Doc change: Updated content for distribute.

Change-Id: I612fbb8e5b7aedd73c0e633e5517bb89375760ed
This commit is contained in:
Dirk Dougherty
2014-02-21 11:15:52 -08:00
parent 9d7cf82561
commit 3506ac87c0
307 changed files with 12012 additions and 6193 deletions

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@@ -81,7 +81,7 @@ redirects:
to: /guide/components/aidl.html
- from: /guide/publishing/publishing.html
to: /distribute/googleplay/publish/preparing.html
to: /distribute/tools/launch-checklist.html
- from: /guide/publishing/...
to: /tools/publishing/...

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@@ -1,4 +1,7 @@
page.title=Dashboards
page.metaDescription=page.metaDescription=Charts that give you an overview of device characteristics and platform versions that are active in the Android ecosystem.
page.tags="android, dashboard, platforms, versions"
meta.tags="ecosystem, versions, whatsnew"
@jd:body
<style>
@@ -22,7 +25,7 @@ tr th.total {
<div class="sidebox">
<h2>Google Play Install Stats</h2>
<p>The Google Play Developer Console also provides <a
href="{@docRoot}distribute/googleplay/about/distribution.html#stats">detailed statistics</a>
href="{@docRoot}distribute/googleplay/developer-console.html#app-stats">detailed statistics</a>
about your users' devices. Those stats may help you prioritize the device profiles for which
you optimize your app.</p>
</div>

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@@ -1,5 +1,7 @@
page.title=Design
page.viewport_width=970
section.landing=true
meta.tags="beautifulapps, design, ux, patterns, holo, appquality, landing"
header.hide=1
footer.hide=1
@jd:body

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@@ -1,6 +1,7 @@
page.title=Multi-pane Layouts
page.tags="tablet","navigation","layout","fragment"
page.metaDescription=Android devices come in many different screen sizes and types. Multi-pane layouts help you provide a balanced and aesthetically pleasing layout across the range of Android devices.
page.metaDescription=Design guide with examples of how to flatten navigation and provide improved layout across the range of Android devices.
@jd:body
<a class="notice-developers" href="{@docRoot}training/basics/fragments/index.html">

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@@ -1,5 +1,6 @@
page.title=Navigation with Back and Up
page.tags="navigation","activity","task","up navigation","back navigation"
page.image=/design/media/navigation_between_siblings_gmail.png
@jd:body
<a class="notice-developers" href="{@docRoot}training/implementing-navigation/index.html">

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@@ -1,5 +1,6 @@
page.title=Widgets
page.tags="appwidget","home"
page.metaDescription=Design guide to creating widgets that are easy to use and look great.
@jd:body
<a class="notice-developers" href="{@docRoot}guide/topics/appwidgets/index.html">

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@@ -1,7 +1,9 @@
page.title=Devices and Displays
page.metaDescription=Take advantage of Android's flexible layout system and create apps that gracefully scale from phones to tablets and beyond.
@jd:body
<p>Android powers millions of phones, tablets, and other devices in a wide variety of screen sizes and
<p>Android powers hundreds of millions of phones, tablets, and other devices in a wide variety of screen sizes and
form factors. By taking advantage of Android's flexible layout system, you can create apps that
gracefully scale from large tablets to smaller phones.</p>

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@@ -1,5 +1,8 @@
page.title=Metrics and Grids
page.metaDescription=Optimize your app's UI by designing layouts based on density-independent grids.
page.tags="layout","screens"
meta.tags="multiple screens, layout, tablets"
page.image=/design/media/metrics_closeup.png
@jd:body
<p>Devices vary not only in physical size, but also in screen density (<acronym title="Dots per

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@@ -1,5 +1,6 @@
page.title=Typography
page.tags="textview","font"
page.metaDescription=How to use typography in your Android apps.
@jd:body
<div class="layout-content-row">

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@@ -1,6 +1,8 @@
fullpage=true
page.title=Develop
page.title=Develop Apps
page.viewport_width=970
meta.tags="develop, getstarted, sdk, appquality, landing"
section.landing=true
header.hide=1
carousel=1
tabbedList=1

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@@ -1,103 +0,0 @@
<ul id="nav">
<li class="nav-section">
<div class="nav-section-header"><a href="<?cs var:toroot ?>distribute/index.html">Google Play</a></div>
<ul>
<li><a href="<?cs var:toroot ?>distribute/googleplay/about/visibility.html">Visibility</a></li>
<li><a href="<?cs var:toroot ?>distribute/googleplay/about/monetizing.html">Monetizing</a></li>
<li><a href="<?cs var:toroot ?>distribute/googleplay/about/distribution.html">Distribution</a></li>
</ul>
</li>
<li class="nav-section">
<div class="nav-section-header"><a href="<?cs var:toroot ?>distribute/googleplay/publish/index.html">Publishing</a></div>
<ul>
<li><a href="<?cs var:toroot ?>distribute/googleplay/publish/register.html">Get Started</a></li>
<li><a href="<?cs var:toroot ?>distribute/googleplay/publish/console.html">Developer Console</a></li>
<li><a href="<?cs var:toroot ?>distribute/googleplay/publish/localizing.html">Localization Checklist</a></li>
<li><a href="<?cs var:toroot ?>distribute/googleplay/publish/preparing.html">Launch Checklist</a></li>
</ul>
</li>
<!-- <li class="nav-section">
<div class="nav-section-header">
<a href="<?cs var:toroot ?>distribute/googleplay/developer-console.html">The Developer Console</a>
</div>
<ul>
<li class="nav-section"><a href="<?cs var:toroot ?>distribute/googleplay/register.html">Get Started</a></li>
<li><a href="<?cs var:toroot ?>distribute/googleplay/distribution-controls.html">Managing Distribution</a></li>
<li><a href="<?cs var:toroot ?>distribute/googleplay/pricing-billing.html">Pricing and Billing</a></li>
<li><a href="<?cs var:toroot ?>distribute/googleplay/app-data.html">Reviewing App Data</a></li>
<li><a href="<?cs var:toroot ?>distribute/googleplay/advanced-options.html">Advanced Options</a></li>
<li><a href="<?cs var:toroot ?>distribute/googleplay/publishing.html">Publishing and Updating</a></li>
</ul>
</li> end of Developer Console -->
<li class="nav-section">
<div class="nav-section-header"><a href="<?cs var:toroot ?>distribute/googleplay/promote/index.html">Promoting</a>
</div>
<ul>
<!-- <li><a href="<?cs var:toroot ?>distribute/googleplay/promote/product-pages.html">Your Product Pages</a></li> -->
<li><a href="<?cs var:toroot ?>distribute/googleplay/promote/linking.html">Linking to Your Products</a></li>
<li><a href="<?cs var:toroot ?>distribute/googleplay/promote/badges.html">Google Play Badges</a></li>
<li><a href="<?cs var:toroot ?>distribute/promote/device-art.html">Device Art Generator</a></li>
<li><a href="<?cs var:toroot ?>distribute/googleplay/promote/brand.html">Brand Guidelines</a></li>
</ul>
</li>
<li class="nav-section">
<div class="nav-section-header"><a href="<?cs var:toroot ?>distribute/googleplay/quality/index.html">App Quality</a></div>
<ul>
<li><a href="<?cs var:toroot ?>distribute/googleplay/quality/core.html">Core App Quality</a></li>
<li><a href="<?cs var:toroot ?>distribute/googleplay/quality/tablet.html">Tablet App Quality</a></li>
<li><a href="<?cs var:toroot ?>distribute/googleplay/strategies/app-quality.html">Improving App Quality</a></li>
</ul>
</li>
<li class="nav-section">
<div class="nav-section-header"><a href="<?cs var:toroot ?>distribute/googleplay/policies/index.html">Policies</a></div>
<ul>
<li><a href="<?cs var:toroot ?>distribute/googleplay/policies/spam.html">Spam</a></li>
<li><a href="<?cs var:toroot ?>distribute/googleplay/policies/ip.html">Intellectual<br />Property</a></li>
<li><a href="<?cs var:toroot ?>distribute/googleplay/policies/ads.html">Ads</a></li>
</ul>
</li>
<!--
<li class="nav-section">
<div class="nav-section-header"><a href="<?cs var:toroot ?>distribute/googleplay/after.html">
After Launch</a>
</div>
<ul>
<li><a href="<?cs var:toroot ?>distribute/googleplay/errors.html.html">Reviewing Errors</a></li>
<li><a href="<?cs var:toroot ?>distribute/googleplay/reviews.html">Tracking User Reviews</a></li>
<li><a href="<?cs var:toroot ?>distribute/googleplay/supporting-users.html">Supporting Users</a></li>
</ul>
</li>
-->
<li class="nav-section">
<div class="nav-section-header"><a href="<?cs var:toroot ?>distribute/googleplay/spotlight/index.html">Spotlight</a></div>
<ul>
<li><a href="<?cs var:toroot ?>distribute/googleplay/spotlight/tablets.html">Tablet Stories</a></li>
<li><a href="<?cs var:toroot ?>distribute/googleplay/spotlight/games.html">Game Stories</a></li>
<li><a href="<?cs var:toroot ?>distribute/googleplay/spotlight/localization.html">Localization Stories</a></li>
</ul>
</li>
<li class="nav-section">
<div class="nav-section-header"><a href="<?cs var:toroot ?>distribute/googleplay/edu/index.html">Google Play for Education</a></div>
<ul>
<li><a href="<?cs var:toroot ?>distribute/googleplay/edu/about.html">About</a></li>
<li><a href="<?cs var:toroot ?>distribute/googleplay/edu/start.html">Get Started</a></li>
<li><a href="<?cs var:toroot ?>distribute/googleplay/edu/guidelines.html">Guidelines</a></li>
<li><a href="<?cs var:toroot ?>distribute/googleplay/edu/faq.html">FAQ</a></li>
<li><a href="<?cs var:toroot ?>distribute/googleplay/edu/contact.html">Sign Up</a></li>
</ul>
</li>
<li class="nav-section">
<div class="nav-section-header empty"><a href="<?cs var:toroot ?>distribute/open.html">Open Distribution</a></div>
</li>
</ul>

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@@ -0,0 +1,50 @@
page.title=Update Your Apps Regularly
page.metaDescription=Keeping your content fresh gives users a reason to come back.
page.tags="updates"
page.image=/images/gp-your-user-0.jpg
@jd:body
<p>
Keeping your content fresh gives users a reason to come back. Use any
<a href="{@docRoot}distribute/users/know-your-user.html#add-analytics">in-app
or game measurement tool</a> to keep an eye on what users respond to. Use
<a href=
"{@docRoot}distribute/googleplay/developer-console.html#alpha-beta">alpha-beta
testing</a> and <a href=
"{@docRoot}distribute/googleplay/developer-console.html#staged-rollouts">staged
rollouts</a> to quickly test new features, in-app content, and game
characters.
</p>
<p>
Updating regularly also gives you a chance to notify users about new content
should users lapse. Notification, email, and social media are several
channels to remind users to come back.
</p>
<p>
Check out the video below see how Kiwi uses frequent updates to engage and
retain users.
</p>
<p style="margin-bottom:2em">
</p>
<div class="resource-widget resource-flow-layout col-13" data-query=
"collection:distribute/engage/kiwi" data-sortorder="-timestamp" data-cardsizes=
"18x6," data-maxresults="6">
</div>
<div class="headerLine clearfloat">
<h1 id="related-resources">
Related Resources
</h1>
<hr>
</div>
<div class="resource-widget resource-flow-layout col-13" data-query=
"collection:distribute/engage/appupdates" data-sortorder="-timestamp"
data-cardsizes="9x3" data-maxresults="6">
</div>

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@@ -0,0 +1,43 @@
page.title=Engage Your Community
page.metaDescription=Building a community has many benefits, including improving your app and bringing users back to it.
page.image=/images/gp-engage-9.jpg
@jd:body
<div class="figure">
<img src="{@docRoot}images/gp-engage-9.jpg" style="width:300px;">
</div>
<p>
Building a community has many benefits, including improving your apps and
bringing users back to them. Using social media, groups, and forum tools will
help you build a rapport with your audience that will drive loyalty and
engagement.
</p>
<p>
There are many tactics to bring users back to your apps. In addition to app
updates that users want to check out, you can also use communities to
announce game tournaments, new content, promotions, and other great content.
Any reason to go back to your app is a great post to share with your
community.
</p>
<p>
Learn more about how to <a href="{@docRoot}distribute/users/build-community.html">build and manage a community</a>.
</p>
<div class="headerLine clearfloat">
<h1 id="related-resources">
Related Resources
</h1>
<hr>
</div>
<div class="resource-widget resource-flow-layout col-13" data-query=
"collection:distribute/engage/community" data-sortorder="-timestamp"
data-cardsizes="9x3" data-maxresults="6">
</div>

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@@ -0,0 +1,78 @@
page.title=Deep Link to Bring Users Back
page.metaDescription=Use deep links to bring your users into your apps from social posts or search.
page.tags="app indexing, google+ signin"
page.image=/images/gp-listing-4.jpg
@jd:body
<p>
Use deep links to bring your users into your apps from social posts or
search.
</p>
<div class="headerLine">
<h1>Deep Linking from Google+ Posts</h1><hr>
</div>
<p>
<a href="https://developers.google.com/+/mobile/android/share/deep-link">Deep
linking</a> allows the Google+ apps on mobile devices to direct clicks on a
shared post that contains deep-link information to a resource within your
apps.
</p>
<p style="margin-bottom:2em;">
If the user doesnt have your app installed, theyre prompted to install it
before accessing the resource.
</p>
<div style="padding:2em, auto;width:550px;">
<div style="float:right; width:260px; padding-left:1em;">
<img src="{@docRoot}images/gp-engage-5.jpg" class="border-img">
<p class="img-caption">
G+ Post with Deep Link to Buy
</p>
</div>
<div style="width:260px;float:left;">
<img src="{@docRoot}images/gp-engage-6.jpg" class="border-img">
<p class="img-caption">
Purchase page within app
</p>
</div>
</div>
<div class="headerLine clearfloat">
<h1>Deep Linking from Google Search &mdash; App Indexing</h1><hr>
</div>
<p>
Another way to bring users back to your apps is to apply for app indexing.
</p>
<p>
When a user searches for content available within your app, Google can show
an "Open in App" button in in mobile search results. For instance, if a user
searches for a restaurant and youve got that establishment in your dining
app, a link can be shown to open the page within your app. Learn more about
<a href="https://developers.google.com/app-indexing/">linking to in-app
content</a>.
</p>
<div>
<img src="{@docRoot}images/gp-listing-4.jpg" style="padding-top:1em;">
</div>
<div class="headerLine clearfloat">
<h1 id="related-resources">
Related Resources
</h1>
<hr>
</div>
<div class="resource-widget resource-flow-layout col-13" data-query=
"collection:distribute/engage/deeplinks" data-sortorder="-timestamp"
data-cardsizes="9x3" data-maxresults="6">
</div>

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@@ -0,0 +1,103 @@
page.title=Make Signing In Easy
page.metaDescription=Increase conversion rates while helping users minimize typing by letting users sign in with Google+.
page.tags="google+"
page.image=/images/google/gps-googleplus.png
@jd:body
<div class="sidebox-wrapper" style="float:right;">
<div class="sidebox" style="width:360px;">
<p>
<strong>Tip:</strong> For game developers, Google+ signin is already
included as part of Google Play game services.
</p>
</div>
</div>
<p>
Increase conversion rates while helping users minimize typing by letting
users sign in with Google+. The <a href=
"{@docRoot}google/play-services/plus.html">Google+ platform for Android</a>
authenticates users with their Google credentials safely and securely. With
your <a href="https://developers.google.com/+/mobile/android/sign-in">users
signing in with Google</a>, you can create more engaging experiences and
drive the use of your apps .
</p>
<div style="width:450px;">
<img src="{@docRoot}images/google/gps-googleplus.png" style="padding-top:1em;">
</div>
<p>
Use the Google+ social graph to welcome users by name, display their
pictures, connect them with friends and more. Users authenticate once and
then are signed-in automatically when they come back, eliminating the need to
remember and type names and passwords.
</p>
<div class="headerLine">
<h1>
And Spreading the Word a Snap
</h1>
<hr>
</div>
<div class="figure" style="float:right;">
<img src="{@docRoot}images/gp-engage-share-plus.png" style=
"width:160px;padding-top:1em;">
<p class="img-caption">
Easy sharing through Google+
</p>
</div>
<p>
Using Google+ can help users spread the word about your apps to their
friends, attracting them to your apps, right from within your apps:
</p>
<p>
Google+ is also a great way to build a community of loyal fans that will help
you with <a href=
"https://support.google.com/googleplay/android-developer/answer/3131213">beta
testing</a>.
</p>
<ul>
<li>Using a <a href=
"https://developers.google.com/+/mobile/android/recommend">native +1
button</a> to let users make a recommendation for your apps or their content.
</li>
<li>
<a href="https://developers.google.com/+/mobile/android/share/">Share rich
content</a> to the Google+ stream, including text, photos, URL attachments,
and location.
</li>
<li>Create <a href=
"https://developers.google.com/+/mobile/android/share/interactive-post">Interactive
posts</a> to share your website or apps, users can even invite friends to
"listen," "RSVP," "check-in," or one of over 100 actions.
</li>
</ul>
<div class="headerLine clearfloat">
<h1 id="related-resources">
Related Resources
</h1>
<hr>
</div>
<div class="resource-widget resource-flow-layout col-13"
data-query="collection:distribute/engage/gplus"
data-sortorder="-timestamp"
data-cardsizes="9x3"
data-maxresults="6">
</div>
</div>

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@@ -0,0 +1,66 @@
<ul id="nav">
<li class="nav-section">
<div class="nav-section empty" style="font-weight:normal"><a href="<?cs
var:toroot?>distribute/engage/widgets.html">
<span class="en">Build Useful Widgets</span></a>
</div>
</li>
<li class="nav-section">
<div class="nav-section empty" style="font-weight:normal"><a href="<?cs
var:toroot?>distribute/engage/notifications.html">
<span class="en">Use Rich Notifications</span></a>
</div>
</li>
<li class="nav-section">
<div class="nav-section empty" style="font-weight:normal"><a href="<?cs
var:toroot?>distribute/engage/gcm.html">
<span class="en">Integrate GCM</span></a>
</div>
</li>
<li class="nav-section">
<div class="nav-section empty" style="font-weight:normal"><a href="<?cs
var:toroot?>distribute/engage/easy-signin.html">
<span class="en">Make Signing In Easy</span></a>
</div>
</li>
<li class="nav-section">
<div class="nav-section empty" style="font-weight:normal"><a href="<?cs
var:toroot?>distribute/engage/deep-linking.html">
<span class="en">Deep Link to Bring Users Back</span></a>
</div>
</li>
<li class="nav-section">
<div class="nav-section empty" style="font-weight:normal"><a href="<?cs
var:toroot?>distribute/engage/game-services.html">
<span class="en">Encourage Competition</span></a>
</div>
</li>
<li class="nav-section">
<div class="nav-section empty" style="font-weight:normal"><a href="<?cs
var:toroot?>distribute/engage/app-updates.html">
<span class="en">Update Regularly</span></a>
</div>
</li>
<li class="nav-section">
<div class="nav-section empty" style="font-weight:normal"><a href="<?cs
var:toroot?>distribute/engage/community.html">
<span class="en">Engage Your Community</span></a>
</div>
</li>
<li class="nav-section">
<div class="nav-section empty" style="font-weight:normal"><a href="<?cs
var:toroot?>distribute/engage/video.html">
<span class="en">Delight with Videos</span></a>
</div>
</li>
</ul>
<script type="text/javascript">
<!--
buildToggleLists();
changeNavLang(getLangPref());
//-->
</script>

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page.title=Encourage Competition
page.metaDescription= Bring out the competitor in your users with cloud save, multiplayer game play, and more.
page.tags="games"
page.image=/images/google/gps-play_games_logo.png
@jd:body
<div class="figure" style="width:330px;">
<img src="{@docRoot}images/google/gps-play_games_logo.png">
</div>
<p>
Increase game installs, in-app revenue, and engagement with <a href=
"{@docRoot}google/play-services/games.html">Google Play
Game Services</a>. Bring out the competitor in your users with cloud save,
multiplayer game play, and more.
</p>
<ul>
<li>
<p>
<a href=
"https://developers.google.com/games/services/android/achievements">Achievements</a>
encourage players to try new features, resulting in more time spent in
your games.
</p>
</li>
<li>
<p>
<a href=
"https://developers.google.com/games/services/android/leaderboards">Leaderboards</a>
are a fun way to drive competition among your players.
</p>
</li>
<li>
<p>
<a href=
"https://developers.google.com/games/services/android/cloudsave">Cloud
Save</a> allows users to continue where they left off on another device
or platform.
</p>
</li>
<li>
<p>
Multiplayer features allow users to invite friends to install games and
play together in <a href=
"https://developers.google.com/games/services/common/concepts/realtimeMultiplayer">
real-time</a> or <a href=
"https://developers.google.com/games/services/common/concepts/turnbasedMultiplayer">
turn-by-turn</a>.
</p>
</li>
<li>
<p>
<a href=
"https://play.google.com/store/apps/details?id=com.google.android.play.games">
Google Play Games App</a> provides additional exposure to increase
downloads and gameplay. It helps users play with friends, see what others
are playing, and discover featured games.
</p>
</li>
</ul>
<p>
And there is no need to worrying about device or OS version support. Google
Play Game Services is backward compatible, allowing you to reach more
users with less effort. Get started on <a href=
"{@docRoot}google/play-services/games.html">Google Play
Game Services</a>. For more tips on keeping gamers engaged, see the <a href=
"{@docRoot}distribute/essentials/best-practices/games.html">
Game Developer Best Practices</a>.
</p>
<div class="headerLine clearfloat">
<h1 id="related-resources">
Related Resources
</h1>
<hr>
</div>
<div class="resource-widget resource-flow-layout col-13" data-query=
"collection:distribute/engage/googleplaygames" data-sortorder="-timestamp"
data-cardsizes="9x3" data-maxresults="6">
</div>

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@@ -0,0 +1,51 @@
page.title=Integrate Google Cloud Messaging
page.metaDescription=Keep your users in sync with your latest content by delivering lightweight messages over Google's infrastructure.
page.tags="gcm"
page.image=/images/gcm/gcm-logo.png
@jd:body
<div class="figure" style="width:330px">
<img src="{@docRoot}images/gcm/gcm-logo.png">
</div>
<p>
Keeping app content fresh is important to retaining users. And its easy with
the popular <a href="{@docRoot}google/gcm/index.html">Google Cloud
Messaging</a> for Android, by sending lightweight messages to your apps
installed on Android devices anywhere in the world.
</p>
<p>
Push messages from your backend servers to tell your apps that there's new
content for the user, or other data to sync.
</p>
<p>
You can use Google Cloud Messaging for two way messaging too. Another
possibility is to improve the experience for users with multiple devices, by
syncing content through the cloud so users have the same content on all their
devices.
</p>
<p>
Google Cloud Messaging lets your users stay in sync with your service without
draining the users battery, as there's no need for your apps poll a server
to discover new content. Best of all, Google Cloud Messaging is available for
free and there are no quotas.
</p>
<div class="headerLine clearfloat">
<h1 id="related-resources">
Related Resources
</h1>
<hr>
</div>
<div class="resource-widget resource-flow-layout col-13"
data-query="collection:distribute/engage/gcm"
data-sortorder="-timestamp"
data-cardsizes="9x3"
data-maxresults="6">
</div>

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@@ -0,0 +1,36 @@
page.title=Engage & Retain Users
page.metaDescription=Engaging and retaining active users is the key to success. Here are some resources to help you build an active user base.
section.landing=true
nonavpage=true
@jd:body
<p>
Engaging and retaining active users is the key to success. This is specially
true for subscription and in-app purchase models. Here are several tools and
techniques to keep your users coming back.
</p>
<div class="dynamic-grid">
<div class="resource-widget resource-flow-layout landing col-16"
data-query="collection:distribute/engagelanding"
data-cardSizes="6x6"
data-maxResults="9">
</div>
<h3>Related Resources</h3>
<div class="resource-widget resource-flow-layout col-16"
data-query="type:youtube+tag:engagement"
data-sortOrder="-timestamp"
data-cardSizes="6x3"
data-maxResults="3">
</div>
<div class="resource-widget resource-flow-layout col-16"
data-query="type:blog+tag:engagement"
data-sortdOrder="-timestamp"
data-cardSizes="6x3"
data-maxResults="3">
</div>
</div>

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page.title=Use Rich Notifications to Keep Users Informed
page.metaDescription=Use Android's notifications to keep users in touch with your content and services &mdash; even when the app is not in use.
page.tags=""
page.image=/design/media/notifications_pattern_anatomy.png
@jd:body
<div class="figure">
<img src="{@docRoot}design/media/notifications_pattern_anatomy.png">
</div>
<p>
The <a href="/design/patterns/notifications.html">notification system</a>
allows your app to keep the user informed about events, such as new messages,
upcoming calendar appointments, shared photos, and much more. They are a
fundamental feature of Android that consumers check frequently to receive
important notifications and status updates. Notifications are like a news
channel that alerts the user to events as they happen and maintains a list of
updates since last review.
</p>
<p>
In addition to status updates from friends and family, notifications can also
be used to help gamers know when a time-based action is completed or another
player took their turn.</p>
<p>Some game developers use notifications to alert users
when a new limited time character can be won or a discount on an in-app
purchase is available. </p>
<h3>But Use Them Sparingly</h3>
<p>
Frequent notifications and spam notifications can turn users off, thereby
risking your ratings and user base. Also sure to check our <a href=
"https://support.google.com/googleplay/android-developer/answer/4430948">policies</a>
to ensure youre treating your user respectfully.
</p>
<div class="sidebox" style="width:326px;float:left;margin-left:0">
<p><strong>Tip:</strong>
Use notifications sparingly &mdash; be sure any information presented is
useful. Give users the option to turn notifications off.
</p>
</div>
<div class="headerLine clearfloat">
<h1 id="related-resources">
Related Resources
</h1><hr>
</div>
<div class="resource-widget resource-flow-layout col-13"
data-query="collection:distribute/getusers/notifications"
data-sortorder="-timestamp"
data-cardsizes="9x3"
data-maxresults="6">
</div>

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page.title=Delight Users with Videos
page.metaDescription=Videos are one of the most effective ways to get users excited about your apps.
page.tags="engagement"
page.image=/images/gp-engage-smule.jpg
@jd:body
<p>
Videos are one of the most effective ways to get users excited about your
apps. Use videos to showcase your apps on your Google Play Product Details
pages. Be sure to build a <a href="http://www.youtube.com/yt/dev/">YouTube</a>
page to host new videos so users can see new features or content that will
get them excited to return to your apps.
</p>
<p>
Videos let you do more than tell users about your apps &mdash; you can
<em>show them</em>. One of the most viewed content types is how-to videos.
Help users progress to the next level with YouTube <strong>game play
videos</strong> in Google Play, on your YouTube channel, and on your website.
</p>
<div class="center-img">
<img src="{@docRoot}images/gp-engage-smule.jpg">
</div>
<div class="headerLine clearfloat">
<h1 id="related-resources">
Related Resources
</h1>
<hr>
</div>
<div class="resource-widget resource-flow-layout col-13" data-query=
"collection:distribute/engage/video/more" data-sortorder="-timestamp"
data-cardsizes="9x3" data-maxresults="6">
</div>

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page.title=Build Useful Widgets
page.metaDescription=Use widgets to remind users about important information in your apps and games, even when your apps are closed.
page.tags=""
page.image=/images/gp-engage-0.jpg
@jd:body
<div class="figure">
<img src="{@docRoot}images/gp-engage-0.jpg" style="width:320px;">
</div>
<p>
<a href=
"/design/patterns/widgets.html">Widgets</a> are
an essential aspect of home screen customization. They are "at-a-glance"
views of an app's <strong>most important data and features</strong>,
instantly available from the user's home screen.
</p>
<p>
Use widgets to <strong>remind users</strong> about important information in
your apps and games, even when your apps are closed. For instance, if you
have a news app, showcase the latest headlines.
</p>
<div class="sidebox" style="float:none;margin-left:0">
<p><strong>Tip:</strong>
Make your widgets useful &mdash; provide in-app information like news, game status,
or upcoming deadlines. Widgets should serve as more than a launcher icon.</p>
</div>
<div class="headerLine clearfloat">
<h1 id="related-resources">
Related Resources
</h1><hr>
</div>
<div class="resource-widget resource-flow-layout col-13"
data-query="collection:distribute/engage/widgets"
data-sortorder="-timestamp"
data-cardsizes="9x3"
data-maxresults="6">
</div>

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page.title=App Developer Best Practices
page.image=/distribute/images/gp-app-practices.png
page.metaDescription=Essential tips for launching successful apps in Google Play.
@jd:body
<div id="qv-wrapper"><div id="qv">
<h2>Best Practices</h2>
<ol>
<li><a href="#essentials">Get the Essentials Right</a></li>
<li><a href="#users">Get Users</a></li>
<li><a href="#engage">Engage and Retain</a></li>
<li><a href="#beyond">Beyond the Basics</a></li>
<li><a href="#related-resources">Related Resources</a></li>
</ol>
</div></div>
<p>The following best practices have enabled developers worldwide to build great, successful apps for Google Play.</p>
<div class="headerLine">
<h1 id="essentials">Get the Essentials Right</h1><hr>
</div>
<h3>1. Make it Android</h3>
<ul>
<li>
<p>
Build your apps to make best use of the unique Android features, such as
<a href="{@docRoot}distribute/engage/widgets.html">widgets</a>, <a href=
"{@docRoot}distribute/engage/notifications.html">rich notifications</a>,
<a href=
"http://android-developers.blogspot.com/2012/02/share-with-intents.html">sharing
through Intents</a>, and more.
</p>
</li>
<li>
<p>
Add the power of Google features your users already love, such as
<a href="https://developers.google.com/maps/documentation/android/">Google
Maps</a>, <a href="https://developers.google.com/drive/">Google
Drive</a>, and more, all with <a href=
"https://developers.google.com/+/mobile/android/sign-in">single sign
on</a>.
</p>
</li>
</ul>
<h3>
2. Make it quality
</h3>
<ul>
<li>
<p>
Make sure your apps follow the <a href=
"{@docRoot}distribute/essentials/quality/core.html">Core App Quality</a>
guidelines.
</p>
</li>
<li>
<p>
Create apps that are available on all form factors and screen sizes, by
following the <a href=
"{@docRoot}distribute/essentials/quality/tablets.html">Tablet App
Quality</a> guidelines.
</p>
</li>
<li>
<p>
Test and <a href=
"{@docRoot}distribute/essentials/optimizing-your-app.html">optimize your
quality</a> at every step and make use of the Google Play <a href=
"{@docRoot}distribute/googleplay/developer-console.html#alpha-beta">beta-testing</a>
and <a href=
"{@docRoot}distribute/googleplay/developer-console.html#staged-rollouts">staged
rollouts</a> features to test with users before launch.
</p>
</li>
</ul>
<div class="headerLine">
<h1 id="users">
Get Users
</h1>
<hr>
</div>
<h3>
1. Build buzz
</h3>
<ul>
<li>
<p>
Create a great <a href="{@docRoot}distribute/users/your-listing.html">app
listing page</a> to showcase your apps and grab users attention. Dont
forget to include a <a href=
"{@docRoot}distribute/engage/video.html">YouTube video</a>.
</p>
</li>
<li>
<p>
<a href="{@docRoot}distribute/tools/launch-checklist.html">Launch</a> on
multiple platforms simultaneously to maximize your reach.
</p>
</li>
<li>
<p>
Promote your apps with the official <a href=
"{@docRoot}distribute/tools/promote/badges.html">Google Play badge</a>
and <a href="{@docRoot}distribute/tools/promote/linking.html">link to
your products</a> on Google Play.
</p>
</li>
<li>
<p>
Build a community with social media, <a href=
"http://groups.google.com/">forums</a>, and <a href=
"http://plus.google.com">communities</a> to get and keep users talking.
</p>
</li>
</ul>
<h3>
2. Optimize for great ratings
</h3>
<ul>
<li>
<p>
Get to <a href="{@docRoot}distribute/users/know-your-user.html">know your
users</a>, listen to and <a href=
"{@docRoot}distribute/engage/app-updates.html">update your apps</a> from
their feedback.
</p>
</li>
<li>
<p>
Focus on your strength markets first, get these right before expanding.
</p>
</li>
</ul>
<div class="headerLine">
<h1 id="engage">
Engage and Retain
</h1>
<hr>
</div>
<h3>
1. Keep users coming back
</h3>
<ul>
<li>
<p>
Use <a href="{@docRoot}google/play/billing/index.html">Google Play In-app
Billing</a> to offer subscriptions to extended features.
</p>
</li>
<li>
<p>
Hold competitions and offer promotions, then announce them through
<a href="{@docRoot}design/patterns/notifications.html">notifications</a>.
</p>
</li>
</ul>
<h3>
2. Earn users love
</h3>
<ul>
<li>
<p>
<a href=
"http://android-developers.blogspot.com/2013/05/all-google-play-developers-can-now.html">
Respond to reviews</a> and get valuable feedback from the community
you've built.
</p>
</li>
<li>
<p>
<a href=
"http://android-developers.blogspot.com/2013/10/improved-app-insight-by-linking-google.html">
Measure</a> your campaigns to see what is driving users to install your
apps.
</p>
</li>
<li>
<p>
<a href=
"{@docRoot}distribute/essentials/optimizing-your-app.html#measuring-analyzing-responding">
Analyze in-app use</a> to steer content updates and prolong the life of
your apps.
</p>
</li>
</ul>
<div class="headerLine">
<h1 id="beyond">
Beyond the Basics
</h1>
<hr>
</div>
<ul>
<li>
<p>
After youve launched in your market of strength, <a href=
"{@docRoot}distribute/users/expand-to-new-markets.html">expand into other
markets</a> strategically and <a href=
"{@docRoot}distribute/tools/localization-checklist.html">localize</a>
your apps as you go.
</p>
</li>
<li>
<p>
Keep users engaged, and stay ahead of the competition, by continually
<a href=
"{@docRoot}distribute/essentials/optimizing-your-app.html">optimizing
your apps</a> to offer new and better features, or retire those that
users arent using.
</p>
</li>
<li>
<p>
Build educational apps: learn <a href=
"{@docRoot}distribute/googleplay/edu/start.html">how to make apps for
Google Play for Education</a>.
</p>
</li>
</ul>
<div class="headerLine">
<h1 id="related-resources">Related Resources</h1><hr>
</div>
<div class="resource-widget resource-flow-layout col-13"
data-query="collection:distribute/toolsreference/bestpractices/apps"
data-sortOrder="-timestamp"
data-cardSizes="9x3,9x3"
data-maxResults="6"></div>

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page.title=Game Developer Best Practices
page.image=/distribute/images/gp-games-practices.png
page.metaDescription=Essential tips for launching successful games in Google Play.
@jd:body
<div id="qv-wrapper"><div id="qv">
<h2>Best Practices</h2>
<ol>
<li><a href="#users">Get Users</a></li>
<li><a href="#engage">Engage and Retain</a></li>
<li><a href="#beyond">Beyond the Basics</a></li>
<li><a href="#related-resources">Related Resources</a></li>
</ol>
</div></div>
<p>
The following best practices have enabled developers worldwide to build
great, successful games for Google Play.
</p>
<div class="headerLine">
<h1 id="users">
Get Users
</h1>
<hr>
</div>
<h3>
1. Optimize for great ratings
</h3>
<ul>
<li>
<p>
<a href=
"{@docRoot}distribute/googleplay/developer-console.html#alpha-beta">Beta
test</a> to ensure your games are ready and poised for great ratings.
</p>
</li>
<li>
<p>
Optimize graphics, frame rates, and responsiveness with the <a href=
"http://android-developers.blogspot.com/2013/09/using-hardware-scaler-for-performance.html">
Hardware Scaler</a> and <a href=
"{@docRoot}training/graphics/opengl/index.html">OpenGL ES</a>.
</p>
</li>
<li>
<p>
Be sure your APK is small, then provide game content through over-the-air
downloads.
</p>
</li>
</ul>
<h3>
2. Build buzz
</h3>
<ul>
<li>
<p>
Build a community with social media, <a href=
"{@docRoot}distribute/users/build-community.html">communities</a> to get
and keep users talking.
</p>
</li>
<li>
<p>
Promote your games with official <a href=
"{@docRoot}distribute/tools/promote/badges.html">Google Play badges</a>
and <a href="{@docRoot}distribute/tools/promote/linking.html">links to
your products</a> on Google Play.
</p>
</li>
<li>
<p>
If you ship on multiple platforms, doing so at the same time can maximize
your marketing impact.
</p>
</li>
</ul>
<h3>
3. Get Visibility
</h3>
<ul>
<li>
<p>
First impressions count: <a href=
"{@docRoot}distribute/users/your-listing.html">highlight</a> the game's
best features in screenshots, videos, and description.
</p>
</li>
<li>
<p>
Integrate Google Play Game Services, so your game is displayed in the
<a href=
"https://play.google.com/store/apps/details?id=com.google.android.play.games">
Google Play Games App</a>.
</p>
</li>
</ul>
<div class="headerLine">
<h1 id="engage">
Engage and Retain
</h1>
<hr>
</div>
<h3>
1. Keep users coming back
</h3>
<ul>
<li>
<p>
<a href=
"https://developers.google.com/games/services/common/concepts/achievements">
Achievements</a>, <a href=
"https://developers.google.com/games/services/common/concepts/leaderboards">
leaderboards</a>, <a href=
"https://developers.google.com/games/services/common/concepts/realtimeMultiplayer">
multiplayer</a>, and <a href=
"https://developers.google.com/games/services/common/concepts/cloudsave">cloud
save</a> help engage users and bring them back.
</p>
</li>
<li>
<p>
Hold tournaments and offer promotions, then announce them through
<a href="{@docRoot}design/patterns/notifications.html">notifications</a>.
</p>
</li>
<li>
<p>
Sign in users early, then automatically. Before their first sign-in, save
progress locally.
</p>
</li>
</ul>
<h3>
2. Give users a reason to invest their money
</h3>
<ul>
<li>
<p>
A majority of the top grossing games use in-app purchases. Use them to
unlock content and allow players to enhance their game play.
</p>
</li>
<li>
<p>
<a href="{@docRoot}google/play/billing/index.html">Google Play In-app
Billing</a> makes purchasing easy with several forms of payment.
</p>
</li>
<li>
<p>
Provide content updates regularly to give users limited edition items to
win or purchase.
</p>
</li>
</ul>
<h3>
3. Earn players love
</h3>
<ul>
<li>
<p>
<a href=
"http://android-developers.blogspot.com/2013/10/improved-app-insight-by-linking-google.html">
Measure</a> your campaigns to see whats driving quality users to install
your games.
</p>
</li>
<li>
<p>
<a href=
"{@docRoot}distribute/essentials/optimizing-your-app.html#measuring-analyzing-responding">
Analyze in-game use</a> to steer content updates and prolong the life of your
games.
</p>
</li>
<li>
<p>
<a href=
"http://android-developers.blogspot.com/2013/05/all-google-play-developers-can-now.html">
Respond to reviews</a> and get valuable feedback from the community
youve built.
</p>
</li>
</ul>
<div class="headerLine">
<h1 id="beyond">
Beyond the Basics
</h1>
<hr>
</div>
<ul>
<li>
<p>
After you've launched in your market of strength, <a href=
"{@docRoot}distribute/users/expand-to-new-markets.html">expand into other
markets</a> strategically and <a href=
"{@docRoot}distribute/tools/localization-checklist.html">localize</a>
your apps as you go.
</p>
</li>
<li>
<p>
Provide content <a href=
"{@docRoot}distribute/engage/app-updates.html">updates on a regular
basis</a> to keep users engaged.
</p>
</li>
<li>
<p>
Building educational games? See the <a href=
"{@docRoot}distribute/essentials/gpfe-guidelines.html">Education
Guidelines</a>.
</p>
</li>
</ul>
<div class="headerLine">
<h1 id="related-resources">Related Resources</h1><hr>
</div>
<div class="resource-widget resource-flow-layout col-13"
data-query="collection:distribute/toolsreference/bestpractices/games"
data-sortOrder="-timestamp"
data-cardSizes="9x3,9x3"
data-maxResults="6"></div>

