Merge "More docs" into honeycomb

This commit is contained in:
Alex Sakhartchouk
2011-01-17 16:10:10 -08:00
committed by Android (Google) Code Review
5 changed files with 414 additions and 9 deletions

View File

@@ -46,7 +46,13 @@ public class FileA3D extends BaseObj {
**/ **/
public enum EntryType { public enum EntryType {
/**
* Unknown or or invalid object, nothing will be loaded
**/
UNKNOWN (0), UNKNOWN (0),
/**
* Renderscript Mesh object
**/
MESH (1); MESH (1);
int mID; int mID;
@@ -74,14 +80,20 @@ public class FileA3D extends BaseObj {
BaseObj mLoadedObj; BaseObj mLoadedObj;
/** /**
* Returns the name of a renderscript object the index entry
* describes
*
* @return name of a renderscript object the index entry * @return name of a renderscript object the index entry
* describes * describes
*
*/ */
public String getName() { public String getName() {
return mName; return mName;
} }
/** /**
* Returns the type of a renderscript object the index entry
* describes
* @return type of a renderscript object the index entry * @return type of a renderscript object the index entry
* describes * describes
*/ */
@@ -90,7 +102,8 @@ public class FileA3D extends BaseObj {
} }
/** /**
* @return renderscript object described by the entry * Used to load the object described by the index entry
* @return base renderscript object described by the entry
*/ */
public BaseObj getObject() { public BaseObj getObject() {
mRS.validate(); mRS.validate();
@@ -99,6 +112,9 @@ public class FileA3D extends BaseObj {
} }
/** /**
* Used to load the mesh described by the index entry, object
* described by the index entry must be a renderscript mesh
*
* @return renderscript mesh object described by the entry * @return renderscript mesh object described by the entry
*/ */
public Mesh getMesh() { public Mesh getMesh() {
@@ -166,7 +182,9 @@ public class FileA3D extends BaseObj {
} }
/** /**
* @return the numberof objects stored inside a FileA3D * Returns the number of objects stored inside the a3d file
*
* @return the number of objects stored inside the a3d file
*/ */
public int getIndexEntryCount() { public int getIndexEntryCount() {
if(mFileEntries == null) { if(mFileEntries == null) {
@@ -180,6 +198,8 @@ public class FileA3D extends BaseObj {
* FileA3D * FileA3D
* *
* @param index number of the entry from the list to return * @param index number of the entry from the list to return
*
* @return entry in the a3d file described by the index
*/ */
public IndexEntry getIndexEntry(int index) { public IndexEntry getIndexEntry(int index) {
if(getIndexEntryCount() == 0 || index < 0 || index >= mFileEntries.length) { if(getIndexEntryCount() == 0 || index < 0 || index >= mFileEntries.length) {
@@ -195,6 +215,7 @@ public class FileA3D extends BaseObj {
* @param mgr asset manager used to load asset * @param mgr asset manager used to load asset
* @param path location of the file to load * @param path location of the file to load
* *
* @return a3d file containing renderscript objects
*/ */
static public FileA3D createFromAsset(RenderScript rs, AssetManager mgr, String path) { static public FileA3D createFromAsset(RenderScript rs, AssetManager mgr, String path) {
rs.validate(); rs.validate();
@@ -214,6 +235,7 @@ public class FileA3D extends BaseObj {
* @param rs Context to which the object will belong. * @param rs Context to which the object will belong.
* @param path location of the file to load * @param path location of the file to load
* *
* @return a3d file containing renderscript objects
*/ */
static public FileA3D createFromFile(RenderScript rs, String path) { static public FileA3D createFromFile(RenderScript rs, String path) {
int fileId = rs.nFileA3DCreateFromFile(path); int fileId = rs.nFileA3DCreateFromFile(path);
@@ -232,6 +254,7 @@ public class FileA3D extends BaseObj {
* @param rs Context to which the object will belong. * @param rs Context to which the object will belong.
