Merge "More docs" into honeycomb
This commit is contained in:
committed by
Android (Google) Code Review
commit
44593df6fa
@@ -46,7 +46,13 @@ public class FileA3D extends BaseObj {
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**/
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public enum EntryType {
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/**
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* Unknown or or invalid object, nothing will be loaded
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**/
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UNKNOWN (0),
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/**
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* Renderscript Mesh object
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**/
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MESH (1);
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int mID;
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@@ -74,14 +80,20 @@ public class FileA3D extends BaseObj {
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BaseObj mLoadedObj;
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/**
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* Returns the name of a renderscript object the index entry
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* describes
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*
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* @return name of a renderscript object the index entry
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* describes
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* describes
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*
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*/
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public String getName() {
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return mName;
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}
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/**
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* Returns the type of a renderscript object the index entry
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* describes
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* @return type of a renderscript object the index entry
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* describes
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*/
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@@ -90,7 +102,8 @@ public class FileA3D extends BaseObj {
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}
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/**
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* @return renderscript object described by the entry
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* Used to load the object described by the index entry
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* @return base renderscript object described by the entry
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*/
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public BaseObj getObject() {
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mRS.validate();
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@@ -99,6 +112,9 @@ public class FileA3D extends BaseObj {
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}
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/**
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* Used to load the mesh described by the index entry, object
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* described by the index entry must be a renderscript mesh
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*
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* @return renderscript mesh object described by the entry
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*/
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public Mesh getMesh() {
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@@ -166,7 +182,9 @@ public class FileA3D extends BaseObj {
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}
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/**
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* @return the numberof objects stored inside a FileA3D
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* Returns the number of objects stored inside the a3d file
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*
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* @return the number of objects stored inside the a3d file
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*/
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public int getIndexEntryCount() {
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if(mFileEntries == null) {
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@@ -180,6 +198,8 @@ public class FileA3D extends BaseObj {
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* FileA3D
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*
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* @param index number of the entry from the list to return
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*
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* @return entry in the a3d file described by the index
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*/
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public IndexEntry getIndexEntry(int index) {
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if(getIndexEntryCount() == 0 || index < 0 || index >= mFileEntries.length) {
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@@ -195,6 +215,7 @@ public class FileA3D extends BaseObj {
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* @param mgr asset manager used to load asset
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* @param path location of the file to load
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*
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* @return a3d file containing renderscript objects
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*/
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static public FileA3D createFromAsset(RenderScript rs, AssetManager mgr, String path) {
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rs.validate();
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@@ -214,6 +235,7 @@ public class FileA3D extends BaseObj {
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* @param rs Context to which the object will belong.
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* @param path location of the file to load
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*
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* @return a3d file containing renderscript objects
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*/
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static public FileA3D createFromFile(RenderScript rs, String path) {
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int fileId = rs.nFileA3DCreateFromFile(path);
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@@ -232,6 +254,7 @@ public class FileA3D extends BaseObj {
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* @param rs Context to which the object will belong.
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* @param path location of the file to load
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*
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* @return a3d file containing renderscript objects
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*/
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static public FileA3D createFromFile(RenderScript rs, File path) {
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return createFromFile(rs, path.getAbsolutePath());
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@@ -244,6 +267,7 @@ public class FileA3D extends BaseObj {
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* @param res resource manager used for loading
