Merge "Docs: Added Instant Run feature overview section" into mnc-mr-docs

This commit is contained in:
Adarsh Fernando
2016-04-05 20:57:06 +00:00
committed by Android (Google) Code Review
10 changed files with 630 additions and 42 deletions

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@@ -7,10 +7,34 @@ parent.link=index.html
<div id="qv">
<h2>In this document</h2>
<ol>
<li><a href="#run-configuration">Changing the run configuration</a> </li>
<li><a href="#changing-variant">Changing build variants</a></li>
<li><a href="#gradle-console">Monitoring the build process</a></li>
<li><a href="#generating-apks">Generating APKs</a></li>
<li>
<a href="#run-configuration">Changing the run configuration</a>
</li>
<li>
<a href="#changing-variant">Changing build variants</a>
</li>
<li>
<a href="#gradle-console">Monitoring the build process</a>
</li>
<li>
<a href="#generating-apks">Generating APKs</a>
</li>
<li>
<a href="#instant-run">About Instant Run</a>
<ol>
<li>
<a href="#set-up-ir">Configuring and optimizing your project for Instant Run</a>
</li>
<li>
<a href="#ir-limitations">Limitations of Instant Run</a>
</li>
</ol>
</li>
</ol>
<h2>See also</h2>
@@ -31,7 +55,9 @@ parent.link=index.html
<p>
By default, Android Studio sets up new projects to deploy to the Emulator or
a physical device with just a few clicks.
a physical device with just a few clicks. With Instant Run, you can push
changes to methods and existing app resources to a running app without
building a new APK, so code changes are visible almost instantly.
</p>
<p>
@@ -138,8 +164,8 @@ parent.link=index.html
</h3>
<p>
You can view details about the build process by clicking <em>Gradle
Console</em> <img src="{@docRoot}images/tools/as-gradlebutton.png" alt=""
You can view details about the build process by clicking <strong>Gradle
Console</strong> <img src="{@docRoot}images/tools/as-gradlebutton.png" alt=""
style="vertical-align:bottom;margin:0;">. The console displays each
task that Gradle executes in order to build your app, as shown in figure 1.
</p>
@@ -160,7 +186,40 @@ parent.link=index.html
<p>
If an error occurs during the build process, the <em>Messages</em> window
will appear to describe the issue.
appears to describe the issue. Gradle may recommend some command-line
options to help you resolve the issue, such as <code>--stacktrace</code> or
<code>--debug</code>. To use command-line options with your build process:
</p>
<ol>
<li>Open the <strong>Settings</strong> or <strong>Preferences</strong>
dialog:
<ul>
<li>On Windows or Linux, select <strong>File</strong> &gt;
<strong>Settings</strong> from the main menu.
</li>
<li>On Mac OSX, select <strong>Android Studio</strong> &gt;
<strong>Preferences</strong> from the main menu.
</li>
</ul>
</li>
<li>Navigate to <strong>Build, Execution, Deployment</strong> &gt;
<strong>Compiler</strong>.
</li>
<li>In the text field next to <em>Command-line Options</em>, enter your
command-line options.
</li>
<li>Click <strong>OK</strong> to save and exit.
</li>
</ol>
<p>
Gradle will apply these command-line options the next time you try building
your app.
</p>
<h3 id="generating-apks">
@@ -184,4 +243,502 @@ parent.link=index.html
<p class="img-caption">
<strong>Figure 2.</strong> Click the link to locate the generated APK
files.
</p>
</p>
<h2 id="instant-run">About Instant Run</h3>
<p>
Introduced in Android Studio 2.0, Instant Run is a behavior for the
<strong>Run</strong> <img src="{@docRoot}images/tools/as-run.png" alt=""
style="vertical-align:bottom;margin:0;"> and <strong>Debug</strong> <img src=
"{@docRoot}images/tools/as-debugbutton.png" alt="" style=
"vertical-align:bottom;margin:0;"> commands that significantly reduces the
time between updates to your app. Instant Run pushes updates to your app
without building a new APK, so changes are visible much more quickly.
</p>
<p>
Instant Run is supported only when you deploy the debug build variant, use
Android Plugin for Gradle version 2.0.0 or higher, and set
<code>minSdkVersion</code> to 15 or higher in your app's module-level
<code>build.gradle</code> file. For the best performance, set
<code>minSdkVersion</code> to 21 or higher.
