Infrastructure for supporting wallpaper previews.
Various things that will allow us to show previews of wallpapers. Also some fixes to animations across wallpapers.
This commit is contained in:
@@ -405,7 +405,12 @@ public class WindowManagerService extends IWindowManager.Stub
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// If non-null, this is the currently visible window that is associated
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// with the wallpaper.
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WindowState mWallpaperTarget = null;
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WindowState mUpcomingWallpaperTarget = null;
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// If non-null, we are in the middle of animating from one wallpaper target
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// to another, and this is the lower one in Z-order.
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WindowState mLowerWallpaperTarget = null;
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// If non-null, we are in the middle of animating from one wallpaper target
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// to another, and this is the higher one in Z-order.
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WindowState mUpperWallpaperTarget = null;
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int mWallpaperAnimLayerAdjustment;
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AppWindowToken mFocusedApp = null;
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@@ -1179,7 +1184,8 @@ public class WindowManagerService extends IWindowManager.Stub
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boolean adjustWallpaperWindowsLocked() {
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boolean changed = false;
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mUpcomingWallpaperTarget = null;
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final int dw = mDisplay.getWidth();
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final int dh = mDisplay.getHeight();
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// First find top-most window that has asked to be on top of the
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// wallpaper; all wallpapers go behind it.
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@@ -1188,60 +1194,41 @@ public class WindowManagerService extends IWindowManager.Stub
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WindowState w = null;
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WindowState foundW = null;
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int foundI = 0;
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AppWindowToken topToken = null;
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AppWindowToken behindToken = null;
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int i = N;
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while (i > 0) {
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i--;
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w = (WindowState)localmWindows.get(i);
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if (topToken != null) {
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if (w.mAppToken == topToken) {
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if (w.mAppToken != null) {
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// If this window's app token is hidden and not animating,
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// it is of no interest to us.
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if (w.mAppToken.hidden && w.mAppToken.animation == null) {
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if (DEBUG_WALLPAPER) Log.v(TAG,
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"Skipping hidden or animating token: " + w);
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continue;
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}
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if (w.mAppToken != null) {
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if (behindToken == null) {
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// We need to look through for what is behind the
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// potential new wallpaper target... skip all tokens
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// that are hidden and not animating, since they can't
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// be involved with the transition.
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if (w.mAppToken.hidden && w.mAppToken.animation == null) {
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continue;
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}
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behindToken = w.mAppToken;
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}
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if (w.mAppToken != behindToken) {
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break;
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}
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// If this window's app token is ot fullscreen, also irrelevant.
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if (!w.mAppToken.appFullscreen) {
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if (DEBUG_WALLPAPER) Log.v(TAG,
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"Skipping non-fullscreen token: " + w);
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continue;
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}
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}
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if (DEBUG_WALLPAPER) Log.v(TAG, "Win " + w + ": readyfordisplay="
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+ w.isReadyForDisplay() + " drawpending=" + w.mDrawPending
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+ " commitdrawpending=" + w.mCommitDrawPending);
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if ((w.mAttrs.flags&FLAG_SHOW_WALLPAPER) != 0 && w.isReadyForDisplay()
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&& !w.mDrawPending && !w.mCommitDrawPending) {
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if (behindToken != null && w.mAppToken == behindToken) {
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// We had previously found a wallpaper window that was
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// animating, and now we found one behind it. We could
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// be doing an animation between two windows on top of
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// the wallpaper!
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if (mWallpaperTarget == w || mWallpaperTarget == foundW) {
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// Retain the current wallpaper target (don't move
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// the wallpaper yet), but note the window that is
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// going to become the wallpaper target so that
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// others know about this special state.
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if (DEBUG_WALLPAPER) Log.v(TAG,
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"Switching wallpaper activities: cur#" + i + "="
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+ w + " upcoming#" + foundI + "=" + foundW);
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mUpcomingWallpaperTarget = foundW;
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foundW = w;
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foundI = i;
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break;
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}
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}
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if (DEBUG_WALLPAPER) Log.v(TAG,
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"Found wallpaper activity: #" + i + "=" + w);
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foundW = w;
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foundI = i;
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if (w.mAppToken != null && w.mAppToken.animation != null) {
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// If this app token is animating, we want to keep the
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// wallpaper below it if it is animating on top of another
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// app with a wallpaper.
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topToken = w.mAppToken;
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if (w == mWallpaperTarget && w.mAppToken != null
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&& w.mAppToken.animation != null) {
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// The current wallpaper target is animating, so we'll
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// look behind it for another possible target and figure
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// out what is going on below.
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if (DEBUG_WALLPAPER) Log.v(TAG, "Win " + w
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+ ": token animating, looking behind.");
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continue;
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}
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break;
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@@ -1258,20 +1245,93 @@ public class WindowManagerService extends IWindowManager.Stub
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// enough (we'll just wait until whatever transition is pending
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// executes).
