Merge change 23890 into eclair
* changes: Improve structure support using symbol lookup of named structures in scripts to allow them to appear as just pointers to structs.
This commit is contained in:
@@ -110,9 +110,12 @@ public class Allocation extends BaseObj {
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}
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public void data(Object o) {
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mRS.nAllocationDataFromObject(mID, mType, o);
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mRS.nAllocationSubDataFromObject(mID, mType, 0, o);
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}
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public void subData(int offset, Object o) {
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mRS.nAllocationSubDataFromObject(mID, mType, offset, o);
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}
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public class Adapter1D extends BaseObj {
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Adapter1D(int id, RenderScript rs) {
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@@ -244,8 +244,8 @@ public class Element extends BaseObj {
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}
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public Builder addFloatXY(String prefix) {
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add(DataType.FLOAT, DataKind.X, false, 32, prefix + "X");
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add(DataType.FLOAT, DataKind.Y, false, 32, prefix + "Y");
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add(DataType.FLOAT, DataKind.X, false, 32, prefix + "x");
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add(DataType.FLOAT, DataKind.Y, false, 32, prefix + "y");
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return this;
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}
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@@ -257,9 +257,9 @@ public class Element extends BaseObj {
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}
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public Builder addFloatXYZ(String prefix) {
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add(DataType.FLOAT, DataKind.X, false, 32, prefix + "X");
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add(DataType.FLOAT, DataKind.Y, false, 32, prefix + "Y");
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add(DataType.FLOAT, DataKind.Z, false, 32, prefix + "Z");
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add(DataType.FLOAT, DataKind.X, false, 32, prefix + "x");
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add(DataType.FLOAT, DataKind.Y, false, 32, prefix + "y");
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add(DataType.FLOAT, DataKind.Z, false, 32, prefix + "z");
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return this;
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}
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@@ -270,8 +270,8 @@ public class Element extends BaseObj {
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}
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public Builder addFloatST(String prefix) {
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add(DataType.FLOAT, DataKind.S, false, 32, prefix + "S");
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add(DataType.FLOAT, DataKind.T, false, 32, prefix + "T");
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add(DataType.FLOAT, DataKind.S, false, 32, prefix + "s");
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add(DataType.FLOAT, DataKind.T, false, 32, prefix + "t");
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return this;
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}
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@@ -283,9 +283,9 @@ public class Element extends BaseObj {
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}
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public Builder addFloatNorm(String prefix) {
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add(DataType.FLOAT, DataKind.NX, false, 32, prefix + "NX");
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add(DataType.FLOAT, DataKind.NY, false, 32, prefix + "NY");
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add(DataType.FLOAT, DataKind.NZ, false, 32, prefix + "NZ");
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add(DataType.FLOAT, DataKind.NX, false, 32, prefix + "nx");
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add(DataType.FLOAT, DataKind.NY, false, 32, prefix + "ny");
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add(DataType.FLOAT, DataKind.NZ, false, 32, prefix + "nz");
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return this;
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}
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@@ -294,8 +294,8 @@ public class Element extends BaseObj {