</p>
<p>
After deploying an app, a small, yellow thunderbolt icon appears within the
<strong>Run</strong> <img src=
"{@docRoot}images/tools/instant-run/as-irrun.png" alt="" style=
"vertical-align:bottom;margin:0;"> button (or <strong>Debug</strong>
<img src="{@docRoot}images/tools/instant-run/as-irdebug.png" alt="" style=
"vertical-align:bottom;margin:0;"> button), indicating that Instant Run is
ready to push updates the next time you click the button. Instead of building
a new APK, it pushes just those new changes and, in some cases, the app
doesn't even need to restart but immediately shows the effect of those code
changes.
</p>
<p>
Instant Run pushes updated code and resources to your connected device or
emulator by performing a <em>hot swap</em>, <em>warm swap</em>, or <em>cold
swap</em>. It automatically determines the type of swap to perform based on
the type of change you made. The following table describes how Instant Run
behaves when you push certain code changes to a target device.
</p>
<table id="ir-table">
<col width="40%">
<tr>
<th scope="col">
Code Change
</th>
<th scope="col">
Instant Run Behavior
</th>
</tr>
<tr id="hot-swap">
<td>
<ul>
<li>Change implementation code of an existing method
</li>
</ul>
</td>
<td>
<p>
Supported with <strong>hot swap</strong>: This is the
fastest type of swap and makes changes visible much more quickly. Your
application keeps running and a stub method with the new implementation is used
the next time the method is called.
</p>
<p>
Hot swaps do not re-initialize objects in your running app. You may need to
restart the current activity, or <a href="#rerun">restart the app</a>, before
you see certain updates. By default, Android Studio automatically restarts the
current activity after performing a hot swap. If you do not want this behavior,
you can <a href="#activity-restart">disable automatic activity restarts</a>.
</p>
</td>
</tr>
<tr id="warm-swap">
<td>
<ul>
<li>Change or remove an existing resource
</li>
</ul>
</td>
<td>
Supported with <strong>warm swap</strong>: This swap
is still very fast, but Instant Run must restart the current activity when it
pushes the changed resources to your app. Your app keeps running, but a small
flicker may appear on the screen as the activity restarts—this is normal.
</td>
</tr>
<tr id="cold-swap">
<td>
Structural code changes, such as:
<ul>
<li>Add, remove, or change:
<ul>
<li>an annotation
</li>
<li>an instance field
</li>
<li>a static field
</li>
<li>a static method signature
</li>
<li>an instance method signature
</li>
</ul>
</li>
<li>Change which parent class the current class inherits from
</li>
<li>Change the list of implemented interfaces
</li>
<li>Change a class's static initializer
</li>
<li>Reorder layout elements that use dynamic resource IDs
</li>
</ul>
</td>
<td>
<p>
Supported with <strong>cold swap</strong> (API level 21 or higher): This swap
is a bit slower because, although a new APK is not required, Instant Run must
restart the whole app when it pushes structural code changes.
</p>
<p>
For target devices running API level 20 or lower, Android Studio
deploys a full APK.
</p>
</td>
</tr>
<tr>
<td>
<ul>
<li>Change the app manifest
</li>
<li>Change resources reference by the app manifest
</li>
<li>Change an Android widget UI element (requires a <a href="#rerun">
Clean and Rerun</a>)
</li>
</ul>
</td>
<td>
<p>
When making changes to the app's manifest or resources referenced by the
manifest, Android Studio automatically <strong>deploys a new build</strong>
in order to apply these changes. This is because certain information about
the app, such as its name, app icon resources, and intent filters, are
determined from the manifest when the APK is installed on the device.
</p>
<p>
If your build process automatically updates any part of the app manifest,
such as automatically iterating <code>versionCode</code> or
<code>versionName</code>, you will not be able to benefit from the full
performance of Instant Run. We recommend that you disable automatic updates
to any part in the app manifest in your debug build variants.
</p>
</td>
</tr>
</table>
<p class="note">
<strong>Note:</strong> If you need to restart your app after a crash, do not
launch it from your target device. Restarting your app from your target
device does not apply any of your code changes since the last cold swap or
<em>incremental build</em>. To launch your app with all your recent changes,
click <strong>Run</strong> <img src="{@docRoot}images/tools/as-run.png" alt=
"" style="vertical-align:bottom;margin:0;"> (or <strong>Debug</strong>
<img src="{@docRoot}images/tools/as-debugbutton.png" alt="" style=
"vertical-align:bottom;margin:0;">) from Android Studio.