* @param path location of the file to load * @param path location of the file to load
* *
* @return a3d file containing renderscript objects
*/ */
static public FileA3D createFromFile(RenderScript rs, File path) { static public FileA3D createFromFile(RenderScript rs, File path) {
return createFromFile(rs, path.getAbsolutePath()); return createFromFile(rs, path.getAbsolutePath());
@@ -244,6 +267,7 @@ public class FileA3D extends BaseObj {
* @param res resource manager used for loading * @param res resource manager used for loading
* @param id resource to create FileA3D from * @param id resource to create FileA3D from
* *
* @return a3d file containing renderscript objects
*/ */
static public FileA3D createFromResource(RenderScript rs, Resources res, int id) { static public FileA3D createFromResource(RenderScript rs, Resources res, int id) {

View File

@@ -26,28 +26,61 @@ import android.util.Log;
**/ **/
public class Matrix2f { public class Matrix2f {
/**
* Creates a new identity 2x2 matrix
*/
public Matrix2f() { public Matrix2f() {
mMat = new float[4]; mMat = new float[4];
loadIdentity(); loadIdentity();
} }
/**
* Creates a new matrix and sets its values from the given
* parameter
*
* @param dataArray values to set the matrix to, must be 4
* floats long
*/
public Matrix2f(float[] dataArray) { public Matrix2f(float[] dataArray) {
mMat = new float[2]; mMat = new float[2];
System.arraycopy(dataArray, 0, mMat, 0, mMat.length); System.arraycopy(dataArray, 0, mMat, 0, mMat.length);
} }
/**
* Return a reference to the internal array representing matrix
* values. Modifying this array will also change the matrix
*
* @return internal array representing the matrix
*/
public float[] getArray() { public float[] getArray() {
return mMat; return mMat;
} }
/**
* Returns the value for a given row and column
*
* @param i row of the value to return
* @param j column of the value to return
*
* @return value in the ith row and jth column
*/
public float get(int i, int j) { public float get(int i, int j) {
return mMat[i*2 + j]; return mMat[i*2 + j];
} }
/**
* Sets the value for a given row and column
*
* @param i row of the value to set
* @param j column of the value to set
*/
public void set(int i, int j, float v) { public void set(int i, int j, float v) {
mMat[i*2 + j] = v; mMat[i*2 + j] = v;
} }
/**
* Sets the matrix values to identity
*/
public void loadIdentity() { public void loadIdentity() {
mMat[0] = 1; mMat[0] = 1;
mMat[1] = 0; mMat[1] = 0;
@@ -56,10 +89,20 @@ public class Matrix2f {
mMat[3] = 1; mMat[3] = 1;
} }
/**
* Sets the values of the matrix to those of the parameter
*
* @param src matrix to load the values from
*/
public void load(Matrix2f src) { public void load(Matrix2f src) {
System.arraycopy(src.getArray(), 0, mMat, 0, mMat.length); System.arraycopy(src.getArray(), 0, mMat, 0, mMat.length);
} }
/**
* Sets current values to be a rotation matrix of given angle
*
* @param rot rotation angle
*/
public void loadRotate(float rot) { public void loadRotate(float rot) {
float c, s; float c, s;
rot *= (float)(java.lang.Math.PI / 180.0f); rot *= (float)(java.lang.Math.PI / 180.0f);
@@ -71,11 +114,25 @@ public class Matrix2f {
mMat[3] = c; mMat[3] = c;
} }
/**
* Sets current values to be a scale matrix of given dimensions
*
* @param x scale component x
* @param y scale component y
*/
public void loadScale(float x, float y) { public void loadScale(float x, float y) {
loadIdentity(); loadIdentity();
mMat[0] = x; mMat[0] = x;
mMat[3] = y; mMat[3] = y;
} }
/**
* Sets current values to be the result of multiplying two given
* matrices
*
* @param lhs left hand side matrix
* @param rhs right hand side matrix
*/
public void loadMultiply(Matrix2f lhs, Matrix2f rhs) { public void loadMultiply(Matrix2f lhs, Matrix2f rhs) {
for (int i=0 ; i<2 ; i++) { for (int i=0 ; i<2 ; i++) {