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return this;
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}
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public Builder addFloatPointSize(String name) {
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add(DataType.FLOAT, DataKind.POINT_SIZE, false, 32, name);
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public Builder addFloatPointSize(String prefix) {
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add(DataType.FLOAT, DataKind.POINT_SIZE, false, 32, prefix + "pointSize");
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return this;
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}
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@@ -307,9 +307,9 @@ public class Element extends BaseObj {
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}
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public Builder addFloatRGB(String prefix) {
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add(DataType.FLOAT, DataKind.RED, false, 32, prefix + "R");
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add(DataType.FLOAT, DataKind.GREEN, false, 32, prefix + "G");
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add(DataType.FLOAT, DataKind.BLUE, false, 32, prefix + "B");
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add(DataType.FLOAT, DataKind.RED, false, 32, prefix + "r");
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add(DataType.FLOAT, DataKind.GREEN, false, 32, prefix + "g");
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add(DataType.FLOAT, DataKind.BLUE, false, 32, prefix + "b");
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return this;
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}
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@@ -322,10 +322,10 @@ public class Element extends BaseObj {
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}
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public Builder addFloatRGBA(String prefix) {
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add(DataType.FLOAT, DataKind.RED, false, 32, prefix + "R");
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add(DataType.FLOAT, DataKind.GREEN, false, 32, prefix + "G");
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add(DataType.FLOAT, DataKind.BLUE, false, 32, prefix + "B");
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add(DataType.FLOAT, DataKind.ALPHA, false, 32, prefix + "A");
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add(DataType.FLOAT, DataKind.RED, false, 32, prefix + "r");
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add(DataType.FLOAT, DataKind.GREEN, false, 32, prefix + "g");
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add(DataType.FLOAT, DataKind.BLUE, false, 32, prefix + "b");
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add(DataType.FLOAT, DataKind.ALPHA, false, 32, prefix + "a");
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return this;
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}
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@@ -338,10 +338,10 @@ public class Element extends BaseObj {
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}
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public Builder addUNorm8RGBA(String prefix) {
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add(DataType.UNSIGNED, DataKind.RED, true, 8, prefix + "R");
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add(DataType.UNSIGNED, DataKind.GREEN, true, 8, prefix + "G");
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add(DataType.UNSIGNED, DataKind.BLUE, true, 8, prefix + "B");
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add(DataType.UNSIGNED, DataKind.ALPHA, true, 8, prefix + "A");
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add(DataType.UNSIGNED, DataKind.RED, true, 8, prefix + "r");
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add(DataType.UNSIGNED, DataKind.GREEN, true, 8, prefix + "g");
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add(DataType.UNSIGNED, DataKind.BLUE, true, 8, prefix + "b");
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add(DataType.UNSIGNED, DataKind.ALPHA, true, 8, prefix + "a");
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return this;
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}
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@@ -106,7 +106,7 @@ public class RenderScript {
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native void nAllocationSubData2D(int id, int xoff, int yoff, int w, int h, float[] d, int sizeBytes);
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native void nAllocationRead(int id, int[] d);
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native void nAllocationRead(int id, float[] d);
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native void nAllocationDataFromObject(int id, Type t, Object o);
