"
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@@ -503,7 +503,7 @@ public class Allocation extends BaseObj {
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* Creates a renderscript allocation with the size specified by
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* the type and no mipmaps generated by default
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*
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* @param rs
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* @param rs Context to which the allocation will belong.
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* @param type renderscript type describing data layout
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* @param usage bit field specifying how the allocation is
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* utilized
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@@ -519,7 +519,7 @@ public class Allocation extends BaseObj {
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* the size specified by the type and no mipmaps generated by
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* default
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*
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* @param rs
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* @param rs Context to which the allocation will belong.
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* @param type renderscript type describing data layout
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*
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* @return allocation
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@@ -532,7 +532,7 @@ public class Allocation extends BaseObj {
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* Creates a renderscript allocation with a specified number of
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* given elements
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*
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* @param rs
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* @param rs Context to which the allocation will belong.
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* @param e describes what each element of an allocation is
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* @param count specifies the number of element in the allocation
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* @param usage bit field specifying how the allocation is
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@@ -558,7 +558,7 @@ public class Allocation extends BaseObj {
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* Creates a renderscript allocation with a specified number of
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* given elements
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*
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* @param rs
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* @param rs Context to which the allocation will belong.
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* @param e describes what each element of an allocation is
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* @param count specifies the number of element in the allocation
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*
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@@ -598,7 +598,7 @@ public class Allocation extends BaseObj {
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/**
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* Creates a renderscript allocation from a bitmap
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*
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* @param rs
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* @param rs Context to which the allocation will belong.
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* @param b bitmap source for the allocation data
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* @param mips specifies desired mipmap behaviour for the
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* allocation
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@@ -625,7 +625,7 @@ public class Allocation extends BaseObj {
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* Creates a non-mipmapped renderscript allocation to use as a
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* graphics texture
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*
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* @param rs
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* @param rs Context to which the allocation will belong.
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* @param b bitmap source for the allocation data
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*
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* @return renderscript allocation containing bitmap data
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@@ -641,7 +641,7 @@ public class Allocation extends BaseObj {
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* horizontal list of cube faces. Each individual face must be
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* the same size and power of 2
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*
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* @param rs
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* @param rs Context to which the allocation will belong.
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* @param b bitmap with cubemap faces layed out in the following
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* format: right, left, top, bottom, front, back
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* @param mips specifies desired mipmap behaviour for the cubemap
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@@ -690,7 +690,7 @@ public class Allocation extends BaseObj {
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* of cube faces. Each individual face must be the same size and
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* power of 2
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*
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* @param rs
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* @param rs Context to which the allocation will belong.
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* @param b bitmap with cubemap faces layed out in the following
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* format: right, left, top, bottom, front, back
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*
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@@ -708,7 +708,7 @@ public class Allocation extends BaseObj {
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* the cube faces. All the faces must be the same size and
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* power of 2
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*
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* @param rs
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* @param rs Context to which the allocation will belong.
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* @param xpos cubemap face in the positive x direction
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* @param xneg cubemap face in the negative x direction
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* @param ypos cubemap face in the positive y direction
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@@ -776,7 +776,7 @@ public class Allocation extends BaseObj {
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* the cube faces. All the faces must be the same size and
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* power of 2
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*
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* @param rs
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* @param rs Context to which the allocation will belong.
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* @param xpos cubemap face in the positive x direction
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* @param xneg cubemap face in the negative x direction
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* @param ypos cubemap face in the positive y direction
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@@ -803,7 +803,7 @@ public class Allocation extends BaseObj {
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* Creates a renderscript allocation from the bitmap referenced
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* by resource id
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*
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* @param rs
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* @param rs Context to which the allocation will belong.
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* @param res application resources
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* @param id resource id to load the data from
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* @param mips specifies desired mipmap behaviour for the
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@@ -831,7 +831,7 @@ public class Allocation extends BaseObj {
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* Creates a non-mipmapped renderscript allocation to use as a
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* graphics texture from the bitmap referenced by resource id
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*
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* @param rs
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* @param rs Context to which the allocation will belong.
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* @param res application resources
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* @param id resource id to load the data from
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*
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@@ -850,7 +850,7 @@ public class Allocation extends BaseObj {
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* Creates a renderscript allocation containing string data
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* encoded in UTF-8 format
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*
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* @param rs
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* @param rs Context to which the allocation will belong.
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* @param str string to create the allocation from
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* @param usage bit field specifying how the allocaiton is
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* utilized
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@@ -28,22 +28,22 @@ import android.util.Log;
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import android.util.TypedValue;
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/**
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* FileA3D allows users to load renderscript objects from files
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* or resources stored on disk. It could be used to load items
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* such as 3d geometry data converted a renderscript format from
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* content creation tools. Currently only meshes are supported
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* in FileA3D.