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* @param id resource to create FileA3D from
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*
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* @return a3d file containing renderscript objects
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*/
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static public FileA3D createFromResource(RenderScript rs, Resources res, int id) {
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@@ -26,28 +26,61 @@ import android.util.Log;
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**/
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public class Matrix2f {
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/**
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* Creates a new identity 2x2 matrix
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*/
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public Matrix2f() {
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mMat = new float[4];
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loadIdentity();
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}
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/**
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* Creates a new matrix and sets its values from the given
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* parameter
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*
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* @param dataArray values to set the matrix to, must be 4
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* floats long
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*/
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public Matrix2f(float[] dataArray) {
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mMat = new float[2];
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System.arraycopy(dataArray, 0, mMat, 0, mMat.length);
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}
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/**
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* Return a reference to the internal array representing matrix
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* values. Modifying this array will also change the matrix
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*
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* @return internal array representing the matrix
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*/
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public float[] getArray() {
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return mMat;
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}
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/**
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* Returns the value for a given row and column
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*
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* @param i row of the value to return
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* @param j column of the value to return
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*
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* @return value in the ith row and jth column
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*/
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public float get(int i, int j) {
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return mMat[i*2 + j];
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}
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/**
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* Sets the value for a given row and column
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*
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* @param i row of the value to set
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* @param j column of the value to set
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*/
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public void set(int i, int j, float v) {
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mMat[i*2 + j] = v;
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}
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/**
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* Sets the matrix values to identity
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*/
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public void loadIdentity() {
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mMat[0] = 1;
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mMat[1] = 0;
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@@ -56,10 +89,20 @@ public class Matrix2f {
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mMat[3] = 1;
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}
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/**
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* Sets the values of the matrix to those of the parameter
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*
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* @param src matrix to load the values from
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*/
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public void load(Matrix2f src) {
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System.arraycopy(src.getArray(), 0, mMat, 0, mMat.length);
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}
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/**
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* Sets current values to be a rotation matrix of given angle
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*
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* @param rot rotation angle
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*/
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public void loadRotate(float rot) {
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float c, s;
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rot *= (float)(java.lang.Math.PI / 180.0f);
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@@ -71,11 +114,25 @@ public class Matrix2f {
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mMat[3] = c;
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}
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/**
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* Sets current values to be a scale matrix of given dimensions
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*
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* @param x scale component x
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* @param y scale component y
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*/
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public void loadScale(float x, float y) {
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loadIdentity();
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mMat[0] = x;
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mMat[3] = y;
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}
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/**
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* Sets current values to be the result of multiplying two given
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* matrices
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*
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* @param lhs left hand side matrix
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* @param rhs right hand side matrix
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*/
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public void loadMultiply(Matrix2f lhs, Matrix2f rhs) {
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for (int i=0 ; i<2 ; i++) {
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float ri0 = 0;
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@@ -90,21 +147,42 @@ public class Matrix2f {
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}
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}
