Merge "Catch egl errors when drawIntoSurfaces"

am: 7604961e1d

Change-Id: I32e0503ee15061a1f7b35086b2d7bd4bbc52d094
This commit is contained in:
Denis Hsu
2018-12-06 00:18:00 -08:00
committed by android-build-merger

View File

@@ -521,9 +521,10 @@ public class SurfaceTextureRenderer {
clearState();
}
private void makeCurrent(EGLSurface surface) {
private void makeCurrent(EGLSurface surface)
throws LegacyExceptionUtils.BufferQueueAbandonedException {
EGL14.eglMakeCurrent(mEGLDisplay, surface, surface, mEGLContext);
checkEglError("makeCurrent");
checkEglDrawError("makeCurrent");
}
private boolean swapBuffers(EGLSurface surface)
@@ -557,6 +558,17 @@ public class SurfaceTextureRenderer {
}
}
private void checkEglDrawError(String msg)
throws LegacyExceptionUtils.BufferQueueAbandonedException {
int error;
if ((error = EGL14.eglGetError()) == EGL14.EGL_BAD_NATIVE_WINDOW) {
throw new LegacyExceptionUtils.BufferQueueAbandonedException();
}
if ((error = EGL14.eglGetError()) != EGL14.EGL_SUCCESS) {
throw new IllegalStateException(msg + ": EGL error: 0x" + Integer.toHexString(error));
}
}
private void checkEglError(String msg) {
int error;
if ((error = EGL14.eglGetError()) != EGL14.EGL_SUCCESS) {
@@ -709,8 +721,14 @@ public class SurfaceTextureRenderer {
if (mConversionSurfaces.size() > 0) {
configureEGLPbufferSurfaces(mConversionSurfaces);
}
makeCurrent((mSurfaces.size() > 0) ? mSurfaces.get(0).eglSurface :
try {
makeCurrent((mSurfaces.size() > 0) ? mSurfaces.get(0).eglSurface :
mConversionSurfaces.get(0).eglSurface);
} catch (LegacyExceptionUtils.BufferQueueAbandonedException e) {
Log.w(TAG, "Surface abandoned, skipping configuration... ", e);
}
initializeGLState();
mSurfaceTexture = new SurfaceTexture(getTextureId());
@@ -798,9 +816,9 @@ public class SurfaceTextureRenderer {
}
for (EGLSurfaceHolder holder : mConversionSurfaces) {
if (LegacyCameraDevice.containsSurfaceId(holder.surface, targetSurfaceIds)) {
makeCurrent(holder.eglSurface);
// glReadPixels reads from the bottom of the buffer, so add an extra vertical flip
try {
makeCurrent(holder.eglSurface);
drawFrame(mSurfaceTexture, holder.width, holder.height,
(mFacing == CameraCharacteristics.LENS_FACING_FRONT) ?
FLIP_TYPE_BOTH : FLIP_TYPE_VERTICAL);