diff --git a/graphics/java/android/graphics/Shader.java b/graphics/java/android/graphics/Shader.java index d71ff1138b252..7651d019bdcbf 100644 --- a/graphics/java/android/graphics/Shader.java +++ b/graphics/java/android/graphics/Shader.java @@ -83,21 +83,22 @@ public class Shader { public enum TileMode { /** - * replicate the edge color if the shader draws outside of its - * original bounds + * Replicate the edge color if the shader draws outside of its + * original bounds. */ CLAMP (0), /** - * repeat the shader's image horizontally and vertically + * Repeat the shader's image horizontally and vertically. */ REPEAT (1), /** - * repeat the shader's image horizontally and vertically, alternating - * mirror images so that adjacent images always seam + * Repeat the shader's image horizontally and vertically, alternating + * mirror images so that adjacent images always seam. */ MIRROR(2), /** - * Only draw within the original domain, return transparent-black everywhere else + * Render the shader's image pixels only within its original bounds. If the shader + * draws outside of its original bounds, transparent black is drawn instead. */ DECAL(3);