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native void nAllocationSubDataFromObject(int id, Type t, int offset, Object o);
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native void nTriangleMeshBegin(int vertex, int index);
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native void nTriangleMeshAddVertex_XY (float x, float y);
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@@ -50,6 +50,13 @@ public class SimpleMesh extends BaseObj {
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return Allocation.createTyped(mRS, mIndexType);
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}
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public Type getVertexType(int slot) {
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return mVertexTypes[slot];
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}
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public Type getIndexType() {
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return mIndexType;
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}
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public static class Builder {
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RenderScript mRS;
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@@ -543,7 +543,7 @@ nAllocationRead_f(JNIEnv *_env, jobject _this, jint alloc, jfloatArray data)
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//{"nAllocationDataFromObject", "(ILandroid/renderscript/Type;Ljava/lang/Object;)V", (void*)nAllocationDataFromObject },
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static void
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nAllocationDataFromObject(JNIEnv *_env, jobject _this, jint alloc, jobject _type, jobject _o)
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nAllocationSubDataFromObject(JNIEnv *_env, jobject _this, jint alloc, jobject _type, jint offset, jobject _o)
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{
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RsContext con = (RsContext)(_env->GetIntField(_this, gContextId));
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LOG_API("nAllocationDataFromObject con(%p), alloc(%p)", con, (RsAllocation)alloc);
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@@ -556,7 +556,7 @@ nAllocationDataFromObject(JNIEnv *_env, jobject _this, jint alloc, jobject _type
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const TypeFieldCache *tfc = &tc->fields[ct];
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buf = tfc->ptr(_env, _o, tfc->field, buf);
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}
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rsAllocationData(con, (RsAllocation)alloc, bufAlloc, tc->size);
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rsAllocation1DSubData(con, (RsAllocation)alloc, offset, 1, bufAlloc, tc->size);
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const uint32_t * tmp = (const uint32_t *)bufAlloc;
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free(bufAlloc);
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}
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@@ -1282,7 +1282,7 @@ static JNINativeMethod methods[] = {
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{"nAllocationSubData2D", "(IIIII[FI)V", (void*)nAllocationSubData2D_f },
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{"nAllocationRead", "(I[I)V", (void*)nAllocationRead_i },
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{"nAllocationRead", "(I[F)V", (void*)nAllocationRead_f },
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{"nAllocationDataFromObject", "(ILandroid/renderscript/Type;Ljava/lang/Object;)V", (void*)nAllocationDataFromObject },
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{"nAllocationSubDataFromObject", "(ILandroid/renderscript/Type;ILjava/lang/Object;)V", (void*)nAllocationSubDataFromObject },
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{"nTriangleMeshBegin", "(II)V", (void*)nTriangleMeshBegin },
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{"nTriangleMeshAddVertex_XY", "(FF)V", (void*)nTriangleMeshAddVertex_XY },
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@@ -52,8 +52,8 @@ int offset(int x, int y, int width) {
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}
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void dropWithStrength(int x, int y, int r, int s) {
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int width = State_meshWidth;
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int height = State_meshHeight;
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int width = State->meshWidth;
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int height = State->meshHeight;
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if (x < r) x = r;
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if (y < r) y = r;
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@@ -62,8 +62,8 @@ void dropWithStrength(int x, int y, int r, int s) {