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<li class="nav-section">
<div class="nav-section empty" style="font-weight:normal"><a href="<?cs var:toroot?>distribute/essentials/quality/core.html">
<span class="en">Core App Quality</span></a>
</div>
</li>
<li class="nav-section">
<div class="nav-section empty" style="font-weight:normal"><a href="<?cs var:toroot?>distribute/essentials/quality/tablets.html">
<span class="en">Tablet App Quality</span>
</a>
</div>
</li>
<li class="nav-section">
<div class="nav-section empty" style="font-weight:normal"><a href="<?cs var:toroot?>distribute/essentials/gpfe-guidelines.html">
<span class="en">Education Guidelines</span>
</a>
</div>
</li>
<li class="nav-section">
<div class="nav-section empty" style="font-weight:normal"><a href="<?cs var:toroot?>distribute/essentials/optimizing-your-app.html">
<span class="en">Optimize Your App</span>
</a>
</div>
</li>
<li class="nav-section">
<div class="nav-section empty" style="font-weight:normal"><a href="<?cs var:toroot?>distribute/essentials/best-practices/apps.html">
<span class="en">App Best Practices</span>
</a>
</div>
</li>
<li class="nav-section">
<div class="nav-section empty" style="font-weight:normal"><a href="<?cs var:toroot?>distribute/essentials/best-practices/games.html">
<span class="en">Game Best Practices</span>
</a>
</div>
</li>
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page.title=Education Guidelines
page.metaDescription=These guidelines and requirements help you develop great apps for students, which offer compelling content and an intuitive user experience on Android tablets.
page.image=/distribute/images/edu-guidelines.jpg
Xnonavpage=true
@jd:body
<div id="qv-wrapper"><div id="qv">
<h2>Guidelines</h2>
<ol>
<li><a href="#basic-reqts">Basic Requirements</a></li>
<li><a href="#monetizing-ads">Monetizing and Ads</a></li>
<li><a href="#e-value">Educational Value</a></li>
<li><a href="#quality">App Quality</a></li>
<li><a href="#related-resources">Related Resources</a></li>
</ol>
<h2>
Testing
</h2>
<ol>
<li>
<a href="#test-environment">Setting Up a Test Environment</a>
</li>
</ol>
</div></div>
<div style="margin:0 0 1em 0;">
<img src="{@docRoot}distribute/images/edu-guidelines.jpg" style=
"width:274px;">
</div>
<p>
These guidelines and requirements help you develop great apps for students,
which offer compelling content and an intuitive user experience on Android
tablets.
</p>
<p>
Youll also need to ensure that your apps comply with the terms of the
<a href=
"https://play.google.com/about/developer-distribution-agreement-addendum.html">
Google Play for Education Addendum</a>, <a href=
"http://play.google.com/about/developer-content-policy.html">Google Play
Developer Program Policies</a>, and <a href=
"http://play.google.com/about/developer-distribution-agreement.html">Developer
Distribution Agreement</a>.
</p>
<div class="headerLine clearfloat">
<h1 id="basic-reqts">
Basic Requirements
</h1>
<hr>
</div>
<p>
To participate, your apps must be designed for the K-12 market. The basic
requirements that your apps must meet are:
</p>
<ul>
<li>
<p>
Apps and the ads they contain must not collect personally identifiable
information, other than user credentials or data required to operate and
improve the app.
</p>
</li>
<li>
<p>
Apps must not use student data for purposes unrelated to its educational
function.
</p>
</li>
<li>
<p>
Apps must have a content rating of "Everyone" or "Low Maturity" (apps
with a "Medium Maturity" rating are allowed, if they have that rating
solely because they allow communication between students).
</p>
</li>
<li>
<p>
App content, including ads displayed by the app, must be consistent with
the app's maturity rating. The app must not display any "offensive"
content, as described in the <a href=
"http://play.google.com/about/developer-content-policy.html">Google Play
Developer Program Policies</a> and <a href=
"https://support.google.com/googleplay/android-developer/answer/188189">content-rating
guidelines</a>.
</p>
</li>
<li>
<p>
Apps must comply with the Childrens Online Privacy Protection Act and
all other applicable laws and regulations.
</p>
</li>
</ul>
<div class="headerLine">
<h1 id="monetizing-ads">
Monetizing and Ads
</h1>
<hr>
</div>
<div class="figure">
<img src="{@docRoot}images/gp-edu-monetize.png">
</div>
<p>
In-app purchase is currently not supported with Google Play for Education, so
a student device will block any transactions. To avoid confusion, be sure to
remove any in-app purchase buttons and related UI elements from your apps.
Were investigating additional purchase mechanisms to enable more flexible
pricing models for developers and schools.
</p>
<p>
If your apps are priced In Google Play for Education, you must allow Google
Play to offer teachers limited free trials before purchase (you provide this
through business terms only, no development work is needed.)
</p>
<p>
You can only choose not to remove in-app purchasing from your apps where all
content and services are sold through Google Play for Education using In-app
Billing. If you choose not to remove In-app Billing features, ensure that:
</p>
<ul>
<li>
<p>
Users can access your apps core functionality for a classroom setting
without an in-app purchase.
</p>
</li>
<li>
<p>
In-app purchases are clearly identifiable in your UI.
</p>
</li>
<li>
<p>
You declare the use of in-app purchases at <a href=
"{@docRoot}distribute/googleplay/edu/start.html#publish">opt-in</a>.
</p>
</li>
</ul>
<p>
For each app that you publish, you can set a single price that applies to
both Google Play and Google Play for Education. You cant set a different
price for a given app (based on a single package name) in Google Play for
Education.
</p>
<p>
If your apps display ads, you should disable the display of ads if possible,
or ensure that:
</p>
<ul>
<li>Ads are not distracting for students or teachers (this includes
Flash-based ads, video ads, and ads that flash or move)
</li>
<li>Interstitial ads are not served in the app
</li>
<li>Ad walls do not appear in the app UI
</li>
<li>Ads do not occupy a significant portion of the screen
</li>
<li>Ads content does not exceed the maturity rating of the app.
</li>
<li>
<p>
You declare the use of ads at <a href=
"{@docRoot}distribute/googleplay/edu/start.html#publish">opt-in</a>.
</p>
</li>
</ul>
<div class="headerLine">
<h1 id="e-value">
Educational Value
</h1>
<hr>
</div>
<div class="figure">
<img src="{@docRoot}images/gp-e-value.png" class="border-img">
</div>
<p>
Apps submitted to Google Play for Education will be evaluated by a
third-party educator network, which will review them based on alignment with
<a href="http://www.corestandards.org/">Common Core Standards</a> and other
educational considerations. This will help make your content more
discoverable for teachers and administrators as they browse by grade level,
subject, core curriculum, and other parameters.
</p>
<p>
Apps with highest educational value will have these characteristics:
</p>
<ul>
<li>
<p>
Designed for use in K-12 classrooms.
</p>
</li>
<li>
<p>
Aligned with a common core standard or support common-core learning.
</p>
</li>
<li>
<p>
Simple, easy to use, and intuitive for the grade levels the apps are
targeting. Apps are relatively easy to navigate without teacher guidance.
Not distracting or overwhelming to students.
</p>
</li>
<li>
<p>
Enjoyable and interactive. Apps are engaging to students and lets them
control their experience.
</p>
</li>
<li>
<p>
Versatile. Apps have features that make them useful for more than one
classroom function or lesson throughout the school year.
</p>
</li>
<li>
<p>
Supports the "4Cs":
</p>
<ul>
<li>
<p>
<em>Creativity</em> &mdash; Allows students to create in order to
express understanding of the learning objectives, and try new
approaches, innovation, and invention to get things done.
</p>
</li>
<li>
<p>
<em>Critical thinking</em> &mdash; Allows students to look at
problems in a new way, linking learning across subjects and
disciplines.
</p>
</li>
<li>
<p>
<em>Collaboration</em> &mdash; Allows students and (if appropriate)
educators to work together to reach a goal.
</p>
</li>
<li>
<p>
<em>Communication</em> &mdash; Allows students to comprehend,
critique and share thoughts, questions, ideas, and solutions.
</p>
</li>
</ul>
</li>
</ul>
<p>
As you design and develop your apps, make sure they offer high educational
value by addressing as many of these characteristics as possible.
</p>
<div class="headerLine">
<h1 id="quality">
App Quality
</h1>
<hr>
</div>
<div class="figure">
<img src="{@docRoot}images/gp-edu-quality.png">
</div>
<p>
Your apps should be designed to perform well and look great on Android
tablets, and they should offer the best user experience possible.
</p>
<p>
High quality apps are engaging, intuitive, and offer compelling content.
Google Play for Education will highlight high-quality apps for easy discovery
in the store. Here are some recommendations for making your app easy for
students and teachers to enjoy:
</p>
<ul>
<li>
<p>
Meet the Core Quality Guidelines:
</p>
<ul>
<li>
<p>
Follow <a href="{@docRoot}design/index.html">Android Design
Guidelines</a>. Pay special attention to the sections on <a href=
"{@docRoot}design/patterns/actionbar.html">Action Bar</a>, <a href=
"{@docRoot}design/patterns/navigation.html">Navigation</a>, and
<a href="{@docRoot}design/patterns/pure-android.html">Pure
Android</a>.
</p>
</li>
<li>
<p>
Test your apps against the <a href=
"{@docRoot}distribute/essentials/quality/core.html">Core Quality
Guidelines</a>.
</p>
</li>
</ul>
</li>
<li>
<p>
Meet the Tablet App Quality guidelines:
</p>
<ul>
<li>
<p>
Follow our best practices for tablet app development.
</p>
</li>
<li>
<p>
Review the <a href=
"{@docRoot}distribute/essentials/quality/tablets.html">Tablet App
Quality</a> guidelines and <a href=
"http://android-developers.blogspot.com/2012/11/designing-for-tablets-were-here-to-help.html">
blog post on designing for tablets.</a>
</p>
<ul>
<li>Check your Optimization Tips in the <a href=
"https://play.google.com/apps/publish/">Developer Console</a> (if
you've already uploaded your apps.)
</li>
</ul>
</li>
<li>
<p>
Strive for simplicity and highest usability for students:
</p>
<ul>
<li>
<p>
Design your app so that teachers and students can use all the
capabilities of your app without having to sign-in to multiple
accounts and remember multiple passwords.
</p>
</li>
<li>
<p>
Every student or teacher using a Google Play for Education tablet
will already be signed in with a Google account on the device.
You can take advantage of that to provide a simple, seamless
sign-in experience in your app. A recommended approach is to use
<a href="{@docRoot}google/play-services/auth.html">Google OAuth 2
authorization</a> through Google Play Services.
</p>
</li>
</ul>
</li>
</ul>
</li>
</ul>
<div class="headerLine">
<h1 id="test-environment">
Test Environment
</h1>
<hr>
</div>
<p>
To test your app and assess it against the guidelines in this document, it's
recommended that you <a href=
"{@docRoot}distribute/essentials/quality/tablets.html#test-environment">set
up a test environment</a> that replicates the actual environment in which
students and teachers will run your app.
</p>
<h3>
Test conditions
</h3>
<p>
Make sure to test your apps under conditions that simulate those of schools.
For example, Google Play for Education lets administrators <a href=
"https://support.google.com/a/answer/182442?hl=en">control or disable certain
capabilities</a> for students, so it's good to test your app with those
capabilities disabled. Below are some conditions to test your apps for, to
ensure best results in the Google Play for Education environment:
</p>
<ul>
<li>
<p>
<em>Android version</em> &mdash; Test the apps on devices running Android
4.2. Google Play for Education devices will be running Android 4.2 or
higher (API level 17+).
</p>
</li>
<li>
<p>
<em>Proxy server</em> &mdash; Test the apps in a network environment that
uses proxies. Many schools use proxies.
</p>
</li>
<li>
<p>
<em>No location services</em> &mdash; Test the apps to make sure they
work properly with location services disabled. Many schools will disable
location services for student devices.
</p>
</li>
<li>
<p>
<em>No In-app Billing</em> &mdash; Test the apps to make sure they work
properly without access to In-app Billing. In-app purchases are blocked
on Google Play for Education devices.
</p>
</li>
<li>
<p>
<em>No Bluetooth</em> &mdash; Test the apps to make sure they work
properly when Bluetooth is disabled. Many schools will disable Bluetooth
on student devices.
</p>
</li>
<li>
<p>
<em>No access to network</em> &mdash; Test the app to make sure it works
properly when the device cannot connect to the internet.
</p>
</li>
</ul>
<div class="headerLine">
<h1>Related Resources</h1><hr>
</div>
<div class="dynamic-grid">
<h3>FOR DEVELOPERS</h3>
<div class="resource-widget resource-flow-layout col-13"
data-query="collection:distribute/essentials/eduessentials/developers"
data-sortOrder="-timestamp"
data-cardSizes="6x3,6x3,6x3"
data-maxResults="6"></div>
<h3>FOR TEACHERS AND EDUCATORS</h3>
<div class="resource-widget resource-flow-layout col-13"
data-query="collection:distribute/essentials/eduessentials/educators"
data-sortOrder="-timestamp"
data-cardSizes="6x3,6x3,6x3"
data-maxResults="3"></div>
</div>

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page.title=Essentials for a Successful App
meta.tags="landing, quality"
page.tags="guidelines", "tablet", "quality"
section.landing=true
nonavpage=true
@jd:body
<p>
A focus on quality should be part of your entire app delivery process: from
initial concept through app and UI design, coding and testing and onto a
process of monitoring feedback and making improvement after launch.
</p>
<div class="dynamic-grid">
<div class="resource-widget resource-flow-layout landing col-16"
data-query="collection:distribute/essentials"
data-cardSizes="6x6"
data-maxResults="6">
</div>
<h3>Related resources</h3>
<div class="resource-widget resource-flow-layout col-16"
data-query="type:blog+tag:quality"
data-cardSizes="6x3"
data-maxResults="3">
</div>
<div class="resource-widget resource-flow-layout col-16"
data-query="type:youtube+tag:appquality"
data-cardSizes="6x3"
data-maxResults="3">
</div>
</div>

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@@ -0,0 +1,517 @@
page.title=Optimize Your App
page.metaDescription=A look at how to get the most visibility and the highest ratings possible for your app or game. Optimizing the quality of your apps is a key strategy.
page.image=/distribute/images/gp-optimize-card.jpg
@jd:body
<div id="qv-wrapper">
<div id="qv">
<h2>Strategies</h2>
<ol>
<li><a href="#listen-to-your-users">Listen to Your Users</a></li>
<li><a href="#measuring-analyzing-responding">Measuring, Analyzing, and Responding to User Behavior</a></li>
<li><a href="#improve-stability">Improve Stability and Eliminate Bugs</a></li>
<li><a href="#improve-ui">Improve UI Responsiveness</a></li>
<li><a href="#improve-usability">Improve Usability</a></li>
<li><a href="#professional-appearance">Professional Appearance and Aesthetics</a></li>
<li><a href="#deliver-features">Deliver the Right Set of Features</a></li>
<li><a href="#integrate">Integrate with the System and Third-Party Apps</a></li>
<li><a href="#related-resources">Related Resources</a></li>
</ol>
</div>
</div>
<div class="top-right-float">
<img src="{@docRoot}images/gp-optimize.png" class="quality-top-image" style=
"width:239px;padding-left:1.5em;">
</div>
<p>
With thousands of new apps being published in Google Play every week, it's
important to look for ways to get the most visibility and the highest ratings
possible. Optimizing the quality of your apps is a key strategy.
</p>
<p>
A higher quality app can translate to higher user ratings, generally better
rankings, more downloads, and higher retention (longer install periods).
High-quality apps are much more likely to get positive publicity, such as
being featured in Google Play or generating social media buzz.
</p>
<p>
The quality of your apps is something you should consider addressing both
before and after launch. Gaining users after the launch of a poor quality app
can be hard and recovering costly. On the other hand, maintaining the ranking
of high-quality apps is made easier if there are continual improvements, a
practice that also fuels the impression-install-ranking cycle.
</p>
<p>
On this page you can find advice on a number of ways in which you can drive
improvements to your apps quality.
</p>
<div class="headerLine">
<h1 id="listen-to-your-users">
Listen to Your Users
</h1>
<hr>
</div>
<div class="figure">
<img src="{@docRoot}images/gp-optimizing-chat-bubbles.png">
</div>
<p>
Listening and hearing your users can be one of your best tools for success.
Start listening to your users before launching your apps and continue to
listen after launch.
</p>
<h3>
<strong>Listening before you launch</strong>
</h3>
<p>
You can listen to your users during the development of your apps. This
process can start with focus groups to review app features, continue into
user experience workshops, and onto alpha and beta releases. Listening at
these stages has two main benefits: <strong>youll build apps with features
users want</strong> and <strong>any issues they identify will be cheaper and
quicker to fix</strong> than they would be once the app is launched fully.
</p>
<p>
If the practicalities of focus groups and user workshops seem excessive in
relation to the development of a particular app, drawing on the feedback of
colleagues, friends, and family can be much more useful than getting no
feedback at all.
</p>
<p>
It's crucial to conduct user testing before releasing your apps to Google
Play. If you can only engage with colleagues, friends, and family youre
already making a good start. For more extensive testing consider a public
alpha/beta test or creating your own trusted tester program. You can manage
app distribution yourself through email or your own website, or you can use
<a href=
"{@docRoot}distribute/googleplay/developer-console.html#alpha-beta">beta-testing</a>
and <a href=
"{@docRoot}distribute/googleplay/developer-console.html#staged-rollouts">staged
rollouts</a> in conjunction with <a href=
"http://www.google.com/+/business/">Google+</a> or <a href=
"https://groups.google.com/forum/#!overview">Google Groups</a> to distribute
software and gather feedback to a subset of users. <strong>Users on alpha or
beta versions cannot leave reviews or ratings</strong>, so there is
<strong>no risk to your rating</strong> on Google Play.
</p>
<p>
Unless you have to, dont restrict the users you involve in these stages in
the information they can share through their social networks and blogs -
users engaged in these early stages (and listened too) are likely to be great
ambassadors for your apps and will help create great social media buzz.
</p>
<h3>
Listening after launch
</h3>
<p>
Once you have launched, the most obvious way to listen to users is by reading
and addressing comments on Google Play. Although the comments aren't always
productive or constructive, some will provide valuable insight on aspects of
your apps. It's important to remember that users have the opportunity to
change their ratings and comments as much as they like.
</p>
<p>
There are more interactive ways you can reach users, help them address their
concerns, and gather more detailed feedback: by setting up support and
discussion forums. There are some great support tools out there that can put
you in touch with your users directly, from forums such as <a href=
"http://groups.google.com/">Google Groups</a> to comprehensive customer
support products and tools like UserVoice. Once you get set up with such a
tool, make sure to fill in the support link in your Google Play product
details page — users do click through to these.
</p>
<p>
Also dont forget to use the <a href=
"{@docRoot}distribute/googleplay/developer-console.html#alpha-beta">beta-testing</a>
and <a href=
"{@docRoot}distribute/googleplay/developer-console.html#staged-rollouts">staged
rollout</a> features of Google Play with app updates.
</p>
<div class="headerLine" id="measuring-analyzing-responding">
<h1>
Measuring, Analyzing, and Responding to User Behavior
</h1>
<hr>
</div>
<div class="figure">
<img src="{@docRoot}images/gp-optimize-analytics.png">
</div>
<p>
One of the best ways to spot issues to resolve is by measuring user behavior.
Optimizing your app becomes much easier when you analyze performance before
and after you launch. Drop off points, low ratings, and high percent of
uninstalls can be indicative that theres a problem. Measuring and responding
to user-related metrics such as download sources, retention rates, and in-app
behavior regularly is critical to keeping and bringing back your hard earned
user base.
</p>
<p>
You can get data from tools in Google Play or third-parties to analyze user
behavior. You can identify details such as:
</p>
<ul>
<li>
<p>
Where installs are coming from.
</p>
</li>
<li>
<p>
The types of users you are acquiring.
</p>
</li>
<li>
<p>
What is causing user churn and how to reduce it.
</p>
</li>
</ul>
<h3>
Statistics for analyzing installs and ratings
</h3>
<p>
Once youve published your app, Google Play makes it easy to see how its
doing. The <a href="https://play.google.com/apps/publish/">Developer
Console</a> gives you access to a variety of anonymized statistics and custom
charts that show you the app's installation performance and ratings.
</p>
<p>
You can view data and charts for active, daily, and total installs per unique
devices or users, as well as upgrades and uninstalls. You can also view the
app's daily average user rating and its cumulative user rating. To help you
analyze the data, you can view install and ratings statistics across a
variety of different dimensions such as Android version, device, country, app
version, and carrier.
</p>
<div>
<img class="border-img" src="{@docRoot}images/gp-dc-stats-mini.png">
</div>
<p>
You can see your app statistics on timeline charts, for all metrics and
dimensions. At a glance, the charts highlight your apps installation and
ratings peaks and longer-term trends, which you can correlate to promotions,
app improvements, or other factors. You can even focus in on data inside a
dimension by highlighting specific data points (such as individual platform
versions or languages) on the timeline.
</p>
<p>
You can download all of your installation data as a CSV file for viewing in
the business program of your choice.
</p>
<h3>
Tracking and analyzing Marketing campaigns
</h3>
<p>
While you should consider monitoring user behavior data as a part of your
normal activities, its particularly important when youre running any form
of marketing campaign, to make sure youre getting the right users at the
lowest cost possible.
</p>
<p>
One way to track your marketing campaigns is to link <a href=
"http://android-developers.blogspot.com/2013/10/improved-app-insight-by-linking-google.html">
Google Analytics with your Google Play account</a> to analyze activity from
source to install.
</p>
<div style="margin-top:1em;">
<img src="{@docRoot}images/gp-optimizing-image-4.jpg" class="border-img">
</div>
<p>
You can also use any of the variety of tools on the market to help track your
marketing success and improvement ROI if you wish. There are also third parties
who can help automate, measure, and optimize your mobile marketing.
</p>
<div class="headerLine">
<h1 id="improve-stability">
Improve Stability and Eliminate Bugs
</h1>
<hr>
</div>
<p>
There are many tools and techniques for testing and profiling your app on
different devices and user scenarios.
</p>
<p>
One noteworthy and yet relatively underused tool for catching stability
issues such as crashes is the <a href=
"{@docRoot}tools/help/monkey.html">UI/Application Exerciser Monkey</a>
(Monkey). Monkey will send random UI events to your app's activities,
allowing you to trigger user flows that can uncover stability problems.
</p>
<p>
Also, with the Google error-reporting features built into most Android
devices, users have a way to report application crashes to you. The error
reports show up in aggregate in the Google Play Developer Console. Make sure
to read these reports often and act on them appropriately.
</p>
<p>
Last, keep an external bug and feature request tracker and let users know how
to find it. This will enable them to engage with the app at a closer level,
by following features and bugs that affect them. User frustration with app
problems can be effectively managed with diligent issue tracking and
communication. Several community support tools offer issue tracking features,
and if your project is open source, most popular repository hosting sites
offer this as well.
</p>
<div class="headerLine">
<h1 id="improve-ui">
Improve UI Responsiveness
</h1>
<hr>
</div>
<div class="figure">
<img src="{@docRoot}images/gp-optimize-speed.png">
</div>
<p>
One sure-fire way to lose your users is to give them a slow, unresponsive UI.
Research has shown that <a href=
"http://googleresearch.blogspot.com/2009/06/speed-matters.html">speed
matters</a>, for any interface, on mobile, web, or desktop. In fact, the
importance of speed is amplified on mobile devices since users often need
their information on the go and in a hurry.
</p>
<p>
You can improve your apps' UI responsiveness by moving long-running
operations off the main thread to worker threads. Android offers built-in
debugging facilities such as StrictMode for analyzing your app's performance
and activities on the main thread. See more recommendations in <a href=
"http://www.youtube.com/watch?v=c4znvD-7VDA">Writing Zippy Android Apps</a>,
a developer session from Google I/O 2010.
</p>
<p>
A great way to improve UI performance is to minimize the complexity of your
layouts. If you open up <a href=
"{@docRoot}tools/help/hierarchy-viewer.html">hierarchyviewer</a> and see that
your layouts are more than 5 levels deep, it may be time to simplify your
layout. Consider refactoring those deeply nested <a href=
"{@docRoot}reference/android/widget/LinearLayout.html">LinearLayouts</a> into
<a href="{@docRoot}guide/topics/ui/layout/relative.html">RelativeLayout</a>.
The impact of View objects is cumulative — each one costs about 1 to 2 KB of
memory, so large view hierarchies can be a recipe for disaster, causing
frequent VM garbage collection passes which block the main (UI) thread. You
can learn more from the Google I/O session <a href=
"http://www.youtube.com/watch?v=wDBM6wVEO70">World of ListView</a>.
</p>
<p>
Lastly, as pointed out in the blog post <a href=
"http://android-developers.blogspot.com/2010/10/traceview-war-story.html">Traceview
War Story</a>, tools like <a href=
"{@docRoot}tools/help/traceview.html">traceview and ddms</a> can be your best
friends in improving your app by profiling method calls and monitoring VM
memory allocations, respectively.
</p>
<div class="headerLine">
<h1 id="improve-usability">
Improve Usability
</h1>
<hr>
</div>
<div class="sidebox-wrapper" style="float:right;">
<div class="sidebox">
<p>
<strong>Tip:</strong> As youre designing or evaluating your app's UI,
make sure to read and become familiar with the <a href=
"{@docRoot}design/index.html">Android Design</a> guidelines. Included are
many examples of UI patterns, styles, and building blocks, as well as
tools for the design process.
</p>
</div>
</div>
<p>
In usability and in app design too, you should listen carefully to your
users. Ask a handful of real Android device users (friends, family, etc.) to
try out your app and observe them as they interact with it. Look for cases
where they get confused, are unsure of how to proceed, or are surprised by
certain behaviors. Minimize these cases by rethinking some of the
interactions in your app. See the <a href=
"{@docRoot}design/patterns/index.html">Patterns section</a> for tips to
improve your design.
</p>
<p>
In the same vein, two problems that can plague some Android user interfaces
are small tap targets and excessively small font sizes. These are generally
easy to fix and can make a big impact on usability and user satisfaction. As
a general rule, optimize for ease of use and legibility, while minimizing, or
at least carefully balancing, information density.
</p>
<p>
Another way to incrementally improve usability, based on real-world data, is
to implement <a href=
"http://code.google.com/mobile/analytics/docs/">Analytics</a> throughout your
app to log the use of particular sections. Consider demoting infrequently
used sections to the overflow menu in the <a href=
"{@docRoot}design/patterns/actionbar.html">Action bar</a>, or removing them
altogether. For often-used sections and UI elements, make sure they're
immediately obvious and easily accessible in your app's UI so that users can
get to them quickly.
</p>
<div class="headerLine">
<h1 id="professional-appearance">
Professional Appearance and Aesthetics
</h1>
<hr>
</div>
<p>
There's no substitute for a real user interface designer — ideally one who's
well-versed in mobile and Android, and handy with both interaction and visual
design. One popular venue to post openings for designers is <a href=
"http://jobs.smashingmagazine.com/">jobs.smashingmagazine.com</a>, and
leveraging social networks can also surface great talent.
</p>
<p>
If you don't have the luxury of working with a UI designer, there are some
ways in which you can improve your app's appearance yourself. You can use
Adobe Photoshop, Adobe Fireworks, GIMP, Inkscape or other image editing
tools. Mastering the art of the pixel in these apps takes time, but honing
this skill can help build polish across your interface designs. Also, master
the resources framework by studying the framework UI assets and layouts and
reading through the <a href=
"{@docRoot}guide/topics/resources/index.html">resources documentation</a>.
Techniques such as 9-patches and resource directory qualifiers are somewhat
unique to Android, and are crucial in building flexible yet aesthetic UIs.
</p>
<p>
Before you get too far in designing your app and writing the code, make sure
to visit the <a href="{@docRoot}design/index.html">Android Design section</a>
and learn about the vision, the building blocks, and the tools of designing
beautiful and inspiring user interfaces.
</p>
<div class="headerLine">
<h1 id="deliver-features">
Deliver the Right Set of Features
</h1>
<hr>
</div>
<p>
Having the <em>right</em> set of features in your app is important. It's
often easy to fall into the trap of feature-creep, building as much
functionality into your app as possible. Providing instant gratification by
immediately showing the most important or relevant information is crucial on
mobile devices. Providing too much information can be as frustrating (or even
more so) than not providing enough of it.
</p>
<p>
Again, listen to your users by collecting and responding to feature requests.
Be careful, though, to take feature requests with a grain of salt. Requests
can be very useful in aggregate, to get a sense of what kinds of
functionality you should be working on, but not every feature request needs
to be implemented.
</p>
<div class="headerLine">
<h1 id="integrate">
Integrate with the System and Third-Party apps
</h1>
<hr>
</div>
<p>
A great way to deliver a delightful user experience is to integrate tightly
with the operating system. Features like <a href=
"{@docRoot}guide/topics/appwidgets/index.html">Home screen widgets</a>,
<a href="{@docRoot}design/patterns/notifications.html">rich
notifications</a>, <a href="{@docRoot}guide/topics/search/index.html">global
search integration</a>, and <a href=
"{@docRoot}reference/android/widget/QuickContactBadge.html">Quick
Contacts</a> are fairly low-hanging fruit in this regard.
</p>
<p>
For some app categories, basic features like home screen widgets are
expected. Not including them is a sure-fire way to tarnish an otherwise
positive user experience. Some apps can achieve even tighter OS integration
with Android's contacts, accounts, and sync APIs.
</p>
<p>
Third-party integrations can provide even more user delight and give the user
a feeling of device cohesiveness. It's also a really nice way of adding
functionality to your app without writing any extra code (by leveraging other
apps' functionality). For example, if you're creating a camera app, you can
allow users to edit their photos in another app before saving them to their
collection, if they have that third-party application installed. More
information on this subject is available in the Android Training class
<a href="{@docRoot}training/basics/intents/index.html">Interacting with Other
Apps</a>.
</p>
<div class="headerLine">
<h1 id="related-resources">Related Resources</h1><hr>
</div>
<div class="resource-widget resource-flow-layout col-13"
data-query="collection:distribute/essentials/optimizing, tag:addia"
data-sortOrder="-timestamp"
data-cardSizes="6x3"
data-maxResults="3"></div>
<div class="resource-widget resource-flow-layout col-13"
data-query="tag:adia"
data-sortOrder="-timestamp"
data-cardSizes="6x3"
data-maxResults="3"></div>

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@@ -1,22 +1,24 @@
page.title=Tablet App Quality Checklist
@jd:body
page.title=Tablet App Quality
page.metaDescription=Tablets are a fast-growing part of the Android installed base that offers new opportunities for your apps.
page.image=/distribute/images/tablet-guidelines-color.jpg
Xnonavpage=true
@jd:body
<div id="qv-wrapper"><div id="qv">
<h2>Checklist</h2>
<ol>
<li><a href="#core-app-quality">1. Test for Basic Tablet App Quality</a></li>
<li><a href="#optimize-layouts">2. Optimize your layouts</a></li>
<li><a href="#use-extra-space">3. Use the extra screen area</a></li>
<li><a href="#use-tablet-icons">4. Use assets designed for tablets</a></li>
<li><a href="#adjust-font-sizes">5. Adjust fonts and touch targets</a></li>
<li><a href="#adjust-widgets">6. Adjust homescreen widgets</a></li>
<li><a href="#offer-full-feature-set">7. Offer the app's full feature set</a></li>
<li><a href="#android-versions">8. Target Android versions properly</a></li>
<li><a href="#hardware-requirements">9. Declare dependencies properly</a></li>
<li><a href="#support-screens">10. Declare tablet screens support</a></li>
<li><a href="#google-play">11. Showcase your tablet UI</a></li>
<li><a href="#google-play-best-practices">12. Follow publishing best practices</a></li>
<li><a href="#optimize-layouts">2. Optimize Layouts</a></li>
<li><a href="#use-extra-space">3. Use Extra Screen Area</a></li>
<li><a href="#use-tablet-icons">4. Use Assets Designed for Tablets</a></li>
<li><a href="#adjust-font-sizes">5. Adjust Fonts and Touch Targets</a></li>
<li><a href="#adjust-widgets">6. Adjust Homescreen Widgets</a></li>
<li><a href="#offer-full-feature-set">7. Offer Full Feature Set</a></li>
<li><a href="#android-versions">8. Target Android Versions Properly</a></li>
<li><a href="#hardware-requirements">9. Declare Dependencies Properly</a></li>
<li><a href="#support-screens">10. Declare Support for Tablet Screens</a></li>
<li><a href="#google-play">11. Showcase Your Tablet UI</a></li>
<li><a href="#google-play-best-practices">12. Follow Best Practices for Publishing in Google Play</a></li>
</ol>
<h2>Testing</h2>
@@ -25,37 +27,41 @@ page.title=Tablet App Quality Checklist
</ol>
</div></div>
<p>Before you publish an app on Google Play, it's important to make sure that the app meets the basic expectations of tablet users through compelling features and an intuitive, well-designed UI. </p>
<div class="todp-right-float" style="padding-right:0;margin-bottom:1em;">
<img src="{@docRoot}distribute/images/tablet-guidelines-color.jpg" style="width:480px;">
</div>
<p>Tablets are a growing part of the Android installed base that offers new
opportunities for <a
href="{@docRoot}distribute/googleplay/spotlight/tablets.html">user engagement
and monetization</a>. If your app is targeting tablet users, this document helps
you focus on key aspects of quality, feature set, and UI that can have a
significant impact on the app's success. Each focus area is given as checklist
item, with each one comprising several smaller tasks or best practices.</p>
<p>
Tablets are a growing part of the Android installed base and offer new
opportunities for <a href="{@docRoot}distribute/stories/tablets.html">user
engagement and monetization</a>. The guidelines in this document will help
you meet the expectations of tablet users through compelling features and an
intuitive, well-designed UI.
</p>
<p>Although the checklist tasks below are numbered for convenience,
you can handle them in any order and address them to the extent that you feel
is right for your app. In the interest of delivering the best possible product
to your customers, follow the checklist recommendations
to the greatest extent possible. </p>
<p>
Although the guidelines are numbered, you can approach them in any order. You
should address each guidelines recommendations to the extent that theyre
appropriate for your app, but &mdash; in the interest of delivering the best
product to your customers &mdash; follow them to the greatest extent
possible.
</p>
<p>As you move through the checklist, you'll find links to support resources
that can help you address the topics raised in each task.</p>
<p>
Through the document you'll find links to resources that can
help you address each recommendation included.
</p>
<h2 id="core-app-quality" style="margin-top:1.5em;">1. Test for basic tablet app quality</h2>
<div class="headerLine"><h1 id="core-app-quality">1. Test for Basic Tablet App Quality</h1><hr></div>
<p>The first step in delivering a great tablet app experience is making sure
that it meets the <em>core app quality criteria</em> for all of the devices
and form factors that the app is targeting. For complete information, see the <a
href="{@docRoot}distribute/googleplay/quality/core.html">Core App Quality Guidelines</a>.
href="{@docRoot}distribute/essentials/quality/core.html">Core App Quality Guidelines</a>.
</p>
<p>
Before publishing, also ensure that your app passes several basic
technical checks and launch criteria, such as:
Before publishing, also ensure that your app passes the basic technical checks and launch criteria, such as:
</p>
<ul>
@@ -72,54 +78,73 @@ href="{@docRoot}distribute/googleplay/quality/core.html">Core App Quality Guidel
Tips page</a>.</p>
<h2 id="optimize-layouts">2. Optimize your layouts for larger screens</h2>
<div class="headerLine clearfloat">
<h1 id="optimize-layouts">2. Optimize Layouts for Larger Screens</h1><hr></div>
<p>Android makes it easy to develop an app that runs well on a wide range of
device screen sizes and form factors. This broad compatibility works in your
favor, since it helps you design a single app that you can distribute widely to
all of your targeted devices. However, to give your users the best possible
experience on each screen configuration &mdash; in particular on tablets
&mdash; you need to optimize your layouts and other UI components for each
targeted screen configuration. On tablets, optimizing your UI lets you take
full advantage of the additional screen available, such as to offer new features,
present new content, or enhance the experience in other ways to deepen user
engagement.</p>
<p>
Android makes it easy to develop an app that runs well on a wide range of
device screen sizes and form factors. This broad compatibility works in your
favor, since it helps you design a single app that you can distribute widely
to all of your targeted devices. However, to give your users the best
possible experience on each screen configuration &mdash; in particular on
tablets &mdash; you need to optimize your layouts and other UI components for
each targeted screen configuration. On tablets, optimizing your UI lets you
take full advantage of the additional screen available, such as to offer new
features, present new content, or enhance the experience in other ways to
deepen user engagement.
</p>
<p>If you developed your app for handsets and now want to distribute it to
tablets, you can start by making minor adjustments to your layouts, fonts, and
spacing. In some cases &mdash; such as for 7-inch tablets or for a game with
large canvas &mdash; these adjustments may be all
you need to make your app look great. In other cases, such as for larger
tablets, you can redesign parts of your UI to replace "stretched UI" with an
efficient multipane UI, easier navigation, and additional content. </p>
<p>
If you developed your app for handsets and now want to distribute it to
tablets, you can start by making minor adjustments to your layouts, fonts,
and spacing. In some cases &mdash; such as for 7-inch tablets or for a game
with large canvas &mdash; these adjustments may be all you need to make your
app look great. In other cases, such as for larger tablets, you can redesign
parts of your UI to replace "stretched UI" with an efficient multipane UI,
easier navigation, and additional content.
</p>
<p>Here are some suggestions:</p>
<div style="width:390px;float:right;margin:1.5em;margin-top:0em;">
<div style="width:500px;margin:1.5em;margin-top:-16px;">
<img src="{@docRoot}images/training/app-navigation-multiple-sizes-multipane-bad.png"
style="width:390px;padding:4px;margin-bottom:0em;">
<p class="image-caption" style="padding:0em .5em .5em 2em"><span
style="padding:4px;margin-bottom:0em;">
<p class="img-caption"><span
style="font-weight:500;">Get rid of "stretched" UI</span>: On tablets, single-pane
layouts lead to awkward whitespace and excessive line lengths. Use padding to
reduce the width of UI elements and consider using multi-pane layouts.</p>
</div>
<p>Here are some suggestions:</p>
<ul>
<li>Provide custom layouts as needed for <code>large</code> and
<code>xlarge</code> screens. You can also provide layouts that are loaded based
on the screen's <a href="{@docRoot}guide/practices/screens_support.html#NewQualifiers">shortest
dimension</a> or the <a href="{@docRoot}guide/practices/screens_support.html#NewQualifiers">minimum
available width and height</a>. </li>
<li>At a minimum, customize dimensions such as font sizes, margins, spacing for
larger screens, to improve use of space and content legibility. </li>
<li>Adjust positioning of UI controls so that they are easily accessible to
users when holding a tablet, such as toward the sides when in
landscape orientation.</li>
<li>Padding of UI elements should normally be larger on tablets than on handsets. A
<a href="{@docRoot}design/style/metrics-grids.html#48dp-rhythm">48dp rhythm</a> (and a 16dp
grid) is recommended.</li>
<li>Adequately pad text content so that it is not aligned directly along screen edges.
Use a minimum <code>16dp</code> padding around content near screen edges.</li>
<li>Provide custom layouts as needed for <code>large</code> and
<code>xlarge</code> screens. You can also provide layouts that are loaded
based on the screen's <a href=
"{@docRoot}guide/practices/screens_support.html#NewQualifiers">shortest
dimension</a> or the <a href=
"{@docRoot}guide/practices/screens_support.html#NewQualifiers">minimum
available width and height</a>.
</li>
<li>At a minimum, customize dimensions such as font sizes, margins, spacing
for larger screens, to improve use of space and content legibility.
</li>
<li>Adjust positioning of UI controls so that they are easily accessible to
users when holding a tablet, such as toward the sides when in landscape
orientation.
</li>
<li>Padding of UI elements should normally be larger on tablets than on
handsets. A <a href="{@docRoot}design/style/metrics-grids.html#48dp-rhythm">
48dp rhythm</a> (and a 16dp grid) is recommended.
</li>
<li>Adequately pad text content so that it is not aligned directly along
screen edges. Use a minimum <code>16dp</code> padding around content near
screen edges.
</li>
</ul>
<p>In particular, make sure that your layouts do not appear "stretched"
@@ -133,49 +158,21 @@ across the screen:</p>
multi-pane UI for tablets (see next section).</li>
</ul>
<div class="rel-resources">
<h3>
Related resources
</h3>
<h3>Related resources</h3>
<ul>
<li>
<a href=
"{@docRoot}design/style/metrics-grids.html">Metrics
and Grids</a>&mdash;Android Design document that explains how to create
layouts based on density-independent grids.
</li>
<li>
<a href=
"{@docRoot}design/style/devices-displays.html">Devices
and Displays</a>&mdash;Android Design document that explains how to
design a UI that works well on different devices and
screen sizes.
</li>
<li>
<a href="{@docRoot}guide/practices/screens_support.html">Supporting Multiple
Screens</a>&mdash;Developer documentation that explains the details of
managing UI for best display on multiple screen sizes.
</li>
<li>
<a href=
"{@docRoot}guide/practices/screens_support.html#ConfigurationExamples">
Configuration examples</a>&mdash;Examples of how to declare layouts and
other resources for specific screen sizes.
</li>
</ul>
</div>
<div class="resource-widget resource-flow-layout col-13"
data-query="collection:distribute/essentials/tabletguidelines/optimize"
data-sortOrder="-timestamp"
data-cardSizes="6x3"
data-maxResults="6"></div>
<h2 id="use-extra-space">3. Take advantage of extra screen area available on tablets</h2>
<div class="headerLine clearfloat"><h1 id="use-extra-space">3. Take Advantage of Extra Screen Area</h1><hr></div>
<div style="width:290px;float:right;margin:1.5em;margin-bottom:0;margin-top:0;">
<div style="width:340px;float:right;margin:1.5em;margin-bottom:0;margin-top:0;">
<img src="{@docRoot}images/training/app-navigation-multiple-sizes-multipane-good.png"
style="width:280px;padding:4px;margin-bottom:0em;">
<p class="image-caption" style="padding:0em .5em .5em 1.5em"><span
style="padding:4px;margin-bottom:0em;">
<p class="img-caption"><span
style="font-weight:500;">Multi-pane layouts</span> result in a better visual
balance on tablet screens, while offering more utility and legibility.</p>
</div>
@@ -222,39 +219,17 @@ different layouts in the appropriate screen size buckets (such as
<code>sw600dp</code>/<code>sw720</code>).</li>
</ul>
<div class="rel-resources">
<h3>
Related resources
</h3>
<h3>Related resources</h3>
<ul>
<li>
<a href="{@docRoot}design/patterns/multi-pane-layouts.html">Multi-pane
Layouts</a>&mdash;Android Design guide for using multi-pane UI, including
examples of how to flatten navigation and integrate more content into
your tablet UI.
</li>
<div class="resource-widget resource-flow-layout col-13"
data-query="collection:distribute/essentials/tabletguidelines/extrascreen"
data-sortOrder="-timestamp"
data-cardSizes="6x3,6x3,6x3"
data-maxResults="6"></div>
<li>
<a href=
"{@docRoot}training/design-navigation/multiple-sizes.html">Planning for Multiple
Touchscreen Sizes</a>&mdash;Android Training class that walks you through
the essentials of planning an intuitive, effective navigation for tablets
and other devices.
</li>
<div class="headerLine clearfloat"><h1 id="use-tablet-icons">4. Use Assets Designed for Tablet Screens</h1><hr></div>
<li>
<a href="{@docRoot}training/multiscreen/index.html">Designing for
Multiple Screens</a>&mdash;Android Training class that walks you through
the essentials of planning an intuitive, effective navigation for tablets
and other devices.
</li>
</ul>
</div>
<h2 id="use-tablet-icons">4. Use Icons and other assets that are designed
for tablet screens</h2>
<div><img src="{@docRoot}design/media/devices_displays_density@2x.png"></div>
<p>To ensure your app looks its best, provide icons and other bitmap
assets for each density in the range commonly supported by tablets. Specifically, you should
@@ -309,9 +284,11 @@ without blurring or other scaling artifacts.</p>
</table>
<p>Your app should supply a version of each icon and bitmap asset that's optimized
for <strong>at least one</strong> the following common tablet screen densities:</p>
<p>
As a minimum, supply a version of each icon and bitmap asset that's optimized
for <strong>at least one</strong> the following common tablet screen
densities:
</p>
<ul>
<li><code>hdpi</code></li>
<li><code>xhdpi</code></li>
@@ -321,8 +298,7 @@ for <strong>at least one</strong> the following common tablet screen densities:<
<p>Other tips:</p>
<ul>
<li>When possible, use vector shapes for your icon designs so you can scale them
without loss of detail and edge crispness.</li>
<li>Use vector shapes when designing icons, so they scale without loss of either detail or edge crispness.</li>
<li>Use density-specific <a
href="{@docRoot}guide/topics/resources/providing-resources.html#AlternativeResources">
resource qualifiers</a> to ensure that the proper icons are loaded for each screen density.</li>
@@ -332,44 +308,16 @@ icon at the highest density possible. For example, if a tablet has an {@code xhd
it will request the {@code xxhdpi} version of the launcher icon.</li>
</ul>
<div class="rel-resources">
<h3>
Related resources
</h3>
<h3>Related resources</h3>
<ul>
<li>
<a href="{@docRoot}design/style/iconography.html">Iconography</a>&mdash;
Design guidelines and tips about how to create various types of icons.
</li>
<div class="resource-widget resource-flow-layout col-13"
data-query="collection:distribute/essentials/tabletguidelines/assets"
data-sortOrder="-timestamp"
data-cardSizes="9x3"
data-maxResults="6"></div>
<li>
<a href=
"{@docRoot}guide/topics/resources/providing-resources.html">Providing
Resources</a>&mdash;Developer documentation on how to provide
sets of layouts and drawable resources for specific ranges of device
screens.
</li>
<li>
<a href="{@docRoot}guide/practices/screens_support.html">Supporting
Multiple Screens</a>&mdash;API Guide documentation that
explains the details of managing UI for best display on multiple screen
sizes.
</li>
<li>
<a href=
"{@docRoot}training/basics/supporting-devices/screens.html">Supporting Different
Screens</a>&mdash;Android Training class that takes you
through the process of optimizing the user experience for different
screen sizes and densities.
</li>
</ul>
</div>
<h2 id="adjust-font-sizes">5. Adjust font sizes and touch targets for tablet screens</h2>
<div class="headerLine clearfloat"><h1 id="adjust-font-sizes">5.
Adjust Font Sizes and Touch Targets</h1><hr></div>
<p>To make sure your app is easy to use on tablets, take some time to adjust the
font sizes and touch targets in your tablet UI, for all of the screen
@@ -397,48 +345,21 @@ larger touch targets. </li>
or just centering the icon within the transparent button.</li>
</ul>
<div class="rel-resources">
<h3>
Related resources
</h3>
<h3>Related resources</h3>
<ul>
<li>
<a href=
"{@docRoot}design/style/metrics-grids.html">Metrics
and Grids</a> &mdash;Android Design document that explains how to arrange
and size touch targets and other UI elements on the screen.
</li>
<div class="resource-widget resource-flow-layout col-13"
data-query="collection:distribute/essentials/tabletguidelines/fonts"
data-sortOrder="-timestamp"
data-cardSizes="9x3,9x3,6x3,6x3,6x3"
data-maxResults="6"></div>
<li>
<a href="{@docRoot}design/style/typography.html">Typography</a>&mdash;Android
Design document that gives an overview of how to use typography in your
apps.
</li>
<li>
<a href="{@docRoot}guide/practices/screens_support.html">Supporting Multiple
Screens</a>&mdash;Developer documentation that explains the details of
managing UI for best display on multiple screen sizes.
</li>
<li>
<a href="{@docRoot}training/multiscreen/screendensities.html">Supporting
Different Densities</a>&mdash;Android Training class that shows you how
to provide sets of layouts and drawable resources for specific ranges of
device screens.
</li>
</ul>
</div>
<h2 id="adjust-widgets">6. Adjust sizes of home screen widgets for tablet screens</h2>
<div class="headerLine clearfloat"><h1 id="adjust-widgets">6. Adjust Sizes of Home Screen Widgets</h1><hr></div>
<p>If your app includes a home screen widget, here are a few points to consider
to ensure a great user experience on tablet screens: </p>
<ul>
<li>Make sure that the widget's default height and width are set appropriately
<li>Set the widget's default height and width appropriately
for tablet screens, as well as the minimum and maximum resize height and width.
</li>
<li>The widget should be resizable to 420dp or more, to span 5 or more home
@@ -450,96 +371,102 @@ horizontal or square widget). </li>
possible.</li>
</ul>
<div class="rel-resources">
<h3>
Related resources
</h3>
<h3>Related resources</h3>
<ul>
<li>
<a href="{@docRoot}guide/topics/appwidgets/index.html#MetaData">Adding the
AppWidgetProviderInfo Metadata</a> &mdash;API Guide that explains how to
set the height and width dimensions of a widget.
</li>
<li>
<a href="{@docRoot}guide/practices/ui_guidelines/widget_design.html">App Widget
Design Guidelines</a>&mdash;API Guide that provides best practices and
techniques for designing and managing the size of widgets.
</li>
</ul>
</div>
<div class="resource-widget resource-flow-layout col-13"
data-query="collection:distribute/essentials/tabletguidelines/widgets"
data-sortOrder="-timestamp"
data-cardSizes="6x3"
data-maxResults="6"></div>
<h2 id="offer-full-feature-set">7. Offer the app's full feature set to tablet users</h2>
<div class="headerLine clearfloat"><h1 id="offer-full-feature-set">7. Full Feature Set for Tablet Users</h1><hr></div>
<div class="centered-full-image" style="width:600px;margin:1.5em"><img src="{@docRoot}images/gp-tablets-full-feature-set.png" alt="Tablet feature sets"></div>
<p>Let your tablet users experience the best features of your app. Here are
some recommendations:</p>
<ul>
<li>Design your app to offer at least the same set of features on tablets as it does on
handsets. </li>
<li>In exceptional cases, your app might omit or replace certain features on
tablets if they are not supported by the hardware or use-case of most tablets.
For example:
<ul>
<li>If the handset uses telephony features but telephony is not available on the
current tablet, you can omit or replace the related functionality.</li>
<li>Many tablets have a GPS sensor, but most users would not normally carry
their tablets while running. If your phone app provides functionality to let the
user record a GPS track of their runs while carrying their phones, the app would not need to
provide that functionality on tablets because the use-case is not
compelling.</li>
</ul>
</li>
<li>If you will omit a feature or capability from your tablet UI, make sure
that it is not accessible to users or that it offers “graceful degradation”
to a replacement feature (also see the section below on hardware features).</li>
<li>Design your app to offer at least the same set of features on tablets as
it does on phones.
</li>
<li>In exceptional cases, your app might omit or replace certain features on
tablets if they are not supported by the hardware or use-case of most
tablets. For example:
<ul>
<li>If the handset uses telephony features but telephony is not available
on the current tablet, you can omit or replace the related functionality.
</li>
<li>Many tablets have a GPS sensor, but most users would not normally
carry their tablets while running. If your phone app provides
functionality to let the user record a GPS track of their runs while
carrying their phones, the app would not need to provide that
functionality on tablets because the use-case is not compelling.
</li>
</ul>
</li>
<li>If you will omit a feature or capability from your tablet UI, make sure
that it is not accessible to users or that it offers “graceful degradation”
to a replacement feature (also see the section below on hardware features).
</li>
</ul>
<h2 id="android-versions">8. Target Android versions properly</h2>
<div class="headerLine clearfloat"><h1 id="android-versions">8. Target Android Versions Properly</h1><hr></div>
<p>To ensure the broadest possible distribution to tablets, make sure that your
app properly targets the Android versions that support tablets. Initial support for
tablets was added in <a href="{@docRoot}about/versions/android-3.0.html">Android 3.0</a>
(API level 11). Unified UI
framework support for tablets, phones, and other devices was introduced in <a
href="{@docRoot}about/versions/android-4.0.html">Android 4.0</a> (API level 14) and is
supported in later versions.
<p>
To ensure the broadest possible distribution to tablets, make sure that your
app properly targets the Android versions that support tablets. Initial
support for tablets was added in <a href=
"{@docRoot}about/versions/android-3.0.html">Android 3.0</a> (API level 11).
Unified UI framework support for tablets, phones, and other devices was
introduced in <a href="{@docRoot}about/versions/android-4.0.html">Android
4.0</a>
</p>
<p>You can set the app's
range of targeted Android versions in the manifest file, in the
<a href="{@docRoot}guide/topics/manifest/uses-sdk-element.html"><code>&lt;uses-sdk&gt;</code></a> element. In most cases, you can target Android versions properly by setting the element's <code>targetSdkVersion</code> attribute to the highest API level available.</p>
<p>
You can set the app's range of targeted Android versions in the manifest
file, in the <a href=
"{@docRoot}guide/topics/manifest/uses-sdk-element.html"><code>&lt;uses-sdk&gt;</code></a>
element. In most cases, you can target Android versions properly by setting
the element's <code>targetSdkVersion</code> attribute to the highest API
level available.
</p>
<p style="margin-bottom:.5em;">At a minimum, check the <a href="{@docRoot}guide/topics/manifest/uses-sdk-element.html"><code>&lt;uses-sdk&gt;</code></a>
element to make sure that:</p>
<p style="margin-bottom:.5em;">
At a minimum, check the <a href=
"{@docRoot}guide/topics/manifest/uses-sdk-element.html"><code>&lt;uses-sdk&gt;</code></a>
element to make sure that:
</p>
<ol style="list-style-type:lower-alpha;margin-top:0em;">
<li><code>targetSdkVersion</code> is declared with value 11 or higher (14 or higher is recommended), OR</li>
<li><code>minSdkVersion</code> is declared with value 11 or higher.</li>
<li>If a <code>maxSdkVersion</code> attribute is declared, it must have a value of 11 or higher. Note that, in general, the use of <code>maxSdkVersion</code> is <em>not recommended</em>.</li>
<ol style="list-style-type:lower-alpha;margin-top:0em;">
<li>
<code>targetSdkVersion</code> is declared with value 11 or higher (14 or
higher is recommended), OR
</li>
<li>
<code>minSdkVersion</code> is declared with value 11 or higher.
</li>
<li>If a <code>maxSdkVersion</code> attribute is declared, it must have a
value of 11 or higher. Note that, in general, the use of
<code>maxSdkVersion</code> is <em>not recommended</em>.
</li>
</ol>
<div class="rel-resources">
<h3>
Related resources
</h3>
<h3>Related resources</h3>
<ul>
<li>
<a href=
"{@docRoot}guide/topics/manifest/uses-sdk-element.html#ApiLevels">Android API
Levels</a>&mdash;Introduces API levels and how they relate to compatibility.
A reference of available API levels is included.
</li>
<li>
<a href="{@docRoot}training/basics/supporting-devices/platforms.html">Supporting Different Platform Versions</a>&mdash;Training class showing how to declare support for
minimum and target API levels in your app.
</li>
</ul>
</div>
<div class="resource-widget resource-flow-layout col-13"
data-query="collection:distribute/essentials/tabletguidelines/versions"
data-sortOrder="-timestamp"
data-cardSizes="6x3"
data-maxResults="6"></div>
<h2 id="hardware-requirements">9. Declare hardware feature dependencies properly</h2>
<div class="headerLine clearfloat"><h1 id="hardware-requirements">9. Declare Hardware Feature Dependencies Properly</h1><hr></div>
<p>
Handsets and tablets typically offer slightly different hardware support for
@@ -578,8 +505,8 @@ attribute.
<pre>&lt;uses-feature android:name="android.hardware.telephony" android:required="false" /&gt;</pre></li>
<li>Similarly, check the manifest for <a href="/guide/topics/manifest/permission-element.html"><code>&lt;permission&gt;</code></a> elements that
<a href="/guide/topics/manifest/uses-feature-element.html#permissions">imply hardware
<li>Similarly, check the manifest for <a href="{@docRoot}guide/topics/manifest/permission-element.html"><code>&lt;permission&gt;</code></a> elements that
<a href="{@docRoot}guide/topics/manifest/uses-feature-element.html#permissions">imply hardware
feature requirements</a> that not be appropriate for tablets. If you find such
permissions, make sure to explicitly declare a corresponding
<code>&lt;uses-feature&gt;</code> element for the features and includes the
@@ -601,35 +528,15 @@ permissions, make sure to explicitly declare a corresponding
as needed.
</p>
<div class="rel-resources">
<h3>
Related resources
</h3>
<h3>Related resources</h3>
<ul>
<li>
<a href=
"{@docRoot}guide/topics/manifest/uses-feature-element.html#permissions">Permissions
that Imply Feature Requirements</a>&mdash;A list of permissions that may
cause unwanted filtering if declared in your app's manifest.
</li>
<li>
<a href=
"{@docRoot}guide/topics/manifest/uses-feature-element.html"><code>&lt;uses-feature&gt;</code></a>&mdash;Description
and reference documentation for the <code>&lt;uses-feature&gt;</code>
manifest element.
</li>
<div class="resource-widget resource-flow-layout col-13"
data-query="collection:distribute/essentials/tabletguidelines/hardware"
data-sortOrder="-timestamp"
data-cardSizes="9x3"
data-maxResults="6"></div>
<li>
<a href="{@docRoot}guide/topics/manifest/uses-feature-element.html#testing">Testing
the features required by your application</a>&mdash;Description of how to
determine the actual set of hardware and software requirements (explicit or
implied) that your app requires.
</li>
</ul>
</div>
<h2 id="support-screens">10. Declare support for tablet screens</h2>
<div class="headerLine clearfloat"><h1 id="support-screens">10. Declare Support for Tablet Screens</h1><hr></div>
<p>To ensure that you can distribute your app to a broad range of tablets, your app should
declare support for tablet screen sizes in its manifest file, as follows:</p>
@@ -653,23 +560,16 @@ app supports. Note that, if possible, you should avoid using the
<a href="{@docRoot}guide/topics/manifest/compatible-screens-element.html"><code>&lt;compatible-screens&gt;</code></a>
element in your app.</p>
<div class="rel-resources">
<h3>
Related resources
</h3>
<h3>Related resources</h3>
<ul>
<li>
<a href=
"{@docRoot}guide/practices/screens_support.html#DeclaringScreenSizeSupport">Declaring
Screen Size Support</a>&mdash;Developer documentation that explains the
details of managing UI for best display on multiple screen sizes.
</li>
</ul>
</div>
<div class="resource-widget resource-flow-layout col-13"
data-query="collection:distribute/essentials/tabletguidelines/tabletscreens"
data-sortOrder="-timestamp"
data-cardSizes="9x3,6x3,6x3"
data-maxResults="6"></div>
<h2 id="google-play">11. Showcase your tablet UI in Google Play</h2>
<div class="headerLine clearfloat"><h1 id="google-play">11. Showcase Your Tablet UI in Google Play</h1><hr></div>
<p>
After you've done the work to create an rich, optimized UI for your tablet
@@ -677,6 +577,9 @@ element in your app.</p>
ways to promote your tablet app to users on Google Play.
</p>
<div><img class="border-img" src="{@docRoot}images/gp-tablet-quality-4.jpg"></div>
<h4>
Upload screenshots of your tablet UI
</h4>
@@ -688,7 +591,7 @@ element in your app.</p>
</p>
<ul style="margin-top:0;">
<li>Your screenshots should show the core functionality of your app, not a
<li>Show the core functionality of your app, not a
startup or sign-in page. Wherever users will spend most of their time, that's
what you should show in your screenshots.
</li>
@@ -696,7 +599,7 @@ element in your app.</p>
<li>Add screenshots taken on both 7-inch and 10-inch tablets.
</li>
<li>It's recommended that you add screenshots taken in both landscape and
<li>Add screenshots taken in both landscape and
portrait orientations, if possible.
</li>
@@ -707,7 +610,7 @@ element in your app.</p>
or higher in each orientation.
</li>
<li>You can upload as many as 8 screenshots of your tablet UI for 7-inch tablets
<li>Upload as many as 8 screenshots of your tablet UI for 7-inch tablets
and an additional 8 for 10-inch tablets.
</li>
</ul>
@@ -718,7 +621,7 @@ element in your app.</p>
<ul>
<li>In your app description, make sure to highlight that your app offers
tablet-optimized UI and great features for tablet users. Consider adding some
tablet-optimized UI and great features for tablet users. Add some
detail about how your tablet UI works and why users will like it.
</li>
@@ -773,7 +676,7 @@ element in your app.</p>
app on tablets.</li>
<li>Show your tablet app at its best in your promotional campaigns&mdash;use the <a href=
"{@docRoot}distribute/promote/device-art.html">Device Art Generator</a> to
"{@docRoot}distribute/tools/promote/device-art.html">Device Art Generator</a> to
quickly generate a high-quality promotional image of your app running on a
7-inch or 10-inch tablet, in the orientation of your choice, with or without
drop-shadow and screen glare. It's as simple as capture, drag, and drop.
@@ -782,48 +685,39 @@ element in your app.</p>
<li>Include a Google Play badge in your online promotions to let users link
directly to your app's store listing. You can generate a badge in a variety
of languages using the <a href=
"{@docRoot}distribute/googleplay/promote/badges.html">Badge Generator</a>.
"{@docRoot}distribute/tools/promote/badges.html">Badge Generator</a>.
</li>
</ul>
<div class="rel-resources">
<h3>
Related resources
</h3>
<h3>Related resources</h3>
<ul>
<li>
<a href="{@docRoot}distribute/googleplay/publish/preparing.html">Publishing
Checklist</a>
&mdash;Recommendations on how to prepare your app for publishing, test
it, and launch successfully on Google Play.
</li>
<div class="resource-widget resource-flow-layout col-13"
data-query="collection:distribute/essentials/tabletguidelines/showcase"
data-sortOrder="-timestamp"
data-cardSizes="9x3,9x3,9x3,9x3"
data-maxResults="6"></div>
<li>
<a href="https://play.google.com/apps/publish/">Google Play
Developer Console</a>&mdash;The tools console for publishing
your app to Android users.
</li>
<li>
<a href=
"{@docRoot}distribute/googleplay/promote/badges.html">Google Play
Badge Generator</a>&mdash;Create "Get it on Google Play" badges for your
app in a variety of languages with a single click.
</li>
<li>
<a href=
"{@docRoot}distribute/promote/device-art.html">Device Art
Generator</a>&mdash;Drag and drop tool that lets you instantly create production-
ready art showing your app running on a tablet device.
</li>
</ul>
<div class="headerLine clearfloat">
<h1 id="google-play-best-practices">
12. Follow Best Practices for Publishing in Google Play
</h1>
<hr>
</div>
<h2 id="google-play-best-practices">12. Follow best practices for publishing in Google Play</h2>
<p>
Here are some best practices for delivering a successful tablet app on Google
Play.
</p>
<p>Here are some best practices for delivering a successful tablet app on Google Play.</p>
<div>
<img class="border-img" src="{@docRoot}images/gp-tablet-quality-5.jpg" style=
"1px solid #ddd">
</div>
<h4 id="google-play-optimization-tips">Check out your app's Optimization Tips</h4>
<h4 id="google-play-optimization-tips">
Check out your app's Optimization Tips
</h4>
<p>The Google Play Developer Console now offers an Optimization Tips page that
lets you quickly check how your app is doing against basic guidelines for tablet app
@@ -833,7 +727,7 @@ the left navigation.</p>
<div class="sidebox-wrapper">
<div class="sidebox">
<h2 style="line-height:1em;">How to send feedback</h2>
<h2>How to send feedback</h2>
<p>Please use the link below to send
feedback or request a manual review of your Optimization Tips.</p>
@@ -867,7 +761,12 @@ appropriate.</p>
<h4>Confirm the app's filtering</h4>
<p>After you've uploaded the app to the <a href="https://play.google.com/apps/publish/">Developer Console</a>, check the APK's Supported Devices list to make sure that the app is not filtered from tablet devices that you want to target.</p>
<p>
After you've uploaded the app to the <a href=
"https://play.google.com/apps/publish/">Developer Console</a>, check the
APK's Supported Devices list to make sure that the app is not filtered from
tablet devices that you want to target.
</p>
<h4>Distribute as a single APK</h4>
@@ -900,44 +799,35 @@ appropriate.</p>
recommended.
</p>
<div class="rel-resources">
<h3>Related resources</h3>
<ul>
<li><a href="{@docRoot}distribute/googleplay/publish/preparing.html">Publishing
Checklist</a>&mdash;
Recommendations on how to prepare your app for publishing, test it, and launch
successfully on Google Play.</li>
<li><a href="https://play.google.com/apps/publish/">Google Play Developer
Console</a>&mdash;The tools console for publishing your app to Android users.</li>
</ul>
<h3 class="clearfloat">Related resources</h3>
<div class="resource-widget resource-flow-layout col-13"
data-query="collection:distribute/essentials/tabletguidelines/googleplay"
data-sortOrder="-timestamp"
data-cardSizes="9x3"
data-maxResults="6"></div>
<div class="headerLine clearfloat">
<h1 id="test-environment">
Setting Up a Test Environment for Tablets
</h1>
<hr>
</div>
<p>
Assess the quality of your app on tablets — both for core app quality and
tablet app quality &mdash; with a suitable hardware or emulator environment
for testing.
</p>
<h2 id="test-environment">Setting Up a Test Environment for Tablets</h2>
<p>To assess the quality of your app on tablets &mdash; both for core app quality
and tablet app quality &mdash; you need to set up a suitable
hardware or emulator environment for testing. </p>
<p>The ideal test environment would
include a small number of actual hardware devices that represent key form
factors and hardware/software combinations currently available to consumers.
It's not necessary to test on <em>every</em> device that's on the market &mdash;
rather, you should focus on a small number of representative devices, even using
one or two devices per form factor. The table below provides an overview of
devices you could use for testing.</p>
<p>If you are not able to obtain actual hardware devices for testing, you should
<a href="{@docRoot}tools/devices/index.html">set up emulated devices (AVDs)</a>
to represent the most common form factors and
hardware/software combinations. See the table below for suggestions on the emulator
configurations to use. </p>
<p>To go beyond basic testing, you can add more devices, more form factors, or
new hardware/software combinations to your test environment. For example, you
could include mid-size tablets, tablets with more or fewer hardware/software
features, and so on. You can also increase the number or complexity of tests
and quality criteria. </p>
<p>
Compared to the <a href=
"{@docRoot}distribute/essentials/quality/core.html#test-environment">recommended
test environment</a> for testing against the core app quality criteria,
include mid-size tablets and tablets with more or fewer hardware/software
features.
</p>
<p class="table-caption"><strong>Table 1</strong>. A typical tablet test environment might
include one or two devices from each row in the table below, with one of the
@@ -966,4 +856,12 @@ listed platform versions, screen configurations, and hardware feature configurat
<td>Android 3.2+ (API level 13 and higher)</td>
<td>WXGA800</td>
</tr>
</table>
</table>
<div class="headerLine clearfloat"><h1 id="related-resources">Related Resources</h1><hr></div>
<div class="resource-widget resource-flow-layout col-13"
data-query="collection:distribute/essentials/tabletguidelines"
data-sortOrder="-timestamp"
data-cardSizes="9x3"
data-maxResults="6"></div>