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/**
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* Post-multiplies the current matrix by a given parameter
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*
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* @param rhs right hand side to multiply by
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*/
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public void multiply(Matrix2f rhs) {
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Matrix2f tmp = new Matrix2f();
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tmp.loadMultiply(this, rhs);
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load(tmp);
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}
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/**
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* Modifies the current matrix by post-multiplying it with a
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* rotation matrix of given angle
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*
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* @param rot angle of rotation
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*/
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public void rotate(float rot) {
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Matrix2f tmp = new Matrix2f();
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tmp.loadRotate(rot);
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multiply(tmp);
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}
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/**
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* Modifies the current matrix by post-multiplying it with a
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* scale matrix of given dimensions
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*
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* @param x scale component x
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* @param y scale component y
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*/
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public void scale(float x, float y) {
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Matrix2f tmp = new Matrix2f();
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tmp.loadScale(x, y);
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multiply(tmp);
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}
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/**
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* Sets the current matrix to its transpose
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*/
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public void transpose() {
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float temp = mMat[1];
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mMat[1] = mMat[2];
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@@ -26,28 +26,61 @@ import android.util.Log;
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**/
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public class Matrix3f {
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/**
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* Creates a new identity 3x3 matrix
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*/
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public Matrix3f() {
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mMat = new float[9];
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loadIdentity();
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}
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/**
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* Creates a new matrix and sets its values from the given
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* parameter
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*
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* @param dataArray values to set the matrix to, must be 9
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* floats long
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*/
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public Matrix3f(float[] dataArray) {
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mMat = new float[9];
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System.arraycopy(dataArray, 0, mMat, 0, mMat.length);
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}
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/**
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* Return a reference to the internal array representing matrix
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* values. Modifying this array will also change the matrix
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*
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* @return internal array representing the matrix
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*/
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public float[] getArray() {
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return mMat;
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}
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/**
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* Returns the value for a given row and column
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*
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* @param i row of the value to return
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* @param j column of the value to return
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*
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* @return value in the ith row and jth column
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*/
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public float get(int i, int j) {
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return mMat[i*3 + j];
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}
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/**
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* Sets the value for a given row and column
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*
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* @param i row of the value to set
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* @param j column of the value to set
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*/
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public void set(int i, int j, float v) {
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mMat[i*3 + j] = v;
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}
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/**
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* Sets the matrix values to identity
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*/
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public void loadIdentity() {
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mMat[0] = 1;
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mMat[1] = 0;
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@@ -62,10 +95,24 @@ public class Matrix3f {
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mMat[8] = 1;
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}
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/**
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* Sets the values of the matrix to those of the parameter
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*
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* @param src matrix to load the values from
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*/
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public void load(Matrix3f src) {
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System.arraycopy(src.getArray(), 0, mMat, 0, mMat.length);
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}
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/**