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x = width - x;
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int rippleMapSize = State_rippleMapSize;
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int index = State_rippleIndex;
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int rippleMapSize = State->rippleMapSize;
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int index = State->rippleIndex;
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int origin = offset(0, 0, width);
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int* current = loadArrayI32(RSID_RIPPLE_MAP, index * rippleMapSize + origin);
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@@ -94,10 +94,10 @@ void drop(int x, int y, int r) {
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}
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void updateRipples() {
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int rippleMapSize = State_rippleMapSize;
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int width = State_meshWidth;
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int height = State_meshHeight;
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int index = State_rippleIndex;
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int rippleMapSize = State->rippleMapSize;
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int width = State->meshWidth;
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int height = State->meshHeight;
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int index = State->rippleIndex;
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int origin = offset(0, 0, width);
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int* current = loadArrayI32(RSID_RIPPLE_MAP, index * rippleMapSize + origin);
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@@ -139,9 +139,9 @@ int refraction(int d, int wave, int *map) {
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void generateRipples() {
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int rippleMapSize = loadI32(RSID_STATE, OFFSETOF_WorldState_rippleMapSize);
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int width = State_meshWidth;
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int height = State_meshHeight;
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int index = State_rippleIndex;
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int width = State->meshWidth;
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int height = State->meshHeight;
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int index = State->rippleIndex;
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int origin = offset(0, 0, width);
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int b = width + 2;
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@@ -180,7 +180,7 @@ void generateRipples() {
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// Update Z coordinate of the vertex
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vertices[index + 7] = dy * fy;
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w -= 1;
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current += 1;
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wave = nextWave;
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@@ -210,7 +210,7 @@ void generateRipples() {
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float v2x = vertices[o1 + 5];
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float v2y = vertices[o1 + 6];
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float v2z = vertices[o1 + 7];
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// V3
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float v3x = vertices[ow + 5];
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float v3y = vertices[ow + 6];
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@@ -236,7 +236,7 @@ void generateRipples() {
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n3x *= len;
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n3y *= len;
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n3z *= len;
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// V2
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v2x = vertices[ow1 + 5];
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v2y = vertices[ow1 + 6];
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@@ -266,7 +266,7 @@ void generateRipples() {
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vertices[o + 0] = n3x;
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vertices[o + 1] = n3y;
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vertices[o + 2] = -n3z;
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// reset Z
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//vertices[(yOffset + x) << 3 + 7] = 0.0f;
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}
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@@ -322,7 +322,7 @@ void drawLeaf(int index, float* vertices, int meshWidth, int meshHeight,
