Merge "Isolate SpriteIcon into its own file."

This commit is contained in:
Treehugger Robot
2020-06-02 00:43:33 +00:00
committed by Gerrit Code Review
5 changed files with 142 additions and 81 deletions

View File

@@ -17,6 +17,7 @@ cc_library_shared {
srcs: [
"PointerController.cpp",
"SpriteController.cpp",
"SpriteIcon.cpp",
],
shared_libs: [

View File

@@ -23,13 +23,6 @@
#include <utils/String8.h>
#include <gui/Surface.h>
#include <SkBitmap.h>
#include <SkCanvas.h>
#include <SkColor.h>
#include <SkPaint.h>
#include <android/native_window.h>
namespace android {
// --- SpriteController ---
@@ -132,8 +125,8 @@ void SpriteController::doUpdateSprites() {
SpriteUpdate& update = updates.editItemAt(i);
if (update.state.surfaceControl == NULL && update.state.wantSurfaceVisible()) {
update.state.surfaceWidth = update.state.icon.bitmap.width();
update.state.surfaceHeight = update.state.icon.bitmap.height();
update.state.surfaceWidth = update.state.icon.width();
update.state.surfaceHeight = update.state.icon.height();
update.state.surfaceDrawn = false;
update.state.surfaceVisible = false;
update.state.surfaceControl = obtainSurface(
@@ -154,8 +147,8 @@ void SpriteController::doUpdateSprites() {
}
if (update.state.wantSurfaceVisible()) {
int32_t desiredWidth = update.state.icon.bitmap.width();
int32_t desiredHeight = update.state.icon.bitmap.height();
int32_t desiredWidth = update.state.icon.width();
int32_t desiredHeight = update.state.icon.height();
if (update.state.surfaceWidth < desiredWidth
|| update.state.surfaceHeight < desiredHeight) {
needApplyTransaction = true;
@@ -196,40 +189,9 @@ void SpriteController::doUpdateSprites() {
if (update.state.surfaceControl != NULL && !update.state.surfaceDrawn
&& update.state.wantSurfaceVisible()) {
sp<Surface> surface = update.state.surfaceControl->getSurface();
ANativeWindow_Buffer outBuffer;
status_t status = surface->lock(&outBuffer, NULL);
if (status) {
ALOGE("Error %d locking sprite surface before drawing.", status);
} else {
SkBitmap surfaceBitmap;
ssize_t bpr = outBuffer.stride * bytesPerPixel(outBuffer.format);
surfaceBitmap.installPixels(SkImageInfo::MakeN32Premul(outBuffer.width, outBuffer.height),
outBuffer.bits, bpr);
SkCanvas surfaceCanvas(surfaceBitmap);
SkPaint paint;
paint.setBlendMode(SkBlendMode::kSrc);
surfaceCanvas.drawBitmap(update.state.icon.bitmap, 0, 0, &paint);
if (outBuffer.width > update.state.icon.bitmap.width()) {
paint.setColor(0); // transparent fill color
surfaceCanvas.drawRect(SkRect::MakeLTRB(update.state.icon.bitmap.width(), 0,
outBuffer.width, update.state.icon.bitmap.height()), paint);
}
if (outBuffer.height > update.state.icon.bitmap.height()) {
paint.setColor(0); // transparent fill color
surfaceCanvas.drawRect(SkRect::MakeLTRB(0, update.state.icon.bitmap.height(),
outBuffer.width, outBuffer.height), paint);
}
status = surface->unlockAndPost();
if (status) {
ALOGE("Error %d unlocking and posting sprite surface after drawing.", status);
} else {
update.state.surfaceDrawn = true;
update.surfaceChanged = surfaceChanged = true;
}
if (update.state.icon.draw(surface)) {
update.state.surfaceDrawn = true;
update.surfaceChanged = surfaceChanged = true;
}
}
}