</p>
<h4 id="rerun">
Using Rerun
</h4>
<p>
When pushing code changes that affect certain initializers, such as changes
to an app's {@link android.app.Application#onCreate onCreate()} method, you
need to restart your app for the changes to take effect. To perform an
<em>incremental build</em> and restart the app, click <strong>Rerun</strong>
<img src="{@docRoot}images/tools/as-restart.png" alt="" style=
"vertical-align:bottom;margin:0;">.
</p>
<p>
If you need to deploy a <em>clean build</em>, select <strong>Run</strong>
&gt; <strong>Clean and Rerun 'app'</strong> <img src=
"{@docRoot}images/tools/as-cleanrerun.png" alt="" style=
"vertical-align:bottom;margin:0;"> from the main menu, or hold down the
<strong>Shift</strong> key while clicking <strong>Rerun</strong> <img src=
"{@docRoot}images/tools/as-restart.png" alt="" style=
"vertical-align:bottom;margin:0;">. This action stops the running app,
performs a full clean build, and deploys the new APK to your target device.
</p>
<h4 id="activity-restart">
Disabling automatic activity restart
</h4>
<p>
When performing a hot swap, your app keeps running but Android Studio
automatically restarts the current activity. To disable this default setting:
</p>
<ol>
<li>Open the <strong>Settings</strong> or <strong>Preferences</strong>
dialog:
<ul>
<li>On Windows or Linux, select <strong>File</strong> &gt;
<strong>Settings</strong> from the main menu.
</li>
<li>On Mac OSX, select <strong>Android Studio</strong> &gt;
<strong>Preferences</strong> from the main menu.
</li>
</ul>
</li>
<li>Navigate to <strong>Build, Execution, Deployment</strong> &gt;
<strong>Instant Run</strong>.
</li>
<li>Uncheck the box next to <strong>Restart activity on code
changes</strong>.
</li>
</ol>
<p>
If automatic activity restart is disabled, you can manually restart the current
activity from the menu bar by selecting <strong>Run</strong> &gt; <strong>Restart
Activity</strong>.
</p>
<h3 id="set-up-ir">
Configuring and optimizing your project for Instant Run
</h3>
<p>
Android Studio enables Instant Run by default for projects built using
Android Plugin for Gradle 2.0.0 and higher.
</p>
<p>
To update an existing project with the latest version of the plugin:
</p>
<ol>
<li>Open the <strong>Settings</strong> or <strong>Preferences</strong>
dialog.
</li>
<li>
<p>
Navigate to <strong>Build, Execution, Deployment</strong> &gt;
<strong>Instant Run</strong> and click <strong>Update Project</strong>,
as shown in figure 3.
</p>
<p>
If the option to update the project does not appear, its already
up-to-date with the latest Android Plugin for Gradle.
</p>
<img src="{@docRoot}images/tools/instant-run/update-project-dialog.png"
alt="" height="51">
<p class="img-caption">
<strong>Figure 3.</strong> Updating the Android Plugin for Gradle for an
existing project.
</p>
</li>
</ol>
<p>
You also need to <a href="#changing-variant">change the build variant</a> to
a debug version of your app to start using Instant Run.
</p>
<h4 id="configure-dexoptions">
Improve build times by configuring DEX resources
</h4>
<p>
When you deploy a clean build, Android Studio instruments your app to allow
Instant Run to push code and resource updates. Although updating the running
app happens much more quickly, the first build may take longer to complete.
You can improve the build process by configuring a few DEX options, such as
<code>maxProcessCount</code> and <code>javaMaxHeapSize</code>.
</p>
<dl>
<dt>
<code>maxProcessCount</code>
</dt>
<dd>
Sets the maximum number of DEX processes that can be started
concurrently. If the Gradle daemon is already running, you need to
stop the process before initializing it with a new maximum process count.