View File

@@ -0,0 +1,369 @@
page.title=The Google Play Opportunity
meta.tags="visibility, growth, distributing"
page.tags="play, apps, distributing, publishing"
page.metaDescription=Billons of downloads a month and growing. Get your apps in front of users at Google's scale.
page.image=/distribute/images/about-play.jpg
@jd:body
<div id="qv-wrapper">
<div id="qv">
<h2>About Google Play</h2>
<ol style="list-style-type:none;">
<li><a href="#reach">Worldwide Reach, Rapid Growth</a></li>
<li><a href="#ratings-reviews">User Ratings and Reviews</a></li>
<li><a href="#category-browsing">Category Browsing</a></li>
<li><a href="#search">Search</a></li>
<li><a href="#top-charts-and-lists">Top Charts and Lists</a></li>
<li><a href="#featured-staff-picks">Featured, Staff Picks, Collections, and Badges</a></li>
<li><a href="#product-detail-pages">Store Listing Pages</a></li>
<li><a href="#related-resources">Related Resources</a></li>
</ol>
</div>
</div>
<p>
Google Play is the premier store for distributing Android apps. When you
publish on Google Play, you put your apps in front of Android's huge base of
active customers, in more than 130 countries and territories across the
world.
</p>
<div>
<img src="{@docRoot}images/gp-about-0.jpg" alt="Google Play on an Android Tablet"
style="width:480px;position:relative" />
</div>
<p>
Google Play is a central part of the Android experience. New users
personalize their devices with apps, games, and other Google Play content.
Existing users return regularly to see what's trending and new. Downloading
new apps is extremely convenient and fast&mdash; Google Play pushes apps to
the user's devices instantly, over the air.
</p>
<p>
Google Play is also a top destination for web users. Anyone with a browser
can explore Google Play on the web. Android users can even buy and install
the apps they want and Google Play pushes them automatically to their devices
with no cables required.
</p>
<p>
The accessibility and convenience of the Google Play web site give you new
ways to drive traffic to your products from many sources, such as online ads,
web search and cross-linking. Google Play is designed to connect users with
great apps and games. It provides key channels to get your app noticed and
gain traction in the marketplace.
</p>
<div class="headerLine">
<h1 id="ratings-reviews">
User Ratings and Reviews
</h1>
<hr>
</div>
<p>
Prospective users look at ratings and reviews as key benchmarks of app
quality. By rating apps from one to five stars and posting reviews, Android
users show their appreciation for the apps they have downloaded.
</p>
<p>
<strong>Your app's rating is one of the most important factors influencing
its ranking</strong> in the Google Play lists and search results. It's also
one of the key metrics that the editorial staff looks for when curating apps
and games for promotion in the store.
</p>
<div class="img" style="padding: 1em auto;width:96%;">
<img src="{@docRoot}images/gp-rating-web.png" style="border:1px solid #ddd;">
</div>
<div class="headerLine">
<h1 id="category-browsing">
Category Browsing
</h1>
<hr>
</div>
<p>
When you publish an app in Google Play, you pick the category where you want
users to find your app. More than 30 categories are available. Inside each
category, apps are ranked based on a combination of ratings, reviews,
downloads, country, and other factors.
</p>
<div class="headerLine">
<h1 id="search">
Search
</h1>
<hr>
</div>
<p>
Search on Google Play lets users pinpoint an app or game quickly. Search uses
powerful heuristics to suggest terms as the user types, and it offers direct
links to apps as suggestions. In results, users find the most relevant, most
popular apps at the top.
</p>
<div class="headerLine">
<h1 id="top-charts-and-lists">
Top Charts and Lists
</h1>
<hr>
</div>
<div class="figure">
<img src="{@docRoot}images/gp-about-top.jpg">
</div>
<p>
Top charts keep users in touch with whats popular and trending with Android
users, right from the Apps and Games home pages. The charts stay fresh,
updating several times each day based on recent download activity. As an
app's ratings and download activity grow, it can move up in the charts.
</p>
<p>
To make the charts as relevant as possible for users across the world, they
are also country-specific in Google Play's most popular countries. As your
apps get traction and build momentum in downloads and ratings, theyll climb
one or more of the top charts and gain even more exposure.
</p>
<table style="width:50%;">
<tr>
<td>
Top Free
</td>
<td>
Free apps and free games lists
</td>
</tr>
<tr>
<td>
Top Paid
</td>
<td>
Paid apps and paid games lists
</td>
</tr>
<tr>
<td>
Top Grossing
</td>
<td>
Gross proceeds, free or paid
</td>
</tr>
<tr>
<td>
Top New Free
</td>
<td>
Less than 30 days old
</td>
</tr>
<tr>
<td>
Top New Paid
</td>
<td>
Less than 30 days old
</td>
</tr>
<tr>
<td>
Trending
</td>
<td>
New arrivals growing quickly in installs
</td>
</tr>
</table>
<div class="headerLine">
<h1 id="featured-staff-picks">
Featured, Staff Picks, Collections, and Badges
</h1>
<hr>
</div>
<p>
The Google Play editorial team is dedicated to bringing the best apps to the
attention of users and setting the tone for app quality throughout the store.
It constantly reviews apps from across Google Play to find not only the
best-known apps and games, but also the "diamonds in the rough" that they
want more people to see. The team promotes great apps in the
<em>Featured</em>, <em>Staff Picks</em>, and other collections.
</p>
<p>
You can't nominate your app for featuring, but the team is always monitoring
Google Play for great apps. If you build an app that users love and that
looks great on Android devices, the editorial team will notice.
</p>
<h3 id="featured-staff-picks2">
Featured and Staff Picks
</h3>
<p>
Each week the Google Play editorial staff selects a new set of apps to
promote in its popular <em>Featured</em> and <em>Staff Picks</em>
collections.
</p>
<p>
The <em>Featured</em> collections highlight the latest and greatest app and
game titles available for Android. The list also includes the best and most
popular apps in the top categories are also featured. <em>Staff Picks</em>
collects all recently featured apps and games on Google Play. To focus on
tablet users, A special <em>Staff Picks</em> collection highlights the best
apps for Android tablets.
</p>
<table style="text-align:center;margin:1.5em 0;">
<tr>
<td style="border:none;">
<img src="{@docRoot}images/gp-about-picks1.jpg">
<p>
Featured
</p>
</td>
<td style="border:none;">
<img src="{@docRoot}images/gp-about-picks2.jpg">
<p>
Collection
</p>
</td>
<td style="border:none;">
<img src="{@docRoot}images/gp-about-picks3.jpg">
<p>
Editors' Choice
</p>
</td>
</tr>
</table>
<h3 id="collections">
App collections
</h3>
<p>
From time to time the editorial staff puts together a collection of apps and
games based on a theme or seasonal event. Users frequently use these lists to
select apps, attracted by the timeliness of the collection.
</p>
<p>
The editorial staff chooses apps for collection promotions &mdash;
high-quality apps that show the best of Android on phones and tablets. The
staff also looks for apps that can make an interesting or unique contribution
to the collection as a whole.
</p>
<h3 id="editors-choice">
<img style="margin-right:.25em;margin-bottom:.5em;" src=
"{@docRoot}images/editorschoice_ann.png"> Editors' Choice
</h3>
<p>
<em>Editors Choice</em> is a curated collection of apps that highlights some
of the very best apps available on Android. Editors choose these apps for
quality and great user interface, long-term popularity and innovative use of
Android features.
</p>
<p>
Apps chosen for <em>Editors Choice</em> also receive a badge that is
displayed wherever the app name is seen in Google Play.
</p>
<h3 id="top-developer">
<img style="margin-right:.25em;margin-bottom:.5em;" src=
"{@docRoot}images/topdev_ann.png"> Top Developer
</h3>
<p>
Top Developer is a badge recognizing established, respected developers for
their commitment to launching high-quality and innovative apps on Android.
The Google Play editorial staff awards a Top Developer badge from
time-to-time based on the cumulative work of the developer.
</p>
<p>
The Top Developer badge appears next to the developer name wherever it is
displayed in Google Play. The badge means long-term recognition of all of the
developers apps. It signifies an additional level of trust and confidence
users have in a developers products.
</p>
<div class="headerLine">
<h1 id="product-detail-pages">
Store Listing Pages
</h1>
<hr>
</div>
<div class="figure">
<img src="{@docRoot}images/gp-about-listing.jpg">
</div>
<p>
Your apps Google Play storefront is its <em>store listing page</em>: a rich
and colorful page that lets you promote your app, highlight its ratings and
reviews, and show what your app can do.
</p>
<p>
Your store listing is where your users come to find out everything about your
app. When they see your app listed in search results, top charts, category
listings, and collections, one tap takes them directly to your store listing.
</p>
<p>
Manage your product details page through the <a href=
"https://play.google.com/apps/publish/">Google Play Developer Console</a>
from any web browser. Sign in to upload or update your brand assets, and
enter your product details in the languages of your markets.
</p>
<p>
When you publish, Google Play adds your apps ratings, reviews, links to your
other products, and more. It also makes sure your store listing page looks
great on phones, tablets, and in a web browser.
</p>
<p>
You can link web users directly to your product details page from outside
Google Play, such as from your web site, an ad campaign, reviews, social
media posts, and more. See <a href=
"{@docRoot}distribute/tools/promote/linking.html">Linking to Your
Products</a> to find out how.
</p>
<div class="headerLine clearfloat">
<h1>Related Resources</h1><hr>
</div>
<div class="resource-widget resource-flow-layout col-13"
data-query="collection:distribute/googleplay"
data-sortOrder="-timestamp"
data-cardSizes="9x3"
data-maxResults="4"></div>
</div>

View File

@@ -1,167 +0,0 @@
page.title=Distribution Control
page.metaDescription=Reach the users you want, whenever you want.
@jd:body
<p>Deliver your apps to the users you want, on the devices you want, on <em>your</em> schedule. </p>
<h2 id="instant">Instant publishing, instant updates</h2>
<p>On Google Play, you can publish your products to customers instantly. Just
upload and configure your product in the <span style="font-weight:500;">Google Play Developer Console</span>
and press the Publish button&mdash;your app appears in the store listings within
hours, not weeks.</p>
<p>Once your app is published, you can update it as often as you want. You can
change prices, configuration, and distribution options at any time through the
Google Play Developer Console, without needing to update your app
binary.</p>
<p>Later, as you add features or address code issues, you can publish an updated
binary at any time. Google Play makes the new version available almost immediately and
notifies existing customers that an update is ready for download. To streamline
the rollout across your customer base, Google Play also lets users accept
automatic updates of your app, so that your updates are delivered and installed
as soon as you publish them.</p>
<h2 id="targeting">Reaching the customers you want</h2>
<div class="figure-right" style="width:400px;">
<img src="{@docRoot}images/gp-dc-countries.png" class="frame">
</div>
<p>Google Play does more than connect your app with users&mdash;it helps you
reach the broadest possible distribution across the Android ecosystem, while
making sure that your app is only available to the audience that you want to
reach.</p>
<h3 id="geotargeting">Geographic targeting</h3>
<p>You can use controls in the Google Play Developer Console to easily
manage the geographic distribution of your apps, without any changes in your
application binary. You can specify which countries and territories you want to
distribute to, and even which carriers (for some countries). </p>
<p>When users visit the store, Google Play makes sure that they are in one of
your targeted countries before downloading your app. You can change your country
and carrier targeting at any time just by saving changes in the Google Play
Developer Console.</p>
<div class="figure-right" style="width:400px;">
<img src="{@docRoot}images/gp-supported-dev-requirements.png" class="frame">
</div>
<p>To help you market to users around the world, you
can <a href="{@docRoot}distribute/googleplay/publish/preparing.html#localize">localize
your store listing</a>, including app details and description,
promotional graphics, screenshots, and more.</p>
<h3 id="captargeting">Capabilities targeting</h3>
<p>Google Play also lets you control distribution according to device features
or capabilities that your app depends on. There are several types of
dependencies that the app can define in its manifest, such as hardware features,
OpenGL texture compression formats, libraries, Android platform versions, and
others.</p>
<p>When you upload your app, Google Play reads the dependencies and sets up any
necessary distribution rules. For technical information about declaring
dependencies, read <a href="{@docRoot}google/play/filters.html">Filters on
Google Play</a>. </p>
<p>For pinpoint control over distribution, Google Play lets you see all of the
devices your app is available to based on its dependencies (if any). From the
Google Play Developer Console, you can list the supported devices and
even exclude specific devices if needed.</p>
<h2 id="stats">Statistics for analyzing installs and ratings</h2>
<p>Once youve published your app, Google Play makes it easy to see how its
doing. The Google Play Developer Console gives you access to a variety
of anonymized statistics and custom charts that show you the app's installation
performance and ratings.</p>
<p>You can view data and charts for active, daily, and total installs
per unique devices or users, as well as upgrades and uninstalls.
You can also view the app's daily average user rating and its cumulative
user rating. To help you analyze the data, you can view install
and ratings statistics across a variety of different dimensions such as Android
version, device, country, app version, and carrier.</p>
<div class="figure-left">
<img src="{@docRoot}images/gp-dc-stats-mini.png" class="frame">
</div>
<p>You can see your app statistics on timeline charts, for
all metrics and dimensions. At a glance, the charts highlight your apps
installation and ratings peaks and longer-term trends, which you can correlate
to promotions, app improvements, or other factors. You can even focus in on
data inside a dimension by highlighting specific data points (such as
individual platform versions or languages) on the timeline.</p>
<p>So that you can “take your data with you”, you can download all of your
installation data as a CSV file for viewing in the business program of your
choice.</p>
<h2 id="advanced">Advanced delivery options</h2>
<p>Google Play offers convenient options for managing how your apps are
delivered to users.</p>
<h3 id="abc">Alpha and beta testing, staged rollouts</h3>
<p>It's always valuable to get real-world feedback from users, especially before
launch. Google Play makes it easy to distribute pre-release versions of your app
to alpha and beta test groups anywhere in the world. You can start with a small
group of alpha testers, then move to a larger group of beta testers. Once users
are added, they access your app's store listing and install the app. User
feedback from alpha and beta testers goes directly to you and is not posted as
public reviews. </p>
<p>To help you ensure quality and protect your app ratings, you can choose a
staged rollout when launching an app or an update. With staged rollout, you
distribute the production version of your app to a percentage of users. You can
adjust the percentage as you go, starting small and increasing until your app is
available to all users.</p>
<h3 id="multiple-apk">Multiple APK support</h3>
<p>In most cases, its easy to create an app that supports all of your targeted
screen sizes and platform versions from a single APK. Distributing a single APK
to all of your users is a highly recommended approach, because its the easiest
way to manage and maintain the app. If you need to deliver a different APK to
devices, Google Play provides a way to do that. </p>
<p>An option called Multiple APK support lets you create multiple APK packages
that use the same package name but differ in their OpenGL texture compression
formats, screen-size support, or Android platform versions supported. You can
upload all of the APKs to Google Play under a single product listing and Google
Play selects the best APK to deliver to users, based on the characteristics of
their devices. </p>
<p>The APK Expansion Files option lets you upload up to two secondary downloads
for each published APK, including multiple APKs. Each of the two expansion files
can be up to 2GB each and can contain any type of code or assets. When you
upload the expansion files, Google Play hosts them for free and handles the
download of the files as part of the normal APK installation.</p>
<h2 id="licensing">Protecting your app</h2>
<p>Google Play provides two key features to help you protect your application
against piracy &mdash; Google Play Licensing and app encryption.</p>
<p> Google Play Licensing is a network-based service that you implement in your
app. The service lets your app query a trusted licensing server at runtime, to
determine whether the app is licensed to the current device user. You can use
the licensing service to protect any app, even apps that you distribute for
free. For an overview of the service, see <a
href="{@docRoot}google/play/licensing/index.html">Application
Licensing</a>.</p>
<p>Additionally, Google Play offers app encryption to help protect your priced
apps. When delivering your priced apps to devices running Android 4.1 or higher,
Google encrypts the app binary so that it can be run only by the user who
downloaded it, on the device to which it was originally downloaded. Your priced
apps benefit from app encryption automatically &mdash; there's no extra
development work or configuration needed.</p>

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@@ -1,162 +0,0 @@
page.title=Flexible Monetizing and Business Tools
page.metaDescription=
@jd:body
<div style="float:right;margin-left:18px;padding:1.5em;">
<img src="{@docRoot}images/gp-details-ww.png" style="width:180px">
<img src="{@docRoot}images/gp-details-ww-purchase.png" style="width:180px">
</div>
<p>Sell your app in more than 130 countries. Flexible monetization options with
in-app purchase, subscriptions, and more. </p>
<h2>Streamlined purchase flow for users</h2>
<p>When users find your app, they can purchase it instantly with a streamlined,
consistent purchasing process and convenient payment methods.</p>
<h3>Instant purchase from device or web</h3>
<p>Google Play makes it fast and easy for your customers to buy your products,
whether from a phone, a tablet, or a desktop computer. When users find an app or
game that they want to buy, they can purchase it in as few as two steps&mdash;one
to initiate the purchase and another to accept purchase details and permissions
and complete the transaction.</p>
<p>Google Play's convenient purchase experience is the same familiar process for
all products everywhere across Google Play&mdash;apps, games, in-app products and
subscriptions, and other digital content.</p>
<h3 id="cloud-connected-purchase">Cloud-connected</h3>
<p>Purchasing is even more convenient on Google Play because its
cloud-connected. Users can find and purchase your products from anywhere&mdash;from
their Android phones or using any web browser on any host computer. </p>
<p>When users find an app or game they want to buy, they purchase it and download
it instantly to their devices over-the-air. Users who sign in to the Google Play web site can also buy apps and games
and push them instantly to their phones, tablets, or other devices. Google Play
manages the application download.</p>
<h3 id="payment-methods">Convenient payment options</h3>
<p>Users can purchase your products on Google Play using several convenient
payment methods&mdash;credit cards, Direct Carrier Billing, gift cards, and Google Play balance.</p>
<p><span style="font-weight:500">Credit card</span> is the most common method of payment. Users can pay using any credit card
that theyve registered in Google Play. To make it easy for users to get started,
registration is offered as a part of initial device setup process.</p>
<div class="sidebox-wrapper" style="float:right;">
<div class="sidebox">
<h2>Payment methods on Google Play</h2>
<ul>
<li>Credit card</li>
<li>Direct Carrier Billing</li>
<li>Gift card</li>
<li>Google Play balance (stored value)</li>
</ul>
</div>
</div>
<p>Subscribers on many popular carrier networks worldwide can charge purchases
to their monthly mobile phone bills through <span style="font-weight:500">Direct
Carrier Billing</span>. This form of payment is convenient and simple and is
extremely popular in regions where credit cards are less common. More than 75
million users in key markets around the world can purchase
your products through Direct Carrier Billing. Many more will get the option in
the months ahead.</p>
<p><span style="font-weight:500">Google Play balance</span> is a stored account
balance in Google Play. Users can increase their balance through promotions and
offers in the store, and they can use their balanace to make purchases of apps,
games, or other content.
<p>The payment methods available to users worldwide may vary, based on
location, carrier network, and other factors.</p>
<div style="float:left;margin-right:2em;margin-top:3em;margin-bottom:1em;width:220px;">
<img src="{@docRoot}images/gp-subs.png" style="width:220px">
</div>
<h2 id="billing-models" style="margin-top:1.5em;">Choice of billing models</h2>
<p>Google Play gives you a choice of billing models to let you monetize your
products. </p>
<p>You can offer apps to all users for free, or
you can set an initial price for the app, paid before download. You can also
sell one-time purchases and auto-renewing subscriptions from inside the app, and
you can take advantage of AdMob integration to monetize your app through
targeted advertising.</p>
<div class="sidebox-wrapper">
<div class="sidebox">
<h2>Billing models on Google Play</h2>
<ul>
<li>Free (no charge to download)</li>
<li>Priced (user charged before download)</li>
<li>In-app products and subscriptions</li>
</ul>
</div>
</div>
<p>You can combine these billing models in different ways, based on your business
needs or market conditions. </p>
<p>For example, you can use a freemium or ad-supported model by distributing
your app for free and selling in-app products or advertising. Alternatively you
could set a nominal price for your app at download and sell value add-ons,
gameplay levels, and upgrades as in-app products. The only restriction is that
free apps must remain free (to download) for the life of the app.</p>
<p>For details about in-app products or subscriptions,
see <a href="{@docRoot}google/play/billing/index.html">Google Play In-app Billing</a>.</p>
<h2 id="buyer-currency" style="margin-top:1.5em;">Flexible pricing in the currencies of your customers</h2>
<div class="figure-right" style="width:250px;">
<img src="{@docRoot}images/gp-buyer-currency.png" class="frame">
</div>
<p>Google Play gives you complete control over how you price your products. You
can set prices in more than 130 countries, for millions of
users around the world. When users browse your apps product page or initiate a
purchase, Google Play shows them the price they will be charged <em>in
their local currency</em>.</p>
<p>You can set and adjust your prices at any time, in any available currency.
Your prices in available currencies are independent, so you can adjust one
price without affecting others. This gives you the ability to run
short-term promotions and discounts in specific countries and more easily
manage shifts in exchange rates.</p>
<p>You can set and manage prices for your apps and in-app products from the
Google Play Developer Console.</p>
<h2 id="payouts">Monthly payouts in your local currency</h2>
<p>To sell products in Google Play, all you have to do is register for a Google
Wallet merchant account and link it to your Google Play Android Developer
Console account (see <a
href="{@docRoot}distribute/googleplay/publish/register.html">Get Started with
Publishing</a> for details). Once youve set up your account and published your
apps, Google Play makes monthly payouts of sales proceeds to your merchant
account, in your local currency.</p>
<h2 id="reporting">Detailed financial reporting</h2>
<p>When you sell priced apps or in-app products on Google Play, you get a
variety of financial reports to help you track and project sales, optimize your
marketing campaigns, and support your customers.</p>
<p>To help you keep up-to-date with the current activity, you can download daily
reports summarizing recent purchases of your products. The reports include
estimated sales amounts and include a variety of other data for each
transaction.</p>
<p>At the close of the month, you can download a complete sales report that
gives you the final details of all transactions that closed in the month,
including the payout amounts and other data. Additional financial reports are
available in your Google Wallet merchant account.</p>

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@@ -1,246 +0,0 @@
page.title=Visibility for Your Apps
page.metaDescription=
@jd:body
<div style="float:right;margin:0px 0px 24px 0px;">
<img src="{@docRoot}images/gp-tab.png" style="width:420px" alt="" />
</div>
<p>A billion downloads a month and growing. Get your apps in front of millions
of users at Google's scale. </p>
<h2 id="reach">Worldwide reach, rapid growth</h2>
<p>Google Play is the premier store for distributing Android apps. Its
preinstalled on more than 400 million devices worldwide, a number growing by
more than a million every day. Android users have downloaded
more than <strong style="text-wrap:none;">25 billion apps</strong> from Google
Play, growing at a rate of more than 1.5 billion per month.</p>
<p>When you publish on Google Play, you put your apps in front of Android's huge
base of active customers, in more than 130 countries and territories across the
world. </p>
<p>Google Play is a central part of the Android experience. New users
personalize their devices with apps, games, and other Google Play content.
Existing users return regularly to see what's trending and new. Downloading new
apps is extremely convenient and fast&mdash; Google Play pushes apps to the
user's devices instantly, over the air. No cable or sync is ever needed.</p>
<div style="float:left;margin:0px 20px 0px 0px;width:374px;">
<div style="width:378px;padding:2px;">
<img src="{@docRoot}images/gp-growth-downloads.png" style="width:600px;margin-bottom:0em;">
</div>
<p class="image-caption" style="padding:.5em"><span
style="font-weight:500;">Growth in app consumption</span>: Users download more than
1.5 billion apps from Google Play each month.</p>
</div>
<div>
<p>Google Play is also a top destination for visitors from the web. Anyone
with a browser can explore everything that Google Play has to offer from its <a
href="http://play.google.com/store">web site</a>. Android users can even buy and
install the apps they want and Google Play pushes them automatically to their
devices over the air. </p>
<p>The accessiblility and convenience of the Google Play web
site give you new ways to drive traffic to your products from online ads, web
search, cross-linking, and more.</p>
</div>
<div style="clear:both;">
<h2>Built for app discovery</h2>
<p>Google Play is designed to connect users with great apps and games. It
provides key channels to help your app get noticed and gain traction in the
marketplace.</p>
<h3 id="ratings">User ratings and reviews</h3>
<p>When you develop a great app, Android users show their appreciation through
ratings and reviews. They rate your app (out of 5 stars) after downloading it
and can post a short description of their experience. When other users are
considering your app, they look at the ratings and reviews as key benchmarks of
the apps quality. </p>
</div>
<p>Your apps rating is one of the most important factors influencing its
ranking in the various lists and search results in Google Play. It's also one of
the key signals that the editorial staff looks for, when curating apps and games
for promotion in the store.</p>
<div style="border:1px solid #DDD;padding:1px;margin-left:110px;width:504px;">
<img src="{@docRoot}images/gp-rating-web.png" style="width:500px;padding:0;margin:0;">
</div>
<h3 id="category" stdle="padding-top:2em;">Category browsing</h3>
<p>When you publish an app in Google Play, you pick the category in which you
want users to find your app. More than 30 categories are available. Inside each
category, apps are ranked based on a combination of ratings, reviews, downloads,
country, and other factors. Many popular categories also start with a collection
of featured apps selected by the Google Play editorial staff.</p>
<div style="clear:both;margin-top:2em;margin-left:10%;width:560px;">
<div style="clear:both;margin-top:2em;">
<img src="{@docRoot}images/gpp-cat-feature280-puzzle.png" style="width:180px">
<img src="{@docRoot}images/gpp-cat-feature280-photo.png" style="width:180px">
<img src="{@docRoot}images/gpp-cat-feature280-sports.png" style="width:180px">
</div>
<p class="image-caption"><span style="font-weight:500;">Featuring in
categories</span>: Most app and game categories include a featured list curated
by the editorial team.</p>
</div>
<h3 id="search">Search</h3>
<p>Search on Google Play lets users pinpoint an app or game quickly. Search uses
powerful heuristics to suggest terms as the user types, and it offers direct
links to apps as suggestions. In results, users find the most relevant, most
popular apps at the top. </p>
<div style="float:left;margin:12px 24px 0px 0px;">
<img src="{@docRoot}images/gp-top-new-paid.png" style="width:250px">
</div>
<h3 id="top-charts" style="padding-top:1em">Top charts and lists</h3>
<p>Top charts keep users in touch with whats popular and trending with Android
users, right from the Apps and Games home pages. The charts are generated
several times each day based on recent download activity, keeping them fresh and
allowing new apps to move upward in the charts. To make the charts as relevant
as possible for users across the world, they are also country-specific in
Google Play's most popular countries.</p>
<p>As your apps get traction and build momentum in downloads and ratings,
theyll climb one or more of the top charts and gain even more exposure.</p>
<div>
<table style="width:440px">
<tr>
<td style="width:100px">Top Free</td><td>Free apps and games</td></tr>
<td style="width:140px">Top Paid</td><td>Priced apps and games</td></tr>
<td>Top New Free</td><td>Less than 30 days old</td></tr>
<td>Top New Paid</td><td>Less than 30 days old</td></tr>
<td>Top Grossing</td><td>Gross proceeds, free or priced</td></tr>
<td>Best Selling</td><td>Popular priced games</td></tr>
<td>Trending</td><td>New arrivals growing quickly in installs</td>
</tr>
</table>
</div>
<div style="clear:both">
<h4 id="featured" style="padding-top:2.5em;">Featured, Staff Picks, Collections,
and Badges</h4>
<div style="float:right;margin-left:18px;">
<img src="{@docRoot}images/gp-apps-home.png" style="width:180px">
<img src="{@docRoot}images/gp-games-home.png" style="width:180px">
</div>
<p>The Google Play editorial team is dedicated to bringing the best apps to the
attention of users and setting the tone for app quality throughout the store.
It constantly reviews apps from across Google Play to find
not only the best-known apps and games, but also the “diamonds in the rough” that
they want more people to see. </p>
<p>When the team finds great apps and games, it uses the <em>Featured</em>,
<em>Staff Picks</em>, and other collections to promote them to users.</p>
<p>You can't nominate your app for featuring, but the team is always
on the lookout for great apps through a number of signals and indicators.
If you build an app that users love and that looks great on Android devices,
the editorial team will notice.</p>
</div>
<h4>Featured and Staff Picks</h4>
<p>Each week the Google Play editorial staff selects a new set of apps to
promote in its popular <em>Featured</em> and <em>Staff Picks</em> collections.
</p>
The <em>Featured</em> collections highlight the latest and greatest app and game
titles available for Android. Category featuring highlights the best and most
popular apps in the top categories.
<em>Staff Picks</em> collects all recently featured apps and games on Google
Play. To better reach tablet users, theres a special <em>Staff Picks</em>
collection that highlights the best apps for Android tablets.</p>
<div style="float:left;margin-right:18px;">
<img src="{@docRoot}images/gp-collectibles.png" stydle="width:180px">
</div>
<h4>App collections</h4>
<p>From time to time the editorial staff puts together a collection of apps and
games based on a theme or seasonal event. The collections are popular with
customers because they are timely and relevant, and they provide a new way to
showcase great Android apps to users.</p>
<p>The editorial staff chooses apps for collection promotions in a similar way
as for featuring&mdash;high-quality apps that show the best of Android on phones
and tablets. For collections the staff also looks for apps that can make an
interesting or unique contribution to the collection as a whole. </p>
<h4><img style="margin-right:.25em;margin-bottom:.5em;"
src="{@docRoot}images/editorschoice_ann.png"> EDITORS' CHOICE</h4>
<p><em>Editors Choice</em> is a curated collection of apps that highlights some
of the very best apps available on Android. These apps are chosen for high
quality and great UI, long-term popularity, and innovative use of Android
features.</p>
<p>Apps chosen for <em>Editors Choice</em> also receive a badge that is
displayed wherever the app name is seen in Google Play.</p>
<h4><img style="margin-right:.25em;margin-bottom:.5em;"
src="{@docRoot}images/topdev_ann.png"> TOP DEVELOPER</h4>
<p>Top Developer is a badge recognizing established, respected developers for
their commitment to launching high-quality and innovative apps on
Android. The Google Play editorial staff selects developers awards a Top
Developer badge from time to time, based on the cumulative work of the
developer.</p>
<p>The Top Developer badge appears next to the developer name wherever it is
displayed in Google Play. For a developer, the badge means long-term recognition
of all of your apps. For users, the badge signifies an additional level of trust
and confidence in your products.</p>
<h3 id="details">Rich, colorful product pages</h3>
<p>In Google Play, your apps storefront is its <em>product details page</em>
&mdash; a rich and colorful page that lets you promote your app, highlight its
ratings and reviews, and show what your app can do.
<p>Your product details page is the one page where your users come to find out
everything about your app. When they see your app listed in search results, top
charts, category listings, and collections, one tap takes them directly to your
product details page.</p>
<div style="float:right;margin-left:10px;">
<img src="{@docRoot}images/gp-details-pages-magicpiano.png" style="width:500px">
</div>
<p>You can manage your product details page through the <span
style="font-weight:500">Google Play Android Develeper Console</span>, from any
web browser. Just sign in, upload or update your brand assets, and enter your
product details in the languages of your markets. </p>
<p>When you publish, Google Play adds your apps ratings, reviews, links to your
other products, and more, and makes sure your product details page looks great
on phones, tablets, or in a web browser.</p>
<p>You can link web users directly to your product details page from outside
Google Play, such as from your web site, an ad campaign, reviews, social media
posts, and more. See <a href="{@docRoot}distribute/googleplay/promote/linking.html">Linking
to Your Products</a> to find out how. </p>
<p>To learn more about how to create your product details page, see
<a href="{@docRoot}distribute/googleplay/publish/index.html">Publishing on Google Play</a>.</p>