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float z2 = 0.0f;
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float z3 = 0.0f;
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float z4 = 0.0f;
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float a = leafStruct[LEAF_STRUCT_ALTITUDE];
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float s = leafStruct[LEAF_STRUCT_SCALE];
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float r = leafStruct[LEAF_STRUCT_ANGLE];
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@@ -384,7 +384,7 @@ void drawLeaf(int index, float* vertices, int meshWidth, int meshHeight,
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LEAF_SIZE * s + y < -glHeight / 2.0f) {
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int sprite = randf(LEAVES_TEXTURES_COUNT);
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leafStruct[LEAF_STRUCT_X] = randf2(-1.0f, 1.0f);
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leafStruct[LEAF_STRUCT_X] = randf2(-1.0f, 1.0f);
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leafStruct[LEAF_STRUCT_Y] = glHeight / 2.0f + LEAF_SIZE * 2 * randf(1.0f);
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leafStruct[LEAF_STRUCT_SCALE] = randf2(0.4f, 0.5f);
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leafStruct[LEAF_STRUCT_SPIN] = degf(randf2(-0.02f, 0.02f)) / 4.0f;
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@@ -401,20 +401,20 @@ void drawLeaves() {
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bindProgramVertex(NAMED_PVSky);
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bindTexture(NAMED_PFBackground, 0, NAMED_TLeaves);
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int leavesCount = State_leavesCount;
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int leavesCount = State->leavesCount;
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int count = leavesCount * LEAF_STRUCT_FIELDS_COUNT;
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int width = State_meshWidth;
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int height = State_meshHeight;
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float glWidth = State_glWidth;
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float glHeight = State_glHeight;
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int width = State->meshWidth;
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int height = State->meshHeight;
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float glWidth = State->glWidth;
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float glHeight = State->glHeight;
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float *vertices = loadTriangleMeshVerticesF(NAMED_WaterMesh);
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float *vertices = loadTriangleMeshVerticesF(NAMED_WaterMesh);
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int i = 0;
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for ( ; i < count; i += LEAF_STRUCT_FIELDS_COUNT) {
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drawLeaf(i, vertices, width, height, glWidth, glHeight);
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}
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float matrix[16];
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matrixLoadIdentity(matrix);
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vpLoadModelMatrix(matrix);
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@@ -433,8 +433,8 @@ void drawSky() {
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bindProgramFragmentStore(NAMED_PFSLeaf);
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bindTexture(NAMED_PFSky, 0, NAMED_TSky);
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float x = State_skyOffsetX + State_skySpeedX;
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float y = State_skyOffsetY + State_skySpeedY;
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float x = State->skyOffsetX + State->skySpeedX;
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float y = State->skyOffsetY + State->skySpeedY;
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if (x > 1.0f) x = 0.0f;
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if (x < -1.0f) x = 0.0f;
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@@ -467,8 +467,8 @@ void drawLighting() {
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}
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void drawNormals() {
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int width = State_meshWidth;
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int height = State_meshHeight;
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int width = State->meshWidth;
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int height = State->meshHeight;
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float *vertices = loadTriangleMeshVerticesF(NAMED_WaterMesh);