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* Sets current values to be a rotation matrix of certain angle
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* about a given axis
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*
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* @param rot angle of rotation
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* @param x rotation axis x
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* @param y rotation axis y
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* @param z rotation axis z
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*/
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public void loadRotate(float rot, float x, float y, float z) {
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float c, s;
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rot *= (float)(java.lang.Math.PI / 180.0f);
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@@ -97,7 +144,13 @@ public class Matrix3f {
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mMat[8] = z*z*nc + c;
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}
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/**
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* Makes the upper 2x2 a rotation matrix of the given angle
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*
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* @param rot rotation angle
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*/
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public void loadRotate(float rot) {
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loadIdentity();
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float c, s;
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rot *= (float)(java.lang.Math.PI / 180.0f);
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c = (float)java.lang.Math.cos(rot);
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@@ -108,12 +161,25 @@ public class Matrix3f {
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mMat[4] = c;
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}
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/**
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* Makes the upper 2x2 a scale matrix of given dimensions
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*
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* @param x scale component x
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* @param y scale component y
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*/
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public void loadScale(float x, float y) {
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loadIdentity();
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mMat[0] = x;
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mMat[4] = y;
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}
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|
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/**
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* Sets current values to be a scale matrix of given dimensions
|
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*
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* @param x scale component x
|
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* @param y scale component y
|
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* @param z scale component z
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*/
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public void loadScale(float x, float y, float z) {
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loadIdentity();
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mMat[0] = x;
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@@ -121,12 +187,26 @@ public class Matrix3f {
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mMat[8] = z;
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}
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/**
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* Sets current values to be a translation matrix of given
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* dimensions
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*
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* @param x translation component x
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* @param y translation component y
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*/
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public void loadTranslate(float x, float y) {
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loadIdentity();
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mMat[6] = x;
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mMat[7] = y;
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}
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|
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/**
|
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* Sets current values to be the result of multiplying two given
|
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* matrices
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*
|
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* @param lhs left hand side matrix
|
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* @param rhs right hand side matrix
|
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*/
|
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public void loadMultiply(Matrix3f lhs, Matrix3f rhs) {
|
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for (int i=0 ; i<3 ; i++) {
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float ri0 = 0;
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@@ -144,36 +224,87 @@ public class Matrix3f {
|
||||
}
|
||||
}
|
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|
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/**
|
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* Post-multiplies the current matrix by a given parameter
|
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*
|
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* @param rhs right hand side to multiply by
|
||||
*/
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public void multiply(Matrix3f rhs) {
|
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Matrix3f tmp = new Matrix3f();
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tmp.loadMultiply(this, rhs);
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load(tmp);
|
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}
|
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|
||||
/**
|
||||
* Modifies the current matrix by post-multiplying it with a
|
||||
* rotation matrix of certain angle about a given axis
|
||||
*
|
||||
* @param rot angle of rotation
|
||||
* @param x rotation axis x
|
||||
* @param y rotation axis y
|
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* @param z rotation axis z
|
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*/
|
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public void rotate(float rot, float x, float y, float z) {
|
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Matrix3f tmp = new Matrix3f();
|
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tmp.loadRotate(rot, x, y, z);
|
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multiply(tmp);
|
||||
}
|
||||
|
||||
/**
|
||||
* Modifies the upper 2x2 of the current matrix by
|
||||
* post-multiplying it with a rotation matrix of given angle
|
||||
*
|
||||
* @param rot angle of rotation
|
||||
*/
|
||||
public void rotate(float rot) {
|
||||
Matrix3f tmp = new Matrix3f();
|
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tmp.loadRotate(rot);
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multiply(tmp);
|
||||
}
|
||||
|
||||
/**
|
||||
* Modifies the upper 2x2 of the current matrix by
|
||||
* post-multiplying it with a scale matrix of given dimensions
|
||||
*
|
||||
* @param x scale component x
|
||||
* @param y scale component y