View File

@@ -0,0 +1,600 @@
page.title=Developer Console
page.metaDescription=Learn about the Developer Console, your home for app publishing on Google Play.
page.image=/distribute/images/developer-console.jpg
Xnonavpage=true
@jd:body
<div id="qv-wrapper">
<div id="qv">
<h2>Publishing Features</h2>
<ol>
<li><a href="#allapps">All Applications</a></li>
<li><a href="#account-details">Your Account Details</a></li>
<li><a href="#merchant-account">Linking Your Merchant Account</a></li>
<li><a href="#multiple-user-accounts">Multiple User Accounts</a></li>
<li><a href="#alpha-beta">Alpha and Beta Testing</a></li>
<li><a href="#staged-rollouts">Staged Rollouts</a></li>
<li><a href="#multiple-apk">Multiple APK Support</a></li>
<li><a href="#selling-pricing-your-products">Selling and Pricing</a></li>
<li><a href="#in-app-products">In-App Products</a></li>
<li><a href="#distribution-controls">Distribution Controls</a></li>
<li><a href="#reviews-reports">User Reviews, Crash Reports</a></li>
<li><a href="#app-stats">App Stats</a></li>
<li><a href="#related-resources">Related Resources</a></li>
</ol>
</div>
</div>
<p>
The <a href="https://play.google.com/apps/publish/">Google Play Developer
Console</a> is your home for publishing operations and tools.
</p>
<!-- <img src="{@docRoot}images/gp-dc-startscreen.jpg" style="width:480px;" /> -->
<img src="{@docRoot}images/gp-devconsole-home.png" style="width:480px;">
<p>
Upload apps, build your product pages, configure prices and distribution, and
publish. You can manage all phases of publishing on Google Play through the
Developer Console, from any web browser.
</p>
<p>
Once you've <a href=
"{@docRoot}distribute/googleplay/start.html">registered</a> and received
verification by email, you can sign in to your Google Play Developer Console.
</p>
<div class="headerLine clearfloat">
<h1 id="allapps">
All Applications
</h1>
<hr>
</div>
<p>
Start in All Applications, which gives you a quick overview of your apps,
lets you jump to stats, reviews, and product details, or upload a new app.
</p>
<div style="padding:1em 0em 0em 0em;">
<img src="{@docRoot}images/gp-dc-home.png" class="border-img">
</div>
<div class="headerLine clearfloat" style="margin-top:-6px">
<h1 id="account-details">
Your Account Details
</h1>
<hr>
</div>
<p>
Specify basic developer profile information about yourself or your company on
the accounts detail page. This identifies you to Google Play and your
customers. You can go back at any time to edit the information and change
your settings.
</p>
<div>
<img src="{@docRoot}images/gp-dc-profile.png" class="frame">
</div>
<p>
Your developer profile contains:
</p>
<ul>
<li>
<p>
Developer name &mdash; displayed on your store listing page and elsewhere
on Google Play.
</p>
</li>
<li>
<p>
Contact information &mdash; used by Google only, it isn't seen by your
customers.
</p>
</li>
<li>
<p>
Web site URL &mdash; displayed on your store listing page.
</p>
</li>
</ul>
<p>
On the account details page you can also add restricted access for marketers
and other teams, register for a merchant account, or set up test accounts for
Google Play licensing.
</p>
<div class="headerLine clearfloat">
<h1 id="merchant-account">
Linking Your Merchant Account
</h1>
<hr>
</div>
<p>
If you want to sell apps or in-app products, link your Google Wallet Merchant
Account to your developer profile. Google Play uses the linked merchant
account for financial and tax identification, as well as for monthly payouts
from sales.
</p>
<div class="headerLine clearfloat">
<h1 id="multiple-user-accounts">
Multiple User Accounts
</h1>
<hr>
</div>
<p>
Set up user accounts for other team members to access different parts of your
Developer Console.
</p>
<div style="width:550px;">
<img src="{@docRoot}images/gp-dc-invite.png" class="frame">
</div>
<p>
The first account registered is the <em>account owner</em>, with full access
to all parts of the console. The owner can add <em>user accounts</em> and
manage console access.
</p>
<p>
For example, an owner can grant users access to publishing and app
configuration, but not to financial reports. Learn how to <a href=
"https://support.google.com/googleplay/android-developer/answer/2528691">set
up multiple accounts</a> now.
</p>
<div class="headerLine clearfloat">
<h1 id="store-listing-details">
Store Listing Details
</h1>
<hr>
</div>
<p>
Use the Developer Console to set up a <em>Store Listing page</em>. This is
the home for your app in Google Play. It's the page users see on their mobile
phones or on the web to learn about your app and download it.
</p>
<p>
Upload custom brand assets, screenshots, and videos to highlight what's great
about your app. Provide a localized description, add notes about the latest
version, and more. You can update your store listing at any time.
</p>
<div>
<img src="{@docRoot}images/gp-dc-details.png" class="frame">
</div>
<div class="headerLine clearfloat">
<h1 id="upload-instantly-publish">
Upload and Instantly Publish
</h1>
<hr>
</div>
<p>
From the Developer Console you can quickly upload and publish a release-ready
Android application package file. The app is a <em>draft</em> until you
publish it, at which time Google Play makes your store listing page and app
available to users&mdash;your app appears in the store listings within hours,
not weeks.
</p>
<p>
Once your app is published, you can update it as often as you want: Change
prices, configuration, and distribution options at any time, without needing
to update your app binary.
</p>
<p>
As you add features or address code issues, you can publish an updated binary
at any time. The new version is available almost immediately and existing
customers are notified that an update is ready for download. Users can also
accept automatic updates to your app, so that your updates are delivered and
installed as soon as you publish them. You can unpublish your apps app at any
time.
</p>
<div class="headerLine clearfloat">
<h1 id="alpha-beta">
Alpha and Beta Testing
</h1>
<hr>
</div>
<p>
It's always valuable to get real-world feedback from users, especially before
launch. Google Play makes it easy to distribute pre-release versions of your
app to alpha and beta test groups anywhere in the world.
</p>
<p>
In the <strong>APK</strong> section of your Google Play Developer Console
youll find the <strong>Alpha Testing</strong> and <strong>Beta
Testing</strong> tabs. Here you can upload versions of your apps APK files
and define a list of testers as a <a href=
"https://support.google.com/groups/answer/46601">Google Group</a> or <a href=
"https://support.google.com/plus/topic/2888488">Google+ Community</a>. Once
this is done youll receive a URL that you forward to your testers, from
which they can opt-in to the testing program.
</p>
<div>
<img src="{@docRoot}images/gp-dc-ab.png" class="frame">
</div>
<p>
After opting-in, your testers then go to your apps product page and when
they download the app Google Play will deliver them the alpha or beta version
as appropriate. Incidentally, if a user happens to be opted-in to both your
testing groups, Google Play will always deliver them the alpha test version.
</p>
<p>
Note that users cannot provide feedback and reviews on alpha and beta
versions of your apps. To gather feedback you could used the <a href=
"https://support.google.com/groups/answer/46601">Google Group</a> or <a href=
"https://support.google.com/plus/topic/2888488">Google+ Community</a>, or
setup an email address or your own website.
</p>
<p>
You can use these testing programs to <a href=
"{@docRoot}distribute/essentials/optimizing-your-app.html">optimize your
apps</a>, help with <a href=
"{@docRoot}distribute/users/expand-to-new-markets.html">rollout to new
markets</a>, and start <a href=
"{@docRoot}distribute/users/build-community.html">building your
community</a>. There is also more information on using beta test in the
<a href="{@docRoot}distribute/tools/launch-checklist.html">Launch
Checklist</a> and <a href=
"{@docRoot}distribute/tools/localization-checklist.html">Localization
Checklist</a>.
</p>
<div class="headerLine clearfloat">
<h1 id="staged-rollouts">
Staged Rollouts
</h1>
<hr>
</div>
<p>
You can also stage the rollout of your apps using the Production tab in the
APK section of your Google Play Developer Console. Here you can define the
percentage of user wholl be able to download your app.
</p>
<p>
Staging your rollout will help limit the impact of unexpected bugs or server
load and enable you to gauge user feedback with an unbiased sample of users.
Users can rate and review your apps during staged roll outs, so if youre
hesitant, start your rollout to a small percentage of users. Be sure to watch
for and respond to any negative reviews.
</p>
<p>
Note that rollbacks arent supported due to the <a href=
"{@docRoot}tools/publishing/versioning.html">app versioning requirements</a>
of the Android platform. If you need to rollback, consider launching a
previous APK with a new version number. However, this practice should be used
only as a last resort, as users will lose access to new features and your old
app may not be forward-compatible with your server changes or data formats,
so be sure to run <a href="#alpha-beta">alpha and beta tests</a> of your
updates.
</p>
<div class="headerLine clearfloat">
<h1 id="multiple-apk">
Multiple APK Support
</h1>
<hr>
</div>
<p>
In most cases, a single app package (APK) is all you need, and its usually
the easiest way to manage and maintain the app. However, if you need to
deliver a different APK to different devices, Google Play provides a way to
do that.
</p>
<p>
<em>Multiple APK support</em> lets you create multiple app packages that use
the same package name but differ in their OpenGL texture compression formats,
screen-size support, or Android platform versions supported. You can simply
upload all the APKs under a single product listing and Google Play selects
the best ones to deliver to users, based on the characteristics of their
devices.
</p>
<p>
You can also upload up to two secondary downloads for each published APK,
including multiple APKs, using the <em>APK Expansion Files</em> option. Each
expansion file can be up to 2GB and contain any type of code or assets.
Google Play hosts them for free and handles the download of the files as part
of the normal app installation.
</p>
<div class="headerLine clearfloat">
<h1 id="selling-pricing-your-products">
Selling and Pricing Your Products
</h1>
<hr>
</div>
<div class="figure-right">
<img src="{@docRoot}images/gp-buyer-currency.png" class="frame">
</div>
<p>
You have tools to set prices for your apps and in-app products. Your app can
be free to download or priced, requiring payment before download.
</p>
<ul>
<li>If you publish your app as free, it must <strong>remain free for the life
of the app</strong>. Free apps can be downloaded by all users in Google Play.
</li>
<li>If you publish it as priced, you can later change it to free. Priced apps
can be purchased and downloaded only by users who have registered a form of
payment in Google Play.
</li>
</ul>
<div class="sidebox-wrapper" style="float:right;">
<div class="sidebox">
<p>
See <a href=
"http://support.google.com/googleplay/android-developer/bin/answer.py?hl=en&amp;answer=138294&amp;topic=2365624&amp;ctx=topic">
Supported locations for distributing applications</a> for a list of
countries where you can distribute or sell your apps.
</p>
</div>
</div>
<p>
You can also offer in-app products and subscriptions, whether the app is free
or priced. Set prices separately for priced apps, in-app products, and
subscriptions.
</p>
<p>
When users browse your app product pages or initiate a purchase, Google Play
shows them the price theyll be charged in their local currency.
</p>
<p>
For each product, you initially set a default price in your own currency. If
you do no more, Google Play will automatically set local prices once a month
based on the US-Dollar price for your app.
</p>
<p>
However, Google Play gives you complete control over how you price your
products in each country. To start you can manually set fixed local prices
from the default price, using the <strong>auto-convert prices now</strong>
feature. You can then review these prices and set new ones for any countries
you wish &mdash; the price for each country is independent, so you can adjust
one price without affecting others. For most countries, the price you set is
the final price charged to users, including taxes.
</p>
<p>
For more on pricing your apps, see <a href=
"{@docRoot}distribute/users/expand-to-new-markets.html#localize-your-google-play-listing">
Expand into New Markets</a>.
</p>
<div class="headerLine clearfloat">
<h1 id="in-app-products">
In-app Products
</h1>
<hr>
</div>
<p>
You can sell in-app products and subscriptions using <a href=
"{@docRoot}google/play/billing/index.html">Google Play In-app Billing</a> as
a way to monetize your apps. In-app products are one-time purchases, while
subscriptions are recurring charges on a monthly or annual basis.
</p>
<p>
In the <strong>In-app Products</strong> section for a specific published or
draft APK you:
</p>
<ul>
<li>Create product lists for in-app products and subscriptions.
</li>
<li>Set prices.
</li>
<li>Publish the products with the app or withdraw obsolete products.
</li>
</ul>
<p>
For details on how to implement In-app Billing, see the <a href=
"{@docRoot}google/play/billing/index.html">In-app Billing</a> developer
documentation. You make use of in-app products in the <a href=
"{@docRoot}distribute/monetize/premium.html">Premium</a>, <a href=
"{@docRoot}distribute/monetize/freemium.html">Freemium</a>, and <a href=
"{@docRoot}distribute/monetize/subscriptions.html">Subscription</a>
monetization models
</p>
<div class="headerLine clearfloat">
<h1 id="distribution-controls">
Distribution Controls
</h1>
<hr>
</div>
<p>
Manage which countries and territories your apps will distribute to. For some
countries, you can choose which carriers you want to target. You can also see
the list of devices your app is available for, based on any distribution
rules declared in its manifest file.
</p>
<h3 id="geotargeting">
Geographic targeting
</h3>
<p>
You can use controls in the Google Play Developer Console to easily manage
the geographic distribution of your apps, without any changes in your
application binary. You can specify which countries and territories you want
to distribute to, and even which carriers (for some countries).
</p>
<p>
When users visit the store, Google Play makes sure that they are in one of
your targeted countries before downloading your app. You can change your
country and carrier targeting at any time just by saving changes in the
Google Play Developer Console.
</p>
<div class="figure-right" style="width:500px;">
<img src="{@docRoot}images/gp-supported-dev-requirements.png" class="frame">
</div>
<p>
To help you market to users around the world, you can <a href=
"{@docRoot}distribute/tools/launch-checklist.html#start-localization">localize
your store listing</a>, including app details and description, promotional
graphics, screenshots, and more.
</p>
<h3 id="captargeting">
Capabilities targeting
</h3>
<p>
Google Play also lets you control distribution according to device features
or capabilities that your app depends on. There are several types of
dependencies that the app can define in its manifest, such as hardware
features, OpenGL texture compression formats, libraries, Android platform
versions, and others.
</p>
<p>
When you upload your app, Google Play reads the dependencies and sets up any
necessary distribution rules. For technical information about declaring
dependencies, read <a href="{@docRoot}google/play/filters.html">Filters on
Google Play</a>.
</p>
<p>
For pinpoint control over distribution, Google Play lets you see all of the
devices your app is available to based on its dependencies (if any). From the
Google Play Developer Console, you can list the supported devices and even
exclude specific devices if needed.
</p>
<div class="headerLine clearfloat">
<h1 id="reviews-reports">
User Reviews and Crash Reports
</h1>
<hr>
</div>
<div class="figure-right" style="width:500px;">
<img src="{@docRoot}images/gp-dc-reviews.png" class="frame">
<p class="img-caption">
The User reviews section gives you access to user reviews for a specific
app. You can filter reviews in a number of ways to locate issues more
easily and support your customers more effectively.
</p>
</div>
<p>
Google Play makes it easy for users to submit reviews of your app for the
benefit of other users. The reviews give you usability feedback, support
requests, and details of important functionality issues direct from your
customers.
</p>
<p>
Use crash reports for debugging and improving your app. You can see crash
reports with stack trace and other data, submitted automatically from Android
devices.
</p>
<div class="headerLine clearfloat">
<h1 id="app-stats">
App Statistics
</h1>
<hr>
</div>
<div class="figure" style="width:500px">
<img src="{@docRoot}images/gp-dc-stats.png">
<p class="img-caption">
<b>App statistics page</b>: Shows you a variety of statistics about a
specific app's installation performance.
</p>
</div>
<p>
You get detailed statistics on the install performance of your app.
</p>
<p>
See installation metrics measured by unique users as well as by unique
devices. View active installs, total installs, upgrades, daily installs and
uninstalls, and metrics about ratings.
</p>
<p>
Zoom into the installation numbers by metric, including Android platform
version, device, country, language, app version, and carrier. View the
installation data for each dimension on timeline charts.
</p>
<p>
These charts highlight your apps installation peaks and longer-term trends.
They help you learn your users adoption behavior, correlate statistics to
promotions, see the effect of app improvements, and other factors. Focus in
on data inside a dimension by adding specific points to the timeline.
</p>
<div class="dynamic-grid">
<div class="headerLine clearfloat">
<h1 id="related-resources">Related Resources</h1><hr/>
</div>
<div class="resource-widget resource-flow-layout col-13"
data-query="collection:distribute/googleplay/developerconsole"
data-sortOrder="-timestamp"
data-cardSizes="9x3"
data-maxResults="6"></div>
</div>

View File

@@ -1,103 +1,131 @@
page.title=About Google Play for Education
page.metaDescription=How Google Play for Education helps you reach a new audience of educators.
excludeFromSuggestions=true
page.title=Google Play for Education
page.image=/distribute/images/about-play-education.jpg
page.metaDescription=Distribute your educational app directly to educators and schools.
meta.tags="gpfe, googleplay, distribution, edu"
page.tags="education"
Xnonavpage=true
@jd:body
<div style="position:absolute;margin-left: 636px;
margin-top:-76px;color:#777;">If you're interested<br>
<a href="{@docRoot}distribute/googleplay/edu/contact.html"
class="go-link"
style="display: block;text-align: right;">SIGN UP</a></div>
<p>
Google Play for Education is an extension of Google Play designed for
schools. Here educators can discover apps approved by teachers for teachers,
as well as educational videos and a collection of classic books for their
classroom.
</p>
<div style="float:right;margin:0px 0px 24px 44px;">
<img src="{@docRoot}images/gp-edu-apps-n7.jpg" style="width:420px" alt="" />
</div>
<p>
Teachers can search for approved apps by grade, subject and standard,
including Common Core State Standards. They can bulk purchase and pay using a
purchase order, then instant distribution let educators bring your apps
directly to classrooms and schools.
</p>
<p>Introducing Google Play for Education, the online destination where schools
can find the right tablet content and tools for their students and teachers.</p>
<p>With easy bulk ordering for groups, schools can purchase and
instantly distribute your apps, and videos right to their students
devices.</p>
<div class="resource-widget resource-flow-layout col-13"
data-query="collection:distribute/googleplay/gpfe/highlight"
data-sortOrder="-timestamp"
data-cardSizes="18x6,"
data-maxResults="1"></div>
<p>Google Play for Education can help your innovative educational apps
gain visibility with the right audiences, without having to knock on school doors. </p>
<p><a class="landing-page-link" style="text-align:right;" href="#video">Watch a Video</a></p>
<!-- <div class="center-img"><img src="{@docRoot}images/gp-edu-hero14.jpg" class="" /></div> -->
<div class="landing-docs">
<div class="col-6 normal-links">
<h3 style="clear:left">For Developers</h3>
<p>
If you have an educational app, include it in Google Play for Education.
Google Play for Education can help your innovative educational apps gain
visibility with the right audiences, without having to knock on school doors.
</p>
<h4>Get discovered</h4>
<div style="margin:30px 0 20px 0;" class="clearfloat dynamic-grid">
<div style="width:48%; margin-right:2%; float:left;">
<div class="centered-full-image">
<img src="{@docRoot}images/gpfe-developer.png">
</div>
<p>With Google Play for Education, teachers and administrators can
browse content by curriculum, grade, and standard &mdash; discovering the right
content for their students. If your app offers an exciting new
way to learn sixth grade algebra, math educators will be able to find,
purchase, and distribute your app to their classes in a few clicks.</p>
<h4>Reach more schools and students</h4>
<p>Over 30 million students, faculty, and staff are already using
Google Apps for Education and other Google services. Many of these schools are
excited to take advantage of tablets with Google Play for Education and they
look to bringing your apps into their classrooms,
especially apps using Google sign-on.</p>
<h4>Monetize effectively</h4>
<p>With Google Play for Education, educators are able to make high-volume purchases
using standard institutional payment mechanisms and distribute them to the students
they want &mdash; whether it is a class of 20 or a district of 20,000.</p>
<code></code>
<h3>
FOR DEVELOPERS
</h3>
<b>Get discovered</b>
<p>
With Google Play for Education, teachers and administrators can browse
content by curriculum, grade, and standard &mdash; discovering the right
content for their students. If your app offers an exciting new way to
learn sixth grade algebra, math educators will be able to find, purchase,
and distribute your app to their classes in a few clicks.
</p>
<b>Reach more schools and students</b>
<p>
Millions of students, faculty, and staff are using Google Apps for
Education and other Google services. Many of these schools are excited to
take advantage of tablets with Google Play for Education and they are
looking to bring your apps into their classrooms, especially apps using
Google sign-on.
</p>
<b>Monetize effectively</b>
<p>
With Google Play for Education, educators are able to make high-volume
purchases using standard institutional payment mechanisms and then
distribute apps to the students who need them — whether its a class of
20 or a district of 20,000.
</p>
</div>
<div class="col-6 normal-links">
<h3 style="clear:left">For Educators</h3>
<h4>Android tablets in the classroom</h4>
<p>Google Play for Education brings the innovation of Android technology
into classrooms. School districts can set up and deploy large numbers of devices in
just minutes or hours rather than days.</p>
<h4>Curriculum-based discovery</h4>
<p>Powerful browsing tools let educators quickly discover apps,
videos, and other content&mdash;with many recommended by teachers and
categorized according to familiar Core Curriculum standards.
<h4>Bulk purchase with institutional payment</h4>
<p>Convenient purchasing and delivery tools let educators buy apps in bulk
using purchase orders and other payment methods that are easy for schools to
manage.</p>
<h4>Over-the-air delivery to student devices</h4>
<p>After finding apps they want to use, educators can push them instantly
to student devices over the air. They can send the apps to individuals or groups
of any size, across classrooms, schools, or even districts. </p>
<div style="width:48%; margin-left:2%; float:left;">
<div class="centered-full-image">
<img src="{@docRoot}images/gpfe-educator.png">
</div>
<h3>
FOR EDUCATORS
</h3>
<b>Android tablets in the classroom</b>
<p>
Google Play for Education brings the innovation of Android technology
into classrooms. School districts can set up and deploy large numbers of
devices in just minutes or hours, rather than days.
</p>
<b>Curriculum-based discovery</b>
<p>
Powerful browsing tools let educators quickly discover apps, videos, and
other content—with many recommended by teachers and categorized according
to familiar Core Curriculum standards.
</p>
<b>Bulk purchase with institutional payment</b>
<p>
Convenient purchasing and delivery tools let educators buy apps in bulk,
using purchase orders and other payment methods that are easy for schools
to manage.
</p>
<b>Over-the-air delivery to student devices</b>
<p>
After finding apps they want, educators can push them instantly to
student devices over the air. They can send the apps to individuals or
groups of any size, across classrooms, schools, or even districts.
</p>
</div>
</div>
<div id="video" style="background: #F0F0F0;
border-top: 1px solid #DDD;
padding: 0px 0 24px 0;
overflow: auto;
clear:both;
margin-bottom:40px;
margin-top:30px;">
<div style="padding:0 0 0 29px;">
<h4>Introducing Google Play for Education</h4>
<div style="width:700px;">
<p style="margin-top:26px;
margin-bottom:12px;">
Hear how Google Play for Education works and how developers can leverage the unique business opportunities in creating educational apps for the K-12 market. There's a demo at 4m10s.</p>
</div>
<iframe style="float:left;
margin-right:24px;
margin-top:14px;" width="700" height="394" src=
"http://www.youtube.com/embed/haEmsMo0f3w?HD=1;rel=0;origin=developer.android.com;" frameborder="0" allowfullscreen>
</iframe>
</div>
<div class="headerLine clearfloat">
<h1>Related Resources</h1><hr>
</div>
<div class="dynamic-grid">
<h3>For Developers</h3>
<div class="resource-widget resource-flow-layout col-13"
data-query="collection:distribute/googleplay/gpfe/dev/about"
data-sortOrder="-timestamp"
data-cardSizes="9x3"
data-maxResults="6"></div>
<h3>For Teachers and Educators</h3>
<div class="resource-widget resource-flow-layout col-13"
data-query="collection:distribute/googleplay/aboutgpfe/educators/about"
data-sortOrder="-timestamp"
data-cardSizes="9x3"
data-maxResults="3"></div>
</div>

View File

@@ -7,32 +7,29 @@ excludeFromSuggestions=true
bring your first-class educational content into schools across the United
States, and to a broader international audience in the future. </p>
<div class="vspace size-1">
&nbsp;
</div>
<div class="layout-content-row">
<div class="layout-content-col span-6">
<h4>
For Developers
</h4>
<p>
<div style="margin:0 0 20px 0;" class="clearfloat dynamic-grid">
<div style="width:48%; margin-right:2%; float:left;">
<h3>
FOR DEVELOPERS
</h3>
<p>
Whether you have an existing educational app or are developing a fresh idea that
will unlock learning in the classroom &mdash; sign up to receive information about
the upcoming launch of Google Play for Education. To get your apps ready, read our
<a href="{@docRoot}distribute/googleplay/edu/guidelines.html">guidelines</a> for building
educational apps.</p>
</p><a href="http://developer.android.com/edu/signup">Developer Sign Up »</a>
Google Play for Education. To get your apps ready, read our
<a href="{@docRoot}distribute/essentials/gpfe-guidelines.html">guidelines for building
educational apps</a>.</p>
</p><a href="http://developer.android.com/edu/signup">Developer Sign Up »</a> </p>
</div>
<div class="layout-content-col span-6">
<h4>
For Educators
</h4>
<p>
<div style="width:48%; margin-left:2%; float:left;">
<h3>
FOR EDUCATORS
</h3>
<p>
If you're a school or system interested in tablets and Google Play for Education,
complete the expression of interest form at <a href="http://www.google.com/edu/android">www.google.com/edu/android</a>.
</p><a href="http://www.google.com/edu/android">School Interest Form »</a>
</div>
</div>
</p><a href="http://www.google.com/edu/android">School Interest Form »</a> </div>
</div>

View File

@@ -1,372 +1,433 @@
page.title=Google Play for Education FAQ
page.metaDescription=Questions and answers about Google Play for Education.
excludeFromSuggestions=true
page.title=Education FAQ
meta.tags="gpfe, edu"
page.metaDescription=Answers to frequent questions about Google Play for Education.
page.image=/distribute/images/gpfe-faq.jpg
@jd:body
<div style="position:absolute;margin-left: 636px;
margin-top:-76px;color:#777;">If you're interested<br>
<a href="{@docRoot}distribute/googleplay/edu/contact.html"
class="go-link"
style="display: block;text-align: right;">SIGN UP</a></div>
<style>
dt {
font-weight:bold;
}
</style>
<div id="qv-wrapper">
<ol id="qv">
<h2>In this document</h2>
<ol>
<li><a href="#business">Business Model</a></li>
<li><a href="#free_trials">Free Trials</a></li>
<li><a href="#discovery">Discovery</a></li>
<li><a href="#reviews">App Review Process</a></li>
<li><a href="#features">App Features</a></li>
<li><a href="#marketing">Marketing and ROI</a></li>
<li><a href="#devices">Devices</a></li>
<li><a href="#accounts">Accounts</a></li>
</ol>
<div id="qv">
<h2>
Topics
</h2>
<ol>
<li>
<a href="#business-model-and-monetization">Business Model and
Monetization</a>
</li>
<li>
<a href="#free-trials">Free Trials</a>
</li>
<li>
<a href="#discovery">Discovery</a>
</li>
<li>
<a href="#app-review-process">App Review Process</a>
</li>
<li>
<a href="#app-features">App Features</a>
</li>
<li>
<a href="#marketing-and-roi">Marketing and ROI</a>
</li>
<li>
<a href="#devices">Devices</a>
</li>
<li>
<a href="#accounts">Accounts</a>
</li>
<li>
<a href="#related-resources">Related Resources</a>
</li>
</ol>
</div>
</div>
<p>
The sections below provide more information about Google Play for Education
and answer common questions that you might have about it.
This page provides answers to common questions that you might have about
Google Play for Education.
</p>
<div class="headerLine">
<h1 id="business-model-and-monetization">
Business Model and Monetization
</h1>
<h2 id="business">Business Model and Monetization</h2>
<hr>
</div>
<dl>
<dt>
What is Google Play for Education?
</dt>
<p>
<strong>What is Google Play for Education?</strong>
</p>
<dd>
Google Play for Education is a new online destination designed for schools.
Teachers can discover educational apps, books, and videos to meet the needs
of a single student, a classroom, or a whole district. Educators can browse
apps by grade, subject, keyword, or standard including common core.
Purchasing is done via PO with no credit card required. Apps are
distributed to tablets instantly via the cloud.
</dd>
<p>
Google Play for Education is a new online destination designed for schools.
Teachers can discover educational apps, books, and videos to meet the needs
of a single student, a classroom, or a whole district. Educators can browse
apps by grade, subject, keyword, or standard including Common Core State
Standards. Purchasing is done using a PO with no credit card required. Apps
are distributed to tablets instantly through the cloud.
</p>
<dt>
Is Google Play for Education primarily for students or educators?
</dt>
<p>
<strong>Is Google Play for Education primarily for students or
educators?</strong>
</p>
<dd>
The store on Google Play for Education is for educators, but its content is
for both educators and students. Teachers and administrators have the
ability to make purchases and control who within their school has access to
the purchase flows.
</dd>
<p>
The store on Google Play for Education is for educators, but its content is
for both educators and students. Teachers and administrators have the ability
to make purchases and control who within their school has access to the
purchase flows.
</p>
<dt>
Will Google Play for Education support subscription purchases?
</dt>
<div class="figure">
<img src="{@docRoot}distribute/images/gpfe-faq.jpg" style=
"width:480px;margin:1em 0em 1.5em 1.5em;">
</div>
<dd>
Currently, Google Play for Education supports one-time purchases. We are
investigating additional purchase mechanisms to enable more flexible
pricing models for developers and schools.
</dd>
<p>
<strong>Will Google Play for Education support subscription
purchases?</strong>
</p>
<dt>
Why is it recommended to disable in-app purchases?
</dt>
<p>
Currently, Google Play for Education supports one-time purchases. Were
investigating additional purchase mechanisms to enable more flexible pricing
models for developers and schools.
</p>
<dd>
In-app purchase is currently not supported with Google Play for Education,
and a student device will block the Play transaction if a student attempts
to make an in-app purchase. To avoid student confusion in the classroom,
also recommend not including any in-app purchase buttons and other UI in
your application. We are investigating additional purchase mechanisms to
enable more flexible pricing models for developers and schools.
</dd>
<p>
<strong>Why is it recommended that in-app purchase features are
removed?</strong>
</p>
<dt>
Is Google Play for Education restricted so only its users can purchase from
the Google Play for Education? Or will anyone be able to purchase from it?
</dt>
<p>
In-app Billing is currently not supported with Google Play for Education, and
a student device will block the Google Play transaction if a student attempts
to make an in-app purchase. To avoid confusing students, we recommend not
including any in-app purchase buttons and other UI in your apps. Were
investigating additional purchase mechanisms to enable more flexible pricing
models for developers and schools.
</p>
<dd>
Currently, only schools that are signed up for Google Play for Education
can make purchases on it.
</dd>
<p>
<strong>Is Google Play for Education restricted so only its users can
purchase from the Google Play for Education? Or will anyone be able to
purchase from it?</strong>
</p>
<dt>
Is there a way to differentiate an app's pricing between Google Play for
Education and Google Play?
</dt>
<p>
Currently, only schools that are signed up for Google Play for Education can
make purchases on it.
</p>
<dd>
For each app that you publish, you can set a single price that applies to
both Google Play and Google Play for Education &mdash. You cant set a
different price for a given app (based on a single package name) in Google
Play for Education.
</dd>
</dl>
<p>
<strong>Can I set different prices for my apps in Google Play for Education
and Google Play?</strong>
</p>
<p>
You set a single price for each app that applies to both Google Play and
Google Play for Education. You cant set a different price for a given app
(based on a single package name) in Google Play for Education.
</p>
<h2 id="free_trials">Free Trials</h2>
<div class="headerLine">
<h1 id="free-trials">
Free Trials
</h1>
<dl>
<dt>
Can I offer free trials through Google Play for Education?
</dt>
<hr>
</div>
<dd>
Google Play for Education doesn't currently support free trials. If you
want, you can offer a free version of your app with limited functionality
in Google Play for Education, but that app would need to be separate from
your paid app and be reviewed separately for educational content.
</dd>
<p>
<strong>Can I offer free trials through Google Play for Education?</strong>
</p>
<dt>
Can I offer a free trial through Google Play's "In-app Subscriptions with
Free Trials" feature?
</dt>
<p>
Google Play for Education doesn't currently support free trials. If you want,
you can offer a free version of your app with limited functionality in Google
Play for Education, but that app would need to be separate from your paid app
and be reviewed separately for educational content.
</p>
<dd>
Google Play for Education does not currently support In-app Billing or
In-app Subscriptions with free trials.
</dd>
</dl>
<p>
<strong>Can I offer a free trial through Google Play's "In-app Subscriptions
with Free Trials" feature?</strong>
</p>
<p>
Google Play for Education doesnt currently support In-app Billing or In-app
Subscriptions with free trials.
</p>
<h2 id="discovery">Discovery</h2>
<div class="headerLine">
<h1 id="discovery">
Discovery
</h1>
<dl>
<dt>
What are the categories in Google Play for Education?
</dt>
<hr>
</div>
<dd>
Google Play for Education includes categories for all grade levels from
Kindergarten to 12 and the following subjects: English Language Arts, World
Languages, Mathematics, Science, Social Science, Elective, OER (Open
Education Resources), and Tools.
</dd>
<p>
<strong>What are the categories in Google Play for Education?</strong>
</p>
<dt>
I created an app specifically for Google Play for Education and do not want
it to show up in Google Play. Is this possible?
</dt>
<p>
Google Play for Education includes categories for all grade levels from
Kindergarten to 12 and the following subjects: English Language Arts, World
Languages, Mathematics, Science, Social Science, Elective, Open Education
Resources (OER), and Tools.
</p>
<dd>
Currently, it is not possible to publish an app Google Play for Education
and make it unavailable on Google Play.
</dd>
<p>
<strong>I created an app specifically for Google Play for Education and dont
want it to show up in Google Play. Is this possible?</strong>
</p>
<dt>
If my app offers content for every level of education, how will it fit the
common-core standard filters?
</dt>
<p>
Currently, its not possible to publish an app on Google Play for Education
and make it unavailable on Google Play.
</p>
<dd>
If your app applies to multiple levels of education, then the app will show
up filtered results for in multiple levels.
</dd>
</dl>
<p>
<strong>If my app offers content for every level of education, how will it
fit the Common Core State Standard filters?</strong>
</p>
<p>
If your app applies to multiple levels of education, then the app will show
up in filtered results for multiple levels.
</p>
<h2 id="reviews">App Review Process</h2>
<div class="headerLine">
<h1 id="app-review-process">
App Review Process
</h1>
<dl>
<dt>
How are apps being reviewed? By whom and with what criteria?
</dt>
<hr>
</div>
<dd>
Apps are being reviewed by a third party network of educators. These
educators assign the appropriate subject, grade, and common core standards
metadata, as well as evaluating whether the app meets the Google Play for
Education <a href=
"{@docRoot}distribute/googleplay/edu/guidelines.html">criteria for
classroom use</a>. You can learn more about the submission process and
criteria at <a href=
"http://developer.android.com/edu">developer.android.com/edu</a>.
</dd>
<p>
<strong>How are apps being reviewed? By whom and against what
criteria?</strong>
</p>
<dt>
How do I update my apps in Google Play for Education?
</dt>
<p>
Apps are being reviewed by a third-party network of educators. These
educators assign the appropriate subject, grade, and Common Core State
Standards metadata, as well as evaluating whether the app meets the Google
Play for Education <a href=
"{@docRoot}distribute/essentials/gpfe-guidelines.html">criteria for classroom
use</a>.
</p>
<dd>
Developers can update their apps on Google Play for Education in the same
manner that they do for Google Play. App updates will not be reviewed prior
to being made available through Play for Education. However, we will
periodically review updated apps for quality.
</dd>
<p>
<strong>How do I update my apps in Google Play for Education?</strong>
</p>
<dt>
Does the app maturity rating reflect solely what a user can do within my
Android app, or does the web version of my app influence the rating as
well?
</dt>
<p>
You can update your apps on Google Play for Education in the same manner you
do on Google Play. App updates will not be reviewed prior to being made
available through Google Play for Education. However, we will periodically
review updated apps for quality.
</p>
<dd>
The maturity rating that you set for your Android app refers only to the
content displayed in that application.
</dd>
</dl>
<p>
<strong>Does the app maturity rating reflect solely on what a user can do
within my Android app, or does the web version of my app influence the rating
as well?</strong>
</p>
<p>
The maturity rating that you set for an Android app refers only to the
content displayed in that app.
</p>
<h2 id="features">App Features</h2>
<div class="headerLine">
<h1 id="app-features">
App Features
</h1>
<dl>
<dt>
Do I need separate builds of my phone and tablet apps for Google Play for
Education, or is it the exact same app that lives on Google Play?
</dt>
<hr>
</div>
<dd>
We recommend you create one app and use it in both Google Play and Google
Play for Education.
</dd>
<p>
<strong>Do I need separate builds of my phone and tablet apps for Google Play
for Education, or is it the exact same app that lives on Google
Play?</strong>
</p>
<dt>
What is the best way to get students work within apps sent back to their
teachers?
</dt>
<p>
We recommend you create one app and use it in both Google Play and Google
Play for Education.
</p>
<dd>
Many teachers have mentioned that the way apps treat this now is via an
email from a third party, which is not optimal for schools. As many schools
use Google Apps for Education, consider integrating your app with Google
Drive using the SDK which can be found here: <a class="external-link" href=
"https://developers.google.com/drive/about-sdk">developers.google.com/drive/about-sdk</a>.
</dd>
<p>
<strong>What is the best way to get students work within apps sent back to
their teachers?</strong>
</p>
<dt>
How can developers test the teacher experience in Google Play for
Education? Is there a way to get an account to test it?
</dt>
<p>
Teachers have mentioned that many apps achieve this by email from a third
party, which isnt optimal for schools. As many schools use Google Apps for
Education, consider integrating your apps with Google Drive using the
<a href="https://developers.google.com/drive/about-sdk">SDK</a>.
</p>
<dd>
Currently, we are unable to provide developers with a test account to test
the Google Play for Education user experience. We are investigating ways to
allow developers to simulate the environment.
</dd>
<p>
<strong>How can developers test the teacher experience in Google Play for
Education? Is there a way to get an account to test it?</strong>
</p>
<dt>
If I already have an app in the Chrome Apps Pack will I get some help
migrating this to Android?
</dt>
<p>
Currently, we are unable to provide developers with a test account to test
the Google Play for Education user experience. Were investigating ways to
allow developers to simulate the environment.
</p>
<dd>
If youd like to reach tablet users in schools we encourage you
to build a native app for the optimal user experience. Considerations for
building your app and instructions for registering it can be found at
<a href="http://developer.android.com/edu">developer.android.com/edu</a>.
</dd>
</dl>
<p>
<strong>If I already have an app in the Chrome Apps Pack will I get some help
migrating this to Android?</strong>
</p>
<p>
If youd like to reach tablet users in schools we encourage you to build a
native app for the optimal user experience. Considerations for building your
apps can be found in the <a href=
"{@docRoot}distribute/essentials/gpfe-guidelines.html">Google Play for
Education Guidelines</a>.
</p>
<h2 id="marketing">Marketing and ROI</h2>
<div class="headerLine">
<h1 id="marketing-and-roi">
Marketing and ROI
</h1>
<dl>
<dt>
What are you doing to promote these apps to educators?
</dt>
<hr>
</div>
<dd>
Google Play for Education is an extension of Google Play targeting schools
and making discovery easier for educational apps. It helps your apps gain
visibility with the right audiences, without having to knock on school
doors. We are constantly referring to the highest quality apps in our
educator outreach. We have also developed a series of collections to help
educators quickly browse apps for the most common use cases.
</dd>
<p>
<strong>What are you doing to promote these apps to educators?</strong>
</p>
<dt>
How many installs have similar apps had on Play? How much can I expect to
make if I do an ROI analysis?
</dt>
<p>
Google Play for Education is an extension of Google Play targeting schools
and making the discovery of educational apps easier. It helps your apps gain
visibility with the right audiences, without having to knock on school doors.
Were constantly referring to the highest quality apps in our educator
outreach. Weve also developed a series of collections to help educators
quickly browse apps for the most common use cases.
</p>
<dd>
While we cannot disclose specific numbers, Google Play app listings provide
app download ranges for all apps.
</dd>
<p>
<strong>How many installs have similar apps had on Google Play for Education?
How much can I expect to make if I do an ROI analysis?</strong>
</p>
<dt>
What is the seasonality like for the education market? What are the key
timing considerations for app developers?
</dt>
<p>
While we cannot disclose specific numbers, Google Play app listings provide
app download ranges for all apps.
</p>
<dd>
In the United States, school districts budget decisions go through a
planning phase in the Spring with budgets being released on July 1. We have
observed high purchase-volumes in the second quarter of the calendar year,
using up end-of-year budgets. New budget purchases begin in the third
quarter of the calendar year.
</dd>
<p>
<strong>What is the seasonality like for the education market? What are the
key timing considerations for app developers?</strong>
</p>
<dt>
Is there a way to offer a special deal, such as a discount, only on Google
Play for Education and not on Google Play?
</dt>
<p>
In the United States, school districts budget decisions go through a
planning phase in the Spring with budgets being released on July 1. Weve
observed high purchase-volumes in the second quarter of the calendar year, to
use up end-of-year budgets. New budget purchases begin in the third quarter
of the calendar year.
</p>
<dd>
No, this is not possible. Pricing, including special offers, must be the
same between Google Play for Education and Google Play.
</dd>
</dl>
<p>
<strong>Is there a way to offer a special deal, such as a discount, only on
Google Play for Education and not on Google Play?</strong>
</p>
<p>
No, this isnt possible. Pricing, including special offers, must be the same
between Google Play for Education and Google Play.
</p>
<h2 id="devices">Devices</h2>
<div class="headerLine">
<h1 id="devices">
Devices
</h1>
<dl>
<dt>
Which devices are available in the program? Will more be available?
</dt>
<hr>
</div>
<dd>
Nexus 7 is available for shipment now, and the Asus Transformer and HP
Slate 8 Pro will be available in early 2014. We look forward to welcoming
more Android devices into the Google in Education family soon.
</dd>
<p>
<strong>Which devices are available in the program? Will more be
available?</strong>
</p>
<dt>
Can the devices be shared among many students?
</dt>
<p>
Nexus 7 is available for shipment now, and the Asus Transformer, HP Slate 8
Pro, and Galaxy Tab for Education will be available in early 2014. We look
forward to welcoming more Android devices into the Google in Education family
soon.
</p>
<dd>
No. Currently, this program is for one-to-one usage. Each student can login
to one specific tablet that is allocated to them.
</dd>
</dl>
<p>
<strong>Can the devices be shared among many students?</strong>
</p>
<p>
No. Currently, this program is for one-to-one use. Each student can login to
one specific tablet that is allocated to them.
</p>
<h2 id="accounts">
<div class="headerLine">
<h1 id="accounts">
Accounts
</h2>
</h1>
<dl>
<dt>
Will an app know whether a user is a teacher or student?
</dt>
<hr>
</div>
<dd>
No, the app has no mechanism for knowing if it is running on a teachers
device or a students device. We recommend developers use their own user
database to enable this feature, where logins can be based on Google
Account information.
</dd>
<p>
<strong>Will an app know whether a user is a teacher or student?</strong>
</p>
<dt>
What log-in method do you recommend for an app on Google Play for
Education?
</dt>
<p>
No, the app has no mechanism for knowing if its running on a teachers
device or a students device. We recommend developers use their own user
database to enable this feature, where logins can be based on Google Account
information.
</p>
<p>
<strong>What log-in method do you recommend for an app on Google Play for
Education?</strong>
</p>
<p>
One of the key pieces of feedback weve heard multiple times from various
schools is that they prefer apps that offer Google Single Sign-on, so that
teachers and students dont need to remember multiple log-in credentials. As
schools in the program use Google Accounts and Google Apps for Education,
offering Google Single Sign-on is ideal.
</p>
<div class="headerLine"><h1 id="related-resources">Related Resources</h1><hr></div>
<div class="resource-widget resource-flow-layout col-13"
data-query="collection:distribute/toolsreference/gpfefaq"
data-sortOrder="-timestamp"
data-cardSizes="6x3,6x3,6x3,9x3,9x3,9x3"
data-maxResults="6"></div>
<dd>
One of the key pieces of feedback we have heard multiple times from various
schools is that they prefer apps that offer Google Single Sign-on, so that
teachers and students do not need to remember multiple log-in credentials.
As schools in the program use Google Accounts and Google Apps for
Education, offering Google Single Sign-on is ideal.
</dd>
</dl>

