Merge "Fix infinite loop problem in AnimationHandler" into oc-dev
am: 163ec051d1
Change-Id: I56250bcf79be21354469098598f8d3f39dc0d2de
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@@ -136,7 +136,8 @@ public class AnimationHandler {
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private void doAnimationFrame(long frameTime) {
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long currentTime = SystemClock.uptimeMillis();
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for (int i = 0; i < mAnimationCallbacks.size(); i++) {
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final int size = mAnimationCallbacks.size();
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for (int i = 0; i < size; i++) {
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final AnimationFrameCallback callback = mAnimationCallbacks.get(i);
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if (callback == null) {
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continue;
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