From 881656831c9734bfa4a42c56574bbd871c967a3e Mon Sep 17 00:00:00 2001 From: Craig Mautner Date: Thu, 31 May 2012 14:25:31 -0700 Subject: [PATCH] Use Surface layer for Surface operation. Previous fix exposed an existing bug where we were using mAnimLayer to determine the highest Surface layer. This fix uses mSurfaceLayer to set the layer limits for making the screenshot. Fixes bug 6586168. Change-Id: Iaa3b43867aef795ca617ff4b8076428dfc91eaf2 --- services/java/com/android/server/wm/WindowManagerService.java | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/services/java/com/android/server/wm/WindowManagerService.java b/services/java/com/android/server/wm/WindowManagerService.java index 10919f2578699..efbf0d4852a31 100755 --- a/services/java/com/android/server/wm/WindowManagerService.java +++ b/services/java/com/android/server/wm/WindowManagerService.java @@ -5437,8 +5437,8 @@ public class WindowManagerService extends IWindowManager.Stub // window. including = !ws.mIsImWindow && !ws.isFullscreen(dw, dh); - if (maxLayer < ws.mWinAnimator.mAnimLayer) { - maxLayer = ws.mWinAnimator.mAnimLayer; + if (maxLayer < ws.mWinAnimator.mSurfaceLayer) { + maxLayer = ws.mWinAnimator.mSurfaceLayer; } // Don't include wallpaper in bounds calculation