Merge "Isolate SpriteIcon into its own file."
This commit is contained in:
@@ -17,6 +17,7 @@ cc_library_shared {
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srcs: [
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"PointerController.cpp",
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"SpriteController.cpp",
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"SpriteIcon.cpp",
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],
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shared_libs: [
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@@ -23,13 +23,6 @@
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#include <utils/String8.h>
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#include <gui/Surface.h>
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#include <SkBitmap.h>
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#include <SkCanvas.h>
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#include <SkColor.h>
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#include <SkPaint.h>
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#include <android/native_window.h>
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namespace android {
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// --- SpriteController ---
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@@ -132,8 +125,8 @@ void SpriteController::doUpdateSprites() {
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SpriteUpdate& update = updates.editItemAt(i);
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if (update.state.surfaceControl == NULL && update.state.wantSurfaceVisible()) {
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update.state.surfaceWidth = update.state.icon.bitmap.width();
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update.state.surfaceHeight = update.state.icon.bitmap.height();
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update.state.surfaceWidth = update.state.icon.width();
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update.state.surfaceHeight = update.state.icon.height();
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update.state.surfaceDrawn = false;
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update.state.surfaceVisible = false;
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update.state.surfaceControl = obtainSurface(
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@@ -154,8 +147,8 @@ void SpriteController::doUpdateSprites() {
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}
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if (update.state.wantSurfaceVisible()) {
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int32_t desiredWidth = update.state.icon.bitmap.width();
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int32_t desiredHeight = update.state.icon.bitmap.height();
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int32_t desiredWidth = update.state.icon.width();
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int32_t desiredHeight = update.state.icon.height();
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if (update.state.surfaceWidth < desiredWidth
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|| update.state.surfaceHeight < desiredHeight) {
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needApplyTransaction = true;
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@@ -196,40 +189,9 @@ void SpriteController::doUpdateSprites() {
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if (update.state.surfaceControl != NULL && !update.state.surfaceDrawn
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&& update.state.wantSurfaceVisible()) {
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sp<Surface> surface = update.state.surfaceControl->getSurface();
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ANativeWindow_Buffer outBuffer;
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status_t status = surface->lock(&outBuffer, NULL);
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if (status) {
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ALOGE("Error %d locking sprite surface before drawing.", status);
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} else {
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SkBitmap surfaceBitmap;
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ssize_t bpr = outBuffer.stride * bytesPerPixel(outBuffer.format);
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surfaceBitmap.installPixels(SkImageInfo::MakeN32Premul(outBuffer.width, outBuffer.height),
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outBuffer.bits, bpr);
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SkCanvas surfaceCanvas(surfaceBitmap);
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SkPaint paint;
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paint.setBlendMode(SkBlendMode::kSrc);
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surfaceCanvas.drawBitmap(update.state.icon.bitmap, 0, 0, &paint);
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if (outBuffer.width > update.state.icon.bitmap.width()) {
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paint.setColor(0); // transparent fill color
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surfaceCanvas.drawRect(SkRect::MakeLTRB(update.state.icon.bitmap.width(), 0,
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outBuffer.width, update.state.icon.bitmap.height()), paint);
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}
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if (outBuffer.height > update.state.icon.bitmap.height()) {
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paint.setColor(0); // transparent fill color
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surfaceCanvas.drawRect(SkRect::MakeLTRB(0, update.state.icon.bitmap.height(),
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outBuffer.width, outBuffer.height), paint);
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}
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status = surface->unlockAndPost();
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if (status) {
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ALOGE("Error %d unlocking and posting sprite surface after drawing.", status);
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} else {
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update.state.surfaceDrawn = true;
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update.surfaceChanged = surfaceChanged = true;
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}
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if (update.state.icon.draw(surface)) {
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update.state.surfaceDrawn = true;
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update.surfaceChanged = surfaceChanged = true;
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}
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}
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}
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@@ -22,7 +22,7 @@
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#include <gui/SurfaceComposerClient.h>
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#include <SkBitmap.h>
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#include "SpriteIcon.h"
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namespace android {
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@@ -51,40 +51,6 @@ struct SpriteTransformationMatrix {
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}
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};
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/*
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* Icon that a sprite displays, including its hotspot.
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*/
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struct SpriteIcon {
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inline SpriteIcon() : style(0), hotSpotX(0), hotSpotY(0) { }
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inline SpriteIcon(const SkBitmap& bitmap, int32_t style, float hotSpotX, float hotSpotY) :
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bitmap(bitmap), style(style), hotSpotX(hotSpotX), hotSpotY(hotSpotY) { }
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SkBitmap bitmap;
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int32_t style;
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float hotSpotX;
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float hotSpotY;
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inline SpriteIcon copy() const {
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SkBitmap bitmapCopy;
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if (bitmapCopy.tryAllocPixels(bitmap.info().makeColorType(kN32_SkColorType))) {
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bitmap.readPixels(bitmapCopy.info(), bitmapCopy.getPixels(), bitmapCopy.rowBytes(),
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0, 0);
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}
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return SpriteIcon(bitmapCopy, style, hotSpotX, hotSpotY);
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}
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inline void reset() {
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bitmap.reset();
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style = 0;
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hotSpotX = 0;
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hotSpotY = 0;
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}
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inline bool isValid() const {
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return !bitmap.isNull() && !bitmap.empty();
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}
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};
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/*
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* A sprite is a simple graphical object that is displayed on-screen above other layers.