View File

@@ -22,7 +22,7 @@
#include <gui/SurfaceComposerClient.h>
#include <SkBitmap.h>
#include "SpriteIcon.h"
namespace android {
@@ -51,40 +51,6 @@ struct SpriteTransformationMatrix {
}
};
/*
* Icon that a sprite displays, including its hotspot.
*/
struct SpriteIcon {
inline SpriteIcon() : style(0), hotSpotX(0), hotSpotY(0) { }
inline SpriteIcon(const SkBitmap& bitmap, int32_t style, float hotSpotX, float hotSpotY) :
bitmap(bitmap), style(style), hotSpotX(hotSpotX), hotSpotY(hotSpotY) { }
SkBitmap bitmap;
int32_t style;
float hotSpotX;
float hotSpotY;
inline SpriteIcon copy() const {
SkBitmap bitmapCopy;
if (bitmapCopy.tryAllocPixels(bitmap.info().makeColorType(kN32_SkColorType))) {
bitmap.readPixels(bitmapCopy.info(), bitmapCopy.getPixels(), bitmapCopy.rowBytes(),
0, 0);
}
return SpriteIcon(bitmapCopy, style, hotSpotX, hotSpotY);
}
inline void reset() {
bitmap.reset();
style = 0;
hotSpotX = 0;
hotSpotY = 0;
}
inline bool isValid() const {
return !bitmap.isNull() && !bitmap.empty();
}
};
/*
* A sprite is a simple graphical object that is displayed on-screen above other layers.
* The basic sprite class is an interface.
@@ -183,7 +149,7 @@ private:
* This structure is designed so that it can be copied during updates so that
* surfaces can be resized and redrawn without blocking the client by holding a lock
* on the sprites for a long time.
* Note that the SkBitmap holds a reference to a shared (and immutable) pixel ref. */
* Note that the SpriteIcon holds a reference to a shared (and immutable) bitmap. */
struct SpriteState {
inline SpriteState() :
dirty(0), visible(false),

65
libs/input/SpriteIcon.cpp Normal file
View File

@@ -0,0 +1,65 @@
/*
* Copyright (C) 2020 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "SpriteIcon.h"
#include <SkBitmap.h>
#include <SkCanvas.h>
#include <SkColor.h>
#include <SkPaint.h>
#include <android/native_window.h>
#include <log/log.h>
namespace android {
bool SpriteIcon::draw(sp<Surface> surface) const {
ANativeWindow_Buffer outBuffer;
status_t status = surface->lock(&outBuffer, NULL);
if (status) {
ALOGE("Error %d locking sprite surface before drawing.", status);
return false;
}
SkBitmap surfaceBitmap;
ssize_t bpr = outBuffer.stride * bytesPerPixel(outBuffer.format);
surfaceBitmap.installPixels(SkImageInfo::MakeN32Premul(outBuffer.width, outBuffer.height),
outBuffer.bits, bpr);
SkCanvas surfaceCanvas(surfaceBitmap);
SkPaint paint;
paint.setBlendMode(SkBlendMode::kSrc);
surfaceCanvas.drawBitmap(bitmap, 0, 0, &paint);
if (outBuffer.width > width()) {
paint.setColor(0); // transparent fill color
surfaceCanvas.drawRect(SkRect::MakeLTRB(width(), 0, outBuffer.width, height()), paint);
}
if (outBuffer.height > height()) {
paint.setColor(0); // transparent fill color
surfaceCanvas.drawRect(SkRect::MakeLTRB(0, height(), outBuffer.width, outBuffer.height),
paint);
}
status = surface->unlockAndPost();
if (status) {
ALOGE("Error %d unlocking and posting sprite surface after drawing.", status);
}
return !status;
}
} // namespace android

67
libs/input/SpriteIcon.h Normal file
View File

@@ -0,0 +1,67 @@
/*
* Copyright (C) 2020 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef _UI_SPRITE_ICON_H
#define _UI_SPRITE_ICON_H
#include <SkBitmap.h>
#include <gui/Surface.h>
namespace android {
/*
* Icon that a sprite displays, including its hotspot.
*/
struct SpriteIcon {
inline SpriteIcon() : style(0), hotSpotX(0), hotSpotY(0) { }
inline SpriteIcon(const SkBitmap& bitmap, int32_t style, float hotSpotX, float hotSpotY) :
bitmap(bitmap), style(style), hotSpotX(hotSpotX), hotSpotY(hotSpotY) { }
SkBitmap bitmap;
int32_t style;
float hotSpotX;
float hotSpotY;
inline SpriteIcon copy() const {
SkBitmap bitmapCopy;
if (bitmapCopy.tryAllocPixels(bitmap.info().makeColorType(kN32_SkColorType))) {
bitmap.readPixels(bitmapCopy.info(), bitmapCopy.getPixels(), bitmapCopy.rowBytes(),
0, 0);
}
return SpriteIcon(bitmapCopy, style, hotSpotX, hotSpotY);
}
inline void reset() {
bitmap.reset();
style = 0;
hotSpotX = 0;
hotSpotY = 0;
}
inline bool isValid() const { return !bitmap.isNull() && !bitmap.empty(); }
inline int32_t width() const { return bitmap.width(); }
inline int32_t height() const { return bitmap.height(); }
// Draw the bitmap onto the given surface. Returns true if it's successful, or false otherwise.
// Note it doesn't set any metadata to the surface.
bool draw(const sp<Surface> surface) const;
};
} // namespace android
#endif // _UI_SPRITE_ICON_H