View File

@@ -1,244 +0,0 @@
page.title=Guidelines for Apps
page.metaDescription=Get your apps ready for Google Play for Education.
excludeFromSuggestions=true
@jd:body
<div style="position:absolute;margin-left: 636px;
margin-top:-76px;color:#777;">If you're interested<br>
<a href="{@docRoot}distribute/googleplay/edu/contact.html"
class="go-link"
style="display: block;text-align: right;">SIGN UP</a></div>
<div style="background-color:#fffdeb;width:100%;margin-bottom:1em;padding:.5em;">You
can now include your educational apps in the recently launched Google Play for Education program,
getting it into the hands of participating schools and key influencers in the education technology
community. See <a href="start.html">Get Started</a> to
learn how to participate. </div>
<p>The sections below list the guidelines and requirements for apps
participating in Google Play for Education.
<p>Before you include your app in Google Play for Education, set up a <a
href="#test-environment">test environment</a> and make sure your app meets all
of the safety, usability, and quality guidelines given here. You can use the
linked resources to help
you develop a great app for students that offers compelling content and an
intuitive user experience on Android tablets.</p>
<p>In addition, ensure that your app complies with the terms of a <a
href="https://play.google.com/about/developer-distribution-agreement-addendum.html"
target="_policies">Google Play for Education Addendum</a>, as well as
the standard <a
href="http://play.google.com/about/developer-content-policy.html"
target="_policies">Google Play Developer Program Policies</a> and <a
href="http://play.google.com/about/developer-distribution-agreement.html"
target="_policies">Developer Distribution Agreement</a>.</p>
<h2 id="requirements">Safety First</h2>
<p>To participate, your apps must be designed to be appropriate for
the K-12 market. The basic requirements that your apps must meet are:</p>
<ol>
<li>Apps and the ads they contain must not collect personally identifiable
information other than user credentials or data required to operate and improve
the app.</li>
<li>Apps must not use student data for purposes unrelated to its educational
function.</li>
<li>Apps must have a content rating of "Everyone" or "Low Maturity" (apps with
a "Medium Maturity" rating are allowed, if they have that rating solely because
they allow communication between students).</li>
<li>App content, including ads displayed by the app, must be consistent with
the app's maturity rating. The app must not display any “offensive” content, as
described in the <a
href="http://play.google.com/about/developer-content-policy.html">Google Play
Developer Program Policies</a> and <a
href="https://support.google.com/googleplay/android-developer/answer/188189">
content-rating guidelines</a>.</p></li>
<li>Apps must comply with the Childrens Online Privacy Protection Act
and all other applicable laws and regulations.</li>
</ol>
<h2 id="inapp">Monetizing and Ads</h2>
<p>Google Play for Education provides a simple and secure environment for students
and teachers. To support that environment, priced or free apps that do not use in-app
purchases are preferred, as are apps that do not display ads. Apps that use in-app
payments or ads are acceptable, but you must declare those behaviors when opting-in
to Google Play for Education. Your app's use of in-app purchases or ads will be
disclosed to educators when they are browsing for content.</p>
<p>Follow the guidelines below to help your app receive the
highest ratings and offer the best possible user-experience.</p>
<p>If your app is priced or sells in-app products, you must:</p>
<ul>
<li>Sell all content and services through Google Play for Education</li>
<li>Allow Google Play to offer teachers limited free trials before purchase
(through business terms only, no development work is needed)</li>
<li>Disable in-app purchases if possible, or ensure that:
<ul>
<li>Users can access your app's core functionality for a classroom setting without
an in-app purchase.</li>
<li>In-app purchases are clearly identifiable in your UI.</li>
<li>You declare the use of in-app purchases at <a href="{@docRoot}distribute/googleplay/edu/start.html#opt-in">opt-in</a>.</li>
</ul>
</li>
</ul>
<p class="note"><strong>Note</strong>: In-app
purchases are blocked on Google Play for Education tablets at this time.</p>
<p>If your app displays ads, you should:
<ul>
<li>Disable the display of ads if possible, or ensure that:
<ul>
<li>Ads are not distracting for students or teachers</li>
<li>Ads do not occupy a significant portion of the screen</li>
<li>Ads content does not exceed the maturity rating of the app.</li>
<li>You declare the use of ads at <a href="{@docRoot}distribute/googleplay/edu/start.html#opt-in">opt-in</a>.</li>
</ul>
</li>
</ul>
<h2 id="approved">Educational Value</h2>
<p>Apps submitted to Google Play for Education will be evaluated by a
third-party educator network, which will review them based on alignment with <a
href="http://www.corestandards.org/" class="external-link"
target="_android">Common Core Standards</a> and other factors. This will help
make your content more discoverable for teachers and administrators as they
browse by grade level, subject, core curriculum, and other parameters. </p>
<p>Apps with highest educational value will have these characteristics:</p>
<ul>
<li>Designed for use in K-12 classrooms.</li>
<li>Aligned with a common core standard or support common-core learning.</li>
<li>Simple, easy to use, and intuitive for the grade levels the app is targeting.
App is relatively easy to navigate without teacher guidance. Not distracting
or overwhelming to students.</li>
<li>Enjoyable and interactive. App is engaging to students and lets them control
their experience.</li>
<li>Versatile. App has features make the it useful for more than one classroom
function or lesson throughout the school year.</li>
<li>Supports the "4Cs":
<ul>
<li><em>Creativity</em> &mdash; Allows students to create in order to express
understanding of the learning objectives, and try new approaches, innovation
and invention to get things done.</li>
<li><em>Critical thinking</em> &mdash; Allows students to look at problems in
a new way, linking learning across subjects and disciplines.</li>
<li><em>Collaboration</em> &mdash; Allows students and (if appropriate) educators
to work together to reach a goal.</li>
<li><em>Communication</em> &mdash; Allows students to comprehend, critique and
share thoughts, questions, ideas and solutions.</li>
</ul>
</li>
</ul>
<p>As you design and develop your app, make sure it offers high educational value
by addressing as many of those characteristics as possible.</p>
<h2 id="quality">App Quality</h2>
<p>Google Play for Education brings educational content to students and teachers
on Android tablets. Your apps should be designed to perform well and look great
on Android tablets, and they should offer the best user experience possible.
</p>
<p>High quality apps are engaging, intuitive, and offer compelling content.
Google Play for Education will highlight high-quality apps for easy discovery in
the store. Here are some recommendations for making your app easy for students
and teachers to enjoy.</p>
<ul>
<li>Meet Core app quality guidelines
<ul>
<li>Follow <a
href="{@docRoot}design/index.html">Android Design Guidelines</a>. Pay special
attention to the sections on <a href="{@docRoot}design/patterns/actionbar.html">Action
Bar</a>, <a href="{@docRoot}design/patterns/navigation.html">Navigation</a> and <a
href="{@docRoot}design/patterns/pure-android.html">Pure Android</a>.</li>
<li>Test your apps against the <a href="{@docRoot}distribute/googleplay/quality/core.html">Core
App Quality Guidelines</a>.</li>
</ul>
</li>
<li>Meet tablet app quality guidelines
<ul>
<li>Follow our best practices for tablet app development</li>
<li>Review the <a href="{@docRoot}distribute/googleplay/quality/tablet.html">Tablet App
Quality Checklist</a> and <a
href="http://android-developers.blogspot.com/2012/11/designing-for-tablets-were-here-to-help.html"
target="_android">blog post on designing for tablets</a></li>
<li>Check your Optimization Tips in the Google Play Developer Console (if you've
already uploaded your app)</li>
</ul>
<li>Strive for simplicity and highest usability for students
<ul>
<li>Design your app so that teachers and students can use all capabilities of
your app without having to sign-in to multiple accounts and remember
multiple passwords.</li>
<li>Every student or teacher using a Google Play for Education tablet will already be
signed in with a Google account on the device. You can take advantage of that to provide a
simple, seamless sign-in experience in your app. A recommended approach is to use
<a href="{@docRoot}google/play-services/auth.html">Google OAuth 2 authorization</a>
through Google Play Services.</li>
</ul>
</li>
</ul>
<h2 id="test-environment">Test Environment</h2>
<p>To test your app and assess it against the guidelines in this document, it's
recommended that you set up a test environment that replicates the actual
environment in which students and teachers will run your app.</p>
<p>In general, you should use the test environment described in <a
href="{@docRoot}distribute/googleplay/quality/tablet.html#test-environment">
Setting Up a Test Environment for Tablets</a>, including a small number of
actual hardware devices that replicate the tablet form factors used in the
Google Play for Education.</p>
<h3 id="devices">Android tablets</h3>
<p>Google Play for Education offers a range of 7-inch through 10-inch tablets, so
your testing should focus on those hardware devices. You can purchase the Nexus 7
device from <a href="https://play.google.com/store/devices/details?id=nexus_7_16gb"
target="_android">Google Play</a> and other stores. Although testing on Nexus
devices is preferred, you can test on other 7-inch or 10-inch tablets or virtual
devices if you don't have access to Nexus devices.</p>
<h3 id="conditions">Test conditions</h3>
<p>Once you've set up a suitable hardware environment, make sure to test your
apps under conditions that simulate those of schools. For example, Google Play
for Education lets administrators control or disable certain capabilities for
students, so it's good to test your app with those capabilities disabled. Below
are some conditions to test your app in, to ensure best results in the Google
Play for Education environment:</p>
<ul>
<li><em>Android version</em> &mdash; Test the app on devices running Android
4.2. Google Play for Education devices will be running Android 4.2 or higher
(API level 17+).</li>
<li><em>Proxy server</em> &mdash; Test the app in network environment that uses
proxies. Many schools use proxies.</li>
<li><em>No location services</em> &mdash; Test the app to make sure it works
properly with location services disabled. Many schools will disable location
services for student devices.</li>
<li><em>No In-app Billing</em> &mdash; Test the app to make sure it works
properly without access to In-app Billing. In-app purchases are blocked on
Google Play for Education devices at this time.</li>
<li><em>No Bluetooth</em> &mdash; Test the app to make sure it works properly
when Bluetooth is disabled. Many schools will disable Bluetooth on student
devices.</li>
<li><em>No access to network</em> &mdash; Test the app to make sure it works
properly when the device cannot connect to the internet. </li>
</ul>

View File

@@ -1,48 +0,0 @@
page.title=Google Play for Education
page.tags="Google Play","education","schools", "distribution"
header.hide=1
@jd:body
<div style="position:absolute;margin-left: 636px;
margin-top:6px;color:#777;">If you're interested<br>
<a href="{@docRoot}distribute/googleplay/edu/contact.html"
class="go-link"
style="display: block;text-align: right;">SIGN UP</a></div>
<div class="marquee">
<div class="mainimg" style="position:absolute;margin-left:34px;margin-top:57px;">
<img src="{@docRoot}images/gp-edu-hero14.jpg" style="width:670px;" />
</div>
<div class="copy" style="position:relative;left:334px;margin-top:28px;width:420px;">
<h1 style="margin-bottom:10px;">Google Play for Education</h1>
<p>Google Play for Education is a destination where schools can find great,
teacher-approved, educational apps and videos on Play Store. Teachers can filter
content by subject matter, grade and other criteria. Bulk purchase and instant
distribution let educators bring your apps directly to classrooms and schools.</p>
<p>If you have an educational app, join Google Play for Education.</p>
<p><a class="button" href="{@docRoot}distribute/googleplay/edu/about.html">Learn More</a></p>
</div>
</div>
<div class="distribute-features col-13" style="clear:both;margin-top:248px;">
<div class="distribute-link">
<ul>
<li><a href="{@docRoot}distribute/googleplay/edu/about.html"><h5>About the Initiative</h5>
Find out how Google Play for Education helps you reach a new audience of educators and students.</a>
<li><a href="{@docRoot}distribute/googleplay/edu/start.html"><h5>Get your Apps Ready</h5>
Follow these guidelines to make sure your app meets requirements and offers a great user experience. </a>
</li>
<li class="last"><a href="{@docRoot}distribute/googleplay/edu/start.html#opt-in"><h5>Submit your App</h5>
Use the Google Play Developer Console to mark your app for inclusion in the program and review by third-party
educators. </a>
</li>
</ul>
</div>
</div>

View File

@@ -1,233 +1,320 @@
page.title=Get Started
page.metaDescription=Get Started with Google Play for Education
excludeFromSuggestions=true
page.title=Get Started with Education
page.image=/distribute/images/play-education.jpg
meta.tags="education", "guidelines", "quality"
page.tags="education", "addendum"
page.metaDescription=Join Google Play for Education in just a few simple steps.
@jd:body
<div class="jd-descr" itemprop="articleBody">
<div style="position:absolute;margin-left: 636px;
margin-top:-76px;color:#777;">If you're interested<br>
<a href="{@docRoot}distribute/googleplay/edu/contact.html"
class="go-link"
style="display: block;text-align: right;">SIGN UP</a></div>
<div style="background-color:#fffdeb;width:100%;margin-bottom:1em;padding:.5em;">You
can now include your educational apps in the Google Play for Education program,
getting it into the hands of participating schools and key influencers in the
education technology community. See the sections below to learn more.</div>
<p>If you've got a great app for education, be
part of Google Play for Education to reach even more teachers and students. It's
easy to participate, and you'll be able to offer new or existing Android apps
using familiar tools and processes in Google Play.</p>
<p>To get started, review the sections in this document and learn how to make
your apps available through Google Play for Education. Also make sure to read <a
href="{@docRoot}distribute/googleplay/edu/guidelines.html">Guidelines for
Apps</a> for information on the safety, usability, and quality standards that
your apps should meet. When your app is ready, you can opt-in to Google Play for
Education from the Developer Console.</p>
<p>Note that Google Play for Education is currently available to schools in the
United States only, with support for schools in other
countries to follow. At this time, please include your app in Google Play for
Education only if it is targeting the <strong>US K-12 market</strong>. </p>
<h2 id="participate">How to Participate</h2>
<div style="float:right; padding-top:2em;"><img
src="{@docRoot}images/gp-edu-process.png" /></div>
<p>Google Play for Education is a great way to put your educational apps in front of a
new audience of teachers and students. You can develop and publish using
familiar tools and processes, such as your existing <a
href="https://play.google.com/apps/publish/">Developer Console</a> account
and your current distribution and pricing settings. It's easy to participate
&mdash; the sections below outline the process.</p>
<h3 id="basic-info">1. Understand guidelines and policies</h3>
<p>To prepare for a successful launch on Google Play for Education, start by
reviewing the guidelines for educational apps in Google Play and the policies
that apply to your apps. See <a
href="{@docRoot}distribute/googleplay/edu/guidelines.html">Guidelines for
Apps</a> for details.</p>
<p>Also, make sure that your are familiar with the policies that your app must
comply with, including
<a href="http://play.google.com/about/developer-content-policy.html" target="_policies">content
policies</a>, the <a
href="http://play.google.com/about/developer-distribution-agreement.html"
target="_policies">developer agreement</a>, and <a
href="https://play.google.com/about/developer-distribution-agreement-addendum.html"
target="_policies">Google Play for Education Addendum</a>.</p>
<h3 id="developing">2. Design and develop a great app for education</h3>
<p>A great app for educators and students is designed for classroom use, looks
great on tablets, and delivers a compelling feature set for teachers and
students. If you are developing an app for education, make sure that it is
appropriate for K-12 classrooms, offers educational value, and is refined to
offer a polished, high-quality tablet experience.</p>
<p>Assess your app against the criteria listed in <a
href="{@docRoot}distribute/googleplay/edu/guidelines.html">Guidelines for
Apps</a> and plan on supporting them to the greatest extent possible. In some
cases you might need to modify your features or UI to support the requirements
of the classroom use-case. It's a good idea to identify those areas early in
development so that you are able address them properly. </p>
<p>With Google Play for Education, optimizing your app for tablets is a crucial
part of getting your app ready for distribution to educators. A variety of
resources are available to help you understand what you need to optimize for
tablets &mdash; a good starting point is the <a
href="{@docRoot}distribute/googleplay/quality/tablet.html">Tablet App Quality
Guidelines</a>. </p>
<div id="qv-wrapper"><div id="qv">
<h2>Steps to Join</h2>
<ol>
<li><a href="#register">Register for a Publisher Account</li>
<li><a href="#prepare">Prepare Your Apps</a></li>
<li><a href="#publish">Publish Your Apps</a></li>
<li><a href="#related-resources">Related Resources</a></li>
</ol>
</div></div>
<p>
Throughout design and development, it's important to have suitable devices
on which to prototype and test your user experience. It's highly recommended
that you acquire 7-inch and 10-inch tablet devices and set up
your testing environment as early as possible. The recommended 7-inch
hardware device that replicates the Google Play for Education environment is
the Nexus 7, which is available from <a href=
"https://play.google.com/store/devices/details?id=nexus_7_16gb" target=
"_android">Google Play</a> and other stores.
If you've got great apps for education and want to reach even more teachers
and students, you can join the <strong>Google Play for Education</strong>
program in a few simple steps. You do everything using the familiar tools and
processes in Google Play.
</p>
<p>Proper testing and quality assurance are key aspects of delivering a great
app for teachers and students. Make sure you set up a <a
href="{@docRoot}distribute/googleplay/edu/guidelines.html#test-environment">
proper test environment</a> to ensure that your app meets guidelines under
realistic conditions.</p>
<p>
Note that Google Play for Education is currently available to <strong>K-12
schools in the United States</strong> only.
</p>
<h3 id="opt-in">3. Opt-in to Google Play for Education and publish</h3>
<div class="sidebox-wrapper">
<div class="sidebox">
<h2>Before you opt-in</h2>
<p>To participate in Google Play for Education, you must agree to a <a
href="https://play.google.com/about/developer-distribution-agreement-addendum.html"
target="_policies">Google Play for Education Addendum</a>
to the standard Developer Distribution Agreement.</p>
<p>Before you opt-in, review the Addendum completely and make any necessary
modifications to your app.</p>
</div>
<div class="center-img">
<img src="{@docRoot}images/gpfe-start-0.jpg" style=
"border:1px solid #ddd;padding:0px;width:100%;">
</div>
<p>Once you've built your release-ready APK and tested to ensure that it meets
the <a href="{@docRoot}distribute/googleplay/edu/guidelines.html">app guidelines</a>,
upload it to the Developer Console, create your store listing, and set
distribution options. If you aren't familiar with how to prepare for launch on
Google Play, see the <a
href="{@docRoot}distribute/googleplay/publish/preparing.html">Launch Checklist</a>. </p>
<div class="headerLine clearfloat">
<h1 id="register">
Register for a Publisher Account
</h1>
<p>When your app is ready to publish, you can <em>opt-in</em> to Google Play for
Education directly from the <a
href="https://play.google.com/apps/publish/">Developer Console</a>. Opt-in means that you want your app to be
made available to educators through Google Play for Education, including review,
classification, and approval by our third-party educator network. Note that
opt-in does not affect the availability of your app in Google Play Store.</p>
<hr>
</div>
<p>Opt-in also confirms that your app complies with <a
href="http://play.google.com/about/developer-content-policy.html"
target="_policies">Google Play Developer Program
Policies</a> and the <a
href="http://play.google.com/about/developer-distribution-agreement.html"
target="_policies">Developer Distribution Agreement</a>,
including a <a
href="https://play.google.com/about/developer-distribution-agreement-addendum.html"
target="_policies">Google Play for Education
Addendum</a>. If you are not familiar with these policy documents or the
Addendum, make sure to read them before opting-in. </p>
<p>
If youre new to Google Play, review the information on <a href=
"{@docRoot}distribute/googleplay/start.html">getting started</a> with
publishing on Google Play. Youll gain access to the <a href=
"{@docRoot}distribute/googleplay/developer-console.html">Developer
Console</a>, where youll manage your details, apps, and payments.
</p>
<p>Here's how to opt-in to Google Play for Education for a specific app:</p>
<div class="headerLine">
<h1 id="prepare">
Prepare Your Apps
</h1>
<hr>
</div>
<div class="figure-right">
<img src="{@docRoot}images/gp-edu-process.png">
</div>
<p>
By participating in Google Play for Education youll be placing your apps
before a new audience of teachers and educators. To address this audience,
there are specific guidelines and policies your apps should meet and specific
design considerations too.
</p>
<h3>
Understand guidelines and policies
</h3>
<p>
To prepare for a launch on Google Play for Education, start by reviewing the
guidelines for educational apps in Google Play and the policies that apply to
your apps. See the <a href=
"{@docRoot}distribute/essentials/gpfe-guidelines.html">Education
Guidelines</a> for details.
</p>
<p>
Also, make sure that you're familiar with the policies that your app must
comply with, including <a href=
"http://play.google.com/about/developer-content-policy.html">content
policies</a>, the <a href=
"http://play.google.com/about/developer-distribution-agreement.html">Developer
Distribution Agreement</a>, and <a href=
"https://play.google.com/about/developer-distribution-agreement-addendum.html">
Google Play for Education Addendum</a>.
</p>
<h3>
Design and develop a great app for education
</h3>
<p>
Great apps for educators and students <strong>offer educational
value</strong>, are <strong>designed for K-12 classroom use</strong>,
<strong>deliver a compelling feature set</strong>, and are refined to offer a
polished, <strong>high-quality tablet experience</strong>.
</p>
<p>
Assess your app against the criteria listed in the <a href=
"{@docRoot}distribute/essentials/gpfe-guidelines.html">Education
Guidelines</a> and plan on supporting them to the greatest extent possible.
In some cases you might need to modify the apps features or UI to support
classroom requirements. It's a good idea to identify any changes early in
development, so that you can address them properly.
</p>
<p>
With Google Play for Education, optimizing your apps for tablets is crucial.
A variety of resources are available to help you understand what you need to
do — a good starting point is the <a href=
"{@docRoot}distribute/essentials/quality/tablets.html">Tablet App Quality</a>
guidelines.
</p>
<p>
Throughout design and development, it's important to have suitable devices on
which to prototype and test your user experience. It's recommended highly
that you acquire 7-inch and 10-inch tablet devices and set up your testing
environment as early as possible. The recommended 7-inch hardware device that
replicates the Google Play for Education environment is the Nexus 7, which is
available from <a href=
"https://play.google.com/store/devices/details?id=nexus_7_16gb_2013">Google
Play</a> and other stores.
</p>
<p>
Comprehensive testing and quality assurance are key aspects of delivering
great apps for teachers and students. Make sure you set up a <a href=
"{@docRoot}distribute/essentials/gpfe-guidelines.html#test-environment">proper
test environment</a> to, ensure that your apps meet the guidelines under
realistic conditions.
</p>
<div class="headerLine">
<h1 id="publish">
Publish Your Apps
</h1>
<hr>
</div>
<p>
Once you have designed, built, and tested your apps, you take two steps to
publish them:
</p>
<ul>
<li>Before you opt-in any apps, agree to the <a href=
"https://play.google.com/about/developer-distribution-agreement-addendum.html"
target="_policies">Google Play for Education Addendum</a>. Ensure you
review the Addendum completely and make any necessary modifications to your
apps.
</li>
<li>Publish your apps in the Developer Console as normal, but opt-in to
Google Play for Education.
</li>
</ul>
<h3 id="opt-in">
Opt-in to Google Play for Education and publish
</h3>
<p>
Once you've built your release-ready APK upload it to the Developer Console,
create your store listing, and set distribution options. If you aren't
familiar with preparing for launch on Google Play, see the <a href=
"{@docRoot}distribute/tools/launch-checklist.html">Launch Checklist</a>.
</p>
<div>
<img src="{@docRoot}images/gp-edu-optin-console.jpg" style=
"border:2px solid #ddd;width:660px;">
</div>
<p>
When your apps are ready to publish, you <em>opt-in</em> to Google Play for
Education directly from the <a href=
"https://play.google.com/apps/publish/">Developer Console</a>. Opt-in means
that you want your apps to be made available to educators through Google Play
for Education, including review, classification, and approval by our
third-party educator network. Note that opt-in doesnt affect the
availability of your app in Google Play Store.
</p>
<p>
Opt-in also confirms that your app complies with <a href=
"http://play.google.com/about/developer-content-policy.html" target=
"_policies">Google Play Developer Program Policies</a> and the <a href=
"http://play.google.com/about/developer-distribution-agreement.html" target=
"_policies">Developer Distribution Agreement</a>, including a <a href=
"https://play.google.com/about/developer-distribution-agreement-addendum.html"
target="_policies">Google Play for Education Addendum</a>. If you are not
familiar with these policy documents or the Addendum, make sure to read them
before opting-in.
</p>
<p>
Here's how to opt-in to Google Play for Education for a specific app:
</p>
<ol>
<li>In the Developer Console All Applications page, click the app you want to
opt-in. </li>
<li>Under Pricing and Distribution, scroll down to find "Google Play for
Education" and the opt-in checkbox. </li>
<li>Click the checkbox next to "Include this application in Google Play for
Education."</li>
<li>In the first dialog that appears, review the content policies and guidelines
and click "Continue" if your app meets the the policies and guidelines.</li>
<li>In next dialog that appears, shown below, find the "Ads" and "In-app purchases" radio
buttons. Check each option that applies. Your app's use of ads or in-app purchases will
be shown to educators when they are browsing your app. </li>
<li>Click "Save" to save your Pricing and Distribution changes.</li>
<li>In the Developer Console <strong>All Applications</strong> page, click
the app you want to opt-in.
</li>
<li>Under Pricing and Distribution, scroll down to find <strong>Google Play
for Education</strong> and the opt-in checkbox.
</li>
<li>Click the checkbox next to <strong>Include my app in Google Play for
Education...</strong>
</li>
<li>In the first dialog that appears, review the content policies and
guidelines and click <strong>Continue</strong> if your app meets the the
policies and guidelines.
</li>
<li>In the next dialog that appears, shown below, find the
<strong>Ads</strong> and <strong>In-app purchases</strong> radio buttons.
Check each option that applies. Your app's use of ads or in-app purchases
will be shown to educators when they are browsing your app.
</li>
<li>Click <strong>Save</strong>f to save your Pricing and Distribution
changes.
</li>
</ol>
<div style="clear:both;margin-top:1.5em;margin-bottom:1.5em;width:660px;">
<img src="{@docRoot}images/gp-edu-ads-iab.png" style="border:2px solid #ddd;width:660px;" />
<p class="image-caption"><span style="font-weight:500;">Ads and in-app purchase</span>:
When you opt-in to Google Play for Education, make sure to declare your app's use of ads and
in-app purchases.</p>
<img src="{@docRoot}images/gp-edu-ads-iab.png" style=
"border:2px solid #ddd;width:660px;">
<p class="img-caption">
<strong>Ads and in-app purchase</strong>: When you opt-in to Google Play
for Education, make sure to declare your app's use of ads and in-app
purchases.
</p>
</div>
<p>Once you save changes and publish your app, the app will be submitted to our
third-party educator network for review and approval. If the app is already
published, it will be submitted for review as soon as you opt-in and save your
changes. </p>
<p>
Once you save changes and publish your app, the app will be submitted to our
third-party educator network for review and approval. If the app is already
published, it will be submitted for review as soon as you opt-in and save
your changes.
</p>
<p class="note"><strong>Note</strong>: Google Play for Education is part of
Google Play. When you publish an app that's opted-in to Google Play for
Education, the app becomes available to users in Google Play right away. After
the app is reviewed and approved, it then becomes available to educators in
Google Play for Education.</p>
<p class="note">
<strong>Note</strong>: Google Play for Education is part of Google Play. When
you publish an app that's opted-in to Google Play for Education, the app
becomes available to users in Google Play right away. After the app is
<a href="{@docRoot}distribute/essentials/gpfe-guidelines.html#e-value">review
and approval</a>, it then becomes available to educators in Google Play for
Education.
</p>
<h3 id="review">4. Track your review and approval</h3>
<h3>
Track your review and approval
</h3>
<p>Google Play for Education provides content to educators in a way that's
properly organized by subject, grade level, and common core standards (where
applicable). To ensure high educational value and proper classification, we work
with a third-party educator network to review and approve apps before making
them discoverable through the Google Play for Education browsing tools. </p>
<p>
As soon as you opt-in to Google Play for Education and publish, your apps are
queued for review by our third-party educator network. The review and
approval process can take four weeks or more. You'll receive notification by
email (to your developer account address) when the review is complete, with a
summary of the review results.
</p>
<p>Our third-party educator network will evaluate apps according to educational
value and alignment with K-12 core standards, then assign the metadata for
subject, grade level, and core curriculum that makes them easily browsable for
educators. To understand how your apps will be evaluated, please see the <a
href="{@docRoot}distribute/googleplay/edu/guidelines.html">Guidelines for
Apps</a> document.</p>
<p>As soon as you opt-in to Google Play for Education and publish, your app is
queued for review by our third-party educator network. The review and approval
process can take four weeks or more</strong>. You'll receive notification
by email (to your developer account address) when the review is complete, with a
summary of the review results. </p>
<p>At any time, you can check the review and approval status of your app in the
<a href="https://play.google.com/apps/publish/">Developer Console</a>, under
"Google Play for Education" in the app's Pricing and
Distribution page. There are three approval states:</p>
<p>
At any time, you can check the review and approval status of your app in the
Developer Console, under "Google Play for Education" in the app's Pricing and
Distribution page. There are three approval states:
</p>
<ul>
<li><em>Pending</em> &mdash; Your app was sent for review and the review
is not yet complete.</li>
<li><em>Approved</em> &mdash; Your app was reviewed and approved. The app
will be made available directly to educators through Google Play for Education.
Once your app is approved, you can update it at your convenience without needing
another full review. </li>
<li><em>Not approved</em> &mdash; Your app was reviewed and not approved.
Check the notification email for information about why the app was not approved.
You can address any issues and opt-in again for another review. </li>
<li>
<em>Pending</em> &mdash; Your app was sent for review and the review isn't
yet complete.
</li>
<li>
<em>Approved</em> &mdash; Your app was reviewed and approved. The app will
be made available directly to educators through Google Play for Education.
Once your app is approved, you can update it at your convenience without
needing another full review.
</li>
<li>
<em>Not approved</em> &mdash; Your app was reviewed and not approved. Check
the notification email send for information about why the app wasnt
approved. You can address any issues and opt-in again for another review.
</li>
</ul>
<div class="headerLine">
<h1 id="related-resources">Related Resources</h1><hr>
</div>
<p>If you have questions about the review status of your app, follow the process
discussed in the next section. </p>
<div class="dynamic-grid">
<h3>FOR DEVELOPERS</h3>
<h3 id="appeal">5. Get support or appeal your review results</h3>
<div class="resource-widget resource-flow-layout col-13"
data-query="collection:distribute/googleplay/gpfe/dev"
data-sortOrder="-timestamp"
data-cardSizes="9x3,9x3,6x3,6x3,6x3"
data-maxResults="8"></div>
<p>After your app is reviewed you'll receive an email giving you the
results, including information on whether the app was approved and
what issues may need to be addressed. You'll receive the email at the address
you specified for your developer account. </p>
<p>If your app has issues that need to be addressed, make the necessary
adjustments, upload your app, and then resubmit the app to Google Play for
Education through the Developer Console using process described above. Your app
will be queued for review and you'll receive the review results by email just
as before.</p>
<h3>FOR EDUCATORS</h3>
<div class="resource-widget resource-flow-layout col-13"
data-query="collection:distribute/googleplay/aboutgpfe/educators"
data-sortOrder="-timestamp"
data-cardSizes="9x3"
data-maxResults="3"></div>
</div>

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<span class="en">The Google Play Opportunity</span></a>
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<span class="en">Get Started with Publishing</span>
</a>
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<span class="en">Developer Console</span>
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<span class="en">Google Play for Education</span>
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<span class="en">Get Started with Education</span>
</a>
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</li>
<li class="nav-section">
<div class="nav-section empty" style="font-weight:normal"><a href="<?cs var:toroot?>distribute/googleplay/edu/faq.html">
<span class="en">Education FAQ</span>
</a>
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</li>
</ul>
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page.title=Google Play
section.landing=true
nonavpage=true
@jd:body
<p>
The premier store for distributing Android apps and games, with global reach
and <span style="white-space:nowrap;">tools to
help you gain traction in the marketplace.</span>
</p>
<div class="dynamic-grid">
<h3>Overview</h3>
<div class="resource-widget resource-flow-layout landing col-16"
data-query="collection:distribute/gp/gplanding"
data-sortOrder="-timestamp"
data-cardSizes="6x6"
data-maxResults="3">
</div>
<h3>Google Play for Education</h3>
<div class="resource-widget resource-flow-layout landing col-16"
data-query="collection:distribute/gp/gpfelanding"
data-cardSizes="6x6"
data-maxResults="3">
</div>
<h3>Related resources</h3>
<div class="resource-widget resource-flow-layout col-16"
data-query="type:youtube+tag:growth"
data-cardSizes="6x3"
data-maxResults="3">
</div>
<div class="resource-widget resource-flow-layout col-16"
data-query="type:blog+tag:googleplay"
data-cardSizes="6x3"
data-maxResults="3">
</div>
</div>

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page.title=Ads
@jd:body
<div id="qv-wrapper">
<div id="qv">
<h2>In This Document</h2>
<ol>
<li><a href="#content-maturity">Content and Maturity</a></li>
<li><a href="#context">Context and Behavior</a></li>
<li><a href="#disclosure" style="clear:right">Disclosure</a></li>
<li><a href="#impersonation">Impersonation of System UI</a></li>
<li><a href="#adwalls">Adwalls and Interstitial Ads</a></li>
<li><a href="#interfering" style="clear:right;">Interference with Apps and Third-Party Ads</a></li>
</ol>
<h2>More Resources</h2>
<ol>
<li><a href="http://play.google.com/about/developer-content-policy.html" target="_policies">Developer Program Policies</a></li>
<li><a href="http://www.android.com/us/developer-distribution-agreement.html#showlanguages" target="_policies">Developer Distribution Agreement</a></li>
<li><a href="http://support.google.com/googleplay/android-developer/answer/188189" target="_policies">Maturity Ratings</a></p>
</ol>
</div>
</div>
<p>
Google Play policies guide how you can use ads in your apps, to help ensure
the best experience for users visiting and downloading apps from the store.
</p>
<p>
In general, for the purposes of policy, the content of ads displayed by your
app is considered part of your app. As an app developer, it is your
responsibility to ensure that the content, context, and behavior of ads in
your apps conforms to Google Play policies.
</p>
<p>
Before you publish, make sure you understand Google Play ad policies and how
to display ads in conformance with those policies. The sections below
highlight best practices and common examples to help you avoid the most
common types of policy violations.
</p>
<p>
For more information about Google Play policies that apply to your apps and
content, please see the <a href=
"http://play.google.com/about/developer-content-policy.html" target=
"_policies">Developer Program Policies</a> and <a href=
"http://play.google.com/about/developer-distribution-agreement.html" target=
"_policies">Developer Distribution Agreement</a>.
</p>
<h2 id="content-maturity">Content and Maturity</h2>
<div class="example-block bad">
<div class="heading">Ad maturity exceeds app</div>
<img src="{@docRoot}images/gp-policy-ads-maturity-violation.png">
</div>
<p>
From a policy perspective, ads shown in your app are part of your content
and your app is responsible for any violations. If an ad shown in your app
violates Google Play policies, your app may be suspended or your developer
account terminated.
</p>
<p>
For this reason, it's important for you to be be aware of what ads will be
displayed in your app and to manage the ads content according to Google Play
policies. Here are some guidelines:
</p>
<ul>
<li>
<strong>Ads must not violate Content Policy</strong>&mdash;Ads in
your app must not violate the terms of Google Plays Content Policy,
including those concerning illegal activities, violence, sexually
explicit content, or privacy violations.
</li>
<li>
<strong>Ads maturity must be consistent with your app's
maturity</strong>&mdash;Content shown in your ads must be consistent
with the apps maturity rating in Google Play. Especially, ads content
should never exceed your app's maturity rating, even if the ads content
by itself complies with general policies.
</li>
</ul>
<p>
In the example at right, the app's maturity rating is set to
"Everyone", which is the lowest maturity level on Google Play. By choosing
the "Everyone" maturity level, the developer is declaring that all of the
content in the app, <em>including ads</em>, is suitable for all users
regardless of age.
</p>
<p>
The example app violates Google Play policies by displaying ad content with a
higher maturity level&mdash;ad content showing gambling, profanity, user
location, suggestive content, or content from another app with higher
maturity exceeds the "Everyone" maturity rating. Because the ad's
maturity is higher than the app's maturity level, the app itself is in
violation of policy. To correct the problem, the developer must either
restrict ads content to "Everyone" level or raise the app's maturity rating.
</p>
<p>
For detailed information about how to choose the appropriate maturity level
for your app, or to assess the maturity requirement of ads in your app, see
<a href=
"http://support.google.com/googleplay/android-developer/answer/188189"
target="_policies">Rating your application content for Google Play</a>.
</p>
<h2 id="context">Context and Behavior</h2>
<p>
If your app displays ads, it should do so in ways that do not interrupt users,
mislead them into clicking on ads, or make changes outside the app without
the user's knowledge or consent. Here are some guidelines:
</p>
<ul>
<li>
<strong>Display your ads within your UI</strong>&mdash;If possible,
display ads only within your app's UI. This leads to a better user
experience and helps avoid policy violations
</li>
<li>
<strong>Don't make changes outside of the app without consent</strong>
&mdash;Ads must not make changes outside of the app without the user's
full knowledge and consent.
</li>
<li>
<div class="example-block bad" style="width:360px;margin:1em 0 0 2em;">
<div class="heading">Ads through system-level notifications</div>
<img src="{@docRoot}images/gp-policy-ads-notif-attr-violation.png">
</div>
<div class="example-block good" style="width:360px;margin:.5em 0 0 2em;">
<div class="heading">Notification that's part of the app's feature set</div>
<img src="{@docRoot}images/gp-policy-ads-notif-attr.png">
</div>
<strong>Changes outside the app must be reversible</strong>&mdash;If an
ad makes changes outside the app as described above, the changes (and
origin app) must be evident and easily reversible. For example, the user
must be able to locate and reverse the changes by adjusting settings,
changing ad preferences in the app, or uninstalling the app altogether.
</li>
<li>
<strong>Notification ads are prohibited</strong>&mdash;Your app
should not create system-level <a href=
"{@docRoot}design/patterns/notifications.html">notifications</a>
containing ads unless the notifications are part of the explicit
feature set of the app.
</li>
<li>
<strong>Don't add shortcuts, bookmarks, or icons</strong>&mdash;Your app
and its ads must not add homescreen shortcuts, browser bookmarks, or icons
on the user's device as a service to third parties or for advertising
purposes.
</li>
</ul>
<p>
Above right is an example notification ad that violates ad policy by
providing ads through system level notification.
</p>
<p>
Below right, the notification ad complies with policy because the
nature of the notification is part of the explicit feature set of the app,
and it also provides attribution of the origin app.
</p>
<h2 id="disclosure" style="clear:right">Disclosure of Ads to Users</h2>
<p>
It's important to sufficiently disclose to users how your app will use ads.
You must make it easy for users to understand what ads will be shown in your
app, where they will be shown, and what the associated behaviors are, if any.
Further, you should ask for user consent and provide options for managing ads
or opt-out. Here are some guidelines:
</p>
<ul>
<li>
<strong>Tell users about your ads</strong>&mdash;Create a simple,
complete disclosure that tells users how your app uses ads, where the ads
are shown, and how they can manage ad options. Take common-sense steps to
make the disclosure as clear as possible.
</li>
<li>
<div class="example-block good" style="width:213px;margin-left:.5em;">
<div class="heading">Disclosure in Terms</div>
<img src="{@docRoot}images/gp-policy-ads-terms.png">
</div>
<div class="example-block bad" style="width:213px;">
<div class="heading">Disclosure is hidden</div>
<img src="{@docRoot}images/gp-policy-ads-eula-violation.png">
</div>
<strong>Make sure users know</strong>&mdash;Present your ads disclosure
is an easy-to-see location, rather than hiding it where users are not
likely to find it.
</li>
<li>
<strong>Ask for consent (opt-in) at launch</strong>&mdash;Where possible,
include your ads disclosure in the app description as well as in an Ads
Terms, End User License Agreement (EULA), or similar document. Display the
terms at first launch and ask for the user's consent before continuing to
the app.
</li>
</ul>
<p>
A recommended approach is to provide an ads disclosure in an End-User License
Agreement (EULA). The disclosure should be clear and succinct and displayed
in a modal dialog that asks the user to agree to the terms before using the
app.
</p>
<p>
Above left is an example of ads disclosure that is hidden in a long EULA. The
disclosure information itself is not clearly indicated in the document text
and it's not visible unless the user happens to scroll down far enough in the
EULA.
</p>
<p>
Above right shows an approach that presents the disclosure in an obvious
and clear manner in a EULA and a dedicated Terms agreement.
</p>
<h2 id="impersonation">Impersonation of System UI</h2>
<p>
Ads must not simulate or impersonate the user interface of any app, or
notification and warning elements of an operating system. Your app must not
display any ad that attempts to impersonate or represent a
system function or UI component. If such an ad is displayed in your app, your
app will be in violation of policy and subject to suspension. Here are some
guidelines:
</p>
<ul>
<li>
<strong>No fake app UI notifications</strong>&mdash;Ads should not impersonate
the interface of an application for advertising purposes.
</li>
<li>
<strong>No fake system dialogs or warnings</strong>&mdash;Any ad that
presents itself as a system dialog or warning and asks for user input is in
violation of Google Play policies.
</li>
<li>
<strong>No fake app updates</strong>&mdash;Ads should not impersonate
system UI for app updates.
</li>
</ul>
<div class="example-block bad" style="width:213px;">
<div class="heading">Ad impersonates app UI</div>
<img src="{@docRoot}images/gp-policy-ads-impersonate-violation-app-ui.png">
</div>
<div class="example-block bad" style="width:213px;">
<div class="heading">Ad impersonates system warning</div>
<img src="{@docRoot}images/gp-policy-ads-impersonate-violation-sys-warning.png">
</div>
<div class="example-block bad" style="width:213px;">
<div class="heading">Ad impersonates system dialog</div>
<img src="{@docRoot}images/gp-policy-ads-impersonate-violation.png">
</div>
<p style="clear:both">
Above are examples of impersonations &mdash; a pop-up ad that impersonates a
system dialog, an ad that impersonates a system warning, and an ad that impersonates
an application UI. All of these are in violation of policy.
</p>
<h2 id="adwalls">Adwalls and Interstitial Ads</h2>
<p>
If your app uses adwalls to drive affiliate traffic, those adwalls must not
force the user to click on ads or submit personal information for advertising
purposes before using the app.
</p>
<p>
Forcing a user action in an adwall is not only a poor user experience, it is
a violation of Google Play policies.
</p>
<p>
For this reason, <strong>all adwalls must give the user the option to
cancel</strong> or otherwise dismiss the ad without penalty. Interstitial ads
may only be displayed inside of the app they came with. Forcing the user to
click on ads or submit personal information for advertising purposes in order
to fully use an app is prohibited.
</p>
<div class="example-block bad" style="width:213px;">
<div class="heading">Interstitial, modal ad</div>
<img src="{@docRoot}images/gp-policy-ads-interstitial-violation.png">
</div>
<div class="example-block good" style="width:213px;">
<div class="heading">Adwall lets user cancel</div>
<img src="{@docRoot}images/gp-policy-ads-paywall.png">
</div>
<div class="example-block bad" style="width:213px;">
<div class="heading">Adwall forces user action</div>
<img src="{@docRoot}images/gp-policy-ads-paywall-violation.png">
</div>
<p style="clear:both">
At left is an example of an app that requires the user to click through the
ad to fully use the app. This is a violation of policy.
</p>
<p>
The center example demonstrates an adequate option to let the user dismiss
the ad wall easily by cancelling. This is not a violation of policy.
</p>
<p>
At right is an example of an interstitial, modal ad that is displayed outside
of the app. This is a violation of policy.
</p>
<h2 id="interfering" style="clear:right;">Interfering with Apps and Third-Party Ads</h2>
<p>
Ads associated with your app <strong>must not interfere</strong> with other
apps or their ads.
</p>

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@@ -1,59 +0,0 @@
page.title=Google Play Policies and Guidelines
page.metaDescription=Guidelines and tips for creating apps that comply with Google Play content and distribution policies.
@jd:body
<p>
Before publishing your apps on Google Play, take a few minutes to read and
understand the content and distribution policies that apply to all apps
in the store. These policies help to keep Android and Google Play an enjoyable
and trusted platform for content consumers and developers alike.
</p>
<p>
The documents below highlight important policy areas and provide tips to help
you create policy-compliant apps. You'll also find examples and guidance on common
policy questions that can help your app stay clear of practices that can result in
low ratings or even suspensions from the store.
</p>
<p>
For complete information about Google Play policies, please see the full
<a href="http://play.google.com/about/developer-content-policy.html" target=
"_policies">Developer Program Policies</a> and <a href=
"http://play.google.com/about/developer-distribution-agreement.html" target=
"_policies">Developer Distribution Agreement</a> documents.
</p>
<div class="vspace size-1">
&nbsp;
</div>
<div class="layout-content-row">
<div class="layout-content-col span-4">
<h4>
Spam
</h4>
<p>
Make sure that your app does not present content that is unwanted,
deceptive, repetitive, or unrelated to the core function of the app.
</p><a href="{@docRoot}distribute/googleplay/policies/spam.html">Learn more &raquo;</a>
</div>
<div class="layout-content-col span-4">
<h4>
Intellectual Property
</h4>
<p>
Tips and examples of how to use intelletual property (IP) properly,
including when to ask permission to use someone else's copyright or
trademark.
</p><a href="{@docRoot}distribute/googleplay/policies/ip.html">Learn more &raquo;</a>
</div>
<div class="layout-content-col span-4">
<h4>
Ads
</h4>
<p>
Make sure that the ads displayed in your app follow the Google Play Content
Policy and meet the maturity rating that you have selected for your app.
</p><a href="{@docRoot}distribute/googleplay/policies/ads.html">Learn more &raquo;</a>
</div>
</div>