float ri0 = 0; float ri0 = 0;
@@ -90,21 +147,42 @@ public class Matrix2f {
} }
} }
/**
* Post-multiplies the current matrix by a given parameter
*
* @param rhs right hand side to multiply by
*/
public void multiply(Matrix2f rhs) { public void multiply(Matrix2f rhs) {
Matrix2f tmp = new Matrix2f(); Matrix2f tmp = new Matrix2f();
tmp.loadMultiply(this, rhs); tmp.loadMultiply(this, rhs);
load(tmp); load(tmp);
} }
/**
* Modifies the current matrix by post-multiplying it with a
* rotation matrix of given angle
*
* @param rot angle of rotation
*/
public void rotate(float rot) { public void rotate(float rot) {
Matrix2f tmp = new Matrix2f(); Matrix2f tmp = new Matrix2f();
tmp.loadRotate(rot); tmp.loadRotate(rot);
multiply(tmp); multiply(tmp);
} }
/**
* Modifies the current matrix by post-multiplying it with a
* scale matrix of given dimensions
*
* @param x scale component x
* @param y scale component y
*/
public void scale(float x, float y) { public void scale(float x, float y) {
Matrix2f tmp = new Matrix2f(); Matrix2f tmp = new Matrix2f();
tmp.loadScale(x, y); tmp.loadScale(x, y);
multiply(tmp); multiply(tmp);
} }
/**
* Sets the current matrix to its transpose
*/
public void transpose() { public void transpose() {
float temp = mMat[1]; float temp = mMat[1];
mMat[1] = mMat[2]; mMat[1] = mMat[2];

View File

@@ -26,28 +26,61 @@ import android.util.Log;
**/ **/
public class Matrix3f { public class Matrix3f {
/**
* Creates a new identity 3x3 matrix
*/
public Matrix3f() { public Matrix3f() {
mMat = new float[9]; mMat = new float[9];
loadIdentity(); loadIdentity();
} }
/**
* Creates a new matrix and sets its values from the given
* parameter
*
* @param dataArray values to set the matrix to, must be 9
* floats long
*/
public Matrix3f(float[] dataArray) { public Matrix3f(float[] dataArray) {
mMat = new float[9]; mMat = new float[9];
System.arraycopy(dataArray, 0, mMat, 0, mMat.length); System.arraycopy(dataArray, 0, mMat, 0, mMat.length);
} }
/**
* Return a reference to the internal array representing matrix
* values. Modifying this array will also change the matrix
*
* @return internal array representing the matrix
*/
public float[] getArray() { public float[] getArray() {
return mMat; return mMat;
} }
/**
* Returns the value for a given row and column
*
* @param i row of the value to return
* @param j column of the value to return
*
* @return value in the ith row and jth column
*/
public float get(int i, int j) { public float get(int i, int j) {
return mMat[i*3 + j]; return mMat[i*3 + j];
} }
/**
* Sets the value for a given row and column
*
* @param i row of the value to set
* @param j column of the value to set
*/
public void set(int i, int j, float v) { public void set(int i, int j, float v) {
mMat[i*3 + j] = v; mMat[i*3 + j] = v;
} }
/**
* Sets the matrix values to identity
*/
public void loadIdentity() { public void loadIdentity() {
mMat[0] = 1; mMat[0] = 1;
mMat[1] = 0; mMat[1] = 0;
@@ -62,10 +95,24 @@ public class Matrix3f {
mMat[8] = 1; mMat[8] = 1;
} }
/**
* Sets the values of the matrix to those of the parameter
*
* @param src matrix to load the values from
*/
public void load(Matrix3f src) { public void load(Matrix3f src) {
System.arraycopy(src.getArray(), 0, mMat, 0, mMat.length); System.arraycopy(src.getArray(), 0, mMat, 0, mMat.length);
} }
/**
* Sets current values to be a rotation matrix of certain angle
* about a given axis
*
* @param rot angle of rotation
* @param x rotation axis x
* @param y rotation axis y
* @param z rotation axis z
*/
public void loadRotate(float rot, float x, float y, float z) { public void loadRotate(float rot, float x, float y, float z) {
float c, s; float c, s;
rot *= (float)(java.lang.Math.PI / 180.0f); rot *= (float)(java.lang.Math.PI / 180.0f);
@@ -97,7 +144,13 @@ public class Matrix3f {