|
||||
*/
|
||||
public void scale(float x, float y) {
|
||||
Matrix3f tmp = new Matrix3f();
|
||||
tmp.loadScale(x, y);
|
||||
multiply(tmp);
|
||||
}
|
||||
|
||||
/**
|
||||
* Modifies the current matrix by post-multiplying it with a
|
||||
* scale matrix of given dimensions
|
||||
*
|
||||
* @param x scale component x
|
||||
* @param y scale component y
|
||||
* @param z scale component z
|
||||
*/
|
||||
public void scale(float x, float y, float z) {
|
||||
Matrix3f tmp = new Matrix3f();
|
||||
tmp.loadScale(x, y, z);
|
||||
multiply(tmp);
|
||||
}
|
||||
|
||||
/**
|
||||
* Modifies the current matrix by post-multiplying it with a
|
||||
* translation matrix of given dimensions
|
||||
*
|
||||
* @param x translation component x
|
||||
* @param y translation component y
|
||||
*/
|
||||
public void translate(float x, float y) {
|
||||
Matrix3f tmp = new Matrix3f();
|
||||
tmp.loadTranslate(x, y);
|
||||
multiply(tmp);
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the current matrix to its transpose
|
||||
*/
|
||||
public void transpose() {
|
||||
for(int i = 0; i < 2; ++i) {
|
||||
for(int j = i + 1; j < 3; ++j) {
|
||||
|
||||
@@ -26,28 +26,61 @@ import android.util.Log;
|
||||
**/
|
||||
public class Matrix4f {
|
||||
|
||||
/**
|
||||
* Creates a new identity 4x4 matrix
|
||||
*/
|
||||
public Matrix4f() {
|
||||
mMat = new float[16];
|
||||
loadIdentity();
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a new matrix and sets its values from the given
|
||||
* parameter
|
||||
*
|
||||
* @param dataArray values to set the matrix to, must be 16
|
||||
* floats long
|
||||
*/
|
||||
public Matrix4f(float[] dataArray) {
|
||||
mMat = new float[16];
|
||||
System.arraycopy(dataArray, 0, mMat, 0, mMat.length);
|
||||
}
|
||||
|
||||
/**
|
||||
* Return a reference to the internal array representing matrix
|
||||
* values. Modifying this array will also change the matrix
|
||||
*
|
||||
* @return internal array representing the matrix
|
||||
*/
|
||||
public float[] getArray() {
|
||||
return mMat;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the value for a given row and column
|
||||
*
|
||||
* @param i row of the value to return
|
||||
* @param j column of the value to return
|
||||
*
|
||||
* @return value in the ith row and jth column
|
||||
*/
|
||||
public float get(int i, int j) {
|
||||
return mMat[i*4 + j];
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the value for a given row and column
|
||||
*
|
||||
* @param i row of the value to set
|
||||
* @param j column of the value to set
|
||||
*/
|
||||
public void set(int i, int j, float v) {
|
||||
mMat[i*4 + j] = v;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the matrix values to identity
|
||||
*/
|
||||
public void loadIdentity() {
|
||||
mMat[0] = 1;
|
||||
mMat[1] = 0;
|
||||
@@ -70,10 +103,24 @@ public class Matrix4f {
|
||||
mMat[15] = 1;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the values of the matrix to those of the parameter
|
||||
*
|
||||
* @param src matrix to load the values from
|
||||
*/
|
||||
public void load(Matrix4f src) {
|
||||
System.arraycopy(src.getArray(), 0, mMat, 0, mMat.length);
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets current values to be a rotation matrix of certain angle
|
||||
* about a given axis
|
||||
*
|
||||
* @param rot angle of rotation
|
||||
* @param x rotation axis x
|
||||
* @param y rotation axis y
|
||||
* @param z rotation axis z
|
||||
*/
|
||||
public void loadRotate(float rot, float x, float y, float z) {
|
||||
float c, s;
|
||||
mMat[3] = 0;
|
||||
@@ -112,6 +159,13 @@ public class Matrix4f {
|
||||
mMat[10] = z*z*nc + c;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets current values to be a scale matrix of given dimensions
|
||||
*
|
||||
* @param x scale component x
|
||||
* @param y scale component y
|
||||
* @param z scale component z
|
||||
*/
|
||||
public void loadScale(float x, float y, float z) {
|
||||
loadIdentity();
|
||||
mMat[0] = x;
|
||||
@@ -119,6 +173,14 @@ public class Matrix4f {
|
||||
mMat[10] = z;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets current values to be a translation matrix of given
|
||||
* dimensions
|
||||
*
|
||||
* @param x translation component x
|
||||
* @param y translation component y
|
||||
* @param z translation component z
|
||||
*/
|
||||
public void loadTranslate(float x, float y, float z) {
|
||||
loadIdentity();
|
||||
mMat[12] = x;
|
||||
@@ -126,6 +188,13 @@ public class Matrix4f {
|
||||
mMat[14] = z;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets current values to be the result of multiplying two given
|
||||
* matrices
|
||||
*
|
||||
* @param lhs left hand side matrix
|
||||
* @param rhs right hand side matrix
|
||||
*/
|
||||
public void loadMultiply(Matrix4f lhs, Matrix4f rhs) {
|
||||
for (int i=0 ; i<4 ; i++) {
|
||||
float ri0 = 0;
|
||||
@@ -146,6 +215,16 @@ public class Matrix4f {
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Set current values to be an orthographic projection matrix
|
||||
*
|
||||
* @param l location of the left vertical clipping plane
|
||||
* @param r location of the right vertical clipping plane
|
||||
* @param b location of the bottom horizontal clipping plane
|
||||
* @param t location of the top horizontal clipping plane
|
||||
* @param n location of the near clipping plane
|
||||
* @param f location of the far clipping plane
|
||||
*/
|
||||
public void loadOrtho(float l, float r, float b, float t, float n, float f) {
|
||||
loadIdentity();
|
||||
mMat[0] = 2 / (r - l);
|
||||
@@ -156,10 +235,31 @@ public class Matrix4f {
|
||||
mMat[14]= -(f + n) / (f - n);
|
||||
}
|
||||
|
||||
/**
|
||||
* Set current values to be an orthographic projection matrix
|
||||
* with the right and bottom clipping planes set to the given
|
||||
* values. Left and top clipping planes are set to 0. Near and
|
||||
* far are set to -1, 1 respectively
|
||||
*
|
||||
* @param w location of the right vertical clipping plane
|
||||
* @param h location of the bottom horizontal clipping plane
|
||||
*
|
||||
*/
|
||||
public void loadOrthoWindow(int w, int h) {
|
||||
loadOrtho(0,w, h,0, -1,1);
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets current values to be a perspective projection matrix
|
||||
*
|
||||
* @param l location of the left vertical clipping plane
|
||||
* @param r location of the right vertical clipping plane
|
||||
* @param b location of the bottom horizontal clipping plane
|
||||
* @param t location of the top horizontal clipping plane
|
||||
* @param n location of the near clipping plane, must be positive
|
||||
* @param f location of the far clipping plane, must be positive
|
||||
*
|
||||
*/
|
||||
public void loadFrustum(float l, float r, float b, float t, float n, float f) {
|
||||
loadIdentity();
|
||||
mMat[0] = 2 * n / (r - l);
|
||||
@@ -172,6 +272,14 @@ public class Matrix4f {
|
||||
mMat[15]= 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets current values to be a perspective projection matrix
|
||||
*
|
||||
* @param fovy vertical field of view angle in degrees
|
||||
* @param aspect aspect ratio of the screen
|
||||
* @param near near cliping plane, must be positive
|
||||
* @param far far clipping plane, must be positive
|
||||
*/
|
||||
public void loadPerspective(float fovy, float aspect, float near, float far) {
|
||||
float top = near * (float)Math.tan((float) (fovy * Math.PI / 360.0f));
|
||||
float bottom = -top;
|
||||
@@ -180,6 +288,14 @@ public class Matrix4f {
|
||||
loadFrustum(left, right, bottom, top, near, far);
|
||||
}
|
||||
|
||||
/**
|
||||
* Helper function to set the current values to a perspective
|
||||
* projection matrix with aspect ratio defined by the parameters
|
||||
* and (near, far), (bottom, top) mapping to (-1, 1) at z = 0
|
||||
*
|
||||
* @param w screen width
|
||||
* @param h screen height
|
||||
*/
|
||||
public void loadProjectionNormalized(int w, int h) {
|
||||
// range -1,1 in the narrow axis at z = 0.
