Merge "Properly support ALPHA_8 bitmaps in all drawBitmap() methods"

This commit is contained in:
Romain Guy
2013-01-04 15:21:16 -08:00
committed by Android (Google) Code Review
5 changed files with 215 additions and 65 deletions

View File

@@ -1340,30 +1340,20 @@ void OpenGLRenderer::setupDrawPoint(float pointSize) {
mDescription.pointSize = pointSize;
}
void OpenGLRenderer::setupDrawColor(int color) {
setupDrawColor(color, (color >> 24) & 0xFF);
}
void OpenGLRenderer::setupDrawColor(int color, int alpha) {
mColorA = alpha / 255.0f;
// Second divide of a by 255 is an optimization, allowing us to simply multiply
// the rgb values by a instead of also dividing by 255
const float a = mColorA / 255.0f;
mColorR = a * ((color >> 16) & 0xFF);
mColorG = a * ((color >> 8) & 0xFF);
mColorB = a * ((color ) & 0xFF);
mColorR = mColorA * ((color >> 16) & 0xFF) / 255.0f;
mColorG = mColorA * ((color >> 8) & 0xFF) / 255.0f;
mColorB = mColorA * ((color ) & 0xFF) / 255.0f;
mColorSet = true;
mSetShaderColor = mDescription.setColor(mColorR, mColorG, mColorB, mColorA);
}
void OpenGLRenderer::setupDrawAlpha8Color(int color, int alpha) {
mColorA = alpha / 255.0f;
// Double-divide of a by 255 is an optimization, allowing us to simply multiply
// the rgb values by a instead of also dividing by 255
const float a = mColorA / 255.0f;
mColorR = a * ((color >> 16) & 0xFF);
mColorG = a * ((color >> 8) & 0xFF);
mColorB = a * ((color ) & 0xFF);
mColorR = mColorA * ((color >> 16) & 0xFF) / 255.0f;
mColorG = mColorA * ((color >> 8) & 0xFF) / 255.0f;
mColorB = mColorA * ((color ) & 0xFF) / 255.0f;
mColorSet = true;
mSetShaderColor = mDescription.setAlpha8Color(mColorR, mColorG, mColorB, mColorA);
}
@@ -1625,43 +1615,27 @@ void OpenGLRenderer::drawAlphaBitmap(Texture* texture, float left, float top, Sk
SkXfermode::Mode mode;
getAlphaAndMode(paint, &alpha, &mode);
int color = paint != NULL ? paint->getColor() : 0;
float x = left;
float y = top;
GLenum filter = GL_LINEAR;
texture->setWrap(GL_CLAMP_TO_EDGE, true);
bool ignoreTransform = false;
if (mSnapshot->transform->isPureTranslate()) {
x = (int) floorf(left + mSnapshot->transform->getTranslateX() + 0.5f);
y = (int) floorf(top + mSnapshot->transform->getTranslateY() + 0.5f);
ignoreTransform = true;
filter = GL_NEAREST;
texture->setFilter(GL_NEAREST, true);
} else {
filter = FILTER(paint);
texture->setFilter(FILTER(paint), true);
}
setupDraw();
setupDrawWithTexture(true);
if (paint) {
setupDrawAlpha8Color(paint->getColor(), alpha);
}
setupDrawColorFilter();
setupDrawShader();
setupDrawBlending(true, mode);
setupDrawProgram();
setupDrawModelView(x, y, x + texture->width, y + texture->height, ignoreTransform);
setupDrawTexture(texture->id);
texture->setWrap(GL_CLAMP_TO_EDGE);
texture->setFilter(filter);
setupDrawPureColorUniforms();
setupDrawColorFilterUniforms();
setupDrawShaderUniforms();
setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
finishDrawTexture();
drawAlpha8TextureMesh(x, y, x + texture->width, y + texture->height, texture->id,
paint != NULL, color, alpha, mode, (GLvoid*) NULL,
(GLvoid*) gMeshTextureOffset, GL_TRIANGLE_STRIP, gMeshCount, ignoreTransform);
}
status_t OpenGLRenderer::drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint) {
@@ -1704,7 +1678,11 @@ status_t OpenGLRenderer::drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint*
// to the vertex shader. The save/restore is a bit overkill.
save(SkCanvas::kMatrix_SaveFlag);
concatMatrix(matrix);
drawTextureRect(0.0f, 0.0f, bitmap->width(), bitmap->height(), texture, paint);
if (CC_UNLIKELY(bitmap->getConfig() == SkBitmap::kA8_Config)) {
drawAlphaBitmap(texture, 0.0f, 0.0f, paint);
} else {
drawTextureRect(0.0f, 0.0f, bitmap->width(), bitmap->height(), texture, paint);
}
restore();
return DrawGlInfo::kStatusDrew;
@@ -1722,7 +1700,11 @@ status_t OpenGLRenderer::drawBitmapData(SkBitmap* bitmap, float left, float top,
Texture* texture = mCaches.textureCache.getTransient(bitmap);
const AutoTexture autoCleanup(texture);
drawTextureRect(left, top, right, bottom, texture, paint);
if (CC_UNLIKELY(bitmap->getConfig() == SkBitmap::kA8_Config)) {
drawAlphaBitmap(texture, left, top, paint);
} else {
drawTextureRect(left, top, right, bottom, texture, paint);
}
return DrawGlInfo::kStatusDrew;
}
@@ -1836,26 +1818,59 @@ status_t OpenGLRenderer::drawBitmap(SkBitmap* bitmap,
texture->setWrap(GL_CLAMP_TO_EDGE, true);
