RenderScript: implement a Script entry point for calling a

reduce-style kernel.

Bug: 22631253

This adds a new (currently hidden) API to the Script class and the
corresponding code for the RenderScript JNI layer.

Change-Id: I40f19aaeb90411b859bd6b0bffc3f071fa327c21
This commit is contained in:
Matt Wala
2015-07-20 15:35:27 -07:00
parent 79a1bde2e0
commit 36eb1f74b3
3 changed files with 93 additions and 1 deletions

View File

@@ -31,6 +31,8 @@ import android.os.SystemProperties;
import android.os.Trace;
import java.util.ArrayList;
// TODO: Clean up the whitespace that separates methods in this class.
/**
* This class provides access to a RenderScript context, which controls RenderScript
* initialization, resource management, and teardown. An instance of the RenderScript
@@ -727,6 +729,14 @@ public class RenderScript {
rsnScriptForEach(mContext, id, slot, ains, aout, params, limits);
}
native void rsnScriptReduce(long con, long id, int slot, long ain,
long aout, int[] limits);
synchronized void nScriptReduce(long id, int slot, long ain, long aout,
int[] limits) {
validate();
rsnScriptReduce(mContext, id, slot, ain, aout, limits);
}
native void rsnScriptInvokeV(long con, long id, int slot, byte[] params);
synchronized void nScriptInvokeV(long id, int slot, byte[] params) {
validate();