mMat[8] = z*z*nc + c; mMat[8] = z*z*nc + c;
} }
/**
* Makes the upper 2x2 a rotation matrix of the given angle
*
* @param rot rotation angle
*/
public void loadRotate(float rot) { public void loadRotate(float rot) {
loadIdentity();
float c, s; float c, s;
rot *= (float)(java.lang.Math.PI / 180.0f); rot *= (float)(java.lang.Math.PI / 180.0f);
c = (float)java.lang.Math.cos(rot); c = (float)java.lang.Math.cos(rot);
@@ -108,12 +161,25 @@ public class Matrix3f {
mMat[4] = c; mMat[4] = c;
} }
/**
* Makes the upper 2x2 a scale matrix of given dimensions
*
* @param x scale component x
* @param y scale component y
*/
public void loadScale(float x, float y) { public void loadScale(float x, float y) {
loadIdentity(); loadIdentity();
mMat[0] = x; mMat[0] = x;
mMat[4] = y; mMat[4] = y;
} }
/**
* Sets current values to be a scale matrix of given dimensions
*
* @param x scale component x
* @param y scale component y
* @param z scale component z
*/
public void loadScale(float x, float y, float z) { public void loadScale(float x, float y, float z) {
loadIdentity(); loadIdentity();
mMat[0] = x; mMat[0] = x;
@@ -121,12 +187,26 @@ public class Matrix3f {
mMat[8] = z; mMat[8] = z;
} }
/**
* Sets current values to be a translation matrix of given
* dimensions
*
* @param x translation component x
* @param y translation component y
*/
public void loadTranslate(float x, float y) { public void loadTranslate(float x, float y) {
loadIdentity(); loadIdentity();
mMat[6] = x; mMat[6] = x;
mMat[7] = y; mMat[7] = y;
} }
/**
* Sets current values to be the result of multiplying two given
* matrices
*
* @param lhs left hand side matrix
* @param rhs right hand side matrix
*/
public void loadMultiply(Matrix3f lhs, Matrix3f rhs) { public void loadMultiply(Matrix3f lhs, Matrix3f rhs) {
for (int i=0 ; i<3 ; i++) { for (int i=0 ; i<3 ; i++) {
float ri0 = 0; float ri0 = 0;
@@ -144,36 +224,87 @@ public class Matrix3f {
} }
} }
/**
* Post-multiplies the current matrix by a given parameter
*
* @param rhs right hand side to multiply by
*/
public void multiply(Matrix3f rhs) { public void multiply(Matrix3f rhs) {
Matrix3f tmp = new Matrix3f(); Matrix3f tmp = new Matrix3f();
tmp.loadMultiply(this, rhs); tmp.loadMultiply(this, rhs);
load(tmp); load(tmp);
} }
/**
* Modifies the current matrix by post-multiplying it with a
* rotation matrix of certain angle about a given axis
*
* @param rot angle of rotation
* @param x rotation axis x
* @param y rotation axis y
* @param z rotation axis z
*/
public void rotate(float rot, float x, float y, float z) { public void rotate(float rot, float x, float y, float z) {
Matrix3f tmp = new Matrix3f(); Matrix3f tmp = new Matrix3f();
tmp.loadRotate(rot, x, y, z); tmp.loadRotate(rot, x, y, z);
multiply(tmp); multiply(tmp);
} }
/**
* Modifies the upper 2x2 of the current matrix by
* post-multiplying it with a rotation matrix of given angle
*
* @param rot angle of rotation
*/
public void rotate(float rot) { public void rotate(float rot) {
Matrix3f tmp = new Matrix3f(); Matrix3f tmp = new Matrix3f();
tmp.loadRotate(rot); tmp.loadRotate(rot);
multiply(tmp); multiply(tmp);
} }
/**
* Modifies the upper 2x2 of the current matrix by
* post-multiplying it with a scale matrix of given dimensions
*
* @param x scale component x
* @param y scale component y
*/
public void scale(float x, float y) { public void scale(float x, float y) {
Matrix3f tmp = new Matrix3f(); Matrix3f tmp = new Matrix3f();
tmp.loadScale(x, y); tmp.loadScale(x, y);
multiply(tmp); multiply(tmp);
} }
/**
* Modifies the current matrix by post-multiplying it with a
* scale matrix of given dimensions
*
* @param x scale component x
* @param y scale component y
* @param z scale component z
*/
public void scale(float x, float y, float z) { public void scale(float x, float y, float z) {
Matrix3f tmp = new Matrix3f(); Matrix3f tmp = new Matrix3f();
