Use SkSamplingOptions when creating image-shader
Test: make Change-Id: Ie979cdb10263a08ea3d8c817234b94c9b61abb76
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@@ -698,7 +698,8 @@ public class Paint {
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*/
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@UnsupportedAppUsage
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public synchronized long getNativeInstance() {
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long newNativeShader = mShader == null ? 0 : mShader.getNativeInstance();
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boolean filter = isFilterBitmap();
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long newNativeShader = mShader == null ? 0 : mShader.getNativeInstance(filter);
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if (newNativeShader != mNativeShader) {
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mNativeShader = newNativeShader;
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nSetShader(mNativePaint, mNativeShader);
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