Merge "Revert "Fix input infos are inconsistent between WMS and InputFlinger (1/2)"" into rvc-dev
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Android (Google) Code Review
commit
41806b2498
@@ -76,6 +76,7 @@ import android.view.InputChannel;
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import android.view.InputDevice;
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import android.view.InputEvent;
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import android.view.InputMonitor;
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import android.view.InputWindowHandle;
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import android.view.KeyEvent;
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import android.view.PointerIcon;
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import android.view.Surface;
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@@ -220,7 +221,8 @@ public class InputManagerService extends IInputManager.Stub
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int policyFlags);
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private static native VerifiedInputEvent nativeVerifyInputEvent(long ptr, InputEvent event);
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private static native void nativeToggleCapsLock(long ptr, int deviceId);
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private static native void nativeDisplayRemoved(long ptr, int displayId);
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private static native void nativeSetInputWindows(long ptr, InputWindowHandle[] windowHandles,
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int displayId);
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private static native void nativeSetInputDispatchMode(long ptr, boolean enabled, boolean frozen);
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private static native void nativeSetSystemUiVisibility(long ptr, int visibility);
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private static native void nativeSetFocusedApplication(long ptr,
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@@ -1534,7 +1536,7 @@ public class InputManagerService extends IInputManager.Stub
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/** Clean up input window handles of the given display. */
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public void onDisplayRemoved(int displayId) {
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nativeDisplayRemoved(mPtr, displayId);
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nativeSetInputWindows(mPtr, null /* windowHandles */, displayId);
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}
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@Override
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@@ -62,7 +62,7 @@ final class InputMonitor {
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// When true, need to call updateInputWindowsLw().
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private boolean mUpdateInputWindowsNeeded = true;
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private boolean mUpdateInputWindowsPending;
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private boolean mUpdateInputWindowsImmediately;
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private boolean mApplyImmediately;
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// Currently focused input window handle.
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private InputWindowHandle mFocusedInputWindowHandle;
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@@ -347,20 +347,14 @@ final class InputMonitor {
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}
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}
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/**
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* Immediately update the input transaction and merge into the passing Transaction that could be
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* collected and applied later.
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*/
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void updateInputWindowsImmediately(SurfaceControl.Transaction t) {
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void updateInputWindowsImmediately() {
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mHandler.removeCallbacks(mUpdateInputWindows);
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mUpdateInputWindowsImmediately = true;
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mApplyImmediately = true;
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mUpdateInputWindows.run();
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mUpdateInputWindowsImmediately = false;
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t.merge(mInputTransaction);
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mApplyImmediately = false;
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}
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/**
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* Called when the current input focus changes.
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/* Called when the current input focus changes.
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* Layer assignment is assumed to be complete by the time this is called.
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*/
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public void setInputFocusLw(WindowState newWindow, boolean updateInputWindows) {
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@@ -471,7 +465,10 @@ final class InputMonitor {
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if (mAddWallpaperInputConsumerHandle) {
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mWallpaperInputConsumer.show(mInputTransaction, 0);
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}
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if (!mUpdateInputWindowsImmediately) {
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if (mApplyImmediately) {
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mInputTransaction.apply();
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} else {
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mDisplayContent.getPendingTransaction().merge(mInputTransaction);
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mDisplayContent.scheduleAnimation();
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}
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@@ -268,9 +268,8 @@ class TaskPositioner implements IBinder.DeathRecipient {
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mDisplayContent.getDisplayRotation().pause();
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// Notify InputMonitor to take mDragWindowHandle.
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final SurfaceControl.Transaction t = mService.mTransactionFactory.get();
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mDisplayContent.getInputMonitor().updateInputWindowsImmediately(t);
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t.syncInputWindows().apply();
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mDisplayContent.getInputMonitor().updateInputWindowsImmediately();
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new SurfaceControl.Transaction().syncInputWindows().apply(true);
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final DisplayMetrics displayMetrics = displayContent.getDisplayMetrics();
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mMinVisibleWidth = dipToPixel(MINIMUM_VISIBLE_WIDTH_IN_DP, displayMetrics);
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@@ -7746,23 +7746,19 @@ public class WindowManagerService extends IWindowManager.Stub
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public void syncInputTransactions() {
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waitForAnimationsToComplete();
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// Collect all input transactions from all displays to make sure we could sync all input
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// windows at same time.