You can terminate the Gradle daemon by calling one of the following from
the <em>Terminal</em> window:
<ul>
<li>On Windows, call <code>gradlew --stop</code>
</li>
<li>On Linux/Mac OSX, call <code>./gradlew --stop</code>
</li>
</ul>
</dd>
<dt>
<code>javaMaxHeapSize</code>
</dt>
<dd>
Sets the maximum memory allocation pool size for the dex operation. When
passing a value, you can append the letter 'k' to indicate kilobytes, 'm'
to indicate megabytes, or 'g' to indicate gigabytes.
</dd>
</dl>
<p>
The following example sets <code>maxProcessCount</code> to 4 and
<code>javaMaxHeapSize</code> to "2g" in the module-level
<code>build.gradle</code> file:
</p>
<pre>
android {
...
dexOptions {
maxProcessCount 8
javaMaxHeapSize "2g"
}
}
</pre>
<p>
You should experiment with these settings by incrementing their values and
observing the effect on your build times. You could experience a negative
impact to performance if you allocate too many resources to the DEX'ing process.
</p>
<h4 id="windows-defender">
Excluding your project from Windows Defender
</h4>
<p>
On Windows systems, Windows Defender may cause slowdowns while using Instant
Run. If you are using Windows Defender, you should <a class="external-link"
href=
"http://answers.microsoft.com/en-us/protect/wiki/protect_defender-protect_scanning/how-to-exclude-a-filefolder-from-windows-defender/f32ee18f-a012-4f02-8611-0737570e8eee">
exclude your Android Studio project folder from Windows Defender malware
scans</a>.
</p>
<h4 id="crashlytics">
Disabling Crashlytics for your debug build variant
</h4>
<p>
Using Crashlytics is known to cause slower build times. To improve build
performance while developing your app, you can <a class="external-link" href=
"https://docs.fabric.io/android/crashlytics/build-tools.html#disabling-crashlytics-for-debug-builds">
disable Crashlytics for your debug build variant</a>.
</p>
<h3 id="ir-limitations">
Limitations of Instant Run
</h3>
<p>
Instant Run is designed to speed up the build and deploy process in most
situations. However, there are some aspects to using Instant Run that might
affect its behavior and compatibility with your app. If you experience any
other issues while using Instant Run, please <a class="external-link" href=
"http://tools.android.com/filing-bugs">file a bug</a>.
</p>
<h4 id="multiple-devices">
Deploying to multiple devices
</h4>
<p>
Instant Run uses different techniques to perform hot, warm, and cold swaps
that are specific to the API level of the target device. For this reason,
while deploying an app to multiple devices at once, Android Studio
temporarily turns off Instant Run.
</p>
<h4 id="ir-multidex">
Multidexing your app
</h4>
<p>
If your project is configured for <a href=
"{@docRoot}tools/building/multidex.html#mdex-pre-l">Legacy Multidex</a>—that
is, when <code>build.gradle</code> is configured with <code>multiDexEnabled
true</code> and <code>minSdkVersion 20</code> or lower—and you deploy to
target devices running Android 4.4 (API level 20) or lower, Android Studio
disables Instant Run.
</p>
<p>
If <code>minSdkVersion</code> is set to 21 or higher, Instant Run
automatically configures your app for multidex. Because Instant Run only
works with the debug version of your app, you may need to <a href=
"{@docRoot}tools/building/multidex.html#mdex-gradle">configure your app for
multidex</a> when deploying your release build variant.
</p>
<h4 id="instrumented-tests">
Running instrumented tests and performance profilers
</h4>
<p>
Instrumented tests load both the debug APK and a test APK into the same
process on a test device, allowing control methods to override the normal
lifecycle of the app and perform tests. While running or debugging
instrumented tests, Android Studio does not inject the additional methods
required for Instant Run and turns the feature off.
</p>
<p>
While profiling an app, you should disable Instant Run. There is a small
performance impact when using Instant Run and a slightly larger impact when
overriding methods with a hot swap. This performance impact could interfere
with information provided by performance profiling tools. Additionally, the
stub methods generated with each hot swap can complicate stack traces.
</p>
<h4 id="plugins">
Using third-party plugins
</h4>
<p>
Android Studio temporarily disables the Java Code Coverage Library (JaCoCo)
and ProGuard while using Instant Run. Because Instant Run only works with
debug builds, this does not affect your release build.