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*
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* When successfully loaded, FileA3D will contain a list of
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* index entries for all the objects stored inside it.
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*
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**/
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public class FileA3D extends BaseObj {
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// This will go away in the clean up pass,
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// trying to avoid multiproject submits
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public enum ClassID {
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UNKNOWN,
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MESH;
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public static ClassID toClassID(int intID) {
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return ClassID.values()[intID];
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}
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}
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/**
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* Specifies what renderscript object type is contained within
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* the FileA3D IndexEntry
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**/
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public enum EntryType {
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UNKNOWN (0),
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@@ -59,34 +59,48 @@ public class FileA3D extends BaseObj {
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}
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}
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// Read only class with index entries
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/**
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* IndexEntry contains information about one of the renderscript
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* objects inside the file's index. It could be used to query the
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* object's type and name and load the object itself if
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* necessary.
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*/
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public static class IndexEntry {
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RenderScript mRS;
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int mIndex;
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int mID;
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String mName;
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ClassID mClassID;
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EntryType mEntryType;
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||||
BaseObj mLoadedObj;
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||||
/**
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||||
* @return name of a renderscript object the index entry
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||||
* describes
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||||
*/
|
||||
public String getName() {
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||||
return mName;
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||||
}
|
||||
|
||||
public ClassID getClassID() {
|
||||
return mClassID;
|
||||
}
|
||||
|
||||
/**
|
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* @return type of a renderscript object the index entry
|
||||
* describes
|
||||
*/
|
||||
public EntryType getEntryType() {
|
||||
return mEntryType;
|
||||
}
|
||||
|
||||
/**
|
||||
* @return renderscript object described by the entry
|
||||
*/
|
||||
public BaseObj getObject() {
|
||||
mRS.validate();
|
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BaseObj obj = internalCreate(mRS, this);
|
||||
return obj;
|
||||
}
|
||||
|
||||
/**
|
||||
* @return renderscript mesh object described by the entry
|
||||
*/
|
||||
public Mesh getMesh() {
|
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return (Mesh)getObject();
|
||||
}
|
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@@ -122,7 +136,6 @@ public class FileA3D extends BaseObj {
|
||||
mID = id;
|
||||
mName = name;
|
||||
mEntryType = type;
|
||||
mClassID = mEntryType == EntryType.MESH ? ClassID.MESH : ClassID.UNKNOWN;
|
||||
mLoadedObj = null;
|
||||
}
|
||||
}
|
||||
@@ -152,6 +165,9 @@ public class FileA3D extends BaseObj {
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* @return the numberof objects stored inside a FileA3D
|
||||
*/
|
||||
public int getIndexEntryCount() {
|
||||
if(mFileEntries == null) {
|
||||
return 0;
|
||||
@@ -159,6 +175,12 @@ public class FileA3D extends BaseObj {
|
||||
return mFileEntries.length;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns an index entry from the list of all objects inside
|
||||
* FileA3D
|
||||
*
|
||||
* @param index number of the entry from the list to return
|
||||
*/
|
||||
public IndexEntry getIndexEntry(int index) {
|
||||
if(getIndexEntryCount() == 0 || index < 0 || index >= mFileEntries.length) {
|
||||
return null;
|
||||
@@ -166,6 +188,14 @@ public class FileA3D extends BaseObj {
|
||||
return mFileEntries[index];
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a FileA3D object from an asset stored on disk
|
||||
*
|
||||
* @param rs Context to which the object will belong.
|
||||
* @param mgr asset manager used to load asset
|
||||
* @param path location of the file to load
|
||||
*
|
||||
*/
|
||||
static public FileA3D createFromAsset(RenderScript rs, AssetManager mgr, String path) {
|
||||
rs.validate();
|
||||
int fileId = rs.nFileA3DCreateFromAsset(mgr, path);
|
||||
@@ -178,6 +208,13 @@ public class FileA3D extends BaseObj {
|
||||
return fa3d;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a FileA3D object from a file stored on disk
|
||||
*
|
||||
* @param rs Context to which the object will belong.
|
||||
* @param path location of the file to load
|
||||
*
|
||||
*/
|
||||
static public FileA3D createFromFile(RenderScript rs, String path) {
|
||||
int fileId = rs.nFileA3DCreateFromFile(path);
|
||||
|
||||
@@ -189,10 +226,25 @@ public class FileA3D extends BaseObj {
|
||||
return fa3d;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a FileA3D object from a file stored on disk
|
||||
*
|
||||
* @param rs Context to which the object will belong.
|
||||
* @param path location of the file to load
|
||||
*
|
||||
*/
|
||||
static public FileA3D createFromFile(RenderScript rs, File path) {
|
||||
return createFromFile(rs, path.getAbsolutePath());
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a FileA3D object from an application resource
|
||||
*
|
||||
* @param rs Context to which the object will belong.
