diff --git a/native/android/surface_control.cpp b/native/android/surface_control.cpp index 7433cf9705668..e0f637959cfb3 100644 --- a/native/android/surface_control.cpp +++ b/native/android/surface_control.cpp @@ -432,27 +432,14 @@ void ASurfaceTransaction_setGeometry(ASurfaceTransaction* aSurfaceTransaction, const ARect& destination, int32_t transform) { CHECK_NOT_NULL(aSurfaceTransaction); CHECK_NOT_NULL(aSurfaceControl); + CHECK_VALID_RECT(source); CHECK_VALID_RECT(destination); - Rect sourceRect = static_cast(source); - // Adjust the source so its top and left are not negative - sourceRect.left = std::max(sourceRect.left, 0); - sourceRect.top = std::max(sourceRect.top, 0); - LOG_ALWAYS_FATAL_IF(sourceRect.isEmpty(), "invalid arg passed as source argument"); - sp surfaceControl = ASurfaceControl_to_SurfaceControl(aSurfaceControl); Transaction* transaction = ASurfaceTransaction_to_Transaction(aSurfaceTransaction); - transaction->setCrop(surfaceControl, sourceRect); - - float dsdx = (destination.right - destination.left) / - static_cast(sourceRect.right - sourceRect.left); - float dsdy = (destination.bottom - destination.top) / - static_cast(sourceRect.bottom - sourceRect.top); - - transaction->setPosition(surfaceControl, destination.left - (sourceRect.left * dsdx), - destination.top - (sourceRect.top * dsdy)); - transaction->setMatrix(surfaceControl, dsdx, 0, 0, dsdy); + transaction->setCrop(surfaceControl, static_cast(source)); + transaction->setFrame(surfaceControl, static_cast(destination)); transaction->setTransform(surfaceControl, transform); bool transformToInverseDisplay = (NATIVE_WINDOW_TRANSFORM_INVERSE_DISPLAY & transform) == NATIVE_WINDOW_TRANSFORM_INVERSE_DISPLAY; @@ -471,18 +458,16 @@ void ASurfaceTransaction_setSourceRect(ASurfaceTransaction* aSurfaceTransaction, transaction->setCrop(surfaceControl, static_cast(source)); } -void ASurfaceTransaction_setPosition(ASurfaceTransaction* /* aSurfaceTransaction */, - ASurfaceControl* /* aSurfaceControl */, - const ARect& /* destination */) { - // TODO: Fix this function - /* CHECK_NOT_NULL(aSurfaceTransaction); +void ASurfaceTransaction_setPosition(ASurfaceTransaction* aSurfaceTransaction, + ASurfaceControl* aSurfaceControl, const ARect& destination) { + CHECK_NOT_NULL(aSurfaceTransaction); CHECK_NOT_NULL(aSurfaceControl); CHECK_VALID_RECT(destination); sp surfaceControl = ASurfaceControl_to_SurfaceControl(aSurfaceControl); Transaction* transaction = ASurfaceTransaction_to_Transaction(aSurfaceTransaction); - transaction->setFrame(surfaceControl, static_cast(destination));*/ + transaction->setFrame(surfaceControl, static_cast(destination)); } void ASurfaceTransaction_setTransform(ASurfaceTransaction* aSurfaceTransaction,