Allow creation of an audio effect on a session with no audio tracks.

This is necessary to allow creating and enabling an effect attached to a particular player
session before the playback is started. As a matter of fact, the implementation of the mediaplayer
does not create the AudioTrack before playback starts.

Change-Id: I1266e8885f9d756acc949303321aaac0fbf83e34
This commit is contained in:
Eric Laurent
2010-07-28 01:32:47 -07:00
parent 7b40518e56
commit 493941b8d8
2 changed files with 72 additions and 16 deletions

View File

@@ -307,6 +307,7 @@ sp<IAudioTrack> AudioFlinger::createTrack(
{
Mutex::Autolock _l(mLock);
PlaybackThread *thread = checkPlaybackThread_l(output);
PlaybackThread *effectThread = NULL;
if (thread == NULL) {
LOGE("unknown output thread");
lStatus = BAD_VALUE;
@@ -324,12 +325,19 @@ sp<IAudioTrack> AudioFlinger::createTrack(
LOGV("createTrack() sessionId: %d", (sessionId == NULL) ? -2 : *sessionId);
if (sessionId != NULL && *sessionId != AudioSystem::SESSION_OUTPUT_MIX) {
// prevent same audio session on different output threads
for (size_t i = 0; i < mPlaybackThreads.size(); i++) {
if (mPlaybackThreads.keyAt(i) != output &&
mPlaybackThreads.valueAt(i)->hasAudioSession(*sessionId)) {
lStatus = BAD_VALUE;
goto Exit;
sp<PlaybackThread> t = mPlaybackThreads.valueAt(i);
if (mPlaybackThreads.keyAt(i) != output) {
// prevent same audio session on different output threads
uint32_t sessions = t->hasAudioSession(*sessionId);
if (sessions & PlaybackThread::TRACK_SESSION) {
lStatus = BAD_VALUE;
goto Exit;
}
// check if an effect with same session ID is waiting for a track to be created
if (sessions & PlaybackThread::EFFECT_SESSION) {
effectThread = t.get();
}
}
}
lSessionId = *sessionId;
@@ -344,6 +352,14 @@ sp<IAudioTrack> AudioFlinger::createTrack(
track = thread->createTrack_l(client, streamType, sampleRate, format,
channelCount, frameCount, sharedBuffer, lSessionId, &lStatus);
// move effect chain to this output thread if an effect on same session was waiting
// for a track to be created
if (lStatus == NO_ERROR && effectThread != NULL) {
Mutex::Autolock _dl(thread->mLock);
Mutex::Autolock _sl(effectThread->mLock);
moveEffectChain_l(lSessionId, effectThread, thread, true);
}
}
if (lStatus == NO_ERROR) {
trackHandle = new TrackHandle(track);
@@ -1377,7 +1393,7 @@ void AudioFlinger::PlaybackThread::readOutputParameters()
// create a copy of mEffectChains as calling moveEffectChain_l() can reorder some effect chains
Vector< sp<EffectChain> > effectChains = mEffectChains;
for (size_t i = 0; i < effectChains.size(); i ++) {
mAudioFlinger->moveEffectChain_l(effectChains[i]->sessionId(), this, this);
mAudioFlinger->moveEffectChain_l(effectChains[i]->sessionId(), this, this, false);
}
}
@@ -1394,22 +1410,24 @@ status_t AudioFlinger::PlaybackThread::getRenderPosition(uint32_t *halFrames, ui
return mOutput->getRenderPosition(dspFrames);
}
bool AudioFlinger::PlaybackThread::hasAudioSession(int sessionId)
uint32_t AudioFlinger::PlaybackThread::hasAudioSession(int sessionId)
{
Mutex::Autolock _l(mLock);
uint32_t result = 0;
if (getEffectChain_l(sessionId) != 0) {
return true;
result = EFFECT_SESSION;
}
for (size_t i = 0; i < mTracks.size(); ++i) {
sp<Track> track = mTracks[i];
if (sessionId == track->sessionId() &&
!(track->mCblk->flags & CBLK_INVALID_MSK)) {
return true;
result |= TRACK_SESSION;
break;
}
}
return false;
return result;
}
uint32_t AudioFlinger::PlaybackThread::getStrategyForSession_l(int sessionId)
@@ -4704,11 +4722,17 @@ sp<IEffect> AudioFlinger::createEffect(pid_t pid,
} else {
// look for the thread where the specified audio session is present
for (size_t i = 0; i < mPlaybackThreads.size(); i++) {