|
||||
* @param res resource manager used for loading
|
||||
* @param id resource to create FileA3D from
|
||||
*
|
||||
*/
|
||||
static public FileA3D createFromResource(RenderScript rs, Resources res, int id) {
|
||||
|
||||
rs.validate();
|
||||
|
||||
@@ -172,7 +172,7 @@ public class Mesh extends BaseObj {
|
||||
|
||||
/**
|
||||
* Creates builder object
|
||||
* @param rs
|
||||
* @param rs Context to which the mesh will belong.
|
||||
* @param usage specifies how the mesh allocations are to be
|
||||
* handled, whether they need to be uploaded to a
|
||||
* buffer on the gpu, maintain a cpu copy, etc
|
||||
@@ -512,7 +512,7 @@ public class Mesh extends BaseObj {
|
||||
public static final int TEXTURE_0 = 0x0100;
|
||||
|
||||
/**
|
||||
* @param rs
|
||||
* @param rs Context to which the mesh will belong.
|
||||
* @param vtxSize specifies whether the vertex is a float2 or
|
||||
* float3
|
||||
* @param flags bitfield that is a combination of COLOR, NORMAL,
|
||||
|
||||
@@ -36,7 +36,7 @@ public class ProgramFragment extends Program {
|
||||
/**
|
||||
* Create a builder object.
|
||||
*
|
||||
* @param rs
|
||||
* @param rs Context to which the program will belong.
|
||||
*/
|
||||
public Builder(RenderScript rs) {
|
||||
super(rs);
|
||||
|
||||
@@ -194,7 +194,7 @@ public class ProgramFragmentFixedFunction extends ProgramFragment {
|
||||
/**
|
||||
* Creates a builder for fixed function fragment program
|
||||
*
|
||||
* @param rs
|
||||
* @param rs Context to which the program will belong.
|
||||
*/
|
||||
public Builder(RenderScript rs) {
|
||||
mRS = rs;
|
||||
|
||||
@@ -149,7 +149,7 @@ public class ProgramStore extends BaseObj {
|
||||
* - incoming pixels override the value stored in the color
|
||||
* buffer if it passes the depth test
|
||||
*
|
||||
* @param rs
|
||||
* @param rs Context to which the program will belong.
|
||||
**/
|
||||
public static ProgramStore BLEND_NONE_DEPTH_TEST(RenderScript rs) {
|
||||
if(rs.mProgramStore_BLEND_NONE_DEPTH_TEST == null) {
|
||||
@@ -170,7 +170,7 @@ public class ProgramStore extends BaseObj {
|
||||
* - incoming pixels override the value stored in the color
|
||||
* buffer
|
||||
*
|
||||
* @param rs
|
||||
* @param rs Context to which the program will belong.
|
||||
**/
|
||||
public static ProgramStore BLEND_NONE_DEPTH_NONE(RenderScript rs) {
|
||||
if(rs.mProgramStore_BLEND_NONE_DEPTH_NO_DEPTH == null) {
|
||||
@@ -194,7 +194,7 @@ public class ProgramStore extends BaseObj {
|
||||
* following formula
|
||||
* Final.RGB = Source.RGB * Source.A + Dest.RGB * (1 - Source.A)
|
||||
*
|
||||
* @param rs
|
||||
* @param rs Context to which the program will belong.
|
||||
**/
|
||||
public static ProgramStore BLEND_ALPHA_DEPTH_TEST(RenderScript rs) {
|
||||
if(rs.mProgramStore_BLEND_ALPHA_DEPTH_TEST == null) {
|
||||
@@ -216,7 +216,7 @@ public class ProgramStore extends BaseObj {
|
||||
* (Dest) using the following formula
|
||||
* Final.RGB = Source.RGB * Source.A + Dest.RGB * (1 - Source.A)
|
||||
*
|
||||
* @param rs
|
||||
* @param rs Context to which the program will belong.
|
||||
**/
|
||||
public static ProgramStore BLEND_ALPHA_DEPTH_NONE(RenderScript rs) {
|
||||
if(rs.mProgramStore_BLEND_ALPHA_DEPTH_NO_DEPTH == null) {
|
||||
|
||||
@@ -46,7 +46,7 @@ public class ProgramVertex extends Program {
|
||||
/**
|
||||
* Create a builder object.
|
||||
*
|
||||
* @param rs
|
||||
* @param rs Context to which the program will belong.
|
||||
*/
|
||||
public Builder(RenderScript rs) {
|
||||
super(rs);
|
||||
|
||||
@@ -105,7 +105,7 @@ public class ProgramVertexFixedFunction extends ProgramVertex {
|
||||
/**
|
||||
* Creates a builder for fixed function vertex program
|
||||
*
|
||||
* @param rs
|
||||
* @param rs Context to which the program will belong.
