Change 2nd and later burn-in protection intervals to 2 mins
BUG: 31855095 Change-Id: I969e24d2db882109855b74430b806247c4fbf6cb
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@@ -43,7 +43,10 @@ public class BurnInProtectionHelper implements DisplayManager.DisplayListener,
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// Default value when max burnin radius is not set.
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// Default value when max burnin radius is not set.
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public static final int BURN_IN_MAX_RADIUS_DEFAULT = -1;
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public static final int BURN_IN_MAX_RADIUS_DEFAULT = -1;
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private static final long BURNIN_PROTECTION_WAKEUP_INTERVAL_MS = TimeUnit.MINUTES.toMillis(1);
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private static final long BURNIN_PROTECTION_FIRST_WAKEUP_INTERVAL_MS =
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TimeUnit.MINUTES.toMillis(1);
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private static final long BURNIN_PROTECTION_SUBSEQUENT_WAKEUP_INTERVAL_MS =
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TimeUnit.MINUTES.toMillis(2);
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private static final long BURNIN_PROTECTION_MINIMAL_INTERVAL_MS = TimeUnit.SECONDS.toMillis(10);
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private static final long BURNIN_PROTECTION_MINIMAL_INTERVAL_MS = TimeUnit.SECONDS.toMillis(10);
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private static final boolean DEBUG = false;
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private static final boolean DEBUG = false;
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@@ -138,6 +141,9 @@ public class BurnInProtectionHelper implements DisplayManager.DisplayListener,
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// We don't want to adjust offsets immediately after the device goes into ambient mode.
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// We don't want to adjust offsets immediately after the device goes into ambient mode.
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// Instead, we want to wait until it's more likely that the user is not observing the
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// Instead, we want to wait until it's more likely that the user is not observing the
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// screen anymore.
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// screen anymore.
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final long interval = mFirstUpdate
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? BURNIN_PROTECTION_FIRST_WAKEUP_INTERVAL_MS
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: BURNIN_PROTECTION_SUBSEQUENT_WAKEUP_INTERVAL_MS;
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if (mFirstUpdate) {
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if (mFirstUpdate) {
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mFirstUpdate = false;
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mFirstUpdate = false;
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} else {
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} else {
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@@ -156,8 +162,7 @@ public class BurnInProtectionHelper implements DisplayManager.DisplayListener,
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// Next adjustment at least ten seconds in the future.
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// Next adjustment at least ten seconds in the future.
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long nextWall = nowWall + BURNIN_PROTECTION_MINIMAL_INTERVAL_MS;
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long nextWall = nowWall + BURNIN_PROTECTION_MINIMAL_INTERVAL_MS;
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// And aligned to the minute.
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// And aligned to the minute.
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nextWall = nextWall - nextWall % BURNIN_PROTECTION_WAKEUP_INTERVAL_MS
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nextWall = (nextWall - (nextWall % interval)) + interval;
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+ BURNIN_PROTECTION_WAKEUP_INTERVAL_MS;
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// Use elapsed real time that is adjusted to full minute on wall clock.
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// Use elapsed real time that is adjusted to full minute on wall clock.
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final long nextElapsed = nowElapsed + (nextWall - nowWall);
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final long nextElapsed = nowElapsed + (nextWall - nowWall);
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if (DEBUG) {
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if (DEBUG) {
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