tmp.loadScale(x, y, z); tmp.loadScale(x, y, z);
multiply(tmp); multiply(tmp);
} }
/**
* Modifies the current matrix by post-multiplying it with a
* translation matrix of given dimensions
*
* @param x translation component x
* @param y translation component y
*/
public void translate(float x, float y) { public void translate(float x, float y) {
Matrix3f tmp = new Matrix3f(); Matrix3f tmp = new Matrix3f();
tmp.loadTranslate(x, y); tmp.loadTranslate(x, y);
multiply(tmp); multiply(tmp);
} }
/**
* Sets the current matrix to its transpose
*/
public void transpose() { public void transpose() {
for(int i = 0; i < 2; ++i) { for(int i = 0; i < 2; ++i) {
for(int j = i + 1; j < 3; ++j) { for(int j = i + 1; j < 3; ++j) {

View File

@@ -26,28 +26,61 @@ import android.util.Log;
**/ **/
public class Matrix4f { public class Matrix4f {
/**
* Creates a new identity 4x4 matrix
*/
public Matrix4f() { public Matrix4f() {
mMat = new float[16]; mMat = new float[16];
loadIdentity(); loadIdentity();
} }
/**
* Creates a new matrix and sets its values from the given
* parameter
*
* @param dataArray values to set the matrix to, must be 16
* floats long
*/
public Matrix4f(float[] dataArray) { public Matrix4f(float[] dataArray) {
mMat = new float[16]; mMat = new float[16];
System.arraycopy(dataArray, 0, mMat, 0, mMat.length); System.arraycopy(dataArray, 0, mMat, 0, mMat.length);
} }
/**
* Return a reference to the internal array representing matrix
* values. Modifying this array will also change the matrix
*
* @return internal array representing the matrix
*/
public float[] getArray() { public float[] getArray() {
return mMat; return mMat;
} }
/**
* Returns the value for a given row and column
*
* @param i row of the value to return
* @param j column of the value to return
*
* @return value in the ith row and jth column
*/
public float get(int i, int j) { public float get(int i, int j) {
return mMat[i*4 + j]; return mMat[i*4 + j];
} }
/**
* Sets the value for a given row and column
*
* @param i row of the value to set
* @param j column of the value to set
*/
public void set(int i, int j, float v) { public void set(int i, int j, float v) {
mMat[i*4 + j] = v; mMat[i*4 + j] = v;
} }
/**
* Sets the matrix values to identity
*/
public void loadIdentity() { public void loadIdentity() {
mMat[0] = 1; mMat[0] = 1;
mMat[1] = 0; mMat[1] = 0;
@@ -70,10 +103,24 @@ public class Matrix4f {
mMat[15] = 1; mMat[15] = 1;
} }
/**
* Sets the values of the matrix to those of the parameter
*
* @param src matrix to load the values from
*/
public void load(Matrix4f src) { public void load(Matrix4f src) {
System.arraycopy(src.getArray(), 0, mMat, 0, mMat.length); System.arraycopy(src.getArray(), 0, mMat, 0, mMat.length);
} }
/**
* Sets current values to be a rotation matrix of certain angle
* about a given axis
*
* @param rot angle of rotation
* @param x rotation axis x
* @param y rotation axis y
* @param z rotation axis z
*/
public void loadRotate(float rot, float x, float y, float z) { public void loadRotate(float rot, float x, float y, float z) {
float c, s; float c, s;
mMat[3] = 0; mMat[3] = 0;
@@ -112,6 +159,13 @@ public class Matrix4f {
mMat[10] = z*z*nc + c; mMat[10] = z*z*nc + c;
} }
/**
* Sets current values to be a scale matrix of given dimensions
*
* @param x scale component x
* @param y scale component y
* @param z scale component z
*/
public void loadScale(float x, float y, float z) { public void loadScale(float x, float y, float z) {
loadIdentity(); loadIdentity();
mMat[0] = x; mMat[0] = x;
@@ -119,6 +173,14 @@ public class Matrix4f {
mMat[10] = z; mMat[10] = z;
} }
/**
* Sets current values to be a translation matrix of given
* dimensions
*
* @param x translation component x
* @param y translation component y
* @param z translation component z
*/