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@@ -496,12 +496,10 @@ void drawNormals() {
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}
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int main(int index) {
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int dropX = Drop_dropX;
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if (dropX != -1) {
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int dropY = Drop_dropY;
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drop(dropX, dropY, DROP_RADIUS);
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storeI32(RSID_DROP, OFFSETOF_DropState_dropX, -1);
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storeI32(RSID_DROP, OFFSETOF_DropState_dropY, -1);
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if (Drop->dropX != -1) {
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drop(Drop->dropX, Drop->dropY, DROP_RADIUS);
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Drop->dropX = -1;
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Drop->dropY = -1;
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}
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updateRipples();
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@@ -5,10 +5,6 @@
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#pragma stateFragment(PFBackground)
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#pragma stateFragmentStore(PSBackground)
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#define POS_TRANSLATE 0
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#define POS_ROTATE 1
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#define POS_FOCUS 2
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#define STATE_TRIANGLE_OFFSET_COUNT 0
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#define STATE_LAST_FOCUS 1
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@@ -18,12 +14,14 @@
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// bank1: (r) The position information
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// bank2: (rw) The temporary texture state
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int lastFocus;
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int main(int index)
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{
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float mat1[16];
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float trans = Pos_translate;
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float rot = Pos_rotate;
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float trans = Pos->translate;
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float rot = Pos->rotate;
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matrixLoadScale(mat1, 2.f, 2.f, 2.f);
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matrixTranslate(mat1, 0.f, 0.f, trans);
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@@ -39,7 +37,7 @@ int main(int index)
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bindProgramFragment(NAMED_PFImages);
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bindProgramVertex(NAMED_PVImages);
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float focusPos = Pos_focus;
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float focusPos = Pos->focus;
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int focusID = 0;
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int lastFocusID = loadI32(2, STATE_LAST_FOCUS);
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int imgCount = 13;
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@@ -63,9 +61,9 @@ int main(int index)
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}
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}
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*/
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storeI32(2, STATE_LAST_FOCUS, focusID);
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lastFocus = focusID;
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int triangleOffsetsCount = Pos_triangleOffsetCount;
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int triangleOffsetsCount = Pos->triangleOffsetCount;
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int imgId = 0;
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for (imgId=1; imgId <= imgCount; imgId++) {
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@@ -4,27 +4,32 @@
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#pragma stateFragment(default)
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#pragma stateFragmentStore(default)
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struct PartStruct {float dx; float dy; float x; float y; int c;};
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int newPart = 0;
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int main(int launchID) {
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int ct;
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||||
