AArch64: Make graphics classes 64-bit compatible
This a merger of two commits submitted to AOSP by the following authors: ashok.bhat@arm.com, david.butcher@arm.coma craig.barber@arm.com, kevin.petit@arm.com and marcus.oakland@arm.com Due to the very large number of internal conflicts, I have chosen to cherry-pick this change instead of letting it merge through AOSP because the merge conflict resolution would be very hard to review. Commit messages below: ================================================ AArch64: Make graphics classes 64-bit compatible Changes in this patch include [x] Long is used to store native pointers as they can be 64-bit. [x] Some minor changes have been done to conform with standard JNI practice (e.g. use of jint instead of int in JNI function prototypes) [x] AssetAtlasManager is not completely 64-bit compatible yet. Specifically mAtlasMap member has to be converted to hold native pointer using long. Added a TODO to AssetAtlasManager.java to indicate the change required. Signed-off-by: Ashok Bhat <ashok.bhat@arm.com> Signed-off-by: Craig Barber <craig.barber@arm.com> Signed-off-by: Kévin PETIT <kevin.petit@arm.com> Signed-off-by: Marcus Oakland <marcus.oakland@arm.com> ================================================================== AArch64: Use long for pointers in graphics/Camera For storing pointers, long is used in android/graphics/Camera class, as native pointers can be 64-bit. In addition, some minor changes have been done to conform with standard JNI practice (e.g. use of jint instead of int in JNI function prototypes) Signed-off-by: Ashok Bhat <ashok.bhat@arm.com> Signed-off-by: Marcus Oakland <marcus.oakland@arm.com> =================================================================== Change-Id: Id5793fa0ebc17ee8b1eecf4b3f327977fdccff71
This commit is contained in:
committed by
Narayan Kamath
parent
729b12c7a9
commit
36bef0bf30
@@ -219,7 +219,7 @@ public class Matrix {
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/**
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* @hide
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*/
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public int native_instance;
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public long native_instance;
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/**
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* Create an identity matrix
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@@ -800,83 +800,86 @@ public class Matrix {
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}
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}
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/*package*/ final int ni() {
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/*package*/ final long ni() {
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return native_instance;
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}
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private static native int native_create(int native_src_or_zero);
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private static native boolean native_isIdentity(int native_object);
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private static native boolean native_rectStaysRect(int native_object);
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private static native void native_reset(int native_object);
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private static native void native_set(int native_object, int other);
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private static native void native_setTranslate(int native_object,
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private static native long native_create(long native_src_or_zero);
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private static native boolean native_isIdentity(long native_object);
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private static native boolean native_rectStaysRect(long native_object);
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private static native void native_reset(long native_object);
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private static native void native_set(long native_object,
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long native_other);
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private static native void native_setTranslate(long native_object,
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float dx, float dy);
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private static native void native_setScale(int native_object,
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private static native void native_setScale(long native_object,
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float sx, float sy, float px, float py);
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private static native void native_setScale(int native_object,
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private static native void native_setScale(long native_object,
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float sx, float sy);
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private static native void native_setRotate(int native_object,
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private static native void native_setRotate(long native_object,
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float degrees, float px, float py);
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private static native void native_setRotate(int native_object,
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private static native void native_setRotate(long native_object,
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float degrees);
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private static native void native_setSinCos(int native_object,
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private static native void native_setSinCos(long native_object,
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float sinValue, float cosValue, float px, float py);
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private static native void native_setSinCos(int native_object,
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private static native void native_setSinCos(long native_object,
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float sinValue, float cosValue);
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private static native void native_setSkew(int native_object,
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private static native void native_setSkew(long native_object,
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float kx, float ky, float px, float py);
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private static native void native_setSkew(int native_object,
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private static native void native_setSkew(long native_object,
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float kx, float ky);
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private static native boolean native_setConcat(int native_object,
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int a, int b);
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private static native boolean native_preTranslate(int native_object,
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private static native boolean native_setConcat(long native_object,
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long native_a,
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long native_b);
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private static native boolean native_preTranslate(long native_object,
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float dx, float dy);
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private static native boolean native_preScale(int native_object,
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private static native boolean native_preScale(long native_object,
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float sx, float sy, float px, float py);
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private static native boolean native_preScale(int native_object,
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private static native boolean native_preScale(long native_object,
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float sx, float sy);
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private static native boolean native_preRotate(int native_object,
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private static native boolean native_preRotate(long native_object,
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float degrees, float px, float py);
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private static native boolean native_preRotate(int native_object,
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private static native boolean native_preRotate(long native_object,
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float degrees);
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private static native boolean native_preSkew(int native_object,
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private static native boolean native_preSkew(long native_object,
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float kx, float ky, float px, float py);
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private static native boolean native_preSkew(int native_object,
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private static native boolean native_preSkew(long native_object,
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float kx, float ky);
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private static native boolean native_preConcat(int native_object,
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int other_matrix);
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private static native boolean native_postTranslate(int native_object,
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private static native boolean native_preConcat(long native_object,
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long native_other_matrix);
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private static native boolean native_postTranslate(long native_object,
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float dx, float dy);
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private static native boolean native_postScale(int native_object,
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private static native boolean native_postScale(long native_object,
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float sx, float sy, float px, float py);
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private static native boolean native_postScale(int native_object,
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private static native boolean native_postScale(long native_object,
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float sx, float sy);
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private static native boolean native_postRotate(int native_object,
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private static native boolean native_postRotate(long native_object,
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float degrees, float px, float py);
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private static native boolean native_postRotate(int native_object,
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private static native boolean native_postRotate(long native_object,
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float degrees);
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private static native boolean native_postSkew(int native_object,
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private static native boolean native_postSkew(long native_object,
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float kx, float ky, float px, float py);
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private static native boolean native_postSkew(int native_object,
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private static native boolean native_postSkew(long native_object,
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float kx, float ky);
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private static native boolean native_postConcat(int native_object,
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int other_matrix);
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private static native boolean native_setRectToRect(int native_object,
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private static native boolean native_postConcat(long native_object,
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long native_other_matrix);
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private static native boolean native_setRectToRect(long native_object,
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RectF src, RectF dst, int stf);
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private static native boolean native_setPolyToPoly(int native_object,
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private static native boolean native_setPolyToPoly(long native_object,
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float[] src, int srcIndex, float[] dst, int dstIndex, int pointCount);
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private static native boolean native_invert(int native_object, int inverse);
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private static native void native_mapPoints(int native_object,
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private static native boolean native_invert(long native_object,
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long native_inverse);
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private static native void native_mapPoints(long native_object,
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float[] dst, int dstIndex, float[] src, int srcIndex,
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int ptCount, boolean isPts);
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private static native boolean native_mapRect(int native_object,
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private static native boolean native_mapRect(long native_object,
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RectF dst, RectF src);
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private static native float native_mapRadius(int native_object,
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private static native float native_mapRadius(long native_object,
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float radius);
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private static native void native_getValues(int native_object,
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private static native void native_getValues(long native_object,
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float[] values);
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private static native void native_setValues(int native_object,
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private static native void native_setValues(long native_object,
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float[] values);
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private static native boolean native_equals(int native_a, int native_b);
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private static native void finalizer(int native_instance);
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private static native boolean native_equals(long native_a, long native_b);
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private static native void finalizer(long native_instance);
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}
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