From 40c4b86b72d416585335940f928124426d715e59 Mon Sep 17 00:00:00 2001 From: Romain Guy Date: Fri, 8 Jul 2011 16:50:15 -0700 Subject: [PATCH] Align paths on pixel boundaries when rasterizing in bitmaps. Bug #5003739 Change-Id: I3dfbf4eb92e2c870f33c96947a7d6439e3730965 --- libs/hwui/ShapeCache.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/libs/hwui/ShapeCache.h b/libs/hwui/ShapeCache.h index b048469a3fec1..f4d968639df25 100644 --- a/libs/hwui/ShapeCache.h +++ b/libs/hwui/ShapeCache.h @@ -537,7 +537,7 @@ PathTexture* ShapeCache::addTexture(const Entry& entry, const SkPath *pat const float pathWidth = fmax(bounds.width(), 1.0f); const float pathHeight = fmax(bounds.height(), 1.0f); - const float offset = fmax(paint->getStrokeWidth(), 1.0f) * 1.5f; + const float offset = (int) floorf(fmax(paint->getStrokeWidth(), 1.0f) * 1.5f + 0.5f); const uint32_t width = uint32_t(pathWidth + offset * 2.0 + 0.5); const uint32_t height = uint32_t(pathHeight + offset * 2.0 + 0.5);