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if (mWallpaperTarget != null && mWallpaperTarget.mAppToken != null) {
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if (DEBUG_WALLPAPER) Log.v(TAG,
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"Wallpaper not changing: waiting for app anim in current target");
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return false;
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}
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if (foundW != null && foundW.mAppToken != null) {
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return false;
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}
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if (mUpcomingWallpaperTarget != null && mUpcomingWallpaperTarget.mAppToken != null) {
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if (DEBUG_WALLPAPER) Log.v(TAG,
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"Wallpaper not changing: waiting for app anim in found target");
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return false;
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}
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}
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if (mWallpaperTarget != foundW) {
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mWallpaperTarget = foundW;
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if (DEBUG_WALLPAPER) {
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Log.v(TAG, "New wallpaper target: " + foundW);
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Log.v(TAG, "New wallpaper target: " + foundW
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+ " oldTarget: " + mWallpaperTarget);
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}
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mLowerWallpaperTarget = null;
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mUpperWallpaperTarget = null;
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WindowState oldW = mWallpaperTarget;
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mWallpaperTarget = foundW;
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// Now what is happening... if the current and new targets are
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// animating, then we are in our super special mode!
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if (foundW != null && foundW.mAppToken != null && oldW != null
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&& oldW.mAppToken != null) {
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if (DEBUG_WALLPAPER) {
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Log.v(TAG, "New animation: " + foundW.mAppToken.animation
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+ " old animation: " + oldW.mAppToken.animation);
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}
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if (foundW.mAppToken.animation != null
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&& oldW.mAppToken.animation != null) {
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int oldI = localmWindows.indexOf(oldW);
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if (DEBUG_WALLPAPER) {
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Log.v(TAG, "New i: " + foundI + " old i: " + oldI);
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}
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if (oldI >= 0) {
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if (DEBUG_WALLPAPER) {
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Log.v(TAG, "Animating wallpapers: old#" + oldI
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+ "=" + oldW + "; new#" + foundI
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+ "=" + foundW);
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}
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// Set the new target correctly.
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if (foundW.mAppToken.hiddenRequested) {
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if (DEBUG_WALLPAPER) {
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Log.v(TAG, "Old wallpaper still the target.");
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}
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mWallpaperTarget = oldW;
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}
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// Now set the upper and lower wallpaper targets
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// correctly, and make sure that we are positioning
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// the wallpaper below the lower.
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if (foundI > oldI) {
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// The new target is on top of the old one.
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if (DEBUG_WALLPAPER) {
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Log.v(TAG, "Found target above old target.");
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}
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mUpperWallpaperTarget = foundW;
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mLowerWallpaperTarget = oldW;
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foundW = oldW;
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foundI = oldI;
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} else {
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// The new target is below the old one.
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if (DEBUG_WALLPAPER) {
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Log.v(TAG, "Found target below old target.");
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}
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mUpperWallpaperTarget = oldW;
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mLowerWallpaperTarget = foundW;
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}
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}
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}
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}
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} else {
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// Is it time to stop animating?
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if (mLowerWallpaperTarget == null
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|| mLowerWallpaperTarget.mAppToken.animation == null
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|| mUpperWallpaperTarget == null
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|| mUpperWallpaperTarget.mAppToken.animation == null) {
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if (DEBUG_WALLPAPER) {
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Log.v(TAG, "No longer animating wallpaper targets!");
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}
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mLowerWallpaperTarget = null;
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mUpperWallpaperTarget = null;
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}
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}
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@@ -1286,7 +1346,7 @@ public class WindowManagerService extends IWindowManager.Stub
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// its layer adjustment. Only do this if we are not transfering
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// between two wallpaper targets.
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mWallpaperAnimLayerAdjustment =
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(mUpcomingWallpaperTarget == null && foundW.mAppToken != null)
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(mLowerWallpaperTarget == null && foundW.mAppToken != null)
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? foundW.mAppToken.animLayerAdjustment : 0;
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// Now w is the window we are supposed to be behind... but we
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@@ -1310,9 +1370,6 @@ public class WindowManagerService extends IWindowManager.Stub
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// what is below it for later.
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foundW = foundI > 0 ? (WindowState)localmWindows.get(foundI-1) : null;
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final int dw = mDisplay.getWidth();
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final int dh = mDisplay.getHeight();
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// Start stepping backwards from here, ensuring that our wallpaper windows
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// are correctly placed.