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* The basic sprite class is an interface.
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@@ -183,7 +149,7 @@ private:
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* This structure is designed so that it can be copied during updates so that
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* surfaces can be resized and redrawn without blocking the client by holding a lock
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* on the sprites for a long time.
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* Note that the SkBitmap holds a reference to a shared (and immutable) pixel ref. */
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* Note that the SpriteIcon holds a reference to a shared (and immutable) bitmap. */
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struct SpriteState {
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inline SpriteState() :
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dirty(0), visible(false),
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65
libs/input/SpriteIcon.cpp
Normal file
65
libs/input/SpriteIcon.cpp
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@@ -0,0 +1,65 @@
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/*
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* Copyright (C) 2020 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "SpriteIcon.h"
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#include <SkBitmap.h>
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#include <SkCanvas.h>
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#include <SkColor.h>
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#include <SkPaint.h>
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#include <android/native_window.h>
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#include <log/log.h>
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namespace android {
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bool SpriteIcon::draw(sp<Surface> surface) const {
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ANativeWindow_Buffer outBuffer;
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status_t status = surface->lock(&outBuffer, NULL);
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if (status) {
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ALOGE("Error %d locking sprite surface before drawing.", status);
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return false;
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}
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SkBitmap surfaceBitmap;
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ssize_t bpr = outBuffer.stride * bytesPerPixel(outBuffer.format);
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surfaceBitmap.installPixels(SkImageInfo::MakeN32Premul(outBuffer.width, outBuffer.height),
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outBuffer.bits, bpr);
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SkCanvas surfaceCanvas(surfaceBitmap);
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SkPaint paint;
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paint.setBlendMode(SkBlendMode::kSrc);
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surfaceCanvas.drawBitmap(bitmap, 0, 0, &paint);
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if (outBuffer.width > width()) {
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paint.setColor(0); // transparent fill color
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surfaceCanvas.drawRect(SkRect::MakeLTRB(width(), 0, outBuffer.width, height()), paint);
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}
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if (outBuffer.height > height()) {
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paint.setColor(0); // transparent fill color
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surfaceCanvas.drawRect(SkRect::MakeLTRB(0, height(), outBuffer.width, outBuffer.height),
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paint);
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}
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status = surface->unlockAndPost();
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if (status) {
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ALOGE("Error %d unlocking and posting sprite surface after drawing.", status);
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}
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return !status;
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}
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} // namespace android
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67
libs/input/SpriteIcon.h
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67
libs/input/SpriteIcon.h
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@@ -0,0 +1,67 @@
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/*
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* Copyright (C) 2020 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef _UI_SPRITE_ICON_H
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#define _UI_SPRITE_ICON_H
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#include <SkBitmap.h>
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#include <gui/Surface.h>
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namespace android {
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/*
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* Icon that a sprite displays, including its hotspot.
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*/
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struct SpriteIcon {
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inline SpriteIcon() : style(0), hotSpotX(0), hotSpotY(0) { }
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inline SpriteIcon(const SkBitmap& bitmap, int32_t style, float hotSpotX, float hotSpotY) :
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bitmap(bitmap), style(style), hotSpotX(hotSpotX), hotSpotY(hotSpotY) { }
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SkBitmap bitmap;
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int32_t style;
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float hotSpotX;
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float hotSpotY;
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inline SpriteIcon copy() const {
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SkBitmap bitmapCopy;
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if (bitmapCopy.tryAllocPixels(bitmap.info().makeColorType(kN32_SkColorType))) {
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bitmap.readPixels(bitmapCopy.info(), bitmapCopy.getPixels(), bitmapCopy.rowBytes(),
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0, 0);
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}
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return SpriteIcon(bitmapCopy, style, hotSpotX, hotSpotY);
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}
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inline void reset() {
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bitmap.reset();
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style = 0;
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hotSpotX = 0;
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hotSpotY = 0;
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}
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inline bool isValid() const { return !bitmap.isNull() && !bitmap.empty(); }
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inline int32_t width() const { return bitmap.width(); }
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inline int32_t height() const { return bitmap.height(); }
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// Draw the bitmap onto the given surface. Returns true if it's successful, or false otherwise.
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// Note it doesn't set any metadata to the surface.
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bool draw(const sp<Surface> surface) const;
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};
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} // namespace android
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#endif // _UI_SPRITE_ICON_H
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