Merge "AOD: Delay removing AOD scrim after pulse" into oc-mr1-dev
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Android (Google) Code Review
commit
36d3f3fd02
@@ -54,6 +54,7 @@ public class DozeScrimController {
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private boolean mFullyPulsing;
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private float mAodFrontScrimOpacity = 0;
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private Runnable mSetDozeInFrontAlphaDelayed;
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public DozeScrimController(ScrimController scrimController, Context context) {
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mContext = context;
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@@ -69,8 +70,7 @@ public class DozeScrimController {
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mDozingAborted = false;
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abortAnimations();
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mScrimController.setDozeBehindAlpha(1f);
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mScrimController.setDozeInFrontAlpha(
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mDozeParameters.getAlwaysOn() ? mAodFrontScrimOpacity : 1f);
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setDozeInFrontAlpha(mDozeParameters.getAlwaysOn() ? mAodFrontScrimOpacity : 1f);
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} else {
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cancelPulsing();
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if (animate) {
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@@ -83,7 +83,7 @@ public class DozeScrimController {
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} else {
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abortAnimations();
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mScrimController.setDozeBehindAlpha(0f);
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mScrimController.setDozeInFrontAlpha(0f);
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setDozeInFrontAlpha(0f);
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}
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}
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}
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@@ -97,7 +97,7 @@ public class DozeScrimController {
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mAodFrontScrimOpacity = scrimOpacity;
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if (mDozing && !isPulsing() && !mDozingAborted && !mWakeAndUnlocking
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&& mDozeParameters.getAlwaysOn()) {
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mScrimController.setDozeInFrontAlpha(mAodFrontScrimOpacity);
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setDozeInFrontAlpha(mAodFrontScrimOpacity);
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}
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}
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@@ -107,7 +107,7 @@ public class DozeScrimController {
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if (!mWakeAndUnlocking) {
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mWakeAndUnlocking = true;
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mScrimController.setDozeBehindAlpha(0f);
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mScrimController.setDozeInFrontAlpha(0f);
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setDozeInFrontAlpha(0f);
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}
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}
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@@ -127,7 +127,7 @@ public class DozeScrimController {
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// be invoked when we're done so that the caller can drop the pulse wakelock.
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mPulseCallback = callback;
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mPulseReason = reason;
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mScrimController.setDozeInFrontAlpha(1f);
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setDozeInFrontAlpha(1f);
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mHandler.post(mPulseIn);
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}
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@@ -138,9 +138,8 @@ public class DozeScrimController {
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cancelPulsing();
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if (mDozing && !mWakeAndUnlocking) {
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mScrimController.setDozeBehindAlpha(1f);
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mScrimController.setDozeInFrontAlpha(
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mDozeParameters.getAlwaysOn() && !mDozingAborted ?
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mAodFrontScrimOpacity : 1f);
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setDozeInFrontAlpha(mDozeParameters.getAlwaysOn() && !mDozingAborted
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? mAodFrontScrimOpacity : 1f);
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}
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}
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@@ -295,6 +294,25 @@ public class DozeScrimController {
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: mScrimController.getDozeBehindAlpha();
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}
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private void setDozeInFrontAlpha(float opacity) {
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setDozeInFrontAlphaDelayed(opacity, 0 /* delay */);
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}
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private void setDozeInFrontAlphaDelayed(float opacity, long delayMs) {
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if (mSetDozeInFrontAlphaDelayed != null) {
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mHandler.removeCallbacks(mSetDozeInFrontAlphaDelayed);
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mSetDozeInFrontAlphaDelayed = null;
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}
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if (delayMs < 0) {
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mScrimController.setDozeInFrontAlpha(opacity);
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} else {
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mHandler.postDelayed(mSetDozeInFrontAlphaDelayed = () -> {
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setDozeInFrontAlpha(opacity);
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}, delayMs);
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}
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}
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private final Runnable mPulseIn = new Runnable() {
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@Override
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public void run() {
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@@ -364,7 +382,9 @@ public class DozeScrimController {
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// Signal that the pulse is all finished so we can turn the screen off now.
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DozeScrimController.this.pulseFinished();
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if (mDozeParameters.getAlwaysOn()) {
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mScrimController.setDozeInFrontAlpha(mAodFrontScrimOpacity);
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// Setting power states can happen after we push out the frame. Make sure we
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// stay fully opaque until the power state request reaches the lower levels.
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setDozeInFrontAlphaDelayed(mAodFrontScrimOpacity, 30);
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}
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}
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};
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