Add a new Camera API to control the camera's location

Change-Id: Id9a082d2def803eb527e1987875e0d8a22c6e8aa
This commit is contained in:
Romain Guy
2011-02-23 19:46:33 -08:00
parent 81904fa40b
commit 47b8adec39
7 changed files with 209 additions and 8 deletions

View File

@@ -396,6 +396,16 @@
</intent-filter>
</activity>
<activity
android:name="Animated3dActivity"
android:label="_Animated 3d"
android:theme="@android:style/Theme.Translucent.NoTitleBar">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
<activity
android:name="SimplePathsActivity"
android:label="_SimplePaths">

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@@ -0,0 +1,51 @@
/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.android.test.hwui;
import android.animation.ObjectAnimator;
import android.app.Activity;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Camera;
import android.graphics.Canvas;
import android.graphics.Matrix;
import android.os.Bundle;
import android.view.View;
import android.widget.FrameLayout;
import android.widget.ImageView;
@SuppressWarnings({"UnusedDeclaration"})
public class Animated3dActivity extends Activity {
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
ImageView view = new ImageView(this);
view.setImageResource(R.drawable.large_photo);
setContentView(view, new FrameLayout.LayoutParams(
FrameLayout.LayoutParams.MATCH_PARENT, FrameLayout.LayoutParams.MATCH_PARENT
));
ObjectAnimator animator = ObjectAnimator.ofFloat(view, "rotationY", 0.0f, 360.0f);
animator.setDuration(4000);
animator.setRepeatCount(ObjectAnimator.INFINITE);
animator.setRepeatMode(ObjectAnimator.REVERSE);
animator.start();
}
}