Allow creation of an audio effect on a session with no audio tracks.
This is necessary to allow creating and enabling an effect attached to a particular player session before the playback is started. As a matter of fact, the implementation of the mediaplayer does not create the AudioTrack before playback starts. Change-Id: I1266e8885f9d756acc949303321aaac0fbf83e34
This commit is contained in:
@@ -307,6 +307,7 @@ sp<IAudioTrack> AudioFlinger::createTrack(
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{
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Mutex::Autolock _l(mLock);
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PlaybackThread *thread = checkPlaybackThread_l(output);
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PlaybackThread *effectThread = NULL;
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if (thread == NULL) {
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LOGE("unknown output thread");
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lStatus = BAD_VALUE;
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@@ -324,12 +325,19 @@ sp<IAudioTrack> AudioFlinger::createTrack(
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LOGV("createTrack() sessionId: %d", (sessionId == NULL) ? -2 : *sessionId);
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if (sessionId != NULL && *sessionId != AudioSystem::SESSION_OUTPUT_MIX) {
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// prevent same audio session on different output threads
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for (size_t i = 0; i < mPlaybackThreads.size(); i++) {
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if (mPlaybackThreads.keyAt(i) != output &&
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mPlaybackThreads.valueAt(i)->hasAudioSession(*sessionId)) {
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lStatus = BAD_VALUE;
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goto Exit;
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sp<PlaybackThread> t = mPlaybackThreads.valueAt(i);
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if (mPlaybackThreads.keyAt(i) != output) {
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// prevent same audio session on different output threads
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uint32_t sessions = t->hasAudioSession(*sessionId);
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if (sessions & PlaybackThread::TRACK_SESSION) {
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lStatus = BAD_VALUE;
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goto Exit;
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}
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// check if an effect with same session ID is waiting for a track to be created
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if (sessions & PlaybackThread::EFFECT_SESSION) {
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effectThread = t.get();
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}
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}
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}
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lSessionId = *sessionId;
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@@ -344,6 +352,14 @@ sp<IAudioTrack> AudioFlinger::createTrack(
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track = thread->createTrack_l(client, streamType, sampleRate, format,
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channelCount, frameCount, sharedBuffer, lSessionId, &lStatus);
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// move effect chain to this output thread if an effect on same session was waiting
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// for a track to be created
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if (lStatus == NO_ERROR && effectThread != NULL) {
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Mutex::Autolock _dl(thread->mLock);
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Mutex::Autolock _sl(effectThread->mLock);
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moveEffectChain_l(lSessionId, effectThread, thread, true);
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}
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}
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if (lStatus == NO_ERROR) {
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trackHandle = new TrackHandle(track);
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@@ -1377,7 +1393,7 @@ void AudioFlinger::PlaybackThread::readOutputParameters()
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// create a copy of mEffectChains as calling moveEffectChain_l() can reorder some effect chains
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Vector< sp<EffectChain> > effectChains = mEffectChains;
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for (size_t i = 0; i < effectChains.size(); i ++) {
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mAudioFlinger->moveEffectChain_l(effectChains[i]->sessionId(), this, this);
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mAudioFlinger->moveEffectChain_l(effectChains[i]->sessionId(), this, this, false);
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}
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}
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@@ -1394,22 +1410,24 @@ status_t AudioFlinger::PlaybackThread::getRenderPosition(uint32_t *halFrames, ui
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return mOutput->getRenderPosition(dspFrames);
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}
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bool AudioFlinger::PlaybackThread::hasAudioSession(int sessionId)
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uint32_t AudioFlinger::PlaybackThread::hasAudioSession(int sessionId)
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{
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Mutex::Autolock _l(mLock);
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uint32_t result = 0;
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if (getEffectChain_l(sessionId) != 0) {
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return true;
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result = EFFECT_SESSION;
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}
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for (size_t i = 0; i < mTracks.size(); ++i) {
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sp<Track> track = mTracks[i];
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if (sessionId == track->sessionId() &&
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!(track->mCblk->flags & CBLK_INVALID_MSK)) {
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return true;
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result |= TRACK_SESSION;
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break;
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}
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}
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return false;
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return result;
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}
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uint32_t AudioFlinger::PlaybackThread::getStrategyForSession_l(int sessionId)
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@@ -4704,11 +4722,17 @@ sp<IEffect> AudioFlinger::createEffect(pid_t pid,
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} else {
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// look for the thread where the specified audio session is present
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for (size_t i = 0; i < mPlaybackThreads.size(); i++) {
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if (mPlaybackThreads.valueAt(i)->hasAudioSession(sessionId)) {
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if (mPlaybackThreads.valueAt(i)->hasAudioSession(sessionId) != 0) {
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output = mPlaybackThreads.keyAt(i);
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break;
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}