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int curTokenIndex = mWallpaperTokens.size();
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@@ -6676,11 +6733,14 @@ public class WindowManagerService extends IWindowManager.Stub
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mAppToken.startingDisplayed = false;
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}
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if (localLOGV) Log.v(
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TAG, "Window " + this
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+ " destroying surface " + mSurface + ", session " + mSession);
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if (mSurface != null) {
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try {
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if (DEBUG_VISIBILITY) {
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RuntimeException e = new RuntimeException();
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e.fillInStackTrace();
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Log.w(TAG, "Window " + this + " destroying surface "
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+ mSurface + ", session " + mSession, e);
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}
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if (SHOW_TRANSACTIONS) {
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RuntimeException ex = new RuntimeException();
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ex.fillInStackTrace();
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@@ -6829,7 +6889,7 @@ public class WindowManagerService extends IWindowManager.Stub
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}
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mHasLocalTransformation = false;
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if ((!mLocalAnimating || mAnimationIsEntrance) && mAppToken != null
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&& mAppToken.hasTransformation) {
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&& mAppToken.animation != null) {
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// When our app token is animating, we kind-of pretend like
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// we are as well. Note the mLocalAnimating mAnimationIsEntrance
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// part of this check means that we will only do this if
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@@ -6962,7 +7022,7 @@ public class WindowManagerService extends IWindowManager.Stub
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// Wallpapers are animated based on the "real" window they
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// are currently targeting.
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if (mAttrs.type == TYPE_WALLPAPER && mUpcomingWallpaperTarget == null
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if (mAttrs.type == TYPE_WALLPAPER && mLowerWallpaperTarget == null
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&& mWallpaperTarget != null) {
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if (mWallpaperTarget.mHasLocalTransformation) {
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attachedTransformation = mWallpaperTarget.mTransformation;
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@@ -7600,7 +7660,7 @@ public class WindowManagerService extends IWindowManager.Stub
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if (w == mInputMethodTarget) {
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setInputMethodAnimLayerAdjustment(adj);
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}
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if (w == mWallpaperTarget && mUpcomingWallpaperTarget == null) {
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if (w == mWallpaperTarget && mLowerWallpaperTarget == null) {
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setWallpaperAnimLayerAdjustmentLocked(adj);
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}
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}
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@@ -7640,7 +7700,7 @@ public class WindowManagerService extends IWindowManager.Stub
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if (animation == sDummyAnimation) {
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// This guy is going to animate, but not yet. For now count
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// it is not animating for purposes of scheduling transactions;
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// it as not animating for purposes of scheduling transactions;
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// when it is really time to animate, this will be set to
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// a real animation and the next call will execute normally.
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return false;
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@@ -7780,6 +7840,7 @@ public class WindowManagerService extends IWindowManager.Stub
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pw.print(prefix); pw.print("allAppWindows="); pw.println(allAppWindows);
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}
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pw.print(prefix); pw.print("groupId="); pw.print(groupId);
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pw.print(" appFullscreen="); pw.println(appFullscreen);
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pw.print(" requestedOrientation="); pw.println(requestedOrientation);
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pw.print(prefix); pw.print("hiddenRequested="); pw.print(hiddenRequested);
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pw.print(" clientHidden="); pw.print(clientHidden);
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@@ -8725,13 +8786,12 @@ public class WindowManagerService extends IWindowManager.Stub
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mH.removeMessages(H.APP_TRANSITION_TIMEOUT);
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boolean wallpaperMoved = adjustWallpaperWindowsLocked();
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adjustWallpaperWindowsLocked();
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if (DEBUG_APP_TRANSITIONS) Log.v(TAG,
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"Old wallpaper target=" + mWallpaperTarget
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+ ", upcoming target=" + mUpcomingWallpaperTarget);
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if (mUpcomingWallpaperTarget != mWallpaperTarget &&
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mUpcomingWallpaperTarget != null &&
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mWallpaperTarget != null) {
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"New wallpaper target=" + mWallpaperTarget
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+ ", lower target=" + mLowerWallpaperTarget
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+ ", upper target=" + mUpperWallpaperTarget);
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if (mLowerWallpaperTarget != null) {
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// Need to determine if both the closing and
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// opening app token sets are wallpaper targets,
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// in which case special animations are needed
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@@ -8741,20 +8801,20 @@ public class WindowManagerService extends IWindowManager.Stub
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NN = mOpeningApps.size();
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for (i=0; i<NN; i++) {
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AppWindowToken wtoken = mOpeningApps.get(i);
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if (mUpcomingWallpaperTarget.mAppToken == wtoken) {
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if (mLowerWallpaperTarget.mAppToken == wtoken) {
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found |= 1;
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}
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if (mWallpaperTarget.mAppToken == wtoken) {
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if (mUpperWallpaperTarget.mAppToken == wtoken) {
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found |= 1;
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}
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}
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NN = mClosingApps.size();
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for (i=0; i<NN; i++) {
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AppWindowToken wtoken = mClosingApps.get(i);
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if (mUpcomingWallpaperTarget.mAppToken == wtoken) {
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if (mLowerWallpaperTarget.mAppToken == wtoken) {
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found |= 2;
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}
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if (mWallpaperTarget.mAppToken == wtoken) {
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if (mUpperWallpaperTarget.mAppToken == wtoken) {
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found |= 2;
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}
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}
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