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@@ -1,345 +0,0 @@
page.title=Intellectual Property
@jd:body
<div id="qv-wrapper">
<div id="qv">
<h2>In This Document</h2>
<ol>
<li><a href="#copyright">Copyright Infringement</a></li>
<li><a href="#impersonation">Impersonation</a></li>
<li><a href="#trademarks">Trademark Infringement</a></li>
<li><a href="#other">DDA 4.4 Prohibited Actions</a></li>
</ol>
<h2>More Resources</h2>
<ol>
<li><a href="http://play.google.com/about/developer-content-policy.html"
target="_policies">Developer Program Policies</a></li>
<li><a href="http://www.android.com/us/developer-distribution-agreement.html#showlanguages"
target="_policies">Developer Distribution Agreement</a></li>
</ol>
</div>
</div>
<p>
Google Play policies protect your intellectual property (IP) as well as that
of other app developers and content creators in the store. The policies and
their enforcements help ensure proper use of copyright, trademarks, and
developer identity in Google Play.
</p>
<p>
As an app developer, these IP policies benefit you. At the same time, it's
your responsibility to ensure that your app does not violate the IP of other
developers or content creators. Violations of IP-related policy may result in
suspension of your apps from the store and termination of your developer
account.
</p>
<p>
This document introduces several key areas of IP-related policy that you
should understand before publishing on Google Play. In each area you'll find
best practices and examples to help you avoid common types of mistakes and
violations.
</p>
<p>
For more information about Google Play policies that apply to your apps and
content, please see the <a href=
"http://play.google.com/about/developer-content-policy.html" target=
"_policies">Developer Program Policies</a> and <a href=
"http://play.google.com/about/developer-distribution-agreement.html" target=
"_policies">Developer Distribution Agreement</a>.
</p>
<h2 id="copyright">Copyright Infringement</h2>
<p>
Copyright is the legal right granted to an author or creator for a literary,
dramatic or artistic piece of work. As soon as you create an original piece
of work and fix it in a tangible medium, the work is automatically protected
by copyright law and you are the owner of the copyright. Likewise, when other
people create content, they may own the copyrights for those works.
</p>
<div class="sidebox-wrapper">
<div class="sidebox">
<h2>How to report infringements</h2>
<p>If you feel your copyright is being infringed, you may file a Digital Millenium
Copyright Act (DMCA) request. Please see <a
href="http://support.google.com/bin/request.py?&product=androidmarket&contact_type=lr_dmca"
target="_policies">copyright procedures</a> for more information.</p>
</div>
</div>
<p>
Copyright infringement is an improper or unauthorized use of a copyrighted
work. If you publish an app in Google Play that uses another party's copyrighted
works improperly or without permission, your apps can be suspended and your
developer account terminated.
</p>
<p>
As you design your app and prepare for publishing, make sure to review Google
Play policies and analyze all of your content. If your app uses or links to
another party's original work, make sure that your app is not infringing on
copyright. Not all uses of another partys work are infringements on
copyright, and the rules vary by country and can be complex.
</p>
<p>
If you are unsure whether your use of another party's work infringes on a
copyright, consider getting legal advice before publishing, or simply request
permission to use the work from the copyright owner.
</p>
<p>
Here are some guidelines to help you avoid copyright infringement policy
violations:
</p>
<ul>
<li>
<strong>Respect copyright laws</strong>&mdash;Do not let your app infringe
on the copyrights of others. That includes linking to other apps or web
sites that contain obviously infringing material (please refer to the <a href="
{@docRoot}distribute/googleplay/policies/spam.html#webview-spam">Spam in WebViews</a> guidelines), and using icons or images that are obvious infringements.
</li>
<li>
<strong>Know your app's content</strong>&mdash;Before you publish, look
for content that may be protected by trademark or copyright in your app
and get legal advice if necessary. Protected work could typically include
product names, brands, images, music, and similar works.
</li>
<li>
<strong>Create original work</strong>&mdash;If youre not sure whether
something will violate another party's copyright, the safest approach is to
create something that's completely original, such as images or audio
that youve created yourself. When you create your own original content,
you rarely have to worry about infringing on existing copyright.
</li>
<li>
<strong>Ask permission to use copyrighted work</strong>&mdash;If you want
to use another party's copyrighted work in your app, you should ask for
permission from the work's creator or copyright owner and include
appropriate copyright attribution.
</li>
</ul>
<p>
A common misunderstanding is believing that your app may use copyrighted
content without permission, provided that you clearly indicate that your app
is not the "official" app that readers may be familiar with. That is not the
case. Even if you let users know that your app is "unofficial", it still
violates Google Play policies if it uses or links to copyrighted content
without permission. Also, this type of "unofficial" app may violate <a
href="#impersonation">impersonation policies</a>.
</p>
<p>
The example app below shows an app that uses screenshots/images of known
artists without their authorization and lists popular songs. The combination
of these may induce users to download music ringtones that infringe on
copyright. This is a violation of Google Play policy.
</p>
<div class="example-block bad" style="width:100%;float:none;margin:.5em auto 2em 0;">
<div class="heading">Images and downloads that violate copyright</div>
<img src="{@docRoot}images/gp-policy-ip-copyright-violation.png">
</div>
<h2 id="impersonation">Impersonation</h2>
<p>
Impersonation is when an app attempts to imply a relationship to another app
or developer, where no relationship actually exists.
</p>
<p>
For example, if your app displays the brand, icon, or title from another app
in order to get to users to download your app, you are leading users to
believe that your app is developed by the same entity as the other app and
offers similar content or experience. This is an impersonation of the other
app and developer, and it is a violation of Google Play policy. If you
publish apps that violate impersonation policies, your apps can be suspended
and your developer account terminated.
</p>
<p>
No matter what type of app you offer or what your motivation, dont try to
imply an endorsement or relationship to another company or product where none
exists. Dont try to establish your app as the "official" version of another
party's work by prominently featuring their brand names or trademarks in your
app title or description.
</p>
<p>
Even if your app description states that your app is an "unofficial" version,
the use of the other app's branding, trademarks, and other content still can
violate policy by presenting content that isnt yours.
</p>
<p>
Here are some guidelines:
</p>
<ul>
<li>
<strong>Don't pretend to be someone else</strong>&mdash; Don't represent
that your content is produced by another company or organization if that is
not the case.
</li>
<li>
<strong>Don't support infringing sites or apps</strong>&mdash; Don't divert
users or provide links to any other site that mimics Google Play or
represents itself as another application or service.
</li>
<li>
<strong>Don't use another app's branding</strong>&mdash; Dont try to pass
off your app as the official version of someone elses property by using a
person or entity (or brand) name in your app title or description.
</li>
</ul>
<p>
Below is an example of an "unofficial" app that violates Google Play policy
by impersonating another company and an existing product. Specifically:
</p>
<ul>
<li>The example app has a name and icon that appear to be impersonating an
existing product.
</li>
<li>The example developer name implies an endorsement or relationship to
another company and their products where none exists.
</li>
</ul>
<div class="example-block bad" style="width:100%;float:none;margin:.5em auto 2em 0;">
<div class="heading">App name, icon, and developer name that impersonate another</div>
<img src="{@docRoot}images/gp-policy-ip-impersonation-violation.png">
</div>
<h2 id="trademarks">Trademark Infringement</h2>
<p>
A trademark is a brand that uniquely identifies a product and distinguishes
it from other products. It can be a word, name, symbol, or combination of
those that is intended to identify the source of the product. A trademark is
specifically acquired by a company or other entity through a legal process
and once acquired gives the owner exclusive rights to the trademark usage.
</p>
<div class="sidebox-wrapper">
<div class="sidebox">
<h2>How to report infringements</h2>
<p>If you feel your trademark is being infringed, you can request a content review.
See <a href="http://support.google.com/bin/static.py?&ts=1114905&page=ts.cs"
target="_policies">Removing content from Google</a> for more information.</p>
</div>
</div>
<p>
Trademark infringement is improper or unauthorized use of a trademark. Google
Play policies prohibit apps that infringe trademarks. If you publish apps in
Google Play that use another party's trademarks, your apps can be suspended
and your developer account terminated.
</p>
<p>
As you design your app and prepare for publishing, make sure to review Google
Play policies and analyze all of your content. If your app uses a trademark
not owned by you, or if you are not sure whether a brand is a trademark, you
should get legal advice before publishing. As with copyright, the rules vary
by country and can be complex.
</p>
<p>
Here are some guidelines for avoiding trademark infringement policy
violations:
</p>
<ul>
<li>
<strong>Understand and follow trademark laws</strong>&mdash;Don't let your
app infringe on the trademarks of others.
</li>
<li>
<strong>Know your app's content</strong>&mdash;Before you publish, look for
brands and potential trademarks used in your app and store listing and get
legal advice if necessary.
</li>
<li>
<strong>Use a distinct name</strong>&mdash;Don't give your app a name that
is confusingly similar to another company's trademark.
</li>
<li>
<strong>Don't use trademarks to imply a relationship</strong>&mdash;Don't
describe your app using another company's trademarks in a way that implies
an endorsement by or affiliation with the other company.
</li>
<li>
<strong>Use a distinct app icon and logo</strong>&mdash;Don't use a
modified version of another companys trademarked logo.
</li>
</ul>
<p>
A common misunderstanding is believing that your app may use a brand or
trademark without permission, provided you clearly indicate that the app is
not the "official" or original app. That is not the case. Even if you let
users know that your app is "unofficial", it still violates Google Play
policies if it uses another party's trademarks. Also, this type of
"unofficial" app may violate <a href="#impersonation">impersonation
policies</a>.
</p>
<p>
Below is an example app that violates Google Play policies by infringing on
another party's trademarks. Specifically:
</p>
<ul>
<li>The example app name is confusingly similar to another party's trademark.</li>
<li>The example app icon is a modified version of a another party's logo.</li>
</ul>
<div class="example-block bad" style="width:100%;float:none;margin:.5em auto 2em 0;">
<div class="heading">App name and icon that infringe trademarks</div>
<img src="{@docRoot}images/gp-policy-ip-trademark-violation.png">
</div>
<h2 id="other">DDA 4.4 Prohibited Actions</h2>
<p>
When you publish an app on Google Play, you agree to the terms of the
Developer Distribution Agreement (DDA). Section 4.4 of the DDA prohibits certain
types of actions on your part. For reference, you agree that you will not
engage in any activity with the Market, including the development or
distribution of Products, that interferes with, disrupts, damages, or
accesses in an unauthorized manner the devices, servers, networks, or other
properties or services of any third party including, but not limited to,
Android users, Google or any mobile network operator.
</p>
<p>
For details, please refer to the complete <a href=
"http://play.google.com/about/developer-distribution-agreement.html" target=
"_policies">Developer Distribution Agreement</a>.
</p>

View File

@@ -1,421 +0,0 @@
page.title=Spam
@jd:body
<div id="qv-wrapper">
<div id="qv">
<h2>In This Document</h2>
<ol>
<li><a href="#keyword-spam">Spam in App Title and Description</a></li>
<li><a href="#ratings">Spam in Ratings and Reviews</a></li>
<li><a href="#webview-spam">Spam in WebViews</a></li>
<li><a href="#wizard-spam">Spam from Wizards</a></li>
<li><a href="#message-spam">Spam in Messaging</a></li>
</ol>
<h2>More Resources</h2>
<ol>
<li><a href="http://play.google.com/about/developer-content-policy.html" target="_policies">Developer Program Policies</a></li>
<li><a href="http://play.google.com/about/developer-distribution-agreement.html" target="_policies">Developer Distribution Agreement</a></li>
</ol>
</div>
</div>
<p>
Google Play policies prohibit spam, to help ensure the best experience for
Android users. Please do not publish deceptive, repetitive, or irrelevant
content on Google Play. Not only will it lower your app's rating and cause
negative reviews, it can result in your app being suspended or your developer
account terminated.
</p>
<p>
As an app developer, it is your responsibility to ensure that your apps are
free from spam and conform to the Google Play policies highlighted in this
document. Before you publish, make sure that you understand what is
considered spam on Google Play and check your apps for violations, even those
that might be inadvertent. The sections below highlight best practices and
common spam examples to help you avoid the most common types of policy
violations.
</p>
<p>
For more information about Google Play policies that apply to your apps and
content, please see the <a href=
"http://play.google.com/about/developer-content-policy.html" target=
"_policies">Developer Program Policies</a> and <a href=
"http://play.google.com/about/developer-distribution-agreement.html" target=
"_policies">Developer Distribution Agreement</a>.
</p>
<h2 id="keyword-spam">Spam in App Title and Description</h2>
<p>
When you publish an app on Google Play, you should pay special attention to
the app's title and description in its store listing. Those fields are
important because they make your app recognizable to users, and they help to
drive downloads by highlighting what's great about your app. A memorable
title and compelling description are essential to effective marketing, but
you should realize that these must follow Google Play policies, just as your
app content must do.
</p>
<p>
Many developers unknowingly violate spam policy in their app titles and
descriptions in ways that are easy to avoid. In general, you can
avoid spam violations in your app title and description by following these
best practices:
</p>
<ul>
<li>
<strong>Highlight what's great about your app</strong>&mdash;Share
interesting and exciting facts about your app with users. Help users
understand what makes your app special.
</li>
<li>
<strong>Describe your app accurately</strong>&mdash;Make sure the title
and description describe the app function and user experience accurately.
</li>
<li>
<strong>Don't use repetitive keywords</strong>&mdash;Avoid keywords that
are repetitive or excessive.
</li>
<li>
<strong>Don't include unrelated keywords or references</strong> &mdash;
Your description should not be loaded with irrelevant keywords in an
attempt to manipulate ranking or relevancy.
</li>
<li>
<strong>Keep it brief</strong>&mdash;Keep the description succinct and
straightforward. Shorter descriptions tend to give a better user experience
on devices with smaller displays. Excessive length, detail, or repetition
can violate spam policy.
</li>
</ul>
<p>
Here's an example app title and description that follows best practices and
does not violate Google Play spam policies.
</p>
<div class="example-block good" style="width:100%;float:none;margin:.5em auto 2em 0;">
<div class="heading">Best practice: App description</div>
<table>
<tr>
<td>App Title:</td>
<td>Kids puzzle: Identify Turtles</td>
</tr>
<tr>
<td style="white-space:nowrap;">App Description:</td>
<td>
<p>This is the perfect app to have a good time with your children. It
is designed to help kids learn different species of turtles through
cute pictures and amusing puzzle games.</p>
<p>The rules of Kids puzzle: Identify Turtles are quite simple. Have
your child drag images around the screen to fit them into the shaded
region. Phonics is also utilized, as a child can also tap the word
below the image and hear the name pronounced.</p>
</td>
</tr>
</table>
</div>
<p>
The sections below highlight common types of policy violations in an app
title and description, illustrated with variations on the best practice
example.
</p>
<h3 id="repetitive-keywords">Repetitive keywords</h3>
<p>
Your app description should not include keywords that are repetitive or excessive.
</p>
<div class="example-block bad" style="width:100%;float:none;margin:.5em auto 2em 0;">
<div class="heading">Description includes repetitive keywords</div>
<table>
<tr>
<td>App Title:</td>
<td>Kids puzzle: Identify Turtles</td>
</tr>
<tr>
<td style="white-space:nowrap;">App Description:</td>
<td>
<p>This is the perfect app to have a good time with your children. It is
designed to help kids learn different species of turtles through cute
pictures and amusing puzzle games.</p>
<p>The rules of Kids puzzle: Identify Turtles are quite simple. Have your
child drag images around the screen to fit them into the shaded region.
Phonics is also utilized, as a child can also tap the word below the image
and hear the name pronounced.</p>
<p style="border:2px solid red;">KEYWORDS: game, games, fun, funny, child,
children, kid, kids, puzzle, puzzle games, sound, turtle, turtles, sea turtles,
turtles, turtle, turtles, tortoise, tortoises, tortoise, tortoise, turtles,
turtles, turtles, turtles, tortoises, tortoise</p>
</td>
</tr>
</table>
</div>
<h3 id="unrelated-keywords">Unrelated keywords or references</h3>
<p>
The description should not be loaded with irrelevant keywords in an attempt
to manipulate ranking or relevancy in Google Play search results.
</p>
<p>
For example, if your app has nothing to do with Lady Gaga, then she shouldnt
be included in your description. Also, do not add highly searched, irrelevant
keywords that are unrelated to the function of the app. This is in breach of
policy.
</p>
<div class="example-block bad" style="width:100%;float:none;margin:.5em auto 2em 0;">
<div class="heading">Description includes unrelated keywords or references</div>
<table>
<tr>
<td>App Title:</td>
<td>Kids puzzle: Identify Turtles</td>
</tr>
<tr>
<td style="white-space:nowrap;">App Description:</td>
<td>
<p>This is the perfect app to have a good time with your children. It is designed to
help kids learn different species of turtles through cute pictures and amusing puzzle
games.</p>
<p>The rules of Kids puzzle: Identify Turtles are quite simple. Have your child drag
images around the screen to fit them into the shaded region. Phonics is also utilized,
as a child can also tap the word below the image and hear the name pronounced.</p>
<p style="border:2px solid red;">This game is as addictive as Angry Birds, more social
than Facebook and Twitter, and has a soundtrack reminiscent of Katy Perry and Lady
Gaga.</p>
<p style="border:2px solid red;">KEYWORDS: Angry Birds, Facebook, Twitter, Katy Perry,
Lady Gaga</p>
</td>
</tr>
</table>
</div>
<h3 id="excessive-detail">Excessive detail, references to your other apps</h3>
<p>
Your app description should avoid excessive detail and references to your
other apps or products. For example, you should not list all of the details
of content included in the app or its various components, as shown in the
example below. Also, the description should not include any references to
other apps youve published.
</p>
<div class="example-block bad" style="width:100%;float:none;margin:.5em auto 2em 0;">
<div class="heading">Description includes excessive detail, references to your other apps</div>
<table>
<tr>
<td>App Title:</td>
<td>Kids puzzle: Identify Turtles</td>
</tr>
<tr>
<td style="white-space:nowrap;">App Description:</td>
<td>
<p>This is the perfect app to have a good time with your children. It is designed
to help kids learn different species of turtles through cute pictures and amusing
puzzle games.</p>
<p>The rules of Kids puzzle: Identify Turtles are quite simple. Have your child
drag images around the screen to fit them into the shaded region. Phonics is also
utilized, as a child can also tap the word below the image and hear the name
pronounced.</p>
<p style="border:2px solid red;">Turtles included in the app: Alligator
Snapping Turtle, Asian Box Turtle, Bog Turtle, Common Musk Turtle, Common Snapping
Turtle, Diamondback Terrapin, Eastern Box Turtle, Eastern Mud Turtle, Eastern Painted
Turtle, False Map Turtle, Florida Pond Cooter, Florida Softshell Turtle, Green Sea
Turtle, Map Turtle, Matamata Ornate Box Turtle, Red-bellied Side-necked Turtle,
Red-eared Slider, Smooth Softshell Turtle, Spiny Softshell Turtle, Spotted Turtle,
Western Painted Turtle, Wood Turtle, Yellow-bellied Slider</p>
<p style="border:2px solid red;">If you like this app try our other free apps:<br />
★ Fun Zoo<br />
★ CD Guns<br />
★ Dessert House<br />
★ Playground<br />
★ 578 Weapons</p>
</td>
</tr>
</table>
</div>
<h2 id="ratings">Spam in Ratings and Reviews</h2>
<div class="example-block bad" style="width:440px;">
<div class="heading">Inappropriate content in a review</div>
<img src="{@docRoot}images/gp-policy-spam-negreview.png">
</div>
<p>
Ratings and reviews are benchmarks of app quality and users depend on them to
be authentic and relevant. As an app developer, you should not attempt to
artificially influence your app's ratings and reviews or those of your
competitor, such as by posting fake ratings or reviews or including spam
content in app reviews. The sections below provide guidelines for rating and
reviewing apps.
</p>
<p>
So that you can stay in touch with any issues that users are having with your
app, you should read through your ratings and reviews on a regular basis. If
you choose to reply to reviews, make sure to keep your reply focused on the
actual issues raised in the user's comments and do not ask for a higher
rating.
</p>
<p>
If you see an app or developer reply that doesnt follow these guidelines,
you can report it. See <a href=
"http://support.google.com/googleplay/android-developer/bin/answer.py?hl=en&answer=113417&topic=2364761&ctx=topic"
target="_policies">Inappropriate content in comments and applications</a> for
more information.
</p>
<div class="example-block bad" style="margin-top:3em;width:213px;">
<div class="heading">Soliciting ratings</div>
<img src="{@docRoot}images/gp-policy-spam-reqrating.png">
</div>
<h3 id="fake-ratings">Fake or inappropriate ratings and reviews</h3>
<p>
To help ensure the quality of ratings and reviews, Google Play policies limit
the ways that individuals can use ratings and reviews. In particular, note
that it is a violation of policy to use ratings and reviews to influence the
placement of any app in Google Play.
</p>
<p>
As an app developer, make sure that you follow these guidelines:
</p>
<ul>
<li>
<strong>Don't try to manipulate ratings</strong>&mdash;Do not engage in
attempts to manipulate the ratings, reviews, or ranking of your apps,
either directly or indirectly, or by manipulating the ratings of your
competitors. Do not attempt to artificially boost reviews, ratings, or
installs through any means.
</li>
<li>
<strong>Don't solicit ratings through incentives</strong>&mdash;Do not
offer users any incentives to rate your app, such as offering rewards of
any kind or tying app functionality to rating.
</li>
<li>
<strong>Don't rate apps multiple times</strong>&mdash;Do not review or
rate any app multiple times in an attempt to influence its placement in
Google Play.
</li>
<li>
<strong>Don't add improper content to reviews</strong>&mdash;Do not
include affiliate, coupon, game codes, email addresses, or links to
websites or other apps in your reviews. If you are responding to a user
review, feel free to include references to helpful resources such as a
support address or FAQ page.
</li>
</ul>
<h3 id="solicited-ratings">Soliciting ratings from users</h3>
<p>
In general, <strong>do not offer incentives for ratings</strong>. You should
not offer users incentives of any kind for rating your app (or any other app)
on Google Play, and you should not tie your app's functionality or content to
rating in any way.
</p>
<p>
It's acceptable to ask users to rate your app without incentives, for
example: "If you like this game, rate us in Google Play!" On the other hand,
it's a policy violation to ask users to rate your app based on incentives,
for example: "Rate this app and get 500 coins" or "Rate this app 5 stars and
get you 500 coins!"
</p>
<h2 id="webview-spam" style="clear:right">Spam in WebViews</h2>
<p>
Apps published on Google Play should provide their own content. Do not
publish an app whose primary function is to reproduce or frame someone elses
website (unless you have permission).
</p>
<p>
Similarly, do not publish an app whose primary function is to drive affiliate
traffic to a website. Although affiliate deals can exist where an app's
primary purpose is delivering its own content or functionality, it's a
violation of Google Play policies to publish an app whose primary (or
only) purpose is to direct affiliate traffic to another website.
</p>
<div class="example-block bad" style="width:100%;float:none;margin:.5em auto 2em 0;">
<div class="heading">WebView spam</div>
<table>
<tr>
<td>App Title:</td>
<td>Kids puzzle: Desktop Browser for Turtoogle Game</td>
</tr>
<tr>
<td>Developer:</td>
<td>AAZZZ <span style="border:2px solid red;">(not affiliated with Turtoogle
Inc.)</span></td>
</tr>
<tr>
<td style="white-space:nowrap;">App Description:</td>
<td>
<p>Have you ever wanted to use the full, desktop web version of Turtoogle
Game from your phone or tablet instead of the Turtoogle Game mobile app
or Turtoogle Game mobile web site?</p>
<p style="border:2px solid red;">This app lets you access Turtoogle Game
on your Android device in the same way as you access the game on your
desktop computer, and with all the same Turtoogle Game features.</p>
</td>
</tr>
</table>
</div>
<h2 id="wizard-spam">Spam from Wizards</h2>
<p>
Apps that are created by an automated tool or wizard service must not be
submitted to Google Play by the operator of that service on behalf of other
persons. Such tools often produce too many duplicative or low-quality
apps which crowd the higher-quality apps in the Play Store.
</p>
<p>
Please be advised that apps created by an automated tool are only permissible
if the app end-product complies with Google Play policies and is published in
the Play Store through a developer account that is registered and owned by
you.
</p>
<h2 id="message-spam">Spam in Messaging</h2>
<p>
Your app may not send SMS, email, or other messages on behalf of the user
without providing the user with the ability to confirm the content and intended
recipient.
</p>
<p>
Google Play will aggressively remove applications that are found to send or
modify SMS messages without user knowledge or consent.
</p>

View File

@@ -1,43 +0,0 @@
page.title=Promoting Your Apps
page.metaDescription=Raise the visibility of your apps in Google Play through deep links and Google Play badges.
header.hide=0
footer.hide=0
@jd:body
<!--
<style>
#landing-graphic-container {
position: relative;
}
#text-overlay {
position: absolute;
left: 0;
top: 472px;
width: 280px;
}
</style>
<div id="landing-graphic-container">
<div id="text-overlay">
Raise the visibility of your apps with badges and link users to your products on Google Play.
<br><br>
<a href="{@docRoot}distribute/googleplay/promote/product-pages.html" class="landing-page-link">Your Product Pages</a>
</div>
<a href="{@docRoot}distribute/googleplay/promote/index.html">
<img src="{@docRoot}design/media/index_landing_page.png">
</a>
</div> -->
<p>After you publish your app, you can bring Android users to your app's product details page by
providing links in your social network posts, ad campaigns, app reviews and articles, your
web site, and more. </p>
<p>You can use the resources in this section to create deep links for your online placements.
Google Play badges are an especially great way let Android users know that your app is available
and link them directly to your download page. With the badge generator, they're also easy to make.</p>
<p style="margin-top:1.5em;margin-bottom:1.5em;"><a href="{@docRoot}distribute/googleplay/promote/linking.html" class="landing-page-link">Linking to Your Products</a></p>

View File

@@ -1,4 +0,0 @@
page.title=Your Product Pages
@jd:body
<p>Placeholder...</p>

View File

@@ -1,198 +0,0 @@
page.title=Developer Console
@jd:body
<p>Once you've <a
href="{@docRoot}distribute/googleplay/publish/register.html">registered</a> and
received verification by email, you can sign in to your Google Play
Developer Console, which will be the home for your app publishing operations and
tools on Google Play. This sections below introduce a few of the key areas
you'll find in the Developer Console.</p>
<div class="figure" style="width:756px;">
<img src="{@docRoot}images/gp-dc-home.png" class="frame">
<p class="img-caption"><strong>All applications page</strong>: Gives you a quick
overview of your apps, lets you jump to stats, reviews, and product details, or
upload a new app. </p>
</div>
<div class="figure-right" style="width:450px;">
<img src="{@docRoot}images/gp-dc-profile.png" class="frame">
<p class="img-caption"><strong>Account details page</strong>: Specifies your developer
identity and contact information, accounts for app testing, and more.</p>
</div>
<h3 id="profile">Your account details</h3>
<p>The account details page is where you specify basic information about yourself
or your company in a developer profile. The information in your developer profile
is important because it identifies you to Google Play and also to your customers.</p>
<p>During registration you must provide the information for your profile, but you can
go back at any time to edit the information and change your settings. </p>
<p>Your developer profile contains:</p>
<ul>
<li>Your developer name &mdash; the name you want to show users on your store
listing page and elsewhere on Google Play. </li>
<li>Your developer contact information &mdash; how Google can contact you if
needed (this information isn't exposed to users).</li>
<li>Your developer website URL &mdash; shown to users on your store listing page
so they can learn more about your company or products.</li>
</ul>
<p>On the account details page you can also register for a merchant account, set
up test accounts for Google Play licensing, and more. </p>
<h3 id="user-accounts">Multiple user accounts</h3>
<p>If you are working with a team, you can set up multiple user accounts to
access different parts of your Developer Console. The first account registered
is the <em>account owner</em>, with full access to all parts of the Console. The
owner can add <em>user accounts</em> and manage what parts of the Console they
have access to. For example, an owner can grant users access to publishing and
app configuration, but not access to financial reports. </p>
<div class="figure-right" style="width:450px;">
<img src="{@docRoot}images/gp-dc-details.png" class="frame">
<p class="img-caption"><strong>Store listing page</strong>: Lets you upload your
graphic assets, description, support information, and other information to
create the store listing page for a specific app.</p>
</div>
<h3 id="merchant">Linking your Merchant Account</h3>
<p>If you want to sell apps or in-app products, you can link your Google
Wallet merchant account to your developer profile. Google Play uses the linked
merchant account for financial and tax identification and monthly payouts of
sales. </p>
<h3 id="details">Your store listing details</h3>
<p>The Developer Console lets you set up a colorful storefront page for your app
called the <em>Store Listing page</em>. Your Store Listing page is the home
for your app in Google Play &mdash; it's the page users see on their mobile
phones or on the web when they want to learn about your app and download it.
</p>
<p>You can upload custom brand assets, screen shots, and videos to highlight
what's great about your app, and you can provide a localized description, add
notes about the latest version, and more. You can update your store listing at
any time, even if you dont have a new version of your application.</p>
<h3 id="uploading">Uploading and publishing</h3>
<p>From the Developer Console you can quickly upload a release-ready APK and
publish it when you're ready. The app is a <em>draft</em> until you publish it,
at which time Google Play makes your store listing page and app available to
users. You can unpublish the app at any time.</p>
<h3 id="controls">Distribution controls</h3>
<p>In the Developer Console you can manage what countries and territories the
app is distributed to and, for some countries, you can choose what carriers you
want to target.</p>
<p>You can also see the list of devices that your app is currently available to,
based on any distribution rules declared in its manifest file.</p>
<h3 id="selling">Selling and pricing your products</h3>
<p>The Developer Console gives you tools to set prices for your apps and in-app
products. Your app can either be free to download or priced (charged before
download). </p>
<div class="sidebox-wrapper">
<div class="sidebox">
<p>See <a href="http://support.google.com/googleplay/android-developer/bin/answer.py?hl=en&answer=138294&topic=2365624&ctx=topic">Supported locations for distributing applications</a> for a list of countries where you can distribute or sell your app,</p>
</div>
</div>
<ul>
<li>If you publish your app as free, <span style="font-weight:500;">it must
remain free</span>. Free apps can be downloaded by any users in Google
Play.</li>
<li>If you publish it as priced, you can later change it to free. Priced apps can be
purchased and downloaded only by users who have registered a form of payment
in Google Play.</li>
</ul>
<p>In addition, you can sell in-app products and subscriptions in your app,
whether the app is free or priced. You can set prices separately for priced apps,
in-app products, and subscriptions.</p>
<p>If you are selling a priced app or in-app products or subscriptions, the
Developer Console lets you set prices in a large number of different currencies.
When users around the world visit your store listing, they see the price
of your app in their own currency. For most countries, the price you set is the
final price charged to users, inclusive of taxes. </p>
<p>To help you manage your prices, the Developer Console provides an autofill
capability that uses recent exchange rates to populate the prices in all
supported currencies. You can change prices for apps and in-app products at any
time, just by saving changes in the Developer Console.</p>
<h3>In-app Billing</h3>
<div class="sidebox-wrapper">
<div class="sidebox">
<h2>In-app Billing</h2>
<p>For details on how to implement In-app Billing, see the
<a href="{@docRoot}google/play/billing/index.html">In-app Billing</span></a>
developer documentation.</p></div></div>
<p><a href="{@docRoot}google/play/billing/index.html">In-app Billing</a> is
a Google Play service that lets you monetize your apps in more ways by selling
in-app products and subscriptions. In-app products are one-time purchases, while
subscriptions are recurring charges on an monthly or annual basis.</p>
<p>From the Developer Console you can create product lists for in-app
products and subscriptions, set prices, and publish.</p>
<div class="figure-right" style="width:410px;">
<img src="{@docRoot}images/gp-dc-reviews.png" class="frame">
<p class="img-caption"><strong>User
reviews page</strong>: Gives you access to user reviews for a specific app.
You can filter reviews in a number of ways to locate issues more easily
and support your customers more effectively.</p>
</div>
<h3>User reviews and crash reports</h3>
<p>Google Play makes it easy for users to submit reviews of your app for the
benefit of other users. The reviews are also extremely important to you, since
they give you usability feedback, support requests, and important functionality
issues direct from your customers. </p>
<p>The Developer Console also lets you see crash reports, with stack trace and
other data, submitted automatically from Android devices, for debugging and
improving your app.</p>
<h3>App statistics</h3>
<p>The Developer Console gives you detailed statistics on the install
performance of your app. </p>
<p>You can view installations of your app measured by unique users, as well as
by unique devices. For user installations, you can view active installs, total
installs, daily installs and uninstalls, and metrics about user ratings.
For devices, you can see active
installs as well as daily installs, uninstalls, and upgrades.</p>
<p>You can zoom into the installation numbers along several dimensions,
including Android platform version, device, country, language, app version, and
carrier (mobile operator). You can see the installation data for each dimension
on a timeline charts.</p>
<p>At a glance, these charts highlight your apps installation peaks and
longer-term trends, which you can correlate to promotions, app improvements, or
other factors. You can even focus in on data inside a dimension by adding
specific points (such as individual platform versions or languages) to the
timeline.</p>
<div style="width:530px;">
<img src="{@docRoot}images/gp-dc-stats.png" class="frame">
<p class="img-caption"><strong>App statistics page</strong>: Shows you a variety
of statistics about a specific app's installation performance over time.</p>
</div>

View File

@@ -1,23 +0,0 @@
page.title=Publishing on Google Play
header.hide=1
footer.hide=1
page.metaDescription=Get started publishing apps on Google Play.
@jd:body
<div style="height:413px;padding-top:50px;">
<img src="{@docRoot}images/gp-devconsole-home.png" style="margin-top:0px;">
</div>
<div style="width:460px;padding-bottom:40px;margin-left:1.5em;">
<p>Upload apps, build your product pages, configure prices and
distribution, and publish. You can manage all phases of publishing
on Google Play through the Developer Console, from any web browser.</p>
<p style="margin-top:1.5em;margin-bottom:1.5em;"><a href="{@docRoot}distribute/googleplay/publish/register.html" class="landing-page-link">Get started</a></p>
</div>

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@@ -1,600 +0,0 @@
page.title=Localization Checklist
page.tags="localize","localization","resources", "formats", "l10n"
@jd:body
<div id="qv-wrapper"><div id="qv">
<h2>Checklist</h2>
<ol>
<li><a href="#target-languages">1. Identify target languages</a></li>
<li><a href="#design">2. Design for localization</a></li>
<li><a href="#strings">3. Manage strings for localization</a></li>
<li><a href="#translate">4. Translate UI strings</a></li>
<li><a href="#test">5. Test your localized app</a></li>
<li><a href="#prelaunch">6. Prepare for international launch</a></li>
<li><a href="#support">7. Support international users</a></li>
</ol>
<h2>See Also</h2>
<ol>
<li><a href="{@docRoot}distribute/googleplay/promote/badges.html">Google Play Badge Builder</a></li>
<li><a href="{@docRoot}distribute/promote/device-art.html">Device Art Generator</a></li>
<li><a href="#gp-trans">Translations in Google Play</a></li>
<li><a href="{@docRoot}sdk/installing/installing-adt.html#tmgr">ADT Translation Manager Plugin</a></li>
</ol>
</div></div>
<p>Android and Google Play give you a worldwide audience for your app, with an
addressable user base that's growing very rapidly in countries such as Japan,
Korea, India, Brazil, Russia, and elsewhere. </p>
<p>To maximize your app's distribution potential and earn high ratings from
users around the world, we strongly encourage you to localize your app. </p>
<p>Localization involves a variety of tasks throughout your app's development
cycle, and advance planning is essential. Some of the tasks include
translating your UI strings and localizing dates and times, layouts, text
direction, and finally your Google Play store listing. </p>
<p>This document helps you identify key aspects of localization to prepare for
and the tasks you'll need to perform, to get your app ready for a
successful worldwide launch on Google Play.</p>
<h2 id="target-languages">1. Identify target languages and locales</h2>
<p>A basic but important step in preparing for localization is identifying the
countries where you will distribute your app and the languages spoken there.
Google Play lets you distribute your app broadly to hundreds of countries, reaching
users who speak a variety of languages. </p>
<p>For international users, you can manage your app on three main dimensions:
country, locale, and language. Of those, language is the key consideration for
localization, although locale is also significant because of differences in
formats for dates, times, currencies, and similar information. Users control
both the language and locale used on their Android devices and in turn those
affect the display of your app, once installed.</p>
<p>Typically, you would decide which countries to target first, based on overall
market size and opportunity, app category, competitive landscape, local pricing
and financial factors, and so on. Then, based on your country targeting, you
would determine the languages you need to support in your app. </p>
<p>You will need to decide when to localize into some or all of the languages in your targeted countries. In some countries it might make most sense to deliver an app
in a major regional or international language only, rather than in all locally
spoken languages. Similarly, based on overall market size, you might decide to
deliver your app in only a small number of key languages and offer English or
another language for other countries. You can add more languages in the future
as your app's userbase grows.</p>
<p>Localizing your app is particularly important in countries where there is a
large market opportunity and English or another international language is not
widely used. Once you have identified your target languages, you can focus your
development, translation, testing, and marketing efforts to these markets.</p>
<table>
<tr>
<td><p>Related resources:</p>
<ul style="margin-top:-.5em;">
<li><strong><a href="http://support.google.com/googleplay/android-developer/bin/answer.py?hl=en&answer=138294&topic=2365624&ctx=topic">Supported locations for distributing applications</a></strong> on Google Play.
.</li>
</ul>
</td>
</tr>
</table>
<h2 id="design">2. Design for localization</h2>
<p>After you've determined your target languages for localization, assess what
you'll need to do to support them in your app and plan the work early. Consider
the vocabulary expansion, script requirements, character spacing and wrapping
constraints, left-to-right and right-to-left support, and other potential
factors in each language.
<h4>Design a single set of flexible layouts</h4>
<p>As you create your layouts, make sure that any UI elements that hold text are
designed generously. Its good to allow more space than necessary for your
language (up to 30% more is normal) to accommodate other languages.</p>
<p>Also, elements should be able to expand horizontally or vertically to
accommodate variations in the width and height of UI strings or input text. Your
text strings should not overlap borders or the screen edge in any of your target
languages.</p>
<p>If you design your UI carefully, you can typically use a single set of
layouts for all of the languages you support. See <a
href="{@docRoot}training/basics/fragments/fragment-ui.html">Building a Flexible
UI</a> for more information.</p>
<h4 id="rtl">Use alternative layouts where needed</h4>
<p>In cases where your UI can't accommodate text in one of your target
languages, you can create an <a
href="{@docRoot}guide/topics/resources/providing-resources.html#AlternativeResources">alternative
layout</a> for that language only.
Android makes it easy to declare sets of layouts and other resources to load for
specific languages, locales, screen sizes, and so on, simply by tagging them
with the appropriate resource qualifiers. </p>
<p>Although you can use alternative layouts to work around isolated issues, they
can also make your app harder to maintain over time. In general, using a single,
more flexible layout is preferred. </p>
<h4 id="rtl">Support RTL layouts and text</h4>
<p>If you are distributing to countries where right-to-left (RTL) scripts are used,
should consider implementing support for RTL layouts and text display and
editing, to the extent possible. </p>
<p>Android 4.1 introduced limited support for bidirectional text, allowing apps
to display and edit text in both left-to-right (LTR) and right-to-left (RTL)
scripts. Android 4.2 added <a
href="http://android-developers.blogspot.fr/2013/03/native-rtl-support-in-
android-42.html">full native support for RTL layouts</a>, including layout
mirroring, so that you can deliver the same great app experience to all of your
users. </p>
<p>At a minimum, for Android 4.2 users, it's simple to add basic RTL layout
mirroring, which goes a long way toward meeting the needs of RTL users. </p>
<h4 id="formats">Use system-provided formats for dates, times, numbers, and
currencies</h4>
<p>Where your app specifies dates, times, numbers, currencies, and other
entities that can vary by locale, make sure to use the system-provided formats,
rather than app-specific formats. Keep in mind that not every locale uses the
same thousands separator, decimal separator, or percent sign. </p>
<p>Android provides a variety of utilities for formatting and converting
patterns across locales, such as {@link android.text.format.DateUtils DateUtils} and
{@link java.text.DateFormat DateFormat} for
dates; {@link java.lang.String#format String.format()} or {@link java.text.DecimalFormat DecimalFormat} for
numbers and currency; {@link android.telephony.PhoneNumberUtils
PhoneNumberUtils} for phone numbers; and others.</p>
<p>If you hard-code your formats based on assumptions about the user's locale,
your app could encounter problems when the user changes to another locale. The
easiest and most reliable approach is to always use system-provided formats and
utilities.</p>
<h4 id="default-resources">Include a full set of default resources</h4>
<p>Make sure that your app can run properly regardless of language or locale by
providing a complete set of default resources. The app's default resources are
those that are <em>not marked</em> with any language or locale qualifiers, for
example those stored in <code>res/drawable/</code> and <code>res/values/</code>.
If your app attempts to load a resource that isn't available in the current
language or in the default set, the app will crash. </p>
<p>Whatever the default language you are using in your app, make sure that you
store the associated layouts, drawables, and strings in default resource
directories, without language or locale qualifiers. </p>
<table>
<tr>
<td><p>Related resources:</p>
<ul style="margin-top:-.5em;">
<li><strong><a href="http://android-developers.blogspot.fr/2013/03/native-rtl-support-in-android-42.html">Native RTL Support in Android 4.2</a></strong> &mdash; Blog post that explains how to support RTL in your UI.</li>
<li><strong><a href="{@docRoot}guide/topics/resources/string-resource.html#Plurals">Quantity Strings (Plurals)</a></strong> &mdash; Developer guide describing how to work with string plurals according to rules of grammar in a given locale. </li>
<li><strong>{@link java.util.Locale Locale}</strong> &mdash; Reference information about how to use locale data determine exactly what CLDR data or version of the Unicode spec a particular Android platform version uses.</li>
</ul>
</td>
</tr>
</table>
<h2 id="managing-strings">3. Manage strings for localization</h2>
<p>It's important to manage your app's UI strings properly, so that you deliver
a great experience for users and make localization straightforward.</p>
<h4 id="strings">Move all strings into strings.xml</h4>
<p>As you build your app, remember that it's a best practice to keep all of your
UI strings in a single file that's easy to update and localize. Declare
<em>all</em> of your strings as resources in a default <code>strings.xml</code>
file. Do not hard-code any strings into your compiled code&mdash;hard-coded
strings are much more difficult to extract, translate, and load properly.
<p>If you keep all of your default strings in a <code>strings.xml</code> file,
you can quickly extract them for translation, and once the translated strings
are integrated back into your app with appropriate qualifiers, your app can load
them without any changes to your compiled code.</p>
<p>If you generate images with text, put those strings in <code>strings.xml</code> as well,
and regenerate the images after translation.</p>
<h4 id="style">Follow Android guidelines for UI strings</h4>
<p>As you design and develop your UI, make sure that you pay close attention to
<em>how</em> you talk to your user. In general, use a <a
href="{@docRoot}design/style/writing.html">succinct and compressed style</a>
that is friendly but brief, and use a consistent style throughout your UI.
</p>
<p>Make sure that you read and follow the Android Design recommendations for <a
href="{@docRoot}design/style/writing.html">writing style and word choice</a>.
Doing so will make your app appear more polished to the user and will help users
understand your UI more quickly. </p>
<p>Also, always use Android standard terminology wherever possible&mdash;such as
for UI elements such as "Action Bar," "Options Menu," "System Bar,"
"Notifications," and so on. Using Android terms correctly and consistently
makes translation easier and results in a better end-product for users.</p>
<h4 id="context">Provide sufficient context for declared strings</h4>
<p>As you declare strings in your <code>strings.xml</code> file, make sure to describe the
context in which the string is used. Add comments before each string that may
need clarification. This information will be invaluable to translators and will
help you manage your strings more effectively over time.</p>
<p>For example, background information to provide might include:</p>
<ul>
<li>What is this string for? When/where is it presented to the user?</li>
<li>Where is this in the layout? For example, if its a button, translations are
less flexible than if it were a text box. </li>
</ul>
<p>Here's an example: </p>
<pre>&lt;!-- The action for submitting a form. This text is on a button that can fit 30 chars --&gt;
&lt;string name="login_submit_button"&gt;Sign in&lt;/string&gt;</pre>
<h4 id="xliff">Mark message parts that should not be translated</h4>
<p>Often strings contain contain text that should not be translated to other
languages. Common examples might be a piece of code, a placeholder for a value,
a special symbol, or a name. As you prepare you strings for translation, look
for and mark text that should remain as-is, without translation, so that
translators do not change it. </p>
<p>To mark text that should not be translated, use an
<code>&lt;xliff:g&gt;</code> placeholder tag. Here's an example tag that ensures
the text “%1$s” will not be changed during translation (otherwise it could break
the message):</p>
<pre>&lt;string name="countdown"&gt;
&lt;xliff:g id="time" example="5 days&gt;%1$s&lt;/xliff:g&gt;until holiday
&lt;/string&gt;</pre>
<p>When you declare a placeholder tag, always add an <code>id</code> attribute
that explains what the placeholder is for. If your app will later replace the
placeholder value, be sure to provide an example attribute to clarify the expected
usage.</p>
<p>Here are some more examples of placeholder tag usage:</p>
<pre>&lt;resources xmlns:xliff="urn:oasis:names:tc:xliff:document:1.2"&gt;
&lt;!-- Example placeholder for a special unicode symbol --&gt;
&lt;string name="star_rating"&gt;Check out our 5
&lt;xliff:g id="star"&gt;\u2605&lt;/xliff:g&gt;
&lt;/string&gt;
&lt;!-- Example placeholder for a for a URL --&gt;
&lt;string name="app_homeurl"&gt;
Visit us at &lt;xliff:g id="application_homepage"&gt;http://my/app/home.html&lt;/xliff:g&gt;
&lt;/string&gt;
&lt;!-- Example placeholder for a name --&gt;
&lt;string name="prod_name"&gt;
Learn more at &lt;xliff:g id="prod_gamegroup"&gt;Game Group&lt;/xliff:g&gt;
&lt;/string&gt;
&lt;!-- Example placeholder for a literal --&gt;
&lt;string name="promo_message"&gt;
Please use the ”&lt;xliff:g id="promotion_code"&gt;ABCDEFG&lt;/xliff:g&gt;” to get a discount.
&lt;/string&gt;
...
&lt;/resources&gt;</pre>
<!--<pre>&lt;string name="contact_info"&gt;
You can see our posts at &lt;xliff:g id="social_account_id"&gt;@superApp&lt;/xliff:g&gt;
&lt;/string&gt;</pre>-->
<table>
<tr>
<td><p>Related resources:</p>
<ul style="margin-top:-.5em;">
<li><strong><a href="{@docRoot}guide/topics/resources/string-resource.html">String Resources</a></strong> &mdash; Developer guide explaining how to use string resources in your UI.</li>
<li><strong><a href="{@docRoot}design/style/writing.html">Writing Style</a></strong> &mdash; Android Design guidelines for voice and style in your UI.</li>
<li><strong><a class="external-link" href="http://en.wikipedia.org/wiki/XLIFF">XML Localisation Interchange File Format (XLIFF)</a></strong> &mdash; Background information on XLIFF.</li>
</ul>
</td>
</tr>
</table>
<h2 id="translate">4. Translate UI strings and other resources</h2>
<p>Translating your app's UI strings and resources to your target languages is
the key phase of localization, and it's the one that requires the most care and
planning.</p>
<p>In general, it's recommended to work with a professional translator to ensure
that the work goes smoothly, stays on schedule, and results in a high-quality
product that will enhance the value of your app. If you are considering machine
translations as an alternative, keep in mind that automated translations are less
reliable than high-quality professional translations and may not produce as good an
experience for your users.</p>
<h4>Prepare for translation</h4>
<p>Getting high-quality translation output depends in part on your input. To get
ready for translation, make sure that your <code>strings.xml</code> file is well organized,
well commented, and accurate.</p>
<p>Here are some ways to prepare your strings for translation:</p>
<ul>
<li>Make sure your strings are formatted correctly and consistently.</li>
<li>Follow the strings recommendations listed in <a href="#strings">Manage
strings for localization</a>, above.</li>
<li>Clean up the <code>strings.xml</code> file and remove unused strings.</li>
<li>Place comments in the file to identify the owner, origin, and the version
of the file, as well as any special instructions for translators.</li>
<li>Identify existing translations, if any, and include those in an outgoing
zip file or other package that you will send to translators.</li>
<li>Identify drawables or other resources that require translation and include
them in the outgoing package for translators.</li>
<p>Additionally, consider translating your app's store listing details &mdash;
app title and description, release notes, and so on &mdash; as
well as other international marketing materials.</p>
<li>Create a terminology list that explains the meaning and usage of key terms
used in your product, your market, or the underlying technology. Add the list to
the outgoing package.</li>
</ul>
<h4 id="send">Send your strings for translation</h4>
<p>Early in the development cycle, contact professional translation vendors for
your target languages to get an idea of cost, lead time required, turnaround
time, and so on. Then select a vendor and secure their services, making sure to
include multiple iterations in the cost as a safeguard. Google Play can help you
do this &mdash; see <a href="#gp-trans">Purchase professional
translations</a>, below.</p>
<p>As soon as your app's UI strings and design are stable, work with your
development team to extract all of the strings and other resources from the app
and package them together for the translator. If appropriate, you can version
the outgoing package for later identification. </p>
<p>When the outgoing package is ready, send it to the translator or share it
with them over a cloud platform such as Google Drive. Keep a record of what you
sent and when you sent it, to cross-reference against returning translations and
billing invoices from the translator.</p>
<p>When your translations are complete, take a preliminary look at the
translations. Check that all files were translated, check for potential encoding
issues, and make sure that declaration formats are intact. </p>
<p>If everything looks good, carefully move the localized directories and files
back into your app's resources. Make sure to tag the directories with the
appropriate language and locale qualifiers so that they'll later be loaded
properly.</p>
<p>After the translations are merged back into your app, start <a
href="#testing">testing the localized app</a>.</p>
<h4 id="gp-trans">Purchase professional translations through Google Play
<br />App Translation Service</h4>
<div class="sidebox-wrapper">
<div class="sidebox">
<h2>App Translations in Google Play</h2>
<p>Hear from developers who have used the Google Play App Translation Service in <a
href="{@docRoot}distribute/googleplay/spotlight/localization.html">Developer
Stories: Localization in Google Play</a>.</p>
<p>To make it easy to export your app's strings and import
the finished translations into your project, try the <a
href="{@docRoot}sdk/installing/installing-adt.html#tmgr">
ADT Translation Manager Plugin</a>.</div>
</div>
<p>Google Play App Translation Service can help you quickly find and purchase translations of your app.
In the Developer Console, you can browse a list of third-party vendors who are
pre-qualified by Google to offer high-quality translation at competitive prices.
You can upload the strings you want translated, select the languages you want to
translate into, and select your translation vendor based on time and price.</p>
<p>Once you've purchased translations, you'll receive an email from your vendor.
Your translations are a direct business agreement between you and your vendor;
you'll need to work directly with the vendor to manage the translation process and
deliverables and resolve any support issues. </p>
<h2 id="testing">5. Test your localized app</h2>
<p>Once you've received your translated strings and resources and moved them
back into your app, you need to test the app to make sure that it's ready for
distribution to your international users. </p>
<p>Manual testing can help you discover localization issues in your layouts and
strings that can affect user satisfaction and, ultimately, your app's user
rating. </p>
<h4 id="native">Set up a test environment</h4>
<p>To test your localized app, you'll need to set up an environment consisting
of multiple devices (or virtual devices) and screen sizes, based on the markets
and form factors you are targeting. Note that the range of devices in specific
regions might be different. If possible, match your test devices to the actual
devices likely to be available to users.</p>
<h4 id="native">Look for common localization issues</h4>
<p>On each test device, set the language or locale in Settings. Install and
launch the app and then navigate through all of the UI flows, dialogs, and user
interactions. Enter text in inputs. Some things to look for include:</p>
<ul>
<li>Clipped text, or text that overlaps the edge of UI elements or the
screen</li>
<li>Poor line wrapping</li>
<li>Incorrect word breaks or punctuation</li>
<li>Incorrect alphabetical sorting</li>
<li>Incorrect layout direction or text direction</li>
<li>Untranslated text &mdash; if your default strings are displayed instead of
translated strings, then you may have overlooked those strings for translation
or marked the resources directory with an incorrect language qualifier. </li>
</ul>
<p>For cases where your strings have expanded in translation and no longer fit
your layouts, it's recommended to simplify your default text, simplify your
translated text, or adjust your default layouts. If none of those resolves the
issue, you can create a custom layout for the language. </p>
<h4 id="default-test">Test for default resources</h4>
<p>After you've tested your app in all of your supported languages and locales,
make sure to test it again in an <em>unsupported language</em> and locale. This
will help you make sure that your app includes a full set of default strings and
resources, so that your app is usable to all users, regardless of their
preferred language. </p>
<h4 id="native">Review with native-language speakers</h4>
<p>During or after testing, it's recommended that you let native speakers review
your localized app. One way to do that is through beta testing with regional
users &mdash; Google Play can help you do this. See <a href="#beta">Plan a beta
release</a> for more information.</p>
<h2 id="prelaunch">Prepare for international launch</h2>
<p>Getting your app translated is a key part of localization, but to help your
product attract users and gain visibility, you should prepare for launch in your
target countries and create a broader launch and marketing plan for
international users. </p>
<h4 id="listing">Localize your Google Play listing</h4>
<div class="sidebox-wrapper">
<div class="sidebox">
<h2>Localize your Google Play listing</h2>
<p>Highlight what's great about your app to all of your users! Localize your
listing in the Developer Console: </p>
<ul>
<li>App title and description</li>
<li>App screenshots on phones and tablets</li>
<li>Promotional graphics and videos.</li>
</ul>
</div>
</div>
<p>If you want your app to be successful in international markets, it's
essential to localize your Google Play store listing. You can manage your
localized listing in the Developer Console.</p>
<p>Well before launch, decide on your app title, description, promotional text,
marketing names and programs, and other text and images. Send your
listing text and images for translation early, so that you have them ready when
beta testing begins. When your translated text is available, you can add it
through the Developer Console.</p>
<p>Also, since you've made the effort to create a great localized app, let users
know about it! Take screenshots of your UI in each language, for phones and 7-
and 10- inch tablets. You can upload screenshots to the Developer Console for
each language you support. These will be of great value to users browsing your
app listing in other languages. </p>
<p>It's also essential to create localized versions of your promotional graphics
and videos. For example, your app's feature graphic might include text that
should be translated, for maximum effectiveness, or you might want to take a
different visual approach in one country than you do in another. You can create
different versions of your promotional graphics for each language and upload
them to the Developer Console. If you offer a promotional video, you can create
localized versions of it and then add a link to the correct localized video for
each language you support.</p>
<h4 id="beta">Plan a beta release in key countries</h4>
<div class="sidebox-wrapper">
<div class="sidebox">
<h2>Easy beta testing</h2>
<p>Google Play now lets you set up groups of alpha and beta testers, anywhere
around the world. Check out this powerful feature next time you sign in to the
Developer Console.</p>
</div>
</div>
<p>Before launching your app, it's always valuable to get real-world feedback
from users &mdash; even more so when you are launching an app in a new language,
country, or region. In those cases, it's highly recommended that you distribute
a pre-release version of your app to users across your key markets and provide
an easy means for them to provide feedback and report bugs. </p>
<p>Google Play can help you set up a beta program for your app. After you sign
in to the Developer Console and upload your APK, you can set up groups of users
for alpha testing and beta testing the app. You can start with a small group of
alpha testers, then move to a larger group of beta testers. Once users are
added, they access your app's store listing and install the app. User feedback
from alpha and beta testers goes directly to you and is not posted as public
reviews. </p>
<p>The feedback you receive will help you adjust your UI, translations, and
store listing to ensure a great experience for users. </p>
<h4 id="beta">Plan for international marketing</h4>
<p>For highest visibility across countries, consider an international marketing
or advertising campaign. The scope of the campaign might vary based on the
budget you can support, but in general it's cost-effective and productive to do
regional or country-specific marketing at launch and after. </p>
<h4 id="badges">Create localized Google Play badges</h4>
<p>If you are preparing international marketing, make sure to include a <a
href="{@docRoot}distribute/googleplay/promote/badges.html">localized Google Play
badge</a> to tell users you're on Google Play. You can use the badge generator
to quickly build localized badges that you can use on web sites or marketing
materials. High-resolution assets are also available.</p>
<h4 id="deviceart">Create Localized Device Art</h4>
<p>If you feature product shots of your app running on Android devices, make
sure that those shots look great and reflect the latest in Android devices. To
help you create high-quality marketing materials, use the drag-and-drop <a
href="{@docRoot}distribute/promote/device-art.html">Device Art Generator</a> to
quickly frame your screen shot on a Nexus device. </p>
<h4 id="deviceart">Check your Optimization Tips</h4>
<p>As you prepare for launch, make sure to sign into the Developer Console and check
your app's Optimization Tips. The Optimization Tips let you know when you are missing parts of your localized store listing and provide other helpful reminders for a successful localized launch.</p>
<h2 id="support">Support International Users after Launch</h2>
<p>After you launch your app internationally, you should be prepared to support
users in a variety of languages and time zones. The extent of your international
user support depends on your budget, but at a minimum you should watch your
ratings, reviews, and download stats carefully after launch.
<p>Here are some suggestions: </p>
<ul>
<li>Use the app stats in the Developer Console to compare your downloads,
installs, and uninstalls, and ratings across languages and countries&mdash;If
your downloads or ratings are not keeping up in specific languages or countries,
consider options for improving your product or changing your marketing approach.
</li>
<li>Check reviews regularly&mdash;Google Play translates all user reviews for
you, so you can stay in touch with how international users feel about your app,
what features they like and what issues are affecting them. By watching reviews,
you can spot technical issues that may affect many users in a particular
country, then fix and update your app.</li>
<li>Respond to reviews if possible&mdash;It's good to engage with
international users in their language or a common language if possible. If not,
you can try using translation tools, although results may not be predictable. If
your app gets very popular in a language, consider getting support help from
native-language speakers. </li>
<li>Make sure there's a link to any support resources on your web site.
Consider setting up language-specific user groups, Google+ communities, or other
support forums.
</ul>
<p>By following these practices for localizing your app, promoting and marketing
to international users, and providing ongoing support, you can attract many new
users to your app and maintain their loyalty.</p>
<p>Make sure to read the <a
href="{@docRoot}distribute/googleplay/publish/preparing.html">Launch
Checklist</a> to learn more about how to plan, build, and launch your app on
Google Play. </p>