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}
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// If no output thread contains the requested session ID, default to
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// first output. The effect chain will be moved to the correct output
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// thread when a track with the same session ID is created
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if (output == 0 && mPlaybackThreads.size()) {
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output = mPlaybackThreads.keyAt(0);
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}
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}
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}
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PlaybackThread *thread = checkPlaybackThread_l(output);
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@@ -4764,7 +4788,7 @@ status_t AudioFlinger::moveEffects(int session, int srcOutput, int dstOutput)
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Mutex::Autolock _dl(dstThread->mLock);
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Mutex::Autolock _sl(srcThread->mLock);
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moveEffectChain_l(session, srcThread, dstThread);
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moveEffectChain_l(session, srcThread, dstThread, false);
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return NO_ERROR;
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}
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@@ -4772,7 +4796,8 @@ status_t AudioFlinger::moveEffects(int session, int srcOutput, int dstOutput)
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// moveEffectChain_l mustbe called with both srcThread and dstThread mLocks held
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status_t AudioFlinger::moveEffectChain_l(int session,
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AudioFlinger::PlaybackThread *srcThread,
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AudioFlinger::PlaybackThread *dstThread)
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AudioFlinger::PlaybackThread *dstThread,
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bool reRegister)
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{
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LOGV("moveEffectChain_l() session %d from thread %p to thread %p",
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session, srcThread, dstThread);
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@@ -4784,7 +4809,7 @@ status_t AudioFlinger::moveEffectChain_l(int session,
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return INVALID_OPERATION;
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}
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// remove chain first. This is usefull only if reconfiguring effect chain on same output thread,
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// remove chain first. This is useful only if reconfiguring effect chain on same output thread,
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// so that a new chain is created with correct parameters when first effect is added. This is
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// otherwise unecessary as removeEffect_l() will remove the chain when last effect is
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// removed.
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@@ -4792,10 +4817,32 @@ status_t AudioFlinger::moveEffectChain_l(int session,
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// transfer all effects one by one so that new effect chain is created on new thread with
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// correct buffer sizes and audio parameters and effect engines reconfigured accordingly
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int dstOutput = dstThread->id();
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sp<EffectChain> dstChain;
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uint32_t strategy;
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sp<EffectModule> effect = chain->getEffectFromId_l(0);
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while (effect != 0) {
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srcThread->removeEffect_l(effect);
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dstThread->addEffect_l(effect);
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// if the move request is not received from audio policy manager, the effect must be
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// re-registered with the new strategy and output
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if (dstChain == 0) {
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dstChain = effect->chain().promote();
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if (dstChain == 0) {
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LOGW("moveEffectChain_l() cannot get chain from effect %p", effect.get());
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srcThread->addEffect_l(effect);
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return NO_INIT;
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}
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strategy = dstChain->strategy();
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}
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if (reRegister) {
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AudioSystem::unregisterEffect(effect->id());
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AudioSystem::registerEffect(&effect->desc(),
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dstOutput,
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strategy,
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session,
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effect->id());
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}
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effect = chain->getEffectFromId_l(0);
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}
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@@ -613,7 +613,15 @@ private:
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void disconnectEffect(const sp< EffectModule>& effect,
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const wp<EffectHandle>& handle);
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bool hasAudioSession(int sessionId);
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// return values for hasAudioSession (bit field)
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enum effect_state {
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EFFECT_SESSION = 0x1, // the audio session corresponds to at least one
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// effect
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TRACK_SESSION = 0x2 // the audio session corresponds to at least one
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// track
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};
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uint32_t hasAudioSession(int sessionId);
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sp<EffectChain> getEffectChain(int sessionId);
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sp<EffectChain> getEffectChain_l(int sessionId);
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status_t addEffectChain_l(const sp<EffectChain>& chain);
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@@ -776,7 +784,8 @@ private:
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int nextUniqueId();
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status_t moveEffectChain_l(int session,
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AudioFlinger::PlaybackThread *srcThread,
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AudioFlinger::PlaybackThread *dstThread);
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AudioFlinger::PlaybackThread *dstThread,
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bool reRegister);
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friend class AudioBuffer;
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