Merge "SoundPool: Avoid busy waiting during stream restart" am: dfb0754d31
Original change: https://android-review.googlesource.com/c/platform/frameworks/base/+/1642443 Change-Id: I32618ccaed4ef5c0d656454d597af4ef0c46e13c
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@@ -358,14 +358,14 @@ void StreamManager::addToActiveQueue_l(Stream *stream) {
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void StreamManager::run(int32_t id)
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{
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ALOGV("%s(%d) entering", __func__, id);
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int64_t waitTimeNs = kWaitTimeBeforeCloseNs;
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int64_t waitTimeNs = 0; // on thread start, mRestartStreams can be non-empty.
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std::unique_lock lock(mStreamManagerLock);
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while (!mQuit) {
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if (mRestartStreams.empty()) { // on thread start, mRestartStreams can be non-empty.
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if (waitTimeNs > 0) {
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mStreamManagerCondition.wait_for(
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lock, std::chrono::duration<int64_t, std::nano>(waitTimeNs));
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}
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ALOGV("%s(%d) awake", __func__, id);
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ALOGV("%s(%d) awake lock waitTimeNs:%lld", __func__, id, (long long)waitTimeNs);
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sanityCheckQueue_l();
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