Merge "WakeAndUnlock: Make sure blanking is never animated" into oc-dr1-dev
am: cbab3edc3e
Change-Id: I49d8dc5f8cdd470064c9450e6722a905a4d1b0ed
This commit is contained in:
@@ -379,7 +379,8 @@ public class ScrimController implements ViewTreeObserver.OnPreDrawListener,
|
||||
setScrimBehindAlpha(0f);
|
||||
} else if (mWakeAndUnlocking) {
|
||||
// During wake and unlock, we first hide everything behind a black scrim, which then
|
||||
// gets faded out from animateKeyguardFadingOut.
|
||||
// gets faded out from animateKeyguardFadingOut. This must never be animated.
|
||||
mAnimateChange = false;
|
||||
if (mDozing) {
|
||||
setScrimInFrontAlpha(0f);
|
||||
setScrimBehindAlpha(1f);
|
||||
|
||||
Reference in New Issue
Block a user