Add a new Camera API to control the camera's location

Change-Id: Id9a082d2def803eb527e1987875e0d8a22c6e8aa
This commit is contained in:
Romain Guy
2011-02-23 19:46:33 -08:00
parent 81904fa40b
commit 47b8adec39
7 changed files with 209 additions and 8 deletions

View File

@@ -16,24 +16,115 @@
package android.graphics;
/**
* A camera instance can be used to compute 3D transformations and
* generate a matrix that can be applied, for instance, on a
* {@link Canvas}.
*/
public class Camera {
/**
* Creates a new camera, with empty transformations.
*/
public Camera() {
nativeConstructor();
}
/**
* Saves the camera state. Each save should be balanced
* with a call to {@link #restore()}.
*
* @see #save()
*/
public native void save();
/**
* Restores the saved state, if any.
*
* @see #restore()
*/
public native void restore();
/**
* Applies a translation transform on all three axis.
*
* @param x The distance to translate by on the X axis
* @param y The distance to translate by on the Y axis
* @param z The distance to translate by on the Z axis
*/
public native void translate(float x, float y, float z);
/**
* Applies a rotation transform around the X axis.
*
* @param deg The angle of rotation around the X axis, in degrees
*
* @see #rotateY(float)
* @see #rotateZ(float)
* @see #rotate(float, float, float)
*/
public native void rotateX(float deg);
/**
* Applies a rotation transform around the Y axis.
*
* @param deg The angle of rotation around the Y axis, in degrees
*
* @see #rotateX(float)
* @see #rotateZ(float)
* @see #rotate(float, float, float)
*/
public native void rotateY(float deg);
/**
* Applies a rotation transform around the Z axis.
*
* @param deg The angle of rotation around the Z axis, in degrees
*
* @see #rotateX(float)
* @see #rotateY(float)
* @see #rotate(float, float, float)
*/
public native void rotateZ(float deg);
/**
* Applies a rotation transform around all three axis.
*
* @param x The angle of rotation around the X axis, in degrees
* @param y The angle of rotation around the Y axis, in degrees
* @param z The angle of rotation around the Z axis, in degrees
*
* @see #rotateX(float)
* @see #rotateY(float)
* @see #rotateZ(float)
*/
public native void rotate(float x, float y, float z);
/**
* Sets the location of the camera. The default location is set at
* 0, 0, -8.
*
* @param x The x location of the camera
* @param y The y location of the camera
* @param z The z location of the camera
*/
public native void setLocation(float x, float y, float z);
/**
* Computes the matrix corresponding to the current transformation
* and copies it to the supplied matrix object.
*
* @param matrix The matrix to copy the current transforms into
*/
public void getMatrix(Matrix matrix) {
nativeGetMatrix(matrix.native_instance);
}
/**
* Computes the matrix corresponding to the current transformation
* and applies it to the specified Canvas.
*
* @param canvas The Canvas to set the transform matrix onto
*/
public void applyToCanvas(Canvas canvas) {
nativeApplyToCanvas(canvas.mNativeCanvas);
}
@@ -41,7 +132,11 @@ public class Camera {
public native float dotWithNormal(float dx, float dy, float dz);
protected void finalize() throws Throwable {
nativeDestructor();
try {
nativeDestructor();
} finally {
super.finalize();
}
}
private native void nativeConstructor();
@@ -51,4 +146,3 @@ public class Camera {
int native_instance;
}