Merge change 24968 into eclair
* changes: Minor perf tweak for fountain.
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@@ -20,20 +20,21 @@ int main(int launchID) {
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char r = Control->r * 255.f;
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char g = Control->g * 255.f;
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char b = Control->b * 255.f;
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char a = 0xf0;
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struct point_s * np = &p[newPart];
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while (rate--) {
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vec2Rand((float *)(p + newPart), rMax);
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p[newPart].x = x;
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p[newPart].y = y;
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p[newPart].r = r;
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p[newPart].g = g;
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p[newPart].b = b;
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p[newPart].a = a;
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vec2Rand((float *)np, rMax);
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np->x = x;
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np->y = y;
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np->r = r;
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np->g = g;
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np->b = b;
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np->a = 0xf0;
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newPart++;
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if (newPart >= count) {
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newPart = 0;
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}
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np++;
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}
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}
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