am 478353e2: Merge "Add camera service support for SurfaceTexture." into honeycomb

* commit '478353e23188cdd6f3dd3674f122b50ec37438b4':
  Add camera service support for SurfaceTexture.
This commit is contained in:
Jamie Gennis
2011-01-07 00:27:24 -08:00
committed by Android Git Automerger
8 changed files with 95 additions and 26 deletions

View File

@@ -49,7 +49,8 @@ LOCAL_SHARED_LIBRARIES:= \
libcutils \
libmedia \
libcamera_client \
libsurfaceflinger_client
libsurfaceflinger_client \
libgui
LOCAL_MODULE:= libcameraservice

View File

@@ -27,6 +27,7 @@
#include <binder/MemoryHeapBase.h>
#include <cutils/atomic.h>
#include <cutils/properties.h>
#include <gui/SurfaceTextureClient.h>
#include <hardware/hardware.h>
#include <media/AudioSystem.h>
#include <media/mediaplayer.h>
@@ -306,6 +307,8 @@ CameraService::Client::Client(const sp<CameraService>& cameraService,
mCameraFacing = cameraFacing;
mClientPid = clientPid;
mMsgEnabled = 0;
mSurface = 0;
mPreviewWindow = 0;
mHardware->setCallbacks(notifyCallback,
dataCallback,
dataCallbackTimestamp,
@@ -470,19 +473,16 @@ status_t CameraService::Client::setPreviewDisplay(const sp<Surface>& surface) {
// return if no change in surface.
// asBinder() is safe on NULL (returns NULL)
if (getISurface(surface)->asBinder() == mSurface->asBinder()) {
if (getISurface(surface)->asBinder() == mSurface) {
return result;
}
if (mSurface != 0) {
LOG1("clearing old preview surface %p", mSurface.get());
}
if (surface != 0) {
mSurface = getISurface(surface);
} else {
mSurface = 0;
}
mSurface = getISurface(surface)->asBinder();
mPreviewWindow = surface;
// If preview has been already started, register preview
// buffers now.
if (mHardware->previewEnabled()) {
@@ -496,6 +496,45 @@ status_t CameraService::Client::setPreviewDisplay(const sp<Surface>& surface) {
return result;
}
// set the SurfaceTexture that the preview will use
status_t CameraService::Client::setPreviewTexture(
const sp<ISurfaceTexture>& surfaceTexture) {
LOG1("setPreviewTexture(%p) (pid %d)", surfaceTexture.get(),
getCallingPid());
Mutex::Autolock lock(mLock);
status_t result = checkPidAndHardware();
if (result != NO_ERROR) return result;
// return if no change in surface.
// asBinder() is safe on NULL (returns NULL)
if (surfaceTexture->asBinder() == mSurface) {
return result;
}
if (mSurface != 0) {
LOG1("clearing old preview surface %p", mSurface.get());
}
mSurface = surfaceTexture->asBinder();
if (surfaceTexture != 0) {
mPreviewWindow = new SurfaceTextureClient(surfaceTexture);
} else {
mPreviewWindow = 0;
}
// If preview has been already started, set overlay or register preview
// buffers now.
if (mHardware->previewEnabled()) {
// XXX: What if the new preview window is 0?
if (mPreviewWindow != 0) {
native_window_set_buffers_transform(mPreviewWindow.get(),
mOrientation);
result = mHardware->setPreviewWindow(mPreviewWindow);
}
}
return result;
}
// set the preview callback flag to affect how the received frames from
// preview are handled.
void CameraService::Client::setPreviewCallbackFlag(int callback_flag) {
@@ -960,23 +999,6 @@ void CameraService::Client::handleShutter(image_rect_type *size) {
}
disableMsgType(CAMERA_MSG_SHUTTER);
// It takes some time before yuvPicture callback to be called.
// Register the buffer for raw image here to reduce latency.
if (mSurface != 0) {
int w, h;
CameraParameters params(mHardware->getParameters());
if (size == NULL) {
params.getPictureSize(&w, &h);
} else {
w = size->width;
h = size->height;
w &= ~1;
h &= ~1;
LOG1("Snapshot image width=%d, height=%d", w, h);
}
IPCThreadState::self()->flushCommands();
}
mLock.unlock();
}

View File

@@ -94,6 +94,7 @@ private:
virtual status_t lock();
virtual status_t unlock();
virtual status_t setPreviewDisplay(const sp<Surface>& surface);
virtual status_t setPreviewTexture(const sp<ISurfaceTexture>& surfaceTexture);
virtual void setPreviewCallbackFlag(int flag);
virtual status_t startPreview();
virtual void stopPreview();
@@ -180,7 +181,8 @@ private:
// Ensures atomicity among the public methods
mutable Mutex mLock;
sp<ISurface> mSurface;
// This is a binder of Surface or SurfaceTexture.
sp<IBinder> mSurface;
sp<ANativeWindow> mPreviewWindow;
// If the user want us to return a copy of the preview frame (instead