View File

@@ -1,681 +0,0 @@
page.title=Launch Checklist
page.tags="publishing","launch","Google Play", "Developer Console"
@jd:body
<div id="qv-wrapper"><div id="qv">
<h2>Checklist</h2>
<ol>
<li><a href="#process">1. Understand the publishing process</a></li>
<li><a href="#policies">2. Understand Google Play policies</a></li>
<li><a href="#core-app-quality">3. Test for core app quality</a></li>
<li><a href="#rating">4. Determine your content rating</a></li>
<li><a href="#countries">5. Determine country distribution</a></li>
<li><a href="#size">6. Confirm the app's overall size</a></li>
<li><a href="#compatibility">7. Confirm app compatibility ranges</a></li>
<li><a href="#free-priced">8. Decide on free or priced</a></li>
<li><a href="#inapp-billing">9. Consider In-app Billing</a></li>
<li><a href="#pricing">10. Set prices for your apps</a></li>
<li><a href="#localize">11. Start localization early</a></li>
<li><a href="#graphics">12. Prepare promotional graphics</a></li>
<li><a href="#apk">13. Build the release-ready APK</a></li>
<li><a href="#beta">14. Plan a beta release</a></li>
<li><a href="#product-page">15. Complete the product details</a></li>
<li><a href="#badges">16. Use Google Play badges</a></li>
<li><a href="#final-checks">17. Final checks and publishing</a></li>
<li><a href="#support">18. Support users after launch</a></li>
</ol>
</div></div>
<p>Before you publish your app on Google Play and distribute it to users, you
need to get the app ready, test it, and prepare your promotional materials. </p>
<p>This document helps you understand the publishing process and get ready for a
successful product launch on Google Play. It summarizes some of the
tasks you'll need to complete before publishing your app on Google Play, such as
creating a signed, release-ready APK, understanding the requirements of the app,
and creating the product page and graphic assets for your app.</p>
<p>The preparation and publishing tasks are numbered to give you a rough idea of
sequence. However, you can handle the tasks in any sequence that works for you
or you can skip steps as appropriate.</p>
<p>As you move toward publishing, a variety of support resources are available to
you. Relevant links are provided in each step.</p>
<h2 id="process">1. Understand the publishing process</h2>
<p>Before you begin the steps in this checklist, you should take a moment to
read and understand the overall publishing workflow and become familiar with how
the process works. In particular, you or your development team will need to
prepare your app for release using a process common to all Android apps.
The <a
href="{@docRoot}tools/publishing/publishing_overview.html">Publishing
Workflow</a> documents provide the details on how publishing works and how to
get an APK ready for release. </p>
<p>Once you are familiar with publishing in general, read this document to
understand the issues that you should consider when publishing an app on Google
Play. </p>
<table>
<tr>
<td><p>Related resources:</p>
<ul style="margin-top:-.5em;">
<li><strong><a href="{@docRoot}tools/publishing/publishing_overview.html">General Publishing Overview</a></strong> &mdash; Start here for an overview of publishing options for Android apps.</li>
<li><strong><a href="{@docRoot}tools/publishing/preparing.html">Preparing for Release</a></strong> &mdash; Developer documentation on how to build the signed, release-ready APK. This process is the same for all Android apps. </li>
</ul>
</td>
</tr>
</table>
<h2 id="policies">2. Understand Google Play policies and agreements</h2>
<p>Make sure that you understand and follow the Google Play program policies
that you accepted when registering. Google Play actively enforces the policies
and any violations can lead to suspension of your app or, for repeated
violations, termination of your developer account. </p>
<table>
<tr>
<td><p>Related resources:</p>
<ul style="margin-top:-.5em;">
<li><strong><a href="{@docRoot}distribute/googleplay/policies/index.html">Google Play Policies and Guidelines</a></strong> &mdash; An overview of Google Play policies for spam, intellectual property, and ads, with examples of common problems. </li>
</a></strong> &mdash; Help Center document describing various content policies and processes.</li>
<li><strong><a href="http://support.google.com/googleplay/android-developer/bin/topic.py?hl=en&topic=2364761&parent=2365624&ctx=topic">Policy and Best Practices
</a></strong> &mdash; Help Center document describing various content policies and processes.</li>
</ul>
</td>
</tr>
</table>
<h2 id="core-app-quality">3. Test for Core App Quality</h2>
<p>Before you publish an app on Google Play, it's important to make sure that
it meets the basic quality expectations for all Android apps, on all of the devices that you
are targeting. You can check your app's quality by setting up a test
environment and testing the app against a short set of <strong>core app quality criteria</strong>.
For complete information, see the <a
href="{@docRoot}distribute/googleplay/quality/core.html">Core App Quality Guidelines</a>.
</p>
<p>If your app is targeting tablet devices, make sure that it delivers a rich, compelling
experience to your tablet customers. See the <a
href="{@docRoot}distribute/googleplay/quality/tablet.html">Tablet App Quality Checklist</a>
for recommendations on ways to optimize your app for tablets.</p>
<table>
<tr>
<td><p>Related resources:</p>
<ul style="margin-top:-.5em;">
<li><strong><a
href="{@docRoot}distribute/googleplay/quality/core.html">Core App Quality
Guidelines</a></strong> &mdash; A set of core quality criteria that all Android
apps should meet on all targeted devices.</li>
<li><strong><a
href="{@docRoot}distribute/googleplay/quality/tablet.html">Tablet App Quality
Checklist</a></strong> &mdash; A set recommendations for delivering the best
possible experience to tablet users.</li>
</ul>
</td>
</tr>
</table>
<h2 id="rating">4. Determine your app's content rating</h2>
<p>Google Play requires you to set a content rating for your app, which informs
Google Play users of its maturity level. Before you publish, you should confirm
what rating level you want to use. The available content rating levels are:</p>
<ul>
<li>Everyone</li>
<li>Low maturity</li>
<li>Medium maturity</li>
<li>High maturity</li>
</ul>
<p>On their Android devices, Android users can set the desired maturity level
for browsing. Google Play then filters apps based on the setting, so the content
rating you select can affect the app's distribution to users. You can assign (or
change) the content rating for your app in the Developer Console, so no changes
are required in your app binary.</p>
<table>
<tr>
<td><p>Related resources:</p>
<ul style="margin-top:-.5em;">
<li><strong><a href="http://support.google.com/googleplay/android-developer/bin/answer.py?hl=en&answer=188189">Rating your application content for Google Play</a></strong> &mdash; Help Center document describing content ratings levels and how to choose the appropriate one for your app.</li>
</ul>
</td>
</tr>
</table>
<h2 id="countries">5. Determine country distribution</h2>
<p>Google Play lets you control what countries and territories your app is
distributed to. For widest reach and the largest potential customer base, you
would normally want to distribute to all available countries and territories.
However, because of business needs, app requirements, or launch dependencies,
you might want to exclude one or more countries from your distribution. </p>
<p>It's important to determine the exact country distribution early, because it
can affect:</p>
<ul>
<li>The need for localized resources in the app</li>
<li>The need for a localized app description in the Developer Console</li>
<li>Legal requirements for the app that may be specific to certain
countries</li>
<li>Time zone support, local pricing, and so on.</li>
</ul>
<p>With your country targeting in mind, you should assess what
your localization needs are, both in your app and in its Google Play listing
details, and start the work of localization well in advance of your
launch target date.</p>
<p>See <a href="{@docRoot}distribute/googleplay/publish/localizing.html">Localization
Checklist</a> for key steps and considerations in the localizing process. </p>
<table>
<tr>
<td><p>Related resources:</p>
<ul style="margin-top:-.5em;">
<li><strong><a href="{@docRoot}distribute/googleplay/publish/localizing.html">Localization Checklist</a></strong> &mdash; Overview of key steps and considerations for localizing your Android app.</li>
<li><strong><a href="http://support.google.com/googleplay/android-developer/bin/answer.py?hl=en&answer=138294&topic=2365624&ctx=topic">Supported locations for distributing applications</a></strong> on Google Play.
.</li>
</ul>
</td>
</tr>
</table>
<h2 id="size">6. Confirm the app's overall size</h2>
<p>The overall size of your app can affect its design and how you publish it on
Google Play. Currently, the maximum size for an APK published on Google Play is
<strong>50 MB</strong>. If your app exceeds that size, or if you want to offer a
secondary download, you can use <a
href="{@docRoot}google/play/expansion-files.html">APK Expansion Files</a>,
which Google Play will host for free on its server infrastructure and
automatically handle the download to devices.</p>
<ul>
<li>The maximum size for an APK published on Google Play is 50 MB.</li>
<li>You can use up to two (2) APK Expansion Files, each up to 2 GB in size, for
each APK.</li>
</ul>
<p>Using APK Expansion files is a convenient, cost-effective method of
distributing large apps. However, the use of APK Expansion Files requires some
changes in your app binary, so you will need to make those changes before
creating your release-ready APK.</p>
<p>To minimize the size of your app binary, make sure that you run the
<a href="{@docRoot}tools/help/proguard.html">Proguard</a> tool on your code when
building your release-ready APK.</p>
<table>
<tr>
<td><p>Related resources:</p>
<ul style="margin-top:-.5em;">
<li><strong><a href="{@docRoot}google/play/expansion-files.html">APK Expansion Files</a></strong>
&mdash; Developer documentation describing APK Expansion Files and how to support them in your app.</li>
<li><strong><a href="{@docRoot}tools/help/proguard.html">ProGuard</a></strong> &mdash; Developer
documentation describing how to use ProGuard to shrink, optimize, and obfuscate your code prior
to release.</li>
</ul>
</td>
</tr>
</table>
<h2 id="compatibility">7. Confirm the app's platform and screen compatibility ranges</h2>
<p>Before publishing, it's important to make sure that your app is designed to
run properly on the Android platform versions and device screen sizes that you
want to target.
<p>From an app-compatibility perspective, Android platform versions are defined
by <a href="{@docRoot}guide/topics/manifest/uses-sdk-element.html#ApiLevels">API level</a>. You should
confirm the minimum version that your app is compatible with (<a
href="{@docRoot}guide/topics/manifest/uses-sdk-element.html"><code>&lt;minSdkVersion&gt;</code></a>),
as that will affect its distribution to Android
devices once it is published. </p>
<p>For screen sizes, you should confirm that the app runs properly and looks
good on the range of screen sizes and densities that you want to support. You
should confirm the minimum screen-size and density support that your app
declares (<a
href="{@docRoot}guide/topics/manifest/supports-screens-element.html"><code>&lt;supports-screens&gt;</code></a>),
since that can affect its distribution to
Android devices once it is published. </p>
<p>To get a better understanding of the current device penetration of Android
platform versions and screen sizes across all Android devices, see the <a
href="{@docRoot}about/dashboards/index.html">Device Dashboard</a>
charts.</p>
<table>
<tr>
<td><p>Related resources:</p>
<ul style="margin-top:-.5em;">
<li><strong><a href="{@docRoot}about/dashboards/index.html">Device Dashboard</a></strong> &mdash; A chart showing global percentages of devices by Android version, screen size, and level of OpenGL ES support.</li>
<li><strong><a href="{@docRoot}guide/topics/manifest/uses-sdk-element.html#ApiLevels">Android API Levels</a></strong> &mdash; A definition of API Levels and a list of which Android platform versions they are associated with. </li>
</ul>
</td>
</tr>
</table>
<h2 id="free-priced">8. Decide whether your app will be free or priced</h2>
<p>On Google Play, you can publish apps as free to download or priced. Free apps
can be downloaded by any Android user in Google Play.
Paid apps can be downloaded only by users who have registered a form of payment
in Google Play, such as a credit card or Direct Carrier Billing.</p>
<p>Deciding whether you app will be free or paid is important because, on Google
Play, <strong>free apps must remain free</strong>.</p>
<ul>
<li>Once you publish your app as a free app, you cannot ever change it to being
a priced app. However, you can still sell in-app products and
subscriptions through Google Play's In-app Billing service.</li>
<li>If you publish your app as a priced app, you <em>can</em> change
it at any time to being a free app (but cannot then change it back to
priced). You can also sell in-app products and subscriptions. </li>
</ul>
<p> If your app is be priced, or if you'll be selling in-app products,
you need set up a Google Wallet merchant account before you can publish.</p>
<table>
<tr>
<td><p>Related resources:</p>
<ul style="margin-top:-.5em;">
<li><strong><a href="{@docRoot}google/play/billing/index.html">In-app Billing</a></strong> &mdash; Developer introduction to Google Play In-app Billing.</li>
</ul>
</td>
</tr>
</table>
<h2 id="inapp-billing">9. Consider using In-app Billing</h2>
<p>Google Play <a href="{@docRoot}google/play/billing/index.html">In-app
Billing</a> lets you sell digital content in your applications. You can use the
service to sell a wide range of content, including downloadable content such as
media files or photos, and virtual content such as game levels or potions.
In-app Billing service lets you sell one-time purchases and subscriptions from
inside your app. This can help you to monetize the app over its installed
lifetime. </p>
<p>If your are looking for more ways to monetize your app and build engagement,
you should consider In-app Billing. The service has become very popular with
both users and developers. To use In-app Billing, you need to make changes to
your app binary, so you will need to complete and test your implementation
before creating your release-ready APK.</p>
<table>
<tr>
<td><p>Related resources:</p>
<ul style="margin-top:-.5em;">
<li><strong><a href="{@docRoot}google/play/billing/index.html">In-app Billing</a></strong> &mdash; Developer documentation describing In-app Billing and how to support it in your app.</li>
</ul>
</td>
</tr>
</table>
<h2 id="pricing">10. Set prices for your products</h2>
<p>If your app is priced or you will sell in-app products, Google Play lets you
set prices for your products in a variety of currencies, for users in markets
around the world. You can set prices individually in different currencies, so
you have the flexibility to adjust your price according to market conditions and
exchange rates. </p>
<p>Before you publish, consider how you will price your products
and what your prices will be in various currencies. Later, you can set prices
in all available currencies through the Developer Console.</p>
<table>
<tr>
<td><p>Related resources:</p>
<ul style="margin-top:-.5em;">
<li><strong><a href="http://support.google.com/googleplay/android-developer/bin/answer.py?hl=en&answer=1169947&topic=15867&ctx=topic">Selling Apps in Multiple Currencies
</a></strong> &mdash; Help Center document describing how pricing works in Google Play.</li>
<li><strong><a href="http://support.google.com/googleplay/android-developer/bin/answer.py?hl=en&answer=138412&topic=15867&ctx=topic">Prices and supported currencies
</a></strong> &mdash; Help Center document listing supported currencies for pricing your apps.</li>
<li><strong><a href="http://support.google.com/googleplay/android-developer/bin/answer.py?hl=en&answer=112622&topic=15867&ctx=topic">Transaction Fees
</a></strong> &mdash; Help Center document describing transaction fees for priced apps and in-app products.</li>
<li><strong><a href="http://support.google.com/googleplay/android-developer/bin/answer.py?hl=en&answer=138000&topic=15867&ctx=topic">Specifying tax rates
</a></strong> &mdash; Help Center document describing how to set tax rates for different countries. </li>
</ul>
</td>
</tr>
</table>
<h2 id="localize">11. Start localization</h2>
<p>With your country targeting in mind, it's a good idea to assess your localization
needs and start the work of localizing well in advance of your target
launch date.</p>
<p>There are at least three aspects of localization to consider:</p>
<ul>
<li>Localizing the strings, images, and other resources in your app</li>
<li>Localizing your app's store listing details on Google Play</li>
<li>Localizing the app's graphic assets, screenshots, and videos that accompany your store listing.</li>
</ul>
<p>See <a href="{@docRoot}distribute/googleplay/publish/localizing.html">Localization Checklist</a> for key steps and considerations in the localizing process. </p>
<p>To localize your store listing, first create and finalize your app title, description,
and promotional text. Collect and send all of these for localization. You can optionally
translate the "Recent Changes" text for app updates as well. Later you can add your localized
listing details in the Developer Console, or you can choose to let Google Play auto-translate
your listing details into the languages you support.</p>
<p>A key part of making your app listing attractive to a global customer base is
creating localized versions of your promotional graphics, screenshots and
videos. For example, your app's feature graphic might include text that should
be translated, for maximum effectiveness. You can create different versions of
your promotional graphics for each language and upload them to the Developer
Console. If you offer a promotional video, you can create localized versions of
it and then add a link to the correct localized video for each language you
support.</p>
<p>When your translations are complete, move them into your app resources as needed and test
that they are loaded properly. Save your app's translated listing details for later,
when you upload assets and configure your product details.</p>
<table>
<tr>
<td><p>Related resources:</p>
<ul style="margin-top:-.5em;">
<li><strong><a href="{@docRoot}distribute/googleplay/publish/localizing.html">Localization Checklist</a></strong> &mdash; Overview of key steps and considerations for localizing your Android app.</li>
<li><strong><a href="{@docRoot}guide/topics/resources/localization.html">Localizing with Resources</a></strong> &mdash; Developer guide to localizing resources in your app.</li>
</ul>
</td>
</tr>
</table>
<h2 id="graphics">12. Prepare promotional graphics, screenshots, and videos</h2>
<p>When you publish on Google Play, you can supply a variety of high-quality
graphic assets to showcase your app or brand. After you publish, these appear on
your product details page, in store listings and search results, and elsewhere.
These graphic assets are key parts of a successful product details page that
attracts and engages users, so you should consider having a professional produce
them for you. Screen shots and videos are also very important, because they show
what your app looks like, how it's used or played, and what makes it different.</p>
<p>All of your graphic assets should be designed so that they are easy to see
and highlight your app or brand in a colorful, interesting way. The assets
should reference the same logo and icon as users will actually find in the All
Apps launcher once they have downloaded the app. Your graphic assets should also
fit in well with the graphic assets of other apps published by you, which will
be also be displayed to users on your product details page. </p>
<p>To help you market your app more effectively to a global audience, Google
Play lets you create localized versions of your promotional graphics,
screenshots, and videos and upload them to the Developer Console. When a user
visits your app's store listing, Google Play displays the promotional graphic,
screenshots and video that you've provided for the user's language.</p>
<p>To localize your promotional graphics, you can translate any embedded text, use
different imagery or presentation, or change your marketing approach to best address the needs
of users in specific languages. For example, if your feature or promotional graphic
includes and embedded product name or tag line, you can translate that text
and add it to a localized version of the promotional graphic.</p>
<p>Because your localized graphic assets and videos are so important, you should get
started on creating them and localizing them well in advance of your target
publishing date. </p>
<p class="note"><strong>Note:</strong> Localized promotional graphics and videos
are supported only in the new Developer Console design.</p>
<table>
<tr>
<td><p>Related resources:</p>
<ul style="margin-top:-.5em;">
<li><strong><a href="http://support.google.com/googleplay/android-developer/bin/answer.py?hl=en&answer=1078870">Graphic Assets for your Application
</a></strong> &mdash; Details about the graphic assets you need to upload before publishing.</li>
<li><strong><a href="http://android-developers.blogspot.com/2011/10/android-market-featured-image.html">Google Play Featured Image Guidelines
</a></strong> &mdash; Blog post that highlights key design considerations for your app's featured image.</li>
</ul>
</td>
</tr>
</table>
<h2 id="apk">13. Build and upload the release-ready APK</h2>
<p>When you are satisfied that your app meets your UI, compatibility, and
quality requirements, you can build the release-ready version of the app. The
release-ready APK is what you you will upload to the Developer Console and
distribute to users.
<p>The process for preparing a release-ready APK is the same for all apps,
regardless of how they are distributed. Generally the process includes basic code cleanup
and optimization, building and signing with your release key, and final testing.
When you are finished preparing your application for release, you'll have a signed
APK file that you can upload to the Developer Console for distribution to
users. </p>
<p>For complete details on how to create a release-ready version of your app,
read <a href="{@docRoot}tools/publishing/preparing.html">Preparing for
Release</a>.</p>
<p>Once you have the release-ready APK in hand, you can upload it to
the Developer Console. If necessary, you can replace the APK with a more
recent version before publishing. </p>
<table>
<tr>
<td><p>Related resources:</p>
<ul style="margin-top:-.5em;">
<li><strong><a href="{@docRoot}tools/publishing/preparing.html">Preparing for Release</a></strong> &mdash; Essential information for preparing and packaging your app properly for distribution.</li>
</ul>
</td>
</tr>
</table>
<h2 id="beta">14. Plan a beta release</h2>
<div class="sidebox-wrapper">
<div class="sidebox">
<h2>Easy beta testing</h2>
<p>Google Play now lets you set up groups of alpha and beta testers, anywhere around the world. Check out this powerful feature next time you sign in to the Developer Console.</p>
</div>
</div>
<p>Before launching your app, it's always valuable to get real-world feedback
from users &mdash; even more so when you are launching a new app. It's highly
recommended that you distribute a pre-release version of your app to users
across your key markets and provide an easy means for them to provide feedback
and report bugs. </p>
<p>Google Play can help you set up a beta program for your app. After you sign
in to the Developer Console and upload your APK, you can set up groups of users
for alpha testing and beta testing the app. You can start with a small group of
alpha testers, then move to a larger group of beta testers. Once users are
added, they access your app's store listing and install the app. User feedback
from alpha and beta testers goes directly to you and is not posted as public
reviews. </p>
<p>The feedback you receive will help you adjust your UI, translations, and
store listing to ensure a great experience for users. </p>
<h2 id="product-page">15. Complete the app's product details</h2>
<p>On Google Play, your app's product information is shown to users on its
product details page, the page that users visit to learn more about your app and
the page from which they will decide to purchase or download your app, on their
Android devices or on the web.</p>
<p>Google Play gives you a variety of ways to promote your app and engage with
users on your product details page, from colorful graphics, screenshots, and
videos to localized descriptions, release details, and links to your other apps.
As you prepare to publish your app, make sure that you take advantage of all
that your product details page can offer, making your app as compelling as
possible to users.</p>
<p>You should begin planning your product page in advance of your target launch
date, arranging for localized description, high-quality graphic assets,
screenshots and video, and so on. </p>
<p>As you get near your target publishing date, you should become familiar with
all the fields, options, and assets associated with the product details configuration
page in the Developer Console. As you collect the information and assets for the
page, make sure that you can enter or upload it to the Developer Console, until
the page is complete and ready for publishing. </p>
<p>After you've set your app's geographic targeting in the Developer Console,
remember to add your localized product details, promotional graphics, and so on, for all of the
languages that you support.</p>
<p>If your app is targeting tablet devices, make sure to include at least one screen
shot of the app running on a tablet, and highlight your app's support for tablets
in the app description, release notes, promotional campaigns, and elsewhere.</p>
<table>
<tr>
<td><p>Related resources:</p>
<ul style="margin-top:-.5em;">
<li><strong><a href="http://support.google.com/googleplay/android-developer/bin/answer.py?hl=en&answer=113475&topic=2365760&ctx=topic">Category types
</a></strong> &mdash; Help Center document listing available categories for apps.</li>
<li><strong><a href="http://support.google.com/googleplay/android-developer/bin/answer.py?hl=en&answer=1078870&topic=2365760&ctx=topic">Graphic Assets for your Application
</a></strong> &mdash; Help Center document describing the various graphics you can add to your product listing.</li>
</ul>
</td>
</tr>
</table>
<h2 id="badges">16. Use Google Play badges and links in your promotional
campaigns</h2>
<p>Google Play badges give you an officially branded way of promoting your app
to Android users. Use the <a
href="{@docRoot}distribute/googleplay/promote/badges.html">Google Play Badge
generator</a> to quickly create badges to link users to your products from web
pages, ads, reviews, and more. You can also use special <a
href="{@docRoot}distribute/googleplay/promote/linking.html">link formats</a>
to link directly to your product details page, to a list of your products, or to
search results.</p>
<p>To help your app get traction after launch, it's strongly recommended that you support
launch with a promotional campaign that announces your product through many channels as
possible, in as many countries as possible. For example, you can promote the launch
using ad placements, social network or blog posts, video and other media, interviews
and reviews, or any other channel available.</p>
<table>
<tr>
<td><p>Related resources:</p>
<ul style="margin-top:-.5em;">
<li><strong><a href="{@docRoot}distribute/googleplay/promote/badges.html">Google Play Badges</a></strong> &mdash; Generate a badge to bring users to your app in Google Play.</li>
<li><strong><a href="{@docRoot}distribute/googleplay/promote/linking.html">Linking to Your Products</a></strong> &mdash; Link formats that you can use to bring users to your app in Google Play.</li>
</ul>
</td>
</tr>
</table>
<h2 id="final-checks">17. Final checks and publishing</h2>
<p>When you think you are ready to publish, sign in to the Developer Console and take a few moments for a few
final checks.</p>
<p>Make sure that: </p>
<ul>
<li>Your developer profile has the correct information and is linked to the proper Google Wallet merchant account (if you are selling products).</li>
<li>You have the right version of the app uploaded.</li>
<li>All parts of your Product Details are ready, including all graphic assets, screenshots, video, localized descriptions, and so on. </li>
<li>You have set your app's pricing to free or priced.</li>
<li>You have set country (and carrier) targeting and priced your products (if appropriate) in buyer currencies</li>
<li>"Compatible devices" shows that your app is actually reaching the devices that you are targeting. If not, you should check with your development team on the apps requirements and filtering rules. </li>
<li>You have provided the correct link to your web site and the correct support email address.</li>
<li>Your app does not violate content policy guidelines.</li>
<li>You have acknowledged that your app meets the guidelines for Android content on Google Play and also US export laws. </li>
</ul>
<p>Your app is now ready to publish!</p>
<p>If you are releasing an update, make sure to read the <a href="http://support.google.com/googleplay/android-developer/bin/answer.py?hl=en&answer=113476&topic=2365760&ctx=topic">requirements for publishing updates</a>. </p>
<p>When you are ready, click the <strong>Publish</strong> button in the Developer Console. Within a few hours, your app will become available to users and your product page will be appear in Google Play for browsing, searching, or linking from your promotional campaigns.</p>
<table>
<tr>
<td><p>Related resources:</p>
<ul style="margin-top:-.5em;">
<li><strong><a href="http://www.android.com/us/developer-content-policy.html">Google Play Developer Program Policies</a></strong> &mdash; Guidelines for what is acceptable conent in Google Play. Please read and understand the policies before publishing. </li>
<li><strong><a href="{@docRoot}distribute/googleplay/promote/linking.html">Updates</a></strong> &mdash; Requirements for app updates in Google Play.</li>
<li><strong><a href="{@docRoot}support.html">Developer Support</a></strong> &mdash; Support resources that you can use to find answers and report issues.</li>
</ul>
</td>
</tr>
</table>
<h2 id="support">18. Support users after launch</h2>
<p>After you publish an app or an app update, it's crucial for you to support
your customers. Prompt and courteous support can provide a better experience for
users that results in better ratings and more positive reviews for your
products. Users are likely to be more engaged with your app and recommend it if
you are responsive to their needs and feedback. This is especially true after
publishing if you are using a coordinated promotional campaign.</p>
<p>There are a number of ways that you can keep in touch with users and offer
them support. The most fundamental is to provide your <em>support email
address</em> on your product details page. Beyond that, you can provide support
in any way you choose, such as a forum, mailing list or a Google+ page. The
Google Play team does provide user support for downloading, installing and
payments issues, but issues that fall outside of these topics will fall under
your domain. Examples of issues you can support include: feature requests,
questions about using the app and questions about compatibility settings. </p>
<p>After publishing, plan to: </p>
<ul>
<li>Check your ratings and reviews frequently on your app's product details
page. Watch for recurring issues that could signal bugs or other issues. </li>
<li>Be mindful of new Android platform version launches, as compatibility
settings for your apps might need to be updated.</li>
<li>Put a link to your support resources on your web site and set up any other
support such as forums.</li>
<li>Provide an appropriate support email address on your product details page
and respond to users when they take the time to email you.</li>
<li>Beyond the automatic refund window offered by Google Play, be generous with
your own refund policy, as satisfied users will be more likely to purchase in
the future. </li>
<li>Acknowledge and fix issues in your app. It helps to be transparent and
list known issues on your product details page proactively. </li>
<li>Publish updates as frequently as you are able, without sacrificing quality
or annoying users with too-frequent updates. </li>
<li>With each update, make sure to provide a summary of what's changed. You can
enter this information in the Developer Console. Users will read it and
appreciate that you are serious about improving the quality of your app. </li>
</ul>
<table>
<tr>
<td><p>Related resources:</p>
<ul style="margin-top:-.5em;">
<li><strong><a href="http://support.google.com/googleplay/android-developer/bin/answer.py?hl=en&answer=113477&topic=2364761&ctx=topic">Supporting your users
</a></strong> &mdash; Help Center document describing options for supporting users.</li>
<li><strong><a href="http://support.google.com/googleplay/android-developer/bin/answer.py?hl=en&answer=1153479">In-app Billing</a></strong> &mdash; Help Center document describing how to correctly set up In-app Billing.</li>
<li><strong><a href="https://support.google.com/payments/answer/2741495?rd=1">Issuing Refunds</a></strong> &mdash; -- Help Center document describing how to issue refunds.</li>
</ul>
</td>
</tr>
</table>

View File

@@ -1,80 +0,0 @@
page.title=Get Started with Publishing
@jd:body
<div id="qv-wrapper">
<div id="qv">
<h2>Help topics</h2>
<ul>
<li><a href="http://support.google.com/googleplay/android-developer/bin/answer.py?hl=en&answer=113468">Developer Registration</a></li>
<li><a href="http://support.google.com/googleplay/android-developer/bin/answer.py?hl=en&answer=138294&topic=2365624&ctx=topic">Supported Locations for Distributing Apps</a></li>
<li><a href="http://support.google.com/googleplay/android-developer/bin/topic.py?hl=en&topic=2364761">Policy and Best Practices</a></li>
<li><a href="http://support.google.com/googleplay/android-developer/">Developer Support</a></li>
</ul>
<h2>Get Started</h2>
<ol>
<li><a href="https://play.google.com/apps/publish/">Google Play Developer Console</a></li>
</ol>
</div>
</div>
<p>You can set up to start publishing on Google Play in only a few minutes. Here's how you do it: </p>
<ul>
<li>Register for a Google Play publisher account</li>
<li>If you will sell apps, set up a Google Wallet Merchant Account</li>
<li>Explore the Google Play Developer Console and learn about the tools for publishing</li>
</ul>
<h3>Register for a publisher account</h3>
<p>The first step is to visit the Google Play Developer Console and register for a publisher account.</p>
<p>Here's what you will do during registration: </p>
<div class="sidebox-wrapper">
<div class="sidebox">
<h2>Tips</h2>
<ul>
<li>You need a Google account to register. You can create one during the process. </li>
<li>If you are an organization, consider registering a new Google account rather than using a personal account.</li>
<li>Review the <a href="https://support.google.com/googleplay/android-developer/bin/answer.py?hl=en&answer=138294">developer countries</a> and <a href="https://support.google.com/googleplay/android-developer/bin/answer.py?hl=en&answer=150324">merchant countries</a> where you can distribute and sell apps.</li>
</ul>
</div></div>
<ol>
<li>Visit the Google Play Developer Console at <a
href="https://play.google.com/apps/publish/">https://play.google.com/apps/publish/</a>.
<li>Enter basic information about your <strong>developer identity</strong> &mdash; developer
name, email address, and so on. You can modify this information later.</li>
<li>Read and accept the <strong>Developer Distribution Agreement</strong> that applies to your
country or region. Note that apps and store listings that you publish on Google Play must comply
with the Developer Program Policies and US export law,</li>
<li>Pay a <strong>$25 USD registration fee</strong> using Google Wallet. If you don't have
a Google Wallet account, you can quickly set one up during the process.</li>
</ol>
<p>When your registration is verified, youll be notified at the email address you specified during registration.</p>
<h3>Set up a Google Wallet Merchant account</h3>
<p>If you want to sell products on Google Play &mdash; priced apps, in-app products, or subscriptions &mdash; you will also need to set up a Google Wallet Merchant Account. You can do that at any time, but make sure to first review the list of <a href="https://support.google.com/googleplay/android-developer/bin/answer.py?hl=en&answer=150324">merchant countries</a>.</p>
<p>To set up a Merchant account from the Developer Console:</p>
<ol>
<li><strong>Sign in</strong> to your Google Play Developer Console at
<a href="https://play.google.com/apps/publish/">https://play.google.com/apps/publish/</a>
<li>Open <strong>Financial reports</strong> <img src="{@docRoot}images/distribute/console-reports.png"
style="vertical-align:baseline;margin:0"> on the side navigation.
<li>Click <strong>Setup a Merchant Account now</strong>.</li>
</ol>
<p>This takes you to the Google Wallet site to sign up as a Merchant;
you'll need information about your business available to complete this step.</p>
<h3>Explore the Developer Console</h3>
<p>When your registration is verified, you can sign in to your Developer Console, which will be the home for your app publishing operations and tools on Google Play. </p>