</p>
<p>
Certain third-party plugins that perform bytecode enhancement may cause
issues with how Instant Run instruments your app. If you experience these
issues, but want to continue using Instant Run, you should disable those
plugins for your debug build variant. You can also help improve compatibility
with third-party plugins by <a class="external-link" href=
"http://tools.android.com/filing-bugs">filing a bug</a>.
</p>
<h4 id="multi-process-apps">
Pushing changes to multi-process apps
</h4>
<p>
Instant Run only instruments your app's main process in order to perform hot
swaps and warm swaps. When pushing code changes to other app processes, such
as changes to a method implementation or an existing resource, Instant Run
performs a <a href="#cold-swap">cold swap</a>.
</p>
<h4 id="disable-ir">
Disabling Instant Run
</h4>
<p>
To disable Instant Run:
</p>
<ol>
<li>Open the <strong>Settings</strong> or <strong>Preferences</strong>
dialog.
</li>
<li>Navigate to <strong>Build, Execution, Deployment</strong> &gt;
<strong>Instant Run</strong>.
</li>
<li>Uncheck the box next to <strong>Enable Instant Run</strong>.
</li>
</ol>

View File

@@ -1,4 +1,4 @@
page.title=Building Apps with Over 65K Methods
page.title=Building Apps with Over 64K Methods
page.tags="65536","references","max","65k","dex","64k","multidex","multi-dex","methods"</p>
@jd:body
@@ -8,14 +8,14 @@ page.tags="65536","references","max","65k","dex","64k","multidex","multi-dex","m
<h2>In this document</h2>
<ol>
<li><a href="#about">
About the 65K Reference Limit</a>
About the 64K Reference Limit</a>
<ol>
<li><a href="#mdex-pre-l">Multidex support prior to Android 5.0</a></li>
<li><a href="#mdex-on-l">Multidex support for Android 5.0 and higher</a></li>
</ol>
</li>
<li><a href="#avoid">
Avoiding the 65K Limit</a></li>
Avoiding the 64K Limit</a></li>
<li><a href="#mdex-gradle">
Configuring Your App for Multidex with Gradle</a>
<ol>
@@ -82,45 +82,71 @@ You may try using --multi-dex option.
</p>
<h2 id="about">About the 65K Reference Limit</h2>
<h2 id="about">About the 64K Reference Limit</h2>
<p>
Android application (APK) files contain executable bytecode files in the form of <a href=
"https://source.android.com/devices/tech/dalvik/">Dalvik</a> Executable (DEX) files, which
contain the compiled code used to run your app. The Dalvik Executable specification limits the
total number of methods that can be referenced within a single DEX file to 65,536, including
Android framework methods, library methods, and methods in your own code. Getting past this limit
requires that you configure your app build process to generate more than one DEX file, known as a
<em>multidex</em> configuration.
Android application (APK) files contain executable bytecode files in the form
of <a href="https://source.android.com/devices/tech/dalvik/">Dalvik</a>
Executable (DEX) files, which contain the compiled code used to run your app.
The Dalvik Executable specification limits the total number of methods that
can be referenced within a single DEX file to 65,536—including Android
framework methods, library methods, and methods in your own code. In the
context of computer science, the term <a class="external-link" href=
"https://en.wikipedia.org/wiki/Kilo-"><em>Kilo, K</em></a>, denotes 1024 (or
2^10). Because 65,536 is equal to 64 X 1024, this limit is referred to as the
'64K reference limit'.
</p>
<p>
Getting past this limit requires that you configure your app build process to
generate more than one DEX file, known as a <em>multidex</em> configuration.
</p>
<h3 id="mdex-pre-l">Multidex support prior to Android 5.0</h3>
<p>
Versions of the platform prior to Android 5.0 use the Dalvik runtime for executing app code. By
default, Dalvik limits apps to a single classes.dex bytecode file per APK. In order to get around
this limitation, you can use the <a href="{@docRoot}tools/support-library/features.html#multidex">
multidex support library</a>, which becomes part of the primary DEX file of your app and then
Versions of the platform prior to Android 5.0 (API level 21) use the Dalvik
runtime for executing app code. By default, Dalvik limits apps to a single
classes.dex bytecode file per APK. In order to get around this limitation,
you can use the <a href=
"{@docRoot}tools/support-library/features.html#multidex">multidex support
library</a>, which becomes part of the primary DEX file of your app and then
manages access to the additional DEX files and the code they contain.