int count = Control_count - 1;
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||||
int rate = Control_rate;
|
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int count = Control->count;
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int rate = Control->rate;
|
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float height = getHeight();
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struct PartStruct * p = (struct PartStruct *)loadArrayF(1, 0);
|
||||
struct point_s * p = (struct point_s *)point;
|
||||
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||||
if (rate) {
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float rMax = ((float)rate) * 0.005f;
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int x = Control_x;
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||||
int y = Control_y;
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int c = colorFloatRGBAtoUNorm8(Control_r, Control_g, Control_b, 0.99f);
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int x = Control->x;
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int y = Control->y;
|
||||
char r = Control->r * 255.f;
|
||||
char g = Control->g * 255.f;
|
||||
char b = Control->b * 255.f;
|
||||
char a = 0xf0;
|
||||
|
||||
while (rate--) {
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vec2Rand((float *)(p + newPart), rMax);
|
||||
p[newPart].x = x;
|
||||
p[newPart].y = y;
|
||||
p[newPart].c = c;
|
||||
p[newPart].r = r;
|
||||
p[newPart].g = g;
|
||||
p[newPart].b = b;
|
||||
p[newPart].a = a;
|
||||
newPart++;
|
||||
if (newPart >= count) {
|
||||
newPart = 0;
|
||||
@@ -45,6 +50,6 @@ int main(int launchID) {
|
||||
}
|
||||
|
||||
uploadToBufferObject(NAMED_PartBuffer);
|
||||
drawSimpleMeshRange(NAMED_PartMesh, 0, count);
|
||||
drawSimpleMesh(NAMED_PartMesh);
|
||||
return 1;
|
||||
}
|
||||
|
||||
@@ -79,10 +79,10 @@ public class FountainRS {
|
||||
mIntAlloc.data(mSD);
|
||||
|
||||
Element.Builder eb = new Element.Builder(mRS);
|
||||
eb.addFloat(Element.DataKind.USER); //dx
|
||||
eb.addFloat(Element.DataKind.USER); //dy
|
||||
eb.addFloatXY();
|
||||
eb.addUNorm8RGBA();
|
||||
eb.addFloat(Element.DataKind.USER, "dx");
|
||||
eb.addFloat(Element.DataKind.USER, "dy");
|
||||
eb.addFloatXY("");
|
||||
eb.addUNorm8RGBA("");
|
||||
Element primElement = eb.create();
|
||||
|
||||
|
||||
@@ -102,6 +102,7 @@ public class FountainRS {
|
||||
sb.setScript(mRes, R.raw.fountain);
|
||||
sb.setRoot(true);
|
||||
sb.setType(mSDType, "Control", 0);
|
||||
sb.setType(mSM.getVertexType(0), "point", 1);
|
||||
Script script = sb.create();
|
||||
script.setClearColor(0.0f, 0.0f, 0.0f, 1.0f);
|
||||
|
||||
|
||||
@@ -116,6 +116,7 @@ bool Context::runRootScript()
|
||||
//glEnable(GL_LIGHT0);
|
||||
glViewport(0, 0, mEGL.mWidth, mEGL.mHeight);
|
||||
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
|
||||
glEnable(GL_POINT_SMOOTH);
|
||||
|
||||
glClearColor(mRootScript->mEnviroment.mClearColor[0],
|
||||
mRootScript->mEnviroment.mClearColor[1],
|
||||
@@ -153,10 +154,18 @@ void Context::timerReset()
|
||||
void Context::timerInit()
|
||||
{
|
||||
mTimeLast = getTime();
|
||||
mTimeFrame = mTimeLast;
|
||||
mTimeLastFrame = mTimeLast;
|
||||
mTimerActive = RS_TIMER_INTERNAL;
|
||||
timerReset();
|
||||
}
|
||||
|
||||
void Context::timerFrame()
|
||||
{
|
||||
mTimeLastFrame = mTimeFrame;
|
||||
mTimeFrame = getTime();
|
||||
}
|
||||
|
||||
void Context::timerSet(Timers tm)
|
||||
{
|
||||
uint64_t last = mTimeLast;
|
||||
@@ -171,8 +180,10 @@ void Context::timerPrint()
|
||||
for (int ct = 0; ct < _RS_TIMER_TOTAL; ct++) {
|
||||
total += mTimers[ct];
|
||||
}
|
||||
uint64_t frame = mTimeFrame - mTimeLastFrame;
|
||||
|
||||
LOGV("RS Time Data: Idle %2.1f (%lli), Internal %2.1f (%lli), Script %2.1f (%lli), Clear & Swap %2.1f (%lli)",
|
||||
LOGV("RS: Frame (%lli), Script %2.1f (%lli), Clear & Swap %2.1f (%lli), Idle %2.1f (%lli), Internal %2.1f (%lli)",
|
||||
frame / 1000000,
|
||||
100.0 * mTimers[RS_TIMER_IDLE] / total, mTimers[RS_TIMER_IDLE] / 1000000,
|
||||
100.0 * mTimers[RS_TIMER_INTERNAL] / total, mTimers[RS_TIMER_INTERNAL] / 1000000,
|
||||
100.0 * mTimers[RS_TIMER_SCRIPT] / total, mTimers[RS_TIMER_SCRIPT] / 1000000,
|
||||
@@ -232,6 +243,7 @@ void * Context::threadProc(void *vrsc)
|
||||
#endif
|
||||
eglSwapBuffers(rsc->mEGL.mDisplay, rsc->mEGL.mSurface);
|
||||
#if RS_LOG_TIMES
|
||||
rsc->timerFrame();
|
||||
rsc->timerSet(RS_TIMER_INTERNAL);
|
||||
rsc->timerPrint();
|
||||
rsc->timerReset();
|
||||
|
||||
@@ -131,6 +131,7 @@ public:
|
||||
void timerReset();
|
||||
void timerSet(Timers);
|
||||
void timerPrint();
|
||||
void timerFrame();
|
||||
|
||||
bool checkVersion1_1() const {return (mGL.mMajorVersion > 1) || (mGL.mMinorVersion >= 1); }
|
||||
bool checkVersion2_0() const {return mGL.mMajorVersion >= 2; }
|
||||
@@ -202,6 +203,8 @@ private:
|
||||
uint64_t mTimers[_RS_TIMER_TOTAL];
|
||||
Timers mTimerActive;
|
||||