public void loadTranslate(float x, float y, float z) { public void loadTranslate(float x, float y, float z) {
loadIdentity(); loadIdentity();
mMat[12] = x; mMat[12] = x;
@@ -126,6 +188,13 @@ public class Matrix4f {
mMat[14] = z; mMat[14] = z;
} }
/**
* Sets current values to be the result of multiplying two given
* matrices
*
* @param lhs left hand side matrix
* @param rhs right hand side matrix
*/
public void loadMultiply(Matrix4f lhs, Matrix4f rhs) { public void loadMultiply(Matrix4f lhs, Matrix4f rhs) {
for (int i=0 ; i<4 ; i++) { for (int i=0 ; i<4 ; i++) {
float ri0 = 0; float ri0 = 0;
@@ -146,6 +215,16 @@ public class Matrix4f {
} }
} }
/**
* Set current values to be an orthographic projection matrix
*
* @param l location of the left vertical clipping plane
* @param r location of the right vertical clipping plane
* @param b location of the bottom horizontal clipping plane
* @param t location of the top horizontal clipping plane
* @param n location of the near clipping plane
* @param f location of the far clipping plane
*/
public void loadOrtho(float l, float r, float b, float t, float n, float f) { public void loadOrtho(float l, float r, float b, float t, float n, float f) {
loadIdentity(); loadIdentity();
mMat[0] = 2 / (r - l); mMat[0] = 2 / (r - l);
@@ -156,10 +235,31 @@ public class Matrix4f {
mMat[14]= -(f + n) / (f - n); mMat[14]= -(f + n) / (f - n);
} }
/**
* Set current values to be an orthographic projection matrix
* with the right and bottom clipping planes set to the given
* values. Left and top clipping planes are set to 0. Near and
* far are set to -1, 1 respectively
*
* @param w location of the right vertical clipping plane
* @param h location of the bottom horizontal clipping plane
*
*/
public void loadOrthoWindow(int w, int h) { public void loadOrthoWindow(int w, int h) {
loadOrtho(0,w, h,0, -1,1); loadOrtho(0,w, h,0, -1,1);
} }
/**
* Sets current values to be a perspective projection matrix
*
* @param l location of the left vertical clipping plane
* @param r location of the right vertical clipping plane
* @param b location of the bottom horizontal clipping plane
* @param t location of the top horizontal clipping plane
* @param n location of the near clipping plane, must be positive
* @param f location of the far clipping plane, must be positive
*
*/
public void loadFrustum(float l, float r, float b, float t, float n, float f) { public void loadFrustum(float l, float r, float b, float t, float n, float f) {
loadIdentity(); loadIdentity();
mMat[0] = 2 * n / (r - l); mMat[0] = 2 * n / (r - l);
@@ -172,6 +272,14 @@ public class Matrix4f {
mMat[15]= 0; mMat[15]= 0;
} }
/**
* Sets current values to be a perspective projection matrix
*
* @param fovy vertical field of view angle in degrees
* @param aspect aspect ratio of the screen
* @param near near cliping plane, must be positive
* @param far far clipping plane, must be positive
*/
public void loadPerspective(float fovy, float aspect, float near, float far) { public void loadPerspective(float fovy, float aspect, float near, float far) {
float top = near * (float)Math.tan((float) (fovy * Math.PI / 360.0f)); float top = near * (float)Math.tan((float) (fovy * Math.PI / 360.0f));
float bottom = -top; float bottom = -top;
@@ -180,6 +288,14 @@ public class Matrix4f {
loadFrustum(left, right, bottom, top, near, far); loadFrustum(left, right, bottom, top, near, far);
} }
/**
* Helper function to set the current values to a perspective
* projection matrix with aspect ratio defined by the parameters
* and (near, far), (bottom, top) mapping to (-1, 1) at z = 0
*
* @param w screen width
* @param h screen height
*/
public void loadProjectionNormalized(int w, int h) { public void loadProjectionNormalized(int w, int h) {
// range -1,1 in the narrow axis at z = 0. // range -1,1 in the narrow axis at z = 0.
