Add a new Camera API to control the camera's location
Change-Id: Id9a082d2def803eb527e1987875e0d8a22c6e8aa
This commit is contained in:
@@ -16,24 +16,115 @@
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package android.graphics;
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/**
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* A camera instance can be used to compute 3D transformations and
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* generate a matrix that can be applied, for instance, on a
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* {@link Canvas}.
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*/
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public class Camera {
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/**
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* Creates a new camera, with empty transformations.
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*/
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public Camera() {
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nativeConstructor();
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}
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/**
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* Saves the camera state. Each save should be balanced
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* with a call to {@link #restore()}.
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*
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* @see #save()
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*/
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public native void save();
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/**
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* Restores the saved state, if any.
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*
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* @see #restore()
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*/
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public native void restore();
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/**
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* Applies a translation transform on all three axis.
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*
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* @param x The distance to translate by on the X axis
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* @param y The distance to translate by on the Y axis
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* @param z The distance to translate by on the Z axis
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*/
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public native void translate(float x, float y, float z);
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/**
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* Applies a rotation transform around the X axis.
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*
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* @param deg The angle of rotation around the X axis, in degrees
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*
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* @see #rotateY(float)
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* @see #rotateZ(float)
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* @see #rotate(float, float, float)
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*/
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public native void rotateX(float deg);
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/**
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* Applies a rotation transform around the Y axis.
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*
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* @param deg The angle of rotation around the Y axis, in degrees
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*
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* @see #rotateX(float)
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* @see #rotateZ(float)
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* @see #rotate(float, float, float)
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*/
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public native void rotateY(float deg);
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/**
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* Applies a rotation transform around the Z axis.
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*
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* @param deg The angle of rotation around the Z axis, in degrees
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*
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* @see #rotateX(float)
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* @see #rotateY(float)
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* @see #rotate(float, float, float)
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*/
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public native void rotateZ(float deg);
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/**
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* Applies a rotation transform around all three axis.
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*
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* @param x The angle of rotation around the X axis, in degrees
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* @param y The angle of rotation around the Y axis, in degrees
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* @param z The angle of rotation around the Z axis, in degrees
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*
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* @see #rotateX(float)
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* @see #rotateY(float)
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* @see #rotateZ(float)
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*/
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public native void rotate(float x, float y, float z);
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/**
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* Sets the location of the camera. The default location is set at
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* 0, 0, -8.
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*
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* @param x The x location of the camera
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* @param y The y location of the camera
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* @param z The z location of the camera
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*/
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public native void setLocation(float x, float y, float z);
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/**
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* Computes the matrix corresponding to the current transformation
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* and copies it to the supplied matrix object.
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*
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* @param matrix The matrix to copy the current transforms into
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*/
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public void getMatrix(Matrix matrix) {
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nativeGetMatrix(matrix.native_instance);
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}
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/**
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* Computes the matrix corresponding to the current transformation
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* and applies it to the specified Canvas.
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*
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* @param canvas The Canvas to set the transform matrix onto
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*/
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public void applyToCanvas(Canvas canvas) {
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nativeApplyToCanvas(canvas.mNativeCanvas);
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}
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@@ -41,7 +132,11 @@ public class Camera {
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public native float dotWithNormal(float dx, float dy, float dz);
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protected void finalize() throws Throwable {
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nativeDestructor();
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try {
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nativeDestructor();
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} finally {
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super.finalize();
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}
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}
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private native void nativeConstructor();
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@@ -51,4 +146,3 @@ public class Camera {
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int native_instance;
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}
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