Merge "Catch egl errors when drawIntoSurfaces"
am: 7604961e1d
Change-Id: I32e0503ee15061a1f7b35086b2d7bd4bbc52d094
This commit is contained in:
@@ -521,9 +521,10 @@ public class SurfaceTextureRenderer {
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clearState();
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}
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private void makeCurrent(EGLSurface surface) {
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private void makeCurrent(EGLSurface surface)
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throws LegacyExceptionUtils.BufferQueueAbandonedException {
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EGL14.eglMakeCurrent(mEGLDisplay, surface, surface, mEGLContext);
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checkEglError("makeCurrent");
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checkEglDrawError("makeCurrent");
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}
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private boolean swapBuffers(EGLSurface surface)
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@@ -557,6 +558,17 @@ public class SurfaceTextureRenderer {
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}
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}
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private void checkEglDrawError(String msg)
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throws LegacyExceptionUtils.BufferQueueAbandonedException {
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int error;
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if ((error = EGL14.eglGetError()) == EGL14.EGL_BAD_NATIVE_WINDOW) {
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throw new LegacyExceptionUtils.BufferQueueAbandonedException();
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}
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if ((error = EGL14.eglGetError()) != EGL14.EGL_SUCCESS) {
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throw new IllegalStateException(msg + ": EGL error: 0x" + Integer.toHexString(error));
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}
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}
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private void checkEglError(String msg) {
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int error;
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if ((error = EGL14.eglGetError()) != EGL14.EGL_SUCCESS) {
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@@ -709,8 +721,14 @@ public class SurfaceTextureRenderer {
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if (mConversionSurfaces.size() > 0) {
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configureEGLPbufferSurfaces(mConversionSurfaces);
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}
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makeCurrent((mSurfaces.size() > 0) ? mSurfaces.get(0).eglSurface :
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try {
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makeCurrent((mSurfaces.size() > 0) ? mSurfaces.get(0).eglSurface :
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mConversionSurfaces.get(0).eglSurface);
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} catch (LegacyExceptionUtils.BufferQueueAbandonedException e) {
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Log.w(TAG, "Surface abandoned, skipping configuration... ", e);
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}
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initializeGLState();
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mSurfaceTexture = new SurfaceTexture(getTextureId());
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@@ -798,9 +816,9 @@ public class SurfaceTextureRenderer {
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}
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for (EGLSurfaceHolder holder : mConversionSurfaces) {
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if (LegacyCameraDevice.containsSurfaceId(holder.surface, targetSurfaceIds)) {
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makeCurrent(holder.eglSurface);
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// glReadPixels reads from the bottom of the buffer, so add an extra vertical flip
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try {
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makeCurrent(holder.eglSurface);
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drawFrame(mSurfaceTexture, holder.width, holder.height,
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(mFacing == CameraCharacteristics.LENS_FACING_FRONT) ?
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FLIP_TYPE_BOTH : FLIP_TYPE_VERTICAL);
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