|
||||
Matrix4f m1 = new Matrix4f();
|
||||
@@ -205,22 +321,53 @@ public class Matrix4f {
|
||||
load(m1);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Post-multiplies the current matrix by a given parameter
|
||||
*
|
||||
* @param rhs right hand side to multiply by
|
||||
*/
|
||||
public void multiply(Matrix4f rhs) {
|
||||
Matrix4f tmp = new Matrix4f();
|
||||
tmp.loadMultiply(this, rhs);
|
||||
load(tmp);
|
||||
}
|
||||
/**
|
||||
* Modifies the current matrix by post-multiplying it with a
|
||||
* rotation matrix of certain angle about a given axis
|
||||
*
|
||||
* @param rot angle of rotation
|
||||
* @param x rotation axis x
|
||||
* @param y rotation axis y
|
||||
* @param z rotation axis z
|
||||
*/
|
||||
public void rotate(float rot, float x, float y, float z) {
|
||||
Matrix4f tmp = new Matrix4f();
|
||||
tmp.loadRotate(rot, x, y, z);
|
||||
multiply(tmp);
|
||||
}
|
||||
|
||||
/**
|
||||
* Modifies the current matrix by post-multiplying it with a
|
||||
* scale matrix of given dimensions
|
||||
*
|
||||
* @param x scale component x
|
||||
* @param y scale component y
|
||||
* @param z scale component z
|
||||
*/
|
||||
public void scale(float x, float y, float z) {
|
||||
Matrix4f tmp = new Matrix4f();
|
||||
tmp.loadScale(x, y, z);
|
||||
multiply(tmp);
|
||||
}
|
||||
|
||||
/**
|
||||
* Modifies the current matrix by post-multiplying it with a
|
||||
* translation matrix of given dimensions
|
||||
*
|
||||
* @param x translation component x
|
||||
* @param y translation component y
|
||||
* @param z translation component z
|
||||
*/
|
||||
public void translate(float x, float y, float z) {
|
||||
Matrix4f tmp = new Matrix4f();
|
||||
tmp.loadTranslate(x, y, z);
|
||||
@@ -245,6 +392,9 @@ public class Matrix4f {
|
||||
return cofactor;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the current matrix to its inverse
|
||||
*/
|
||||
public boolean inverse() {
|
||||
|
||||
Matrix4f result = new Matrix4f();
|
||||
@@ -271,6 +421,9 @@ public class Matrix4f {
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the current matrix to its inverse transpose
|
||||
*/
|
||||
public boolean inverseTranspose() {
|
||||
|
||||
Matrix4f result = new Matrix4f();
|
||||
@@ -296,6 +449,9 @@ public class Matrix4f {
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the current matrix to its transpose
|
||||
*/
|
||||
public void transpose() {
|
||||
for(int i = 0; i < 3; ++i) {
|
||||
for(int j = i + 1; j < 4; ++j) {
|
||||
@@ -308,8 +464,3 @@ public class Matrix4f {
|
||||
|
||||
final float[] mMat;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -46,11 +46,32 @@ public class Mesh extends BaseObj {
|
||||
*
|
||||
**/
|
||||
public enum Primitive {
|
||||
/**
|
||||
* Vertex data will be rendered as a series of points
|
||||
*/
|
||||
POINT (0),
|
||||
/**
|
||||
* Vertex pairs will be rendered as lines
|
||||
*/
|
||||
LINE (1),
|
||||
/**
|
||||
* Vertex data will be rendered as a connected line strip
|
||||
*/
|
||||
LINE_STRIP (2),
|
||||
/**
|
||||
* Vertices will be rendered as individual triangles
|
||||
*/
|
||||
TRIANGLE (3),
|
||||
/**
|
||||
* Vertices will be rendered as a connected triangle strip
|
||||
* defined by the first three vertices with each additional
|
||||
* triangle defined by a new vertex
|
||||
*/
|
||||
TRIANGLE_STRIP (4),
|
||||
/**
|
||||
* Vertices will be rendered as a sequence of triangles that all
|
||||
* share first vertex as the origin
|
||||
*/
|
||||
TRIANGLE_FAN (5);
|
||||
|
||||
int mID;
|
||||
|
||||
Reference in New Issue
Block a user