Add a new Camera API to control the camera's location
Change-Id: Id9a082d2def803eb527e1987875e0d8a22c6e8aa
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@@ -396,6 +396,16 @@
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</intent-filter>
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</activity>
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<activity
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android:name="Animated3dActivity"
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android:label="_Animated 3d"
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android:theme="@android:style/Theme.Translucent.NoTitleBar">
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<intent-filter>
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<action android:name="android.intent.action.MAIN" />
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<category android:name="android.intent.category.LAUNCHER" />
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</intent-filter>
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</activity>
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<activity
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android:name="SimplePathsActivity"
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android:label="_SimplePaths">
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BIN
tests/HwAccelerationTest/res/drawable-nodpi/large_photo.jpg
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BIN
tests/HwAccelerationTest/res/drawable-nodpi/large_photo.jpg
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Binary file not shown.
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After Width: | Height: | Size: 304 KiB |
@@ -0,0 +1,51 @@
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/*
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* Copyright (C) 2010 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package com.android.test.hwui;
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import android.animation.ObjectAnimator;
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import android.app.Activity;
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import android.content.Context;
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import android.graphics.Bitmap;
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import android.graphics.BitmapFactory;
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import android.graphics.Camera;
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import android.graphics.Canvas;
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import android.graphics.Matrix;
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import android.os.Bundle;
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import android.view.View;
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import android.widget.FrameLayout;
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import android.widget.ImageView;
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@SuppressWarnings({"UnusedDeclaration"})
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public class Animated3dActivity extends Activity {
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@Override
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protected void onCreate(Bundle savedInstanceState) {
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super.onCreate(savedInstanceState);
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ImageView view = new ImageView(this);
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view.setImageResource(R.drawable.large_photo);
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setContentView(view, new FrameLayout.LayoutParams(
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FrameLayout.LayoutParams.MATCH_PARENT, FrameLayout.LayoutParams.MATCH_PARENT
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));
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ObjectAnimator animator = ObjectAnimator.ofFloat(view, "rotationY", 0.0f, 360.0f);
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animator.setDuration(4000);
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animator.setRepeatCount(ObjectAnimator.INFINITE);
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animator.setRepeatMode(ObjectAnimator.REVERSE);
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animator.start();
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}
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}
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