if (CC_LIKELY(mSnapshot->transform->isPureTranslate())) {
const float x = (int) floorf(dstLeft + mSnapshot->transform->getTranslateX() + 0.5f);
const float y = (int) floorf(dstTop + mSnapshot->transform->getTranslateY() + 0.5f);
float scaleX = (dstRight - dstLeft) / (srcRight - srcLeft);
float scaleY = (dstBottom - dstTop) / (srcBottom - srcTop);
GLenum filter = GL_NEAREST;
// Enable linear filtering if the source rectangle is scaled
if (srcRight - srcLeft != dstRight - dstLeft || srcBottom - srcTop != dstBottom - dstTop) {
filter = FILTER(paint);
}
bool scaled = scaleX != 1.0f || scaleY != 1.0f;
// Apply a scale transform on the canvas only when a shader is in use
// Skia handles the ratio between the dst and src rects as a scale factor
// when a shader is set
bool useScaleTransform = mShader && scaled;
bool ignoreTransform = false;
texture->setFilter(filter, true);
drawTextureMesh(x, y, x + (dstRight - dstLeft), y + (dstBottom - dstTop),
texture->id, alpha / 255.0f, mode, texture->blend,
&mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
GL_TRIANGLE_STRIP, gMeshCount, false, true);
if (CC_LIKELY(mSnapshot->transform->isPureTranslate() && !useScaleTransform)) {
float x = (int) floorf(dstLeft + mSnapshot->transform->getTranslateX() + 0.5f);
float y = (int) floorf(dstTop + mSnapshot->transform->getTranslateY() + 0.5f);
dstRight = x + (dstRight - dstLeft);
dstBottom = y + (dstBottom - dstTop);
dstLeft = x;
dstTop = y;
texture->setFilter(scaled ? FILTER(paint) : GL_NEAREST, true);
ignoreTransform = true;
} else {
texture->setFilter(FILTER(paint), true);
drawTextureMesh(dstLeft, dstTop, dstRight, dstBottom, texture->id, alpha / 255.0f,
mode, texture->blend, &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
GL_TRIANGLE_STRIP, gMeshCount);
}
if (CC_UNLIKELY(useScaleTransform)) {
save(SkCanvas::kMatrix_SaveFlag);
translate(dstLeft, dstTop);
scale(scaleX, scaleY);
dstLeft = 0.0f;
dstTop = 0.0f;
dstRight = srcRight - srcLeft;
dstBottom = srcBottom - srcTop;
}
if (CC_UNLIKELY(bitmap->getConfig() == SkBitmap::kA8_Config)) {
int color = paint ? paint->getColor() : 0;
drawAlpha8TextureMesh(dstLeft, dstTop, dstRight, dstBottom,
texture->id, paint != NULL, color, alpha, mode,
&mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
GL_TRIANGLE_STRIP, gMeshCount, ignoreTransform);
} else {
drawTextureMesh(dstLeft, dstTop, dstRight, dstBottom,
texture->id, alpha / 255.0f, mode, texture->blend,
&mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
GL_TRIANGLE_STRIP, gMeshCount, false, ignoreTransform);
}
if (CC_UNLIKELY(useScaleTransform)) {
restore();
}
resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
@@ -3094,17 +3109,15 @@ void OpenGLRenderer::drawTextureMesh(float left, float top, float right, float b
setupDrawColorFilter();
setupDrawBlending(blend, mode, swapSrcDst);
setupDrawProgram();
if (!dirty) {
setupDrawDirtyRegionsDisabled();
}
if (!dirty) setupDrawDirtyRegionsDisabled();
if (!ignoreScale) {
setupDrawModelView(left, top, right, bottom, ignoreTransform);
} else {
setupDrawModelViewTranslate(left, top, right, bottom, ignoreTransform);
}
setupDrawTexture(texture);
setupDrawPureColorUniforms();
setupDrawColorFilterUniforms();
setupDrawTexture(texture);
setupDrawMesh(vertices, texCoords, vbo);
glDrawArrays(drawMode, 0, elementsCount);
@@ -3112,6 +3125,33 @@ void OpenGLRenderer::drawTextureMesh(float left, float top, float right, float b
finishDrawTexture();
}
void OpenGLRenderer::drawAlpha8TextureMesh(float left, float top, float right, float bottom,
GLuint texture, bool hasColor, int color, int alpha, SkXfermode::Mode mode,
GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
bool ignoreTransform, bool dirty) {
setupDraw();
setupDrawWithTexture(true);
if (hasColor) {
setupDrawAlpha8Color(color, alpha);
}
setupDrawColorFilter();
setupDrawShader();
setupDrawBlending(true, mode);
setupDrawProgram();
if (!dirty) setupDrawDirtyRegionsDisabled();
setupDrawModelView(left, top, right, bottom, ignoreTransform);
setupDrawTexture(texture);
setupDrawPureColorUniforms();
setupDrawColorFilterUniforms();
setupDrawShaderUniforms();
setupDrawMesh(vertices, texCoords);
glDrawArrays(drawMode, 0, elementsCount);
finishDrawTexture();
}
void OpenGLRenderer::chooseBlending(bool blend, SkXfermode::Mode mode,
ProgramDescription& description, bool swapSrcDst) {
blend = blend || mode != SkXfermode::kSrcOver_Mode;