|
||||
*/
|
||||
public Builder(RenderScript rs) {
|
||||
mRS = rs;
|
||||
@@ -196,9 +196,9 @@ public class ProgramVertexFixedFunction extends ProgramVertex {
|
||||
private FieldPacker mIOBuffer;
|
||||
|
||||
/**
|
||||
* Creates buffer to store fixed function emulation matrices
|
||||
* Creates a buffer to store fixed function emulation matrices
|
||||
*
|
||||
* @param rs
|
||||
* @param rs Context to which the allocation will belong.
|
||||
**/
|
||||
public Constants(RenderScript rs) {
|
||||
Type constInputType = ProgramVertexFixedFunction.Builder.getConstantInputType(rs);
|
||||
|
||||
@@ -56,7 +56,7 @@ public class Sampler extends BaseObj {
|
||||
* Retrieve a sampler with min and mag set to nearest and wrap modes set to
|
||||
* clamp.
|
||||
*
|
||||
* @param rs
|
||||
* @param rs Context to which the sampler will belong.
|
||||
*
|
||||
* @return Sampler
|
||||
*/
|
||||
@@ -76,7 +76,7 @@ public class Sampler extends BaseObj {
|
||||
* Retrieve a sampler with min and mag set to linear and wrap modes set to
|
||||
* clamp.
|
||||
*
|
||||
* @param rs
|
||||
* @param rs Context to which the sampler will belong.
|
||||
*
|
||||
* @return Sampler
|
||||
*/
|
||||
@@ -96,7 +96,7 @@ public class Sampler extends BaseObj {
|
||||
* Retrieve a sampler with ag set to linear, min linear mipmap linear, and
|
||||
* to and wrap modes set to clamp.
|
||||
*
|
||||
* @param rs
|
||||
* @param rs Context to which the sampler will belong.
|
||||
*
|
||||
* @return Sampler
|
||||
*/
|
||||
@@ -116,7 +116,7 @@ public class Sampler extends BaseObj {
|
||||
* Retrieve a sampler with min and mag set to nearest and wrap modes set to
|
||||
* wrap.
|
||||
*
|
||||
* @param rs
|
||||
* @param rs Context to which the sampler will belong.
|
||||
*
|
||||
* @return Sampler
|
||||
*/
|
||||
@@ -136,7 +136,7 @@ public class Sampler extends BaseObj {
|
||||
* Retrieve a sampler with min and mag set to nearest and wrap modes set to
|
||||
* wrap.
|
||||
*
|
||||
* @param rs
|
||||
* @param rs Context to which the sampler will belong.
|
||||
*
|
||||
* @return Sampler
|
||||
*/
|
||||
@@ -156,7 +156,7 @@ public class Sampler extends BaseObj {
|
||||
* Retrieve a sampler with ag set to linear, min linear mipmap linear, and
|
||||
* to and wrap modes set to wrap.
|
||||
*
|
||||
* @param rs
|
||||
* @param rs Context to which the sampler will belong.
|
||||
*
|
||||
* @return Sampler
|
||||
*/
|
||||
|
||||
@@ -119,11 +119,12 @@ public:
|
||||
mutable const ObjectBase * mObjHead;
|
||||
|
||||
bool ext_OES_texture_npot() const {return mGL.OES_texture_npot;}
|
||||
bool ext_GL_NV_texture_npot_2D_mipmap() const {return false;}
|
||||
float ext_texture_max_aniso() const {return 1.0f;}
|
||||
bool ext_GL_NV_texture_npot_2D_mipmap() const {return mGL.GL_NV_texture_npot_2D_mipmap;}
|
||||
float ext_texture_max_aniso() const {return mGL.EXT_texture_max_aniso; }
|
||||
uint32_t getMaxFragmentTextures() const {return mGL.mMaxFragmentTextureImageUnits;}
|
||||
uint32_t getMaxFragmentUniformVectors() const {return mGL.mMaxFragmentUniformVectors;}
|
||||
uint32_t getMaxVertexUniformVectors() const {return mGL.mMaxVertexUniformVectors;}
|
||||
uint32_t getMaxVertexAttributes() const {return mGL.mMaxVertexAttribs;}
|
||||
|
||||
protected:
|
||||
|
||||
@@ -147,6 +148,8 @@ protected:
|
||||
int32_t mMaxVertexTextureUnits;
|
||||
|
||||
bool OES_texture_npot;
|
||||
bool GL_NV_texture_npot_2D_mipmap;
|
||||
float EXT_texture_max_aniso;
|
||||
} mGL;
|
||||
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user