Merge "TextureView: don't call onSTAvailable due to setST" into jb-dev
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@@ -339,8 +339,7 @@ public class TextureView extends View {
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mLayer = mAttachInfo.mHardwareRenderer.createHardwareLayer(mOpaque);
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if (!mUpdateSurface) {
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// We already have a SurfaceTexture to use, and we will pass it
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// to mLayer below.
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// Create a new SurfaceTexture for the layer.
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mSurface = mAttachInfo.mHardwareRenderer.createSurfaceTexture(mLayer);
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}
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nSetDefaultBufferSize(mSurface, getWidth(), getHeight());
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@@ -359,7 +358,7 @@ public class TextureView extends View {
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};
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mSurface.setOnFrameAvailableListener(mUpdateListener);
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if (mListener != null) {
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if (mListener != null && !mUpdateSurface) {
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mListener.onSurfaceTextureAvailable(mSurface, getWidth(), getHeight());
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}
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}
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@@ -669,7 +668,9 @@ public class TextureView extends View {
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* SurfaceTexture} is already being used by this view, it is immediately
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* released and not be usable any more. The {@link
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* SurfaceTextureListener#onSurfaceTextureDestroyed} callback is <b>not</b>
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* called.
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* called for the previous {@link SurfaceTexture}. Similarly, the {@link
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* SurfaceTextureListener#onSurfaceTextureAvailable} callback is <b>not</b>
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* called for the {@link SurfaceTexture} passed to setSurfaceTexture.
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*
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* The {@link SurfaceTexture} object must be detached from all OpenGL ES
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* contexts prior to calling this method.
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