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final SurfaceControl.Transaction t = mTransactionFactory.get();
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synchronized (mGlobalLock) {
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mWindowPlacerLocked.performSurfacePlacementIfScheduled();
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mRoot.forAllDisplays(displayContent ->
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displayContent.getInputMonitor().updateInputWindowsImmediately(t));
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displayContent.getInputMonitor().updateInputWindowsImmediately());
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}
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t.syncInputWindows().apply();
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mTransactionFactory.get().syncInputWindows().apply(true);
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}
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private void waitForAnimationsToComplete() {
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synchronized (mGlobalLock) {
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long timeoutRemaining = ANIMATION_COMPLETED_TIMEOUT_MS;
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while ((mAnimator.isAnimationScheduled()
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|| mRoot.isAnimating(TRANSITION | CHILDREN)) && timeoutRemaining > 0) {
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while (mRoot.isAnimating(TRANSITION | CHILDREN) && timeoutRemaining > 0) {
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long startTime = System.currentTimeMillis();
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try {
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mGlobalLock.wait(timeoutRemaining);
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@@ -206,7 +206,7 @@ public:
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status_t unregisterInputChannel(JNIEnv* env, const sp<InputChannel>& inputChannel);
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status_t pilferPointers(const sp<IBinder>& token);
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void displayRemoved(JNIEnv* env, int32_t displayId);
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void setInputWindows(JNIEnv* env, jobjectArray windowHandleObjArray, int32_t displayId);
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void setFocusedApplication(JNIEnv* env, int32_t displayId, jobject applicationHandleObj);
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void setFocusedDisplay(JNIEnv* env, int32_t displayId);
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void setInputDispatchMode(bool enabled, bool frozen);
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@@ -771,10 +771,55 @@ void NativeInputManager::getDispatcherConfiguration(InputDispatcherConfiguration
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}
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}
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void NativeInputManager::displayRemoved(JNIEnv* env, int32_t displayId) {
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// Set an empty list to remove all handles from the specific display.
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std::vector<sp<InputWindowHandle>> windowHandles;
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mInputManager->getDispatcher()->setInputWindows({{displayId, windowHandles}});
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void NativeInputManager::setInputWindows(JNIEnv* env, jobjectArray windowHandleObjArray,
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int32_t displayId) {
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std::vector<sp<InputWindowHandle> > windowHandles;
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if (windowHandleObjArray) {
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jsize length = env->GetArrayLength(windowHandleObjArray);
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for (jsize i = 0; i < length; i++) {
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jobject windowHandleObj = env->GetObjectArrayElement(windowHandleObjArray, i);
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if (! windowHandleObj) {
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break; // found null element indicating end of used portion of the array
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}
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sp<InputWindowHandle> windowHandle =
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android_view_InputWindowHandle_getHandle(env, windowHandleObj);
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if (windowHandle != nullptr) {
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windowHandles.push_back(windowHandle);
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}
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env->DeleteLocalRef(windowHandleObj);
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}
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}
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mInputManager->getDispatcher()->setInputWindows(windowHandles, displayId);
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// Do this after the dispatcher has updated the window handle state.
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bool newPointerGesturesEnabled = true;
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size_t numWindows = windowHandles.size();
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for (size_t i = 0; i < numWindows; i++) {
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const sp<InputWindowHandle>& windowHandle = windowHandles[i];
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const InputWindowInfo* windowInfo = windowHandle->getInfo();
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if (windowInfo && windowInfo->hasFocus && (windowInfo->inputFeatures
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& InputWindowInfo::INPUT_FEATURE_DISABLE_TOUCH_PAD_GESTURES)) {
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newPointerGesturesEnabled = false;
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}
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}
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bool pointerGesturesEnabledChanged = false;
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{ // acquire lock
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AutoMutex _l(mLock);
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if (mLocked.pointerGesturesEnabled != newPointerGesturesEnabled) {
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mLocked.pointerGesturesEnabled = newPointerGesturesEnabled;
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pointerGesturesEnabledChanged = true;
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}
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} // release lock
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if (pointerGesturesEnabledChanged) {
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mInputManager->getReader()->requestRefreshConfiguration(
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InputReaderConfiguration::CHANGE_POINTER_GESTURE_ENABLEMENT);
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}
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}
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void NativeInputManager::setFocusedApplication(JNIEnv* env, int32_t displayId,
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@@ -1522,10 +1567,11 @@ static void nativeToggleCapsLock(JNIEnv* env, jclass /* clazz */,
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im->getInputManager()->getReader()->toggleCapsLockState(deviceId);
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}
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static void nativeDisplayRemoved(JNIEnv* env, jclass /* clazz */, jlong ptr, jint displayId) {
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static void nativeSetInputWindows(JNIEnv* env, jclass /* clazz */,
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jlong ptr, jobjectArray windowHandleObjArray, jint displayId) {
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NativeInputManager* im = reinterpret_cast<NativeInputManager*>(ptr);
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im->displayRemoved(env, displayId);
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im->setInputWindows(env, windowHandleObjArray, displayId);
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}
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static void nativeSetFocusedApplication(JNIEnv* env, jclass /* clazz */,
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@@ -1769,7 +1815,8 @@ static const JNINativeMethod gInputManagerMethods[] = {
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{"nativeVerifyInputEvent", "(JLandroid/view/InputEvent;)Landroid/view/VerifiedInputEvent;",
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(void*)nativeVerifyInputEvent},
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{"nativeToggleCapsLock", "(JI)V", (void*)nativeToggleCapsLock},
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{"nativeDisplayRemoved", "(JI)V", (void*)nativeDisplayRemoved},
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{"nativeSetInputWindows", "(J[Landroid/view/InputWindowHandle;I)V",
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(void*)nativeSetInputWindows},
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{"nativeSetFocusedApplication", "(JILandroid/view/InputApplicationHandle;)V",
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(void*)nativeSetFocusedApplication},
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{"nativeSetFocusedDisplay", "(JI)V", (void*)nativeSetFocusedDisplay},
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