Merge "fix the float Rect in OpenGLRenderer to handle NANs"

This commit is contained in:
Mathias Agopian
2011-09-20 14:02:44 -07:00
committed by Android (Google) Code Review
3 changed files with 30 additions and 37 deletions

View File

@@ -27,7 +27,7 @@ namespace android {
class Rect : public ARect class Rect : public ARect
{ {
public: public:
typedef int32_t value_type; typedef ARect::value_type value_type;
// we don't provide copy-ctor and operator= on purpose // we don't provide copy-ctor and operator= on purpose
// because we want the compiler generated versions // because we want the compiler generated versions

View File

@@ -28,7 +28,19 @@ namespace uirenderer {
// Structs // Structs
/////////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////
struct Rect { class Rect {
static inline float min(float a, float b) { return (a<b) ? a : b; }
static inline float max(float a, float b) { return (a>b) ? a : b; }
Rect intersectWith(float l, float t, float r, float b) const {
Rect tmp;
tmp.left = max(left, l);
tmp.top = max(top, t);
tmp.right = min(right, r);
tmp.bottom = min(bottom, b);
return tmp;
}
public:
float left; float left;
float top; float top;
float right; float right;
@@ -37,6 +49,9 @@ struct Rect {
// Used by Region // Used by Region
typedef float value_type; typedef float value_type;
// we don't provide copy-ctor and operator= on purpose
// because we want the compiler generated versions
inline Rect(): inline Rect():
left(0), left(0),
top(0), top(0),
@@ -58,24 +73,6 @@ struct Rect {
bottom(height) { bottom(height) {
} }
inline Rect(const Rect& r) {
set(r);
}
inline Rect(Rect& r) {
set(r);
}
Rect& operator=(const Rect& r) {
set(r);
return *this;
}
Rect& operator=(Rect& r) {
set(r);
return *this;
}
friend int operator==(const Rect& a, const Rect& b) { friend int operator==(const Rect& a, const Rect& b) {
return !memcmp(&a, &b, sizeof(a)); return !memcmp(&a, &b, sizeof(a));
} }
@@ -89,7 +86,9 @@ struct Rect {
} }
inline bool isEmpty() const { inline bool isEmpty() const {
return left >= right || top >= bottom; // this is written in such way this it'll handle NANs to return
// true (empty)
return !((left < right) && (top < bottom));
} }
inline void setEmpty() { inline void setEmpty() {
@@ -115,27 +114,18 @@ struct Rect {
return bottom - top; return bottom - top;
} }
bool intersects(float left, float top, float right, float bottom) const { bool intersects(float l, float t, float r, float b) const {
return left < right && top < bottom && return !intersectWith(l,t,r,b).isEmpty();
this->left < this->right && this->top < this->bottom &&
this->left < right && left < this->right &&
this->top < bottom && top < this->bottom;
} }
bool intersects(const Rect& r) const { bool intersects(const Rect& r) const {
return intersects(r.left, r.top, r.right, r.bottom); return intersects(r.left, r.top, r.right, r.bottom);
} }
bool intersect(float left, float top, float right, float bottom) { bool intersect(float l, float t, float r, float b) {
if (left < right && top < bottom && !this->isEmpty() && Rect tmp(intersectWith(l,t,r,b));
this->left < right && left < this->right && if (!tmp.isEmpty()) {
this->top < bottom && top < this->bottom) { set(tmp);
if (this->left < left) this->left = left;
if (this->top < top) this->top = top;
if (this->right > right) this->right = right;
if (this->bottom > bottom) this->bottom = bottom;
return true; return true;
} }
return false; return false;
@@ -182,7 +172,7 @@ struct Rect {
LOGD("Rect[l=%f t=%f r=%f b=%f]", left, top, right, bottom); LOGD("Rect[l=%f t=%f r=%f b=%f]", left, top, right, bottom);
} }
}; // struct Rect }; // class Rect
}; // namespace uirenderer }; // namespace uirenderer
}; // namespace android }; // namespace android

View File

@@ -23,6 +23,9 @@ extern "C" {
#endif #endif
typedef struct ARect { typedef struct ARect {
#ifdef __cplusplus
typedef int32_t value_type;
#endif
int32_t left; int32_t left;
int32_t top; int32_t top;
int32_t right; int32_t right;