View File

@@ -596,6 +596,11 @@ private:
bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0,
bool ignoreScale = false, bool dirty = true);
void drawAlpha8TextureMesh(float left, float top, float right, float bottom,
GLuint texture, bool hasColor, int color, int alpha, SkXfermode::Mode mode,
GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
bool ignoreTransform, bool dirty = true);
/**
* Draws text underline and strike-through if needed.
*
@@ -700,7 +705,6 @@ private:
void setupDrawAA();
void setupDrawVertexShape();
void setupDrawPoint(float pointSize);
void setupDrawColor(int color);
void setupDrawColor(int color, int alpha);
void setupDrawColor(float r, float g, float b, float a);
void setupDrawAlpha8Color(int color, int alpha);

View File

@@ -32,6 +32,15 @@
<meta-data android:name="android.graphics.renderThread" android:value="true" />
<activity
android:name="Alpha8BitmapActivity"
android:label="_Alpha8Bitmap">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
<activity
android:name="MipMapActivity"
android:label="_MipMap">

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@@ -0,0 +1,97 @@
/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.android.test.hwui;
import android.app.Activity;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.BitmapShader;
import android.graphics.Canvas;
import android.graphics.Matrix;
import android.graphics.Paint;
import android.graphics.Rect;
import android.graphics.RectF;
import android.graphics.Shader;
import android.os.Bundle;
import android.view.View;
@SuppressWarnings({"UnusedDeclaration"})
public class Alpha8BitmapActivity extends Activity {
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(new BitmapsView(this));
}
static class BitmapsView extends View {
private Paint mBitmapPaint;
private final Bitmap mBitmap1;
private final float[] mVertices;
BitmapsView(Context c) {
super(c);
Bitmap texture = BitmapFactory.decodeResource(c.getResources(), R.drawable.spot_mask);
mBitmap1 = Bitmap.createBitmap(texture.getWidth(), texture.getHeight(),
Bitmap.Config.ALPHA_8);
Canvas canvas = new Canvas(mBitmap1);
canvas.drawBitmap(texture, 0.0f, 0.0f, null);
texture = BitmapFactory.decodeResource(c.getResources(), R.drawable.sunset1);
BitmapShader shader = new BitmapShader(texture,
Shader.TileMode.REPEAT, Shader.TileMode.REPEAT);
final float width = texture.getWidth() / 3.0f;
final float height = texture.getHeight() / 3.0f;
mVertices = new float[] {
0.0f, 0.0f, width, 0.0f, width * 2, 0.0f, width * 3, 0.0f,
0.0f, height, width, height, width * 2, height, width * 4, height,
0.0f, height * 2, width, height * 2, width * 2, height * 2, width * 3, height * 2,
0.0f, height * 4, width, height * 4, width * 2, height * 4, width * 4, height * 4,
};
mBitmapPaint = new Paint();
mBitmapPaint.setFilterBitmap(true);
mBitmapPaint.setShader(shader);
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
canvas.drawColor(0xffffffff);
canvas.drawBitmap(mBitmap1, 0.0f, 0.0f, mBitmapPaint);
Matrix matrix = new Matrix();
matrix.setScale(2.0f, 2.0f);
matrix.postTranslate(0.0f, mBitmap1.getHeight());
canvas.drawBitmap(mBitmap1, matrix, mBitmapPaint);
Rect src = new Rect(0, 0, mBitmap1.getWidth() / 2, mBitmap1.getHeight() / 2);
Rect dst = new Rect(0, mBitmap1.getHeight() * 3, mBitmap1.getWidth(),
mBitmap1.getHeight() * 4);
canvas.drawBitmap(mBitmap1, src, dst, mBitmapPaint);
canvas.translate(0.0f, mBitmap1.getHeight() * 4);
canvas.drawBitmapMesh(mBitmap1, 3, 3, mVertices, 0, null, 0, mBitmapPaint);
invalidate();
}
}
}