if (mPlaybackThreads.valueAt(i)->hasAudioSession(sessionId)) {
if (mPlaybackThreads.valueAt(i)->hasAudioSession(sessionId) != 0) {
output = mPlaybackThreads.keyAt(i);
break;
}
}
// If no output thread contains the requested session ID, default to
// first output. The effect chain will be moved to the correct output
// thread when a track with the same session ID is created
if (output == 0 && mPlaybackThreads.size()) {
output = mPlaybackThreads.keyAt(0);
}
}
}
PlaybackThread *thread = checkPlaybackThread_l(output);
@@ -4764,7 +4788,7 @@ status_t AudioFlinger::moveEffects(int session, int srcOutput, int dstOutput)
Mutex::Autolock _dl(dstThread->mLock);
Mutex::Autolock _sl(srcThread->mLock);
moveEffectChain_l(session, srcThread, dstThread);
moveEffectChain_l(session, srcThread, dstThread, false);
return NO_ERROR;
}
@@ -4772,7 +4796,8 @@ status_t AudioFlinger::moveEffects(int session, int srcOutput, int dstOutput)
// moveEffectChain_l mustbe called with both srcThread and dstThread mLocks held
status_t AudioFlinger::moveEffectChain_l(int session,
AudioFlinger::PlaybackThread *srcThread,
AudioFlinger::PlaybackThread *dstThread)
AudioFlinger::PlaybackThread *dstThread,
bool reRegister)
{
LOGV("moveEffectChain_l() session %d from thread %p to thread %p",
session, srcThread, dstThread);
@@ -4784,7 +4809,7 @@ status_t AudioFlinger::moveEffectChain_l(int session,
return INVALID_OPERATION;
}
// remove chain first. This is usefull only if reconfiguring effect chain on same output thread,
// remove chain first. This is useful only if reconfiguring effect chain on same output thread,
// so that a new chain is created with correct parameters when first effect is added. This is
// otherwise unecessary as removeEffect_l() will remove the chain when last effect is
// removed.
@@ -4792,10 +4817,32 @@ status_t AudioFlinger::moveEffectChain_l(int session,
// transfer all effects one by one so that new effect chain is created on new thread with
// correct buffer sizes and audio parameters and effect engines reconfigured accordingly
int dstOutput = dstThread->id();
sp<EffectChain> dstChain;
uint32_t strategy;
sp<EffectModule> effect = chain->getEffectFromId_l(0);
while (effect != 0) {
srcThread->removeEffect_l(effect);
dstThread->addEffect_l(effect);
// if the move request is not received from audio policy manager, the effect must be
// re-registered with the new strategy and output
if (dstChain == 0) {
dstChain = effect->chain().promote();
if (dstChain == 0) {
LOGW("moveEffectChain_l() cannot get chain from effect %p", effect.get());
srcThread->addEffect_l(effect);
return NO_INIT;
}
strategy = dstChain->strategy();
}
if (reRegister) {
AudioSystem::unregisterEffect(effect->id());
AudioSystem::registerEffect(&effect->desc(),
dstOutput,
strategy,
session,
effect->id());
}
effect = chain->getEffectFromId_l(0);
}

View File

@@ -613,7 +613,15 @@ private:
void disconnectEffect(const sp< EffectModule>& effect,
const wp<EffectHandle>& handle);
bool hasAudioSession(int sessionId);
// return values for hasAudioSession (bit field)
enum effect_state {
EFFECT_SESSION = 0x1, // the audio session corresponds to at least one
// effect
TRACK_SESSION = 0x2 // the audio session corresponds to at least one
// track
};
uint32_t hasAudioSession(int sessionId);
sp<EffectChain> getEffectChain(int sessionId);
sp<EffectChain> getEffectChain_l(int sessionId);
status_t addEffectChain_l(const sp<EffectChain>& chain);
@@ -776,7 +784,8 @@ private:
int nextUniqueId();
status_t moveEffectChain_l(int session,
AudioFlinger::PlaybackThread *srcThread,
AudioFlinger::PlaybackThread *dstThread);
AudioFlinger::PlaybackThread *dstThread,
bool reRegister);
friend class AudioBuffer;