uint64_t mTimeLast;
|
||||
uint64_t mTimeFrame;
|
||||
uint64_t mTimeLastFrame;
|
||||
};
|
||||
|
||||
|
||||
|
||||
@@ -67,6 +67,12 @@ bool ScriptC::run(Context *rsc, uint32_t launchIndex)
|
||||
= nanoseconds_to_milliseconds(systemTime(SYSTEM_TIME_MONOTONIC));
|
||||
}
|
||||
|
||||
for (int ct=0; ct < MAX_SCRIPT_BANKS; ct++) {
|
||||
if (mProgram.mSlotPointers[ct]) {
|
||||
*mProgram.mSlotPointers[ct] = mSlots[ct]->getPtr();
|
||||
}
|
||||
}
|
||||
|
||||
bool ret = false;
|
||||
tls->mScript = this;
|
||||
ret = mProgram.mScript(launchIndex) != 0;
|
||||
@@ -139,6 +145,7 @@ void ScriptCState::runCompiler(Context *rsc)
|
||||
accRegisterSymbolCallback(mAccScript, symbolLookup, NULL);
|
||||
accCompileScript(mAccScript);
|
||||
accGetScriptLabel(mAccScript, "main", (ACCvoid**) &mProgram.mScript);
|
||||
accGetScriptLabel(mAccScript, "init", (ACCvoid**) &mProgram.mInit);
|
||||
rsAssert(mProgram.mScript);
|
||||
|
||||
if (!mProgram.mScript) {
|
||||
@@ -148,6 +155,19 @@ void ScriptCState::runCompiler(Context *rsc)
|
||||
LOGE(buf);
|
||||
}
|
||||
|
||||
if (mProgram.mInit) {
|
||||
mProgram.mInit();
|
||||
}
|
||||
|
||||
for (int ct=0; ct < MAX_SCRIPT_BANKS; ct++) {
|
||||
if (mSlotNames[ct].length() > 0) {
|
||||
accGetScriptLabel(mAccScript,
|
||||
mSlotNames[ct].string(),
|
||||
(ACCvoid**) &mProgram.mSlotPointers[ct]);
|
||||
LOGE("var %s %p", mSlotNames[ct].string(), mProgram.mSlotPointers[ct]);
|
||||
}
|
||||
}
|
||||
|
||||
mEnviroment.mFragment.set(rsc->getDefaultProgramFragment());
|
||||
mEnviroment.mVertex.set(rsc->getDefaultProgramVertex());
|
||||
mEnviroment.mFragmentStore.set(rsc->getDefaultProgramFragmentStore());
|
||||
@@ -224,6 +244,19 @@ void ScriptCState::runCompiler(Context *rsc)
|
||||
}
|
||||
}
|
||||
|
||||
static void appendElementBody(String8 *s, const Element *e)
|
||||
{
|
||||
s->append(" {\n");
|
||||
for (size_t ct2=0; ct2 < e->getComponentCount(); ct2++) {
|
||||
const Component *c = e->getComponent(ct2);
|
||||
s->append(" ");
|
||||
s->append(c->getCType());
|
||||
s->append(" ");
|
||||
s->append(c->getComponentName());
|
||||
s->append(";\n");
|
||||
}
|
||||
s->append("}");
|
||||
}
|
||||
|
||||
void ScriptCState::appendVarDefines(String8 *str)
|
||||
{
|
||||
@@ -246,6 +279,8 @@ void ScriptCState::appendVarDefines(String8 *str)
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
void ScriptCState::appendTypes(String8 *str)
|
||||
{
|
||||
char buf[256];
|
||||
@@ -257,6 +292,19 @@ void ScriptCState::appendTypes(String8 *str)
|
||||
continue;
|
||||
}
|
||||
const Element *e = t->getElement();
|
||||
if (e->getName() && (e->getComponentCount() > 1)) {
|
||||
String8 s("struct struct_");
|
||||
s.append(e->getName());
|
||||
appendElementBody(&s, e);
|
||||
s.append(";\n");
|
||||
s.append("#define ");
|
||||
s.append(e->getName());
|
||||
s.append("_t struct struct_");
|
||||
s.append(e->getName());
|
||||
s.append("\n\n");
|
||||
LOGD(s);
|
||||
str->append(s);
|
||||
}
|
||||
|
||||
if (t->getName()) {
|
||||
for (size_t ct2=0; ct2 < e->getComponentCount(); ct2++) {
|
||||
@@ -267,12 +315,39 @@ void ScriptCState::appendTypes(String8 *str)
|
||||
tmp.append(c->getComponentName());
|
||||
sprintf(buf, " %i\n", ct2);
|
||||
tmp.append(buf);
|
||||
//LOGD(tmp);
|
||||
LOGD(tmp);
|
||||
str->append(tmp);
|
||||
}
|
||||
}
|
||||
|
||||
if (mSlotNames[ct].length() > 0) {
|
||||
String8 s;
|
||||
if (e->getComponentCount() > 1) {
|
||||
if (e->getName()) {
|
||||
// Use the named struct
|
||||
s.setTo(e->getName());
|
||||
s.append("_t *");
|
||||
} else {
|
||||
// create an struct named from the slot.
|
||||
s.setTo("struct ");
|
||||
s.append(mSlotNames[ct]);
|
||||
s.append("_s");
|
||||
appendElementBody(&s, e);
|
||||
s.append(";\n");
|
||||
s.append("struct ");
|
||||
s.append(mSlotNames[ct]);
|
||||
s.append("_s * ");
|
||||
}
|
||||
} else {
|
||||
// Just make an array
|
||||
s.setTo(e->getComponent(0)->getCType());
|
||||
s.append("_t *");
|
||||
}
|
||||
s.append(mSlotNames[ct]);
|
||||
s.append(";\n");
|
||||
LOGD(s);
|
||||
str->append(s);
|
||||
#if 0
|
||||
for (size_t ct2=0; ct2 < e->getComponentCount(); ct2++) {
|
||||
const Component *c = e->getComponent(ct2);
|
||||
tmp.setTo("#define ");
|
||||
@@ -295,12 +370,12 @@ void ScriptCState::appendTypes(String8 *str)
|
||||
sprintf(buf, "%i, %i)\n", ct, ct2);
|
||||
tmp.append(buf);
|
||||
|
||||
//LOGD(tmp);
|
||||
LOGD(tmp);
|
||||
str->append(tmp);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -35,6 +35,7 @@ class ScriptC : public Script
|
||||
{
|
||||
public:
|
||||
typedef int (*RunScript_t)(uint32_t launchIndex);
|
||||
typedef void (*VoidFunc_t)();
|
||||
|
||||
ScriptC();
|
||||
virtual ~ScriptC();
|
||||
@@ -48,6 +49,9 @@ public:
|
||||
int mVersionMinor;
|
||||
|
||||
RunScript_t mScript;
|
||||
VoidFunc_t mInit;
|
||||
|
||||
void ** mSlotPointers[MAX_SCRIPT_BANKS];
|
||||
};
|
||||
|
||||
Program_t mProgram;
|
||||
|
||||
Reference in New Issue
Block a user