</p>
<p class="note">
<strong>Note:</strong> If your project is configured for multidex with
<code>minSdkVersion 20</code> or lower, and you deploy to target devices
running Android 4.4 (API level 20) or lower, Android Studio disables <a href=
"{@docRoot}tools/building/building-studio.html#instant-run">Instant Run</a>.
</p>
<h3 id="mdex-on-l">Multidex support for Android 5.0 and higher</h3>
<p>
Android 5.0 and higher uses a runtime called ART which natively supports loading multiple dex
files from application APK files. ART performs pre-compilation at application install time which
scans for classes(..N).dex files and compiles them into a single .oat file for execution by the
Android device. For more information on the Android 5.0 runtime, see <a href=
"https://source.android.com/devices/tech/dalvik/art.html">Introducing ART</a>.
Android 5.0 (API level 21) and higher uses a runtime called ART which
natively supports loading multiple dex files from application APK files. ART
performs pre-compilation at application install time which scans for
classes(..N).dex files and compiles them into a single .oat file for
execution by the Android device. For more information on the Android 5.0
runtime, see <a href=
"https://source.android.com/devices/tech/dalvik/art.html">Introducing
ART</a>.
</p>
<p class="note">
<strong>Note:</strong> While using <a href=
"{@docRoot}tools/building/building-studio.html#instant-run">Instant Run</a>,
Android Studio automatically configures your app for multidex when your app's
<code>minSdkVersion</code> is set to 21 or higher. Because Instant Run only
works with the debug version of your app, you still need to configure your
release build for multidex to avoid the 64K limit.
</p>
<h2 id="avoid">Avoiding the 65K Limit</h2>
<h2 id="avoid">Avoiding the 64K Limit</h2>
<p>
Before configuring your app to enable use of 65K or more method references, you should take steps
Before configuring your app to enable use of 64K or more method references, you should take steps
to reduce the total number of references called by your app code, including methods defined by
your app code or included libraries. The following strategies can help you avoid hitting the dex
reference limit:
@@ -173,8 +199,9 @@ You may try using --multi-dex option.
</ul>
<p>
Modify your app Gradle build file configuration to include the support library and enable
multidex output, as shown in the following Gradle build file snippet:
Modify the module-level <code>build.gradle</code> file configuration to
include the support library and enable multidex output, as shown in the
following code snippet:
</p>
<pre>
@@ -199,13 +226,6 @@ dependencies {
}
</pre>
<p class="note">
<strong>Note:</strong> You can specify the <code>multiDexEnabled</code> setting in the
<code>defaultConfig,</code> <code>buildType</code>, or <code>productFlavor</code> sections of
your Gradle build file.
</p>
<p>
In your manifest add the {@link android.support.multidex.MultiDexApplication} class from the
multidex support library to the application element.
@@ -444,7 +464,7 @@ android {
dependencies {
androidTestCompile('com.android.support:multidex-instrumentation:1.0.1') {
exclude group: 'com.android.support', module: 'multidex'
}
}
}
</pre>
</p>

View File

@@ -22,6 +22,17 @@ page.article=true
visualize the rendering, compute, memory, and battery performance of your
app.</p>
<p class="note">
<strong>Note:</strong> While profiling an app, you should <a href=
"{@docRoot}tools/building/building-studio.html#disable-ir">disable Instant
Run</a>. There is a small performance impact when <a href=
"{@docRoot}tools/building/building-studio.html#instant-run">using Instant
Run</a> and a slightly larger impact when updating methods. This
performance impact could interfere with information provided by performance
profiling tools. Additionally, the stub methods generated while using the
feature can complicate stack traces.
</p>
<h2 id="rendering-tools">Rendering Analysis Tools</h2>
<p>Visualize the rendering behavior and performance of your app.</p>

View File

@@ -251,7 +251,7 @@ class="en">Tools Help</span></a></div>
<li><a href="<?cs var:toroot ?>tools/building/manifest-merge.html">
<span class="en">Manifest Merging</span></a></li>
<li><a href="<?cs var:toroot ?>tools/building/multidex.html">
<span class="en">Apps Over 65K Methods</span></a></li>
<span class="en">Apps Over 64K Methods</span></a></li>
</ul>
</li><!-- end of build system -->