Merge "Consider queue & dequeue times for should draw" into nyc-mr1-dev

This commit is contained in:
John Reck
2016-07-07 16:10:40 +00:00
committed by Android (Google) Code Review
2 changed files with 55 additions and 10 deletions

View File

@@ -198,6 +198,45 @@ static bool wasSkipped(FrameInfo* info) {
return info && ((*info)[FrameInfoIndex::Flags] & FrameInfoFlags::SkippedFrame);
}
bool CanvasContext::isSwapChainStuffed() {
if (mSwapHistory.size() != mSwapHistory.capacity()) {
// We want at least 3 frames of history before attempting to
// guess if the queue is stuffed
return false;
}
nsecs_t frameInterval = mRenderThread.timeLord().frameIntervalNanos();
auto& swapA = mSwapHistory[0];
// Was there a happy queue & dequeue time? If so, don't
// consider it stuffed
if (swapA.dequeueDuration < 3_ms
&& swapA.queueDuration < 3_ms) {
return false;
}
for (size_t i = 1; i < mSwapHistory.size(); i++) {
auto& swapB = mSwapHistory[i];
// If there's a frameInterval gap we effectively already dropped a frame,
// so consider the queue healthy.
if (swapA.swapCompletedTime - swapB.swapCompletedTime > frameInterval) {
return false;
}
// Was there a happy queue & dequeue time? If so, don't
// consider it stuffed
if (swapB.dequeueDuration < 3_ms
&& swapB.queueDuration < 3_ms) {
return false;
}
swapA = swapB;
}
// All signs point to a stuffed swap chain
return true;
}
void CanvasContext::prepareTree(TreeInfo& info, int64_t* uiFrameInfo,
int64_t syncQueued, RenderNode* target) {
mRenderThread.removeFrameCallback(this);
@@ -243,7 +282,12 @@ void CanvasContext::prepareTree(TreeInfo& info, int64_t* uiFrameInfo,
if (CC_LIKELY(mSwapHistory.size())) {
nsecs_t latestVsync = mRenderThread.timeLord().latestVsync();
const SwapHistory& lastSwap = mSwapHistory.back();
SwapHistory& lastSwap = mSwapHistory.back();
int durationUs;
mNativeSurface->query(NATIVE_WINDOW_LAST_DEQUEUE_DURATION, &durationUs);
lastSwap.dequeueDuration = us2ns(durationUs);
mNativeSurface->query(NATIVE_WINDOW_LAST_QUEUE_DURATION, &durationUs);
lastSwap.queueDuration = us2ns(durationUs);
nsecs_t vsyncDelta = std::abs(lastSwap.vsyncTime - latestVsync);
// The slight fudge-factor is to deal with cases where
// the vsync was estimated due to being slow handling the signal.
@@ -253,15 +297,12 @@ void CanvasContext::prepareTree(TreeInfo& info, int64_t* uiFrameInfo,
// Already drew for this vsync pulse, UI draw request missed
// the deadline for RT animations
info.out.canDrawThisFrame = false;
} else if (lastSwap.swapTime < latestVsync) {
} else if (vsyncDelta >= mRenderThread.timeLord().frameIntervalNanos()) {
// It's been at least an entire frame interval, assume
// the buffer queue is fine
info.out.canDrawThisFrame = true;
} else {
// We're maybe behind? Find out for sure
int runningBehind = 0;
// TODO: Have this method be on Surface, too, not just ANativeWindow...
ANativeWindow* window = mNativeSurface.get();
window->query(window, NATIVE_WINDOW_CONSUMER_RUNNING_BEHIND, &runningBehind);
info.out.canDrawThisFrame = !runningBehind;
info.out.canDrawThisFrame = !isSwapChainStuffed();
}
} else {
info.out.canDrawThisFrame = true;
@@ -516,7 +557,7 @@ void CanvasContext::draw() {
}
SwapHistory& swap = mSwapHistory.next();
swap.damage = screenDirty;
swap.swapTime = systemTime(CLOCK_MONOTONIC);
swap.swapCompletedTime = systemTime(CLOCK_MONOTONIC);
swap.vsyncTime = mRenderThread.timeLord().latestVsync();
mHaveNewSurface = false;
mFrameNumber = -1;

View File

@@ -180,6 +180,8 @@ private:
void waitOnFences();
bool isSwapChainStuffed();
EGLint mLastFrameWidth = 0;
EGLint mLastFrameHeight = 0;
@@ -198,7 +200,9 @@ private:
struct SwapHistory {
SkRect damage;
nsecs_t vsyncTime;
nsecs_t swapTime;
nsecs_t swapCompletedTime;
nsecs_t dequeueDuration;
nsecs_t queueDuration;
};
RingBuffer<SwapHistory, 3> mSwapHistory;