Add shouldBeSeamless param to Surface.setFrameRate
This CL adds a new parameter shouldBeSeamless to the existing setFrameRate APIs. This parameter indicates whether the desired refresh rate should be achieved only seamlessly or also switches with visual interruptions for the user are allowed. The default value of the new parameter is "true". Test: atest SetFrameRateTest Test: atest RefreshRateConfigsTest Test: atest libsurfaceflinger_unittest Bug: 161776961 Change-Id: Ic2446d278e4f57fe507d30a0a18ef7b85909da4b
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@@ -560,9 +560,18 @@ void ASurfaceTransaction_setColor(ASurfaceTransaction* aSurfaceTransaction,
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void ASurfaceTransaction_setFrameRate(ASurfaceTransaction* aSurfaceTransaction,
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ASurfaceControl* aSurfaceControl, float frameRate,
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int8_t compatibility) {
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ASurfaceTransaction_setFrameRateWithSeamlessness(aSurfaceTransaction, aSurfaceControl,
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frameRate, compatibility,
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/*shouldBeSeamless*/ true);
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}
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void ASurfaceTransaction_setFrameRateWithSeamlessness(ASurfaceTransaction* aSurfaceTransaction,
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ASurfaceControl* aSurfaceControl,
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float frameRate, int8_t compatibility,
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bool shouldBeSeamless) {
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CHECK_NOT_NULL(aSurfaceTransaction);
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CHECK_NOT_NULL(aSurfaceControl);
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Transaction* transaction = ASurfaceTransaction_to_Transaction(aSurfaceTransaction);
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sp<SurfaceControl> surfaceControl = ASurfaceControl_to_SurfaceControl(aSurfaceControl);
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transaction->setFrameRate(surfaceControl, frameRate, compatibility);
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transaction->setFrameRate(surfaceControl, frameRate, compatibility, shouldBeSeamless);
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}
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