Merge "Fix a native crash in input dispatcher when windows are removed." into gingerbread
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@@ -2536,9 +2536,9 @@ void InputDispatcher::setInputWindows(const Vector<InputWindow>& inputWindows) {
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#if DEBUG_FOCUS
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#if DEBUG_FOCUS
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LOGD("Touched window was removed: %s", touchedWindow.channel->getName().string());
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LOGD("Touched window was removed: %s", touchedWindow.channel->getName().string());
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#endif
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#endif
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mTouchState.windows.removeAt(i);
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synthesizeCancelationEventsForInputChannelLocked(touchedWindow.channel,
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synthesizeCancelationEventsForInputChannelLocked(touchedWindow.channel,
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InputState::CANCEL_POINTER_EVENTS, "touched window was removed");
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InputState::CANCEL_POINTER_EVENTS, "touched window was removed");
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mTouchState.windows.removeAt(i);
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}
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}
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}
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}
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