Matrix4f m1 = new Matrix4f(); Matrix4f m1 = new Matrix4f();
@@ -205,22 +321,53 @@ public class Matrix4f {
load(m1); load(m1);
} }
/**
* Post-multiplies the current matrix by a given parameter
*
* @param rhs right hand side to multiply by
*/
public void multiply(Matrix4f rhs) { public void multiply(Matrix4f rhs) {
Matrix4f tmp = new Matrix4f(); Matrix4f tmp = new Matrix4f();
tmp.loadMultiply(this, rhs); tmp.loadMultiply(this, rhs);
load(tmp); load(tmp);
} }
/**
* Modifies the current matrix by post-multiplying it with a
* rotation matrix of certain angle about a given axis
*
* @param rot angle of rotation
* @param x rotation axis x
* @param y rotation axis y
* @param z rotation axis z
*/
public void rotate(float rot, float x, float y, float z) { public void rotate(float rot, float x, float y, float z) {
Matrix4f tmp = new Matrix4f(); Matrix4f tmp = new Matrix4f();
tmp.loadRotate(rot, x, y, z); tmp.loadRotate(rot, x, y, z);
multiply(tmp); multiply(tmp);
} }
/**
* Modifies the current matrix by post-multiplying it with a
* scale matrix of given dimensions
*
* @param x scale component x
* @param y scale component y
* @param z scale component z
*/
public void scale(float x, float y, float z) { public void scale(float x, float y, float z) {
Matrix4f tmp = new Matrix4f(); Matrix4f tmp = new Matrix4f();
tmp.loadScale(x, y, z); tmp.loadScale(x, y, z);
multiply(tmp); multiply(tmp);
} }
/**
* Modifies the current matrix by post-multiplying it with a
* translation matrix of given dimensions
*
* @param x translation component x
* @param y translation component y
* @param z translation component z
*/
public void translate(float x, float y, float z) { public void translate(float x, float y, float z) {
Matrix4f tmp = new Matrix4f(); Matrix4f tmp = new Matrix4f();
tmp.loadTranslate(x, y, z); tmp.loadTranslate(x, y, z);
@@ -245,6 +392,9 @@ public class Matrix4f {
return cofactor; return cofactor;
} }
/**
* Sets the current matrix to its inverse
*/
public boolean inverse() { public boolean inverse() {
Matrix4f result = new Matrix4f(); Matrix4f result = new Matrix4f();
@@ -271,6 +421,9 @@ public class Matrix4f {
return true; return true;
} }
/**
* Sets the current matrix to its inverse transpose
*/
public boolean inverseTranspose() { public boolean inverseTranspose() {
Matrix4f result = new Matrix4f(); Matrix4f result = new Matrix4f();
@@ -296,6 +449,9 @@ public class Matrix4f {
return true; return true;
} }
/**
* Sets the current matrix to its transpose
*/
public void transpose() { public void transpose() {
for(int i = 0; i < 3; ++i) { for(int i = 0; i < 3; ++i) {
for(int j = i + 1; j < 4; ++j) { for(int j = i + 1; j < 4; ++j) {
@@ -308,8 +464,3 @@ public class Matrix4f {
final float[] mMat; final float[] mMat;
} }

View File

@@ -46,11 +46,32 @@ public class Mesh extends BaseObj {
* *
**/ **/
public enum Primitive { public enum Primitive {
/**
* Vertex data will be rendered as a series of points
*/
POINT (0), POINT (0),
/**
* Vertex pairs will be rendered as lines
*/
LINE (1), LINE (1),
/**
* Vertex data will be rendered as a connected line strip
*/
LINE_STRIP (2), LINE_STRIP (2),
/**
* Vertices will be rendered as individual triangles
*/
TRIANGLE (3), TRIANGLE (3),
/**
* Vertices will be rendered as a connected triangle strip
* defined by the first three vertices with each additional
* triangle defined by a new vertex
*/
TRIANGLE_STRIP (4), TRIANGLE_STRIP (4),
/**
* Vertices will be rendered as a sequence of triangles that all
* share first vertex as the origin
*/
TRIANGLE_FAN (5); TRIANGLE_FAN (5);
int mID; int mID;