View File

@@ -1,804 +0,0 @@
page.title=Core App Quality Guidelines
@jd:body
<div id="qv-wrapper"><div id="qv">
<h2>Quality Criteria</h2>
<ol>
<li><a href="#ux">Design and Interaction</a></li>
<li><a href="#fn">Functionality</a></li>
<li><a href="#ps">Performance and Stability</a></li>
<li><a href="#listing">Google Play</a></li>
</ol>
<h2>Testing</h2>
<ol>
<li><a href="#test-environment">Setting Up a Test Environment</a></li>
<li><a href="#tests">Test Procedures</a></li>
</ol>
<h2>You Should Also Read</h2>
<ol>
<li><a href="{@docRoot}distribute/googleplay/quality/tablet.html">Tablet App Quality Checklist</a></li>
<li><a href="{@docRoot}distribute/googleplay/strategies/app-quality.html">Improving App Quality</a></li>
</ol>
</div>
</div>
<p>App quality directly influences the long-term success of your app&mdash;in
terms of installs, user rating and reviews, engagement, and user retention.
Android users expect high-quality apps, even more so if they've spent money on
them.</p>
<p>This document helps you assess basic aspects of quality in your app through a
compact set of <em>core app quality criteria</em> and associated tests. All
Android apps should meet these criteria.</p>
<p>Before publishing your app, make sure to test it against these criteria to
ensure that it functions well on many devices, meets Android standards for
navigation and design, and is prepared for promotional opportunities in the
Google Play Store. Your testing will go well beyond what's described here&mdash;the
purpose of this document is to specify the essential characteristics
of basic quality so that you can include them in your test plans.</p>
<p>If your app is targeting tablet devices, make sure that it delivers a rich,
compelling experience to your tablet customers. See the <a
href="{@docRoot}distribute/googleplay/quality/tablet.html">Tablet App Quality
Checklist</a> for recommendations on ways to optimize your app for tablets.</p>
<h2 id="ux">Visual Design and User Interaction</h2>
<p>These criteria ensure that your app provides standard Android visual design
and interaction patterns where appropriate, for a consistent and intuitive
user experience.</p>
<table>
<tr>
<th style="width:2px;">
Area
</th>
<th style="width:54px;">
ID
</th>
<th>
Description
</th>
<th style="width:54px;">
Tests
</th>
</tr>
<tr id="UX-B1">
<td>Standard design</td>
<td>
UX-B1
</td>
<td>
<p style="margin-bottom:.5em;">App follows <a href="{@docRoot}design/index.html">Android Design</a> guidelines and uses common <a href="{@docRoot}design/patterns/index.html">UI patterns and icons</a>:</p>
<ol style="margin-bottom:.5em;list-style-type:lower-alpha">
<li>App does not redefine the expected function of a system icon (such as the Back button).</li>
<li>App does not replace a system icon with a completely different icon if it triggers the standard UI behavior. </li>
<li>If the app provides a customized version of a standard system icon, the icon strongly resembles the system icon and triggers the standard system behavior.</li>
<li>App does not redefine or misuse Android UI patterns, such that icons or behaviors could be misleading or confusing to users.</li>
</ol>
</td>
<td><a href="#core">CR-all</a></td>
</tr>
<tr>
<td rowspan="3">Navigation</td>
<td id="UX-N1">
UX-N1
</td>
<td>
<p>App supports standard system <a href="{@docRoot}design/patterns/navigation.html">Back button navigation</a> and does not make use of any custom, on-screen "Back button" prompts.</p>
</td>
<td><a href="#core">CR-3</a></td>
</tr>
<tr>
<td id="UX-N2">
UX-N2
</td>
<td>
<p>All dialogs are dismissable using the Back button.</p>
</td>
<td><a href="#core">CR-3</a></td>
</tr>
<tr id="UX-N3">
<td>
UX-N3
</td>
<td>
Pressing the Home button at any point navigates to the Home screen of the device.
</td>
<td><a href="#core">CR-1</a></td>
</tr>
<tr id="UX-S1">
<td rowspan="2">Notifications</td>
<td>
UX-S1
</td>
<td>
<p style="margin-bottom:.5em;">Notifications follow Android Design <a href="{@docRoot}design/patterns/notifications.html">guidelines</a>. In particular:</p>
<ol style="margin-bottom:.5em;list-style-type:lower-alpha">
<li>Multiple notifications are stacked into a single notification object, where possible.</li>
<li>Notifications are persistent only if related to ongoing events (such as music playback or a phone call).</li>
<li>Notifications do not contain advertising or content unrelated to the core function of the app, unless the user has opted in.</li>
</ol>
</td>
<td><a href="#core">CR-11</a></td>
</tr>
<tr id="UX-S2">
<td>
UX-S2
</td>
<td>
<p style="margin-bottom:.5em;">App uses notifications only to:</p>
<ol style="margin-bottom:.5em;list-style-type:lower-alpha">
<li>Indicate a change in context relating to the user personally (such as an incoming message), or</li>
<li>Expose information/controls relating to an ongoing event (such as music playback or a phone call).</li>
</ol>
</td>
<td><a href="#core">CR-11</a></td>
</tr>
</table>
<table>
<tr>
<td><p>Related resources:</p>
<ul style="margin-top:-.5em;">
<li><strong><a href="{@docRoot}design/index.html">Android Design</a></strong> &mdash; Overview of design and user experience best practices for Android apps. </li>
<li><strong><a href="{@docRoot}design/patterns/navigation.html">Navigation with Back and Up</a></strong> &mdash; Android Design document describing standard navigation patterns. </li>
<li><strong><a href="{@docRoot}design/patterns/actionbar.html">Action Bar</a></strong> &mdash; Android Design document describing how to use the Action Bar. </li>
<li><strong><a href="{@docRoot}design/style/iconography.html">Iconography</a></strong> &mdash; Android Design describing how to use various types of icons.</li>
<li><strong><a href="{@docRoot}design/patterns/notifications.html">Notifications</a></strong> &mdash; Android Design document describing how to design and use notifications. </li>
</ul>
</td>
</tr>
</table>
<h2 id="fn">Functionality</h2>
<p>These criteria ensure that your app provides expected functional behavior with the appropriate level of permissions. </p>
<table>
<tr>
<th style="width:2px;">
Area
</th>
<th style="width:54px;">
ID
</th>
<th>
Description
</th>
<th style="width:54px;">
Tests
</th>
</tr>
<tr id="FN-P1">
<td rowspan="2">Permissions</td>
<td>
FN-P1
</td>
<td>App requests only the <em>absolute minimum</em> permissions that it needs to support core functionality.
</td>
<td rowspan="2"><a href="#core">CR-11</a></td>
</tr>
<tr id="FN-P2">
<td>
FN-P2
</td>
<td><p style="margin-bottom:.5em;">App does not request permissions to access sensitive data (such as Contacts or the System Log) or services that can cost the user money (such as the Dialer or SMS), unless related to a core capability of the app.
</td>
</tr>
<tr id="FN-L1">
<td>Install location</td>
<td>
FN-L1
</td>
<td>
<p style="margin-bottom:.5em;">App functions normally when installed on SD card (if supported by app).</p>
<p style="margin-bottom:.25em;">Supporting installation to SD card is recommended for most large apps (10MB+). See the <a href="{@docRoot}guide/topics/data/install-location.html">App Install Location</a> developer guide for information about which types of apps should support installation to SD card.</p>
</td>
<td><a href="#SD-1">SD-1</a>
</td>
</tr>
<tr id="FN-A1">
<td rowspan="4">Audio</td>
<td>
FN-A1
</td>
<td>
Audio does not play when the screen is off, unless this is a core feature (for example, the app is a music player).
</td>
<td><a href="#core">CR-7</a></td>
</tr>
<tr id="FN-A2">
<td>
FN-A2
</td>
<td>
Audio does not <a href="http://android-developers.blogspot.com/2011/11/making-android-games-that-play-nice.html">play behind the lock screen</a>, unless this is a core feature.
</td>
<td><a href="#core">CR-8</a></td>
</tr>
<tr id="FN-A3">
<td>
FN-A3
</td>
<td>
Audio does not play on the home screen or over another app, unless this is a core feature.
</td>
<td><a href="#core">CR-1, <br />CR-2</a></td>
</tr>
<tr id="FN-A4">
<td>
FN-A4
</td>
<td>
Audio resumes when the app returns to the foreground, or indicates to the user that playback is in a paused state.
</td>
<td><a href="#core">CR-1, CR-8</a></td>
</tr>
<tr id="FN-U1">
<td rowspan="3">UI and Graphics</td>
<td>
FN-U1
</td>
<td>
<p style="margin-bottom:.5em;">App supports both landscape and portrait orientations (if possible).</em></p>
<p style="margin-bottom:.25em;">Orientations expose largely the same features and actions and preserve functional parity.
Minor changes in content or views are acceptable.</p>
</td>
<td><a href="#core">CR-5</a></td>
</tr>
<tr id="FN-U2">
<td>
FN-U2
</td>
<td>
<p style="margin-bottom:.5em;">App uses the whole screen in both orientations and does not letterbox to account for orientation changes.</em></p>
<p style="margin-bottom:.25em;">Minor letterboxing to compensate for small variations in screen geometry is acceptable.</p>
</td>
<td><a href="#core">CR-5</a></td>
</tr>
<tr id="FN-U3">
<td>
FN-U3
</td>
<td>
<p style="margin-bottom:.5em;">App correctly handles rapid transitions between display orientations without rendering problems.</p>
</td>
<td><a href="#core">CR-5</a></td>
</tr>
<tr id="FN-S1">
<td rowspan="2">User/app state</td>
<td>
FN-S1
</td>
<td>
<p style="margin-bottom:.5em;">App should not leave any services running when the app is in the background, unless related to a core capability of the app.</p>
<p style="margin-bottom:.25em;">For example, the app should not leave services running to maintain a network connection for notifications, to maintain a Bluetooth connection, or to keep the GPS powered-on.</p>
</td>
<td><a href="#core">CR-6</a></td>
</tr>
<tr id="FN-S2">
<td>
FN-S2
</td>
<td>
<p style="margin-bottom:.5em;">App correctly preserves and restores user or app state.</p>
<p style="margin-bottom:.25em;">App preserves user or app state when leaving the foreground and prevents accidental data loss due to back-navigation and other state changes. When returning to the foreground, the app must restore the preserved state and any significant stateful transaction that was pending, such as changes to editable fields, game progress, menus, videos, and other sections of the app or game.</p>
<ol style="margin-bottom:.25em;list-style-type:lower-alpha">
<li>When the app is resumed from the Recents app switcher, the app returns the user to the exact state in which it was last used.</li>
<li>When the app is resumed after the device wakes from sleep (locked) state, the app returns the user to the exact state in which it was last used.</li>
<li>When the app is relaunched from Home or All Apps, the app restores the app state as closely as possible to the previous state.</li>
<li>On Back keypresses, the app gives the user the option of saving any app or user state that would otherwise be lost on back-navigation.</li>
</ol>
</td>
<td><a href="#core">CR-1, CR-3, CR-5</a></td>
</tr>
</table>
<table>
<tr>
<td><p>Related resources:</p>
<ul style="margin-top:-.5em;">
<li><strong><a href="http://android-developers.blogspot.com/2011/11/making-android-games-that-play-nice.html">Making Android Apps that Play Nice</a></strong> &mdash; Developer blog post discussing the audio lifecycle and expected audio behaviors for Android apps. </li>
<li><strong><a href="{@docRoot}guide/components/tasks-and-back-stack.html">Tasks and Back Stack</a></strong> &mdash; Developer guide describing how to implement back-navigation.</li>
<li><strong><a href="{@docRoot}training/basics/activity-lifecycle/recreating.html">Recreating an Activity</a></strong> &mdash; Android Training class the shows how to preserve and restore app state.</li>
</ul>
</td>
</tr>
</table>
<h2 id="ps">Performance and Stability</h2>
<p>To ensure a high user rating, your app needs to perform well and stay
responsive on all of the devices and form factors and screens that it is
targeting. These criteria ensure that the app provides the basic performance,
stability, and responsiveness expected by users.</p>
<table>
<tr>
<th style="width:2px;">
Area
</th>
<th style="width:54px;">
ID
</th>
<th>
Description
</th>
<th style="width:54px;">
Tests
</th>
</tr>
<tr id="PS-S1">
<td>Stability</td>
<td>
PS-S1
</td>
<td>
App does not crash, force close, freeze, or otherwise function abnormally on any targeted device.
</td>
<td><a href="#core">CR-all</a>, <a href="#SD-1">SD-1</a>, <a href="#HA-1">HA-1</a></td>
</tr>
<tr id="PS-P1">
<td rowspan="2">Performance</td>
<td>
PS-P1
</td>
<td>
App loads quickly or provides onscreen feedback to the user (a progress indicator or similar cue) if the app
takes longer than two seconds to load.
</td>
<td>
<a href="#core">CR-all</a>, <a href="#SD-1">SD-1</a>
</td>
</tr>
<tr id="PS-P2">
<td>
PS-P2
</td>
<td>
With StrictMode enabled (see <a href="#strictmode">StrictMode Testing</a>, below), no red flashes (performance warnings from StrictMode) are visible when exercising the app, including
during game play, animations and UI transitions, and any other part of the app.
</td>
<td>
<a href="#PM-1">PM-1</a>
</td>
</tr>
<tr id="PS-M1">
<td>Media</td>
<td>
PS-M1
</td>
<td>
Music and video playback is smooth, without crackle, stutter, or other artifacts, during normal app usage and load.
</td>
<td>
<a href="#core">CR-all</a>, <a href="#SD-1">SD-1</a>, <a href="#HA-1">HA-1</a>
</td>
</tr>
<tr id="PS-V1">
<td rowspan="2">Visual quality</td>
<td>
PS-V1
</td>
<td>
<p style="margin-bottom:.5em;">App displays graphics, text, images, and other UI elements without noticeable distortion, blurring, or pixelation.</p>
<ol style="margin-bottom:.5em;list-style-type:lower-alpha">
<li>App provides high-quality graphics for all targeted screen sizes and form factors, including for <a href="{@docRoot}distribute/googleplay/quality/tablet.html">larger-screen devices such as tablets</a>.</li>
<li>No aliasing at the edges of menus, buttons, and other UI elements is visible.</li>
</ol>
</td>
<td rowspan="2"><a href="#core">CR-all</a></td>
</tr>
<tr id="PS-V2">
<td>
PS-V2
</td>
<td>
<p style="margin-bottom:.5em;">App displays text and text blocks in an acceptable manner. </p>
<ol style="margin-bottom:.5em;list-style-type:lower-alpha">
<li>Composition is acceptable in all supported form factors, including for larger-screen devices such as tablets.</li>
<li>No cut-off letters or words are visible.</li>
<li>No improper word wraps within buttons or icons are visible.</li>
<li>Sufficient spacing between text and surrounding elements.</li>
</ol>
</td>
</tr>
</table>
<table>
<tr>
<td><p>Related resources:</p>
<ul style="margin-top:-.5em;">
<li><strong><a href="http://android-developers.blogspot.com/2010/12/new-gingerbread-api-strictmode.html">Using StrictMode</a></strong> &mdash; Developer blog post discussing StrictMode and how to use it for performance monitoring in your app. </li>
<li><strong><a href="{@docRoot}guide/practices/responsiveness.html">Designing for Responsiveness</a></strong> &mdash; Developer guide describing best practices for keeping your app responsive.</li>
<li><strong><a href="http://android-developers.blogspot.com/2010/07/multithreading-for-performance.html">Multithreading for Performance</a></strong> &mdash; Developer blog post discussing ways to improve performance through multi-threading.</li>
</ul>
</td>
</tr>
</table>
<h2 id="listing">Google Play</h2>
<p>To launch your app successfully on Google Play, raise its ratings, and make
sure that it is ready for promotional activities in the store, follow the
criteria below.</p>
<table>
<tr>
<th style="width:2px;">
Area
</th>
<th style="width:54px;">
ID
</th>
<th>
Description
</th>
<th style="width:54px;">
Tests
</th>
</tr>
<tr id="GP-P1">
<td rowspan="2">Policies</td>
<td>
GP-P1
</td>
<td>
App strictly adheres to the terms of the <a href="http://play.google.com/about/developer-content-policy.html">Google Play Developer Content Policy</a> and does not offer inappropriate content, does not use intellectual property or brand of others, and so on.
</td>
<td>
<a href="#gp">GP-all</a>
</td>
</tr>
<tr id="GP-P2">
<td>
GP-P2
</td>
<td>
<p style="margin-bottom:.5em;">App maturity level is set appropriately, based on the
<a href="http://support.google.com/googleplay/android-developer/bin/answer.py?hl=en&answer=188189">Content Rating Guidelines</a>.</p>
<p style="margin-bottom:.25em;">Especially, note that apps that request permission to use the device location cannot be given the maturity level "Everyone". </p>
</td>
<td>
<a href="#gp">GP-1</a>
</td>
</tr>
<tr id="GP-D1">
<td rowspan="3">App&nbsp;Details Page</td>
<td>
GP-D1
</td>
<td>
<p style="margin-bottom:.5em;">App feature graphic follows the guidelines outlined in this
<a href="http://android-developers.blogspot.com/2011/10/android-market-featured-image.html">blog post</a>. Make sure that:</p>
<ol style="margin-bottom:.5em;list-style-type:lower-alpha">
<li>The app listing includes a high-quality feature graphic.</li>
<li>The feature graphic does not contain device images, screenshots, or small text that will be illegible when scaled down and displayed on the smallest screen size that your app is targeting.</li>
<li>The feature graphic does not resemble an advertisement.</li>
</ol>
</td>
<td>
<a href="#gp">GP-1, GP-2</a>
</td>
</tr>
<tr id="GP-D2">
<td>
GP-D2
</td>
<td>
App screenshots and videos do not show or reference non-Android devices.
</td>
<td rowspan="2"><a href="#gp">GP-1</a></td>
</tr>
<tr id="GP-D3">
<td>
GP-D3
</td>
<td>
App screenshots or videos do not
represent the content and experience of your app in a misleading way.
</td>
</tr>
<tr id="GP-X1">
<td>User Support</td>
<td>
GP-X1
</td>
<td>Common user-reported bugs in the Reviews tab of the Google Play page are addressed if they are
reproducible and occur on many different devices. If a bug occurs on only a few devices,
you should still address it if those devices are particularly popular or new.
</td>
<td>
<a href="#gp">GP-1</a>
</td>
</tr>
</table>
<table>
<tr>
<td><p>Related resources:</p>
<ul style="margin-top:-.5em;">
<li><strong><a href="https://play.google.com/apps/publish/">Launch Checklist</a></strong> &mdash; Recommendations on how to prepare your app for publishing, test it, and launch successfully on Google Play.</li>
<li><strong><a href="http://play.google.com/about/developer-content-policy.html">Google Play Developer Program Policies</a></strong> — Guidelines for what is acceptable conent in Google Play. Please read and understand the and understand the policies before publishing.</p>
<li><strong><a href="http://support.google.com/googleplay/android-developer/bin/answer.py?hl=en&amp;answer=188189">Rating your application content for Google Play</a></strong> — Help Center document describing content ratings levels and how to choose the appropriate one for your app.</li>
<li><strong><a href="http://support.google.com/googleplay/android-developer/bin/answer.py?hl=en&amp;answer=1078870">Graphic Assets for your Application
</a></strong> — Details about the graphic assets you need to upload before publishing.</li>
<li><strong><a href="http://android-developers.blogspot.com/2011/10/android-market-featured-image.html">Google Play Featured Image Guidelines
</a></strong> — Blog post discussing how to create an attractive, effective Featured Image for your app.</li>
<li><strong><a href="http://support.google.com/googleplay/android-developer/bin/answer.py?hl=en&amp;answer=113477&amp;topic=2364761&amp;ctx=topic">Supporting your users
</a></strong> — Help Center document describing options for supporting users.</li>
</ul>
</td></tr>
</table>
<h2 id="test-environment">Setting Up a Test Environment</h2>
<p>To assess the quality of your app, you need to set up a suitable
hardware or emulator environment for testing. </p>
<p>The ideal test environment would
include a small number of actual hardware devices that represent key form
factors and hardware/software combinations currently available to consumers.
It's not necessary to test on <em>every</em> device that's on the market &mdash;
rather, you should focus on a small number of representative devices, even using
one or two devices per form factor. </p>
<p>If you are not able to obtain actual hardware devices for testing, you should
<a href="{@docRoot}tools/devices/index.html">set up emulated devices (AVDs)</a>
to represent the most common form factors and
hardware/software combinations.</p>
<p>To go beyond basic testing, you can add more devices, more form factors, or
new hardware/software combinations to your test environment. You can also
increase the number or complexity of tests and quality criteria. </p>
<h2 id="tests">
Test Procedures
</h2>
<p>These test procedures help you discover various types of quality issues in
your app. You can combine the tests or integrate groups of tests together in
your own test plans. See the sections above for references that associate
specific criteria with specific tests. </p>
<table>
<tr>
<th style="width:2px;">
Type
</th>
<th style="width:54px;">
Test
</th>
<th>
Description
</th>
</tr>
<tr>
<td rowspan="12" id="core">Core Suite</td>
<td>
CR-0
</td>
<td><p style="margin-bottom:.5em;">Navigate to all parts of the app &mdash; all screens, dialogs, settings, and all user flows. </p>
<ol style="margin-bottom:.5em;list-style-type:lower-alpha">
<li>If the application allows for editing or content creation, game play, or media playback, make sure to enter those flows to create or modify content.</li>
<li>While exercising the app, introduce transient changes in network connectivity, battery function, GPS or location availability, system load, and so on. </li>
</ol>
</td>
</tr>
<tr id="tg2">
<td id="core">
CR-1
</td>
<td>From each app screen, press the device's Home key, then re-launch the app from the All Apps screen.
</td>
</tr>
<tr id="CR-2">
<td>
CR-2
</td>
<td>From each app screen, switch to another running app and then return to the app under test using the Recents app switcher.
</td>
</tr>
<tr id="CR-3">
<td>
CR-3
</td>
<td>From each app screen (and dialogs), press the Back button.
</td>
</tr>
<tr id="CR-5">
<td>
CR-5
</td>
<td>From each app screen, rotate the device between landscape and portrait orientation at least three times.
</td>
</tr>
<tr id="CR-6">
<td>
CR-6
</td>
<td>Switch to another app to send the test app into the background. Go to Settings and check whether the test app has any services running while in the background. In Android 4.0 and higher, go to the Apps screen and find the app in the "Running" tab. In earlier versions, use "Manage Applications" to check for running services.
</td>
</tr>
<tr id="CR-7">
<td>
CR-7
</td>
<td>
Press the power button to put the device to sleep, then press the power button again to
awaken the screen.
</td>
</tr>
<tr id="CR-8">
<td>
CR-8
</td>
<td>
Set the device to lock when the power button is pressed. Press the power button to put the device to sleep, then press the power button again to
awaken the screen, then unlock the device.
</td>
</tr>
<tr id="CR-9">
<!-- Hardware features -->
<td>
CR-9
</td>
<td>
For devices that have slide-out keyboards, slide the keyboard in and out at least once. For devices that have keyboard docks, attach the device to the keyboard dock.
</td>
</tr>
<tr id="CR-10">
<td>
CR-10
</td>
<td>
For devices that have an external display port, plug-in the external display.
</td>
</tr>
<tr id="CR-11">
<td>
CR-11
</td>
<td>Trigger and observe in the notications drawer all types of notifications that the app can display. Expand notifications where applicable (Android 4.1 and higher), and tap all actions offered.</td>
</tr>
<tr id="CR-12">
<td>
CR-12
</td>
<td>Examine the permissions requested by the app by going to Settings &gt; App Info.
</td>
</tr>
<tr id="tg3">
<td>Install on SD Card</td>
<td>
SD-1
</td>
<td>
<p style="margin-bottom:.5em;">Repeat <em>Core Suite</em> with app installed to <a href="{@docRoot}guide/topics/data/install-location.html">device SD card</a> (if supported by app).</p>
<p style="margin-bottom:.25em;">To move the app to SD card, you can use Settings &gt; App Info &gt; Move to SD Card.</p>
</td>
</tr>
<tr id="tg3">
<td>Hardware acceleration</td>
<td>
HA-1
</td>
<td>
<p style="margin-bottom:.5em;">Repeat <em>Core Suite</em> with hardware acceleration enabled.</p>
<p style="margin-bottom:.25em;">To force-enable hardware acceleration (where supported by device), add <code>hardware-accelerated="true"</code> to the <code>&lt;application&gt;</code> in the app manifest and recompile.</p>
</td>
</tr>
<tr id="tg3">
<td>Performance Monitoring</td>
<td>
PM-1
</td>
<td>
<p style="margin-bottom:.5em;">Repeat <em>Core Suite</em> with StrictMode profiling enabled <a href="#strictmode">as described below</a>. <p style="margin-bottom:.25em;">Pay close attention to garbage collection and its impact on the user experience.</p>
</td>
</tr>
<tr id="gp">
<td rowspan="3">Google Play</td>
<td>
GP-1
</td>
<td>
Sign into the <a href="https://play.google.com/apps/publish/">Developer Console</a> to review your developer profile, app description, screenshots, feature graphic, maturity settings, and user feedback.
</td>
</tr>
<tr id="GP-2">
<td>
GP-2
</td>
<td>
Download your feature graphic and screenshots and scale them down to match the display sizes on the devices and form factors you are targeting.
</td>
</tr>
<tr id="GP-3">
<td>
GP-3
</td>
<td>
Review all graphical assets, media, text, code libraries, and other content packaged in the app or expansion file download.
</td>
</tr>
<tr id="GP-4">
<td>Payments</td>
<td>
GP-4
</td>
<td>
Navigate to all screens of your app and enter all in-app purchase flows.
</td>
</tr>
</table>
<h3 id="strictmode">
Testing with StrictMode
</h3>
<p>For performance testing, we recommend enabling
{@link android.os.StrictMode} in your app
and using it to catch operations on the main thread and other threads that could
affect performance, network accesses, file reads/writes, and so on.</p>
<p>You can set up a monitoring policy per thread using
{@link android.os.StrictMode.ThreadPolicy.Builder} and enable all supported monitoring in the
<code>ThreadPolicy</code> using
{@link android.os.StrictMode.ThreadPolicy.Builder#detectAll()}.</p>
<p>Make sure to enable <strong>visual notification</strong> of policy violations
for the <code>ThreadPolicy</code> using {@link android.os.StrictMode.ThreadPolicy.Builder#penaltyFlashScreen() penaltyFlashScreen()}.</p>

View File

@@ -1,45 +0,0 @@
page.title=App Quality
@jd:body
<p>App quality directly influences the long-term success of your app&mdash;in
terms of installs, user rating and reviews, engagement, and user retention.
Android users expect high-quality apps, even more so if they've spent money on
them. At the same time, users enjoy and value apps that put a priority on
continuous improvement. </p>
<p>Before you publish an app on Google Play, it's important to make sure that
your app meets the basic quality expectations of users, across all of the form
factors and device types that the app is targeting. The documents in this
section help you assess your app's fundamental quality and address any
issues that you find. </p>
<div class="vspace size-1">
&nbsp;
</div>
<div class="layout-content-row">
<div class="layout-content-col span-4">
<h4>
Core App Quality
</h4>
<p>
A set of core quality criteria that all Android apps should meet on all targeted devices.
</p><a href="{@docRoot}distribute/googleplay/quality/core.html">Learn more »</a>
</div>
<div class="layout-content-col span-4">
<h4>
Tablet App Quality
</h4>
<p>
A set recommendations for delivering the best possible experience to tablet users.
</p><a href="{@docRoot}distribute/googleplay/quality/tablet.html">Learn more »</a>
</div>
<div class="layout-content-col span-4">
<h4>
Improving App Quality
</h4>
<p>
Tips on continuously improving your app's quality, ratings, reviews, downloads, and engagement.
</p><a href="{@docRoot}distribute/googleplay/strategies/app-quality.html">Learn more
»</a>
</div>
</div>

View File

@@ -1,162 +0,0 @@
page.title=Spotlight
page.tags="videos, google play, monetize, inapp"
meta.tags="stories, googleplay, monetizing, landing"
page.image=/images/video-kiwi.jpg
walkthru=0
header.hide=0
@jd:body
<p>Android developers, their apps, and their successes with Android and Google Play. </p>
<div id="Kiwi" style="background: #F0F0F0;
border-top: 1px solid #DDD;
padding: 0px 0 24px 0;
overflow: auto;
clear:both;
margin-bottom:40px;
margin-top:30px;">
<div style="padding:0 0 0 29px;">
<h4>Developer Story: Kiwi, Inc.</h4>
<img alt="" class="screenshot thumbnail" style="-webkit-border-radius: 5px;
-moz-border-radius: 5px;
border-radius: 5px height:78px;
width: 78px;
float: left;
margin: 17px 20px 9px 0;"
src="//lh4.ggpht.com/qUI-8MJy70l4qoVBR_sx-56ckR_m0R_ZXcJ1DiTYUR3R_owWzsCFTYkAk4p5DMnaSdY3=w124" >
<div style="width:700px;">
<p style="margin-top:26px;
margin-bottom:12px;">
Android-first developer <a href="//play.google.com/store/apps/developer?id=Kiwi,+Inc." target="_android">Kiwi, Inc.</a> has had 5 titles in the top 25 grossing on Google Play, including <a href="https://play.google.com/store/apps/details?id=com.kiwi.shipwrecked" target="_android">Shipwrecked: Lost Island</a>, <a href="https://play.google.com/store/apps/details?id=com.kiwi.monsterpark" target="_android">Monsterama Park</a>, and <a href="https://play.google.com/store/apps/details?id=com.kiwi.mysteryestate" target="_android">Hidden Object: Mystery Estate</a>. Hear how Google Play helped them double revenue every six months with features like instant updates, staged rollouts, and more.</p>
</div>
<iframe style="float:left;
margin-right:24px;
margin-top:14px;" width="700" height="394" src=
"http://www.youtube.com/embed/WWArLD6nqrk?HD=1;rel=0;origin=developer.android.com;" frameborder="0" allowfullscreen>
</iframe>
</div>
</div>
<div style="background: #F0F0F0;
border-top: 1px solid #DDD;
padding: 0px 0 24px 0;
overflow: auto;
clear:both;
margin-bottom:40px;
margin-top:30px;">
<div style="padding:0 0 0 29px;">
<h4>Developer Story: Colopl</h4>
<img alt="" class="screenshot thumbnail" style="-webkit-border-radius: 5px;
-moz-border-radius: 5px;
border-radius: 5px height:78px;
width: 78px;
float: left;
margin: 17px 20px 9px 0;"
src="//lh3.ggpht.com/sx2ILNaXQYOsHfR91T5tUWGlfXE1FutHCBN02Fll6mi9gIaG6RZCGbeJMtIvOoegCPTh=w124" >
<div style="width:700px;">
<p style="margin-top:26px;
margin-bottom:12px;">
The creators of Kuma The Bear, Japan-based <a href="https://play.google.com/store/apps/developer?id=COLOPL,+Inc." target="_android">Colopl</a>, talk about how Google Play and Android allowed them to grow their business to become one of the most profitable games publishers in APAC to date. </p>
</div>
<iframe style="float:left;
margin-right:24px;
margin-top:14px;" width="700" height="394" src=
"http://www.youtube.com/embed/CbpoZeQCNe4?HD=1;rel=0;origin=developer.android.com;" frameborder="0" allowfullscreen>
</iframe>
</div>
</div>
<div style="background: #F0F0F0;
border-top: 1px solid #DDD;
padding: 0px 0 24px 0;
overflow: auto;
clear:both;
margin-bottom:40px;
margin-top:30px;">
<div style="padding:0 0 0 29px;">
<h4>Developer Story: redBus.in</h4>
<img alt="" class="screenshot thumbnail" style="-webkit-border-radius: 5px;
-moz-border-radius: 5px;
border-radius: 5px height:78px;
width: 78px;
float: left;
margin: 17px 20px 9px 0;" src=
"//lh4.ggpht.com/kvI2XfzBPGBDASvxvP18MCCj7YPEmLcG4nh1BlYW4XzaW12gg3iXtcM2ZqDnAfLLB9ed=w124">
<div style="width:700px;">
<p style="margin-top:26px;
margin-bottom:12px;">
Bangalore-based developers <a href="//play.google.com/store/apps/details?id=in.redbus.android">redBus.in</a> are bringing the sophistication and convenience of air-travel booking to bus transit. Hear how Android is helping them deliver a superior travel experience to millions of daily bus riders in India.</p>
</div>
<iframe style="float:left;
margin-right:24px;
margin-top:14px;" width="700" height="394" src=
"http://www.youtube.com/embed/O8i4HUw7JYA?HD=1;rel=0;origin=developer.android.com;" frameborder="0" allowfullscreen>
</iframe>
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<div style="background: #F0F0F0;
border-top: 1px solid #DDD;
padding: 0px 0 24px 0;
overflow: auto;
clear:both;
margin-bottom:40px;
margin-top:30px;">
<div style="padding:0 0 0 29px;">
<h4>Developer Story: Smule</h4>
<img alt="" class="screenshot thumbnail" style="-webkit-border-radius: 5px;
-moz-border-radius: 5px;
border-radius: 5px height:78px;
width: 78px;
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<p style="margin-top:26px;
margin-bottom:12px;">
The creators of <a href="//play.google.com/store/apps/details?id=com.smule.autorap">AutoRap</a>, <a href="//play.google.com/store/apps/details?id=com.smule.magicpiano">Magic Piano</a>, and <a href="//play.google.com/store/apps/details?id=com.smule.songify">Songify</a> talk about their experiences launching on Android, the explosive global growth theyve seen on Google Play, and some of the techniques they use to market and monetize their products effectively across the world.</p>
</div>
<iframe style="float:left;
margin-right:24px;
margin-top:14px;" width="700" height="394" src=
"http://www.youtube.com/embed/RRelFvc6Czo?HD=1;rel=0;origin=developer.android.com;" frameborder="0" allowfullscreen>
</iframe>
</div>
</div>
<div style="background: #F0F0F0;
border-top: 1px solid #DDD;
padding: 0px 0 24px 0;
overflow: auto;
clear:both;
margin-bottom:-10px;
margin-top:30px;">
<div style="padding:0 0 0 29px;">
<h4>Developer Story: Robot Invader</h4>
<img alt="" class="screenshot thumbnail" style="-webkit-border-radius: 5px;
-moz-border-radius: 5px;
border-radius: 5px height:78px;
width: 78px;
float: left;
margin: 17px 20px 9px 0;" src=
"//g0.gstatic.com/android/market/com.robotinvader.knightmare/hi-256-0-9e08d83bc8d01649e167131d197ada1cd1783fb0">
<div style="width:700px;">
<p style="margin-top:26px;margin-bottom:12px;">Robot Invader chose
Android and Google Play as the launch platform for their first game,<br />
<a data-g-event="Developers Page" data-g-label="Case Study Link" href=
"//play.google.com/store/apps/details?id=com.robotinvader.knightmare"><em>Wind-up
Knight</em></a>.
</p>
<p>
Hear from the developers how Android helped them reach millions of users
and more than 100 device models with a single app binary, then iterate rapidly to ensure
a great user experience.
</p>
</div>
<iframe style="float:left;
margin-right:24px;
margin-top:14px;" width="700" height="394" src=
"http://www.youtube.com/embed/hTtlLiUTowY" frameborder="0" allowfullscreen></iframe>
</div>
</div>

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page.title=Get Started with Publishing
page.metaDescription=Start publishing on Google Play in minutes by registering for a developer account.
meta.tags="publishing"
page.tags="google play", "publishing", "register", "signup"
page.image=/distribute/images/getting-started.jpg
@jd:body
<div class="top-right-float" style="margin-right:24px;margin-top:-18px">
<a href="https://play.google.com/apps/publish/"><img src=
"{@docRoot}images/gp-start-button.png"></a>
</div>
<p>
Start publishing on Google Play in minutes by:
</p>
<ul>
<li>Registering for a Google Play publisher account
</li>
<li>Setting up a Google Wallet Merchant Account, if you will sell apps or
in-app products.
</li>
<li>Exploring the <a href="https://play.google.com/apps/publish/">Google Play
Developer Console</a> and publishing tools.
</li>
</ul>
<p>
When you're ready, use the Start button to go to the Developer Console.
</p>
<div class="headerLine">
<h1>
Register for a Publisher Account
</h1>
<hr>
</div>
<div class="sidebox-wrapper" style="float:right;">
<div class="sidebox">
<h2>
Tips
</h2>
<ul>
<li>You need a Google account to register. You can create one during the
process.
</li>
<li>If you are an organization, consider registering a new Google account
rather than using a personal account.
</li>
<li>Review the <a href=
"https://support.google.com/googleplay/android-developer/bin/answer.py?hl=en&answer=138294">
developer countries</a> and <a href=
"https://support.google.com/googleplay/android-developer/bin/answer.py?hl=en&answer=150324">
merchant countries</a> where you can distribute and sell apps.
</li>
</ul>
</div>
</div>
<ol>
<li>Visit the <a href="https://play.google.com/apps/publish/">Google Play
Developer Console</a>.
</li>
<li>Enter basic information about your <strong>developer identity</strong>
&mdash; name, email address, and so on. You can modify this information
later.
</li>
<li>Read and accept the <strong>Developer Distribution Agreement</strong> for
your country or region. Note that apps and store listings that you publish on
Google Play must comply with the Developer Program Policies and US export
law.
</li>
<li>Pay a <strong>$25 USD registration fee</strong> using Google Wallet. If
you don't have a Google Wallet account, you can quickly set one up during the
process.
</li>
<li>When your registration is verified, youll be notified at the email
address you entered during registration.
</li>
</ol>
<div class="headerLine">
<h1 id="merchant-account">
Set Up a Google Wallet Merchant Account
</h1>
<hr>
</div>
<div class="figure" style="width:200px;">
<img src="{@docRoot}images/gp-start-wallet-icon.png">
</div>
<p>
If you want to sell priced apps, in-app products, or subscriptions, youll
need a Google Wallet Merchant Account. You can set one up at any time, but
first review the list of <a href=
"https://support.google.com/googleplay/android-developer/bin/answer.py?hl=en&answer=150324">
merchant countries</a>.<br>
<br>
To set up a Google Wallet Merchant Account:<br>
<br>
</p>
<ol>
<li>
<strong>Sign in</strong> to your Google Play Developer Console at <a href=
"https://play.google.com/apps/publish/" target=
"_blank">https://play.google.com/apps/publish/</a>.
</li>
<li>Open <strong>Financial reports</strong> <img src=
"{@docRoot}images/distribute/console-reports.png"> on the side navigation.
</li>
<li>Click <strong>Setup a Merchant Account now</strong>.
</li>
</ol>
<p>
This takes you to the Google Wallet site; you'll need information about your
business to complete this step.
</p>
<div class="headerLine">
<h1>
Explore the Developer Console
</h1>
<hr>
</div>
<p>
When your registration is verified, you can sign in to your Developer
Console, which is the home for your app publishing operations and tools on
Google Play.
</p>
<div>
<img src="{@docRoot}images/gp-dc-home.png" class="border-img">
</div>
<div class="headerLine">
<h1 id="related-resources">Related Resources</h1><hr />
</div>
<div class="resource-widget resource-flow-layout col-13"
data-query="collection:distribute/googleplay/gettingstarted"
data-sortOrder="-timestamp"
data-cardSizes="9x3"
data-maxResults="6"></div>

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@@ -1,121 +0,0 @@
page.title=Improving App Quality After Launch
@jd:body
<div id="qv-wrapper">
<div id="qv">
<h2>Strategies</h2>
<ol>
<li><a href="#listen">Listen to Your Users</a></li>
<li><a href="#stability">Improve Stability and Eliminate Bugs</a></li>
<li><a href="#responsiveness">Improve UI Responsiveness</a></li>
<li><a href="#usability">Improve Usability</a></li>
<li><a href="#appearance">Professional Appearance and Aesthetics</a></li>
<li><a href="#features">Deliver the Right Set of Features</a></li>
<li><a href="#integrate">Integrate with the System and Third-Party Apps</a></li>
<li><a href="#details">Pay Attention to Details</a></li>
</ol>
<h2>You Should Also Read</h2>
<ol>
<li><a href="{@docRoot}distribute/googleplay/quality/core.html">Core App Quality Guidelines</a></li>
<li><a href="{@docRoot}distribute/googleplay/quality/tablet.html">Tablet App Quality Checklist</a></li>
</ol>
</div>
</div>
<p>
With thousands of new apps being published in Google Play every week, it's important to look for any available way to get the most visibility and the highest ratings possible. One way of improving your app's visibility in the ecosystem is by deploying well-targeted mobile advertising campaigns and cross-app promotions. Another time-tested method of fueling the impression-install-ranking cycle is simply: <em>improve the product</em>!</p>
<p>
A better app can go a very long way: a higher quality app will translate to higher user ratings, generally better rankings, more downloads, and higher retention (longer install periods). High-quality apps also have a much higher likelihood of getting some unanticipated positive publicity such as being featured in Google Play or getting social media buzz.</p>
<p>
The upside to having a higher-quality app is obvious. However, it's not always clear how to make an app "better". This document looks at some of the key factors in app quality and ways of improving your app over time, after you've launched the app.</p>
<h2 id="listen">Listen to Your Users</h2>
<p>
Most ways of measuring the "success" of an app are dependent on user behavior. User-related metrics such as number of downloads, daily active installs, retention rates, and so on highlight the importance of users. If you aren't doing so already, it's a good idea to start thinking of your app's quality as it relates to your users.</p>
<p>
The most obvious way to listen to users is by reading and addressing comments on your app in Google Play. Although the comments aren't always productive or constructive, some will provide valuable insight on aspects of your app that you may not have consciously considered before. It's important to remember that users have the opportunity to change their ratings and comments about an app as much as they'd like.</p>
<p>
One way to reach users and help them address their concerns is to set up your own support and discussion destination(s). There are some great support tools out there that can put you in touch with your users directly, from forums such as <a href="http://groups.google.com">Google Groups</a> to comprehensive customer support products and destinations. Once you get set up with such a tool, make sure to fill in the support link in your Google Play product details page &mdash; users do click through to these.</p>
<p>
Another way to better listen to your users is by having a public beta or trusted tester program. It's crucial to have some amount of real user testing before releasing something in Google Play. Fortunately, you can distribute your apps to users outside of Google Play via a website; this website can require a login or be publicly accessible&nbsp;&mdash;&nbsp;it's entirely up to you. Take advantage of this opportunity by offering your next planned update to some early adopters, before submitting to Google Play. You'll be surprised by how many little, yet impactful, improvements can come out of crowd-sourced, real-user testing.</p>
<h2 id="stability">Improve Stability and Eliminate Bugs</h2>
<p>
The effect of overall app stability of ratings and user satisfaction is very well-known and there are many tools and techniques for testing and profiling your app on different devices and user scenarios.</p>
<p>
One noteworthy and yet relatively underused tool for catching stability issues such as crashes is the <a href="{@docRoot}tools/help/monkey.html">UI/Application Exerciser Monkey</a> (Monkey). Monkey will send random UI events to your app's activities, allowing you to trigger user flows that can uncover stability problems.</p>
<p>
Also, with the Google error-reporting features built into most Android devices, users now have a way to report application crashes to developers. The error reports show up in aggregate in the Google Play Developer Console. Make sure to read these reports often and act on them appropriately.</p>
<p>
Last, keep an external bug and feature request tracker and let users know how to find it. This will enable them to engage with the app at a closer level, by following features and bugs that affect them. User frustration with app problems can be effectively managed with diligent issue tracking and communication. Some of the community support tools listed above offer issue tracking features, and if your project is open source, most popular repository hosting sites will offer this as well.</p>
<h2 id="responsiveness">Improve UI Responsiveness</h2>
<p>
One sure-fire way to lose your users is to give them a slow, unresponsive UI. Research has shown that <a href="http://googleresearch.blogspot.com/2009/06/speed-matters.html">speed matters</a>... for any interface, be it desktop, web, or mobile. In fact, the importance of speed is amplified on mobile devices since users often need their information on the go and in a hurry.</p>
<p>
You can improve your apps's UI responsiveness by moving long-running operations off the main thread to worker threads. Android offers built-in debugging facilities such as StrictMode for analyzing your app's performance and activities on the main thread. You can see more recommendations in <a href="http://www.youtube.com/watch?v=c4znvD-7VDA">Writing Zippy Android Apps</a>, a developer session from Google I/O 2010,</p>
<div class="sidebox-wrapper">
<div class="sidebox">
<h3>More resources</h3>
<ul>
<li><a href="{@docRoot}design/index.html">Android Design</a></li>
<li><a href="{@docRoot}guide/practices/performance.html">Designing for Performance</a></li>
<li><a href="{@docRoot}guide/practices/responsiveness.html">Designing for Responsiveness</a>
<li><a href="{@docRoot}guide/practices/seamlessness.html">Designing for Seamlessness</a>
</li>
</ul>
</div></div>
<p>
A great way to improve UI performance is to minimize the complexity of your layouts. If you open up <a href="{@docRoot}tools/help/hierarchy-viewer.html">hierarchyviewer</a> and see that your layouts are more than 5 levels deep, it may be time to simplify your layout. Consider refactoring those deeply nested LinearLayouts into RelativeLayout. The impact of View objects is cumulative &mdash; each one costs about 1 to 2 KB of memory, so large view hierarchies can be a recipe for disaster, causing frequent VM garbage collection passes which block the main (UI) thread. You can learn more in <a href="http://www.youtube.com/watch?v=wDBM6wVEO70">World of ListView</a>, another session at Google I/O.</p>
<p>
Lastly, pointed out in the blog post <a href="http://android-developers.blogspot.com/2010/10/traceview-war-story.html">Traceview War Story</a>, tools like <a href="{@docRoot}tools/help/traceview.html">traceview</code> and <a href="{@docRoot}tools/help/ddms.html">ddms</a> can be your best friends in improving your app by profiling method calls and monitoring VM memory allocations, respectively.</p>
<h2 id="usability">Improve Usability</h2>
<p>
In usability and in app design too, you should listen carefully to your users. Ask a handful of real Android device users (friends, family, etc.) to try out your app and observe them as they interact with it. Look for cases where they get confused, are unsure of how to proceed, or are surprised by certain behaviors. Minimize these cases by rethinking some of the interactions in your app, perhaps working in some of the <a href="http://www.youtube.com/watch?v=M1ZBjlCRfz0">user interface patterns</a> the Android UI team discussed at Google I/O.</p>
<div class="sidebox-wrapper">
<div class="sidebox">
<p>
As you are designing or evaluating your app's UI, make sure to read and become familiar with the <a href="/design/index.html">Android Design</a> guidelines. Included are many examples of UI patterns, styles, and building blocks, as well as tools for the design process.</p>
</div></div>
<p>
In the same vein, two problems that can plague some Android user interfaces are small tap targets and excessively small font sizes. These are generally easy to fix and can make a big impact on usability and user satisfaction. As a general rule, optimize for ease of use and legibility, while minimizing, or at least carefully balancing, information density.</p>
<p>
Another way to incrementally improve usability, based on real-world data, is to implement <a href="http://code.google.com/mobile/analytics/docs/">Analytics</a> throughout your app to log usage of particular sections. Consider demoting infrequently used sections to the overflow menu in the <a href="{@docRoot}design/patterns/actionbar.html">Action bar</a>, or removing them altogether. For often-used sections and UI elements, make sure they're immediately obvious and easily accessible in your app's UI so that users can get to them quickly.</p>
<p>
Lastly, usability is an extensive and well-documented subject, with close ties to interface design, cognitive science, and other disciplines.</p>
<h2 id="appearance">Professional Appearance and Aesthetics</h2>
<p>
There's no substitute for a real user interface designer&nbsp;&mdash;&nbsp;ideally one who's well-versed in mobile and Android, and ideally handy with both interaction and visual design. One popular venue to post openings for designers is <a href="http://jobs.smashingmagazine.com">jobs.smashingmagazine.com</a>, and leveraging social networks can also surface great talent.</p>
<p>
If you don't have the luxury of working with a UI designer, there are some ways in which you can improve your app's appearance yourself. First, get familiar with Adobe Photoshop, Adobe Fireworks, or some other raster image editing tool. Mastering the art of the pixel in these apps takes time, but honing this skill can help build polish across your interface designs. Also, master the resources framework by studying the framework UI assets and layouts and reading through the <a href="{@docRoot}guide/topics/resources/index.html">resources documentation</a>. Techniques such as 9-patches and resource directory qualifiers are somewhat unique to Android, and are crucial in building flexible yet aesthetic UIs.</p>
<p>
Before you get too far in designing your app and writing the code, make sure to visit the Android Design site and learn about the vision, the building blocks, and the tools of designing beautiful and inspiring user interfaces.</p>
<h2 id="features">Deliver the Right Set of Features</h2>
<p>
Having the <em>right</em> set of features in your app is important. It's often easy to fall into the trap of feature-creep, building as much functionality into your app as possible. Providing instant gratification by immediately showing the most important or relevant information is crucial on mobile devices. Providing too much information can be as frustrating (or even more so) than not providing enough of it.</p>
<p>
Again, listen to your users by collecting and responding to feature requests. Be careful, though, to take feature requests with a grain of salt. Requests can be very useful in aggregate, to get a sense of what kinds of functionality you should be working on, but not every feature request needs to be implemented.</p>
<h2 id="integrate">Integrate with the System and Third-Party apps</h2>
<p>
A great way to deliver a delightful user experience is to integrate tightly with the operating system. Features like <a href="{@docRoot}guide/topics/appwidgets/index.html">Home screen widgets</a>, <a href="{@docRoot}design/patterns/notifications.html">rich notifications</a>, <a href="{@docRoot}guide/topics/search/index.html">global search integration</a>, and {@link android.widget.QuickContactBadge Quick Contacts} are fairly low-hanging fruit in this regard. </p>
<p>For some app categories, basic features like home screen widgets are par for the course. Not including them is a sure-fire way to tarnish an otherwise positive user experience. Some apps can achieve even tighter OS integration with Android's contacts, accounts, and sync APIs. </p>
<p>
Third-party integrations can provide even more user delight and give the user a feeling of device cohesiveness. It's also a really nice way of adding functionality to your app without writing any extra code (by leveraging other apps' functionalities). For example, if you're creating a camera app, you can allow users to edit their photos in another app before saving them to their collection, if they have that third-party application installed. More information on this subject is available in the Android Training class <a href="{@docRoot}training/basics/intents/index.html">Interacting with Other Apps</a>.</p>
<h2 id="details">Pay Attention to Details</h2>
<p>
One particular detail to pay close attention to is your app's icon quality and consistency. Make sure your app icons (especially your launcher icon) are crisp and pixel-perfect at all resolutions, and follow the <a href="{@docRoot}guide/practices/ui_guidelines/icon_design.html">icon guidelines</a> as much as possible. If you're having trouble or don't have the resources to design the icons yourself, consider using the <a href="http://android-ui-utils.googlecode.com/hg/asset-studio/dist/index.html">Android Asset Studio</a> tool to generate a set.</p>

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page.title=Preparing for Featuring
@jd:body
<p>Placeholder...</p>

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@@ -1,33 +0,0 @@
page.title=Success Strategies
page.metaDescription=
header.hide=1
footer.hide=1
@jd:body
<style>
#landing-graphic-container {
position: relative;
}
#text-overlay {
position: absolute;
left: 0;
top: 472px;
width: 280px;
}
</style>
<div id="landing-graphic-container">
<div id="text-overlay">
Strategies for building ratings, improving reviews, monetizing, and more.
<br><br>
<a href="/distribute/googleplay/promote/product-pages.html" class="landing-page-link">Preparing for Featuring</a>
</div>
<a href="{@docRoot}distribute/googleplay/promote/index.html">
<img src="{@docRoot}design/media/index_landing_page.png">
</a>
</div>

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page.title=Distribute Apps
page.title=Distribute Your Apps
page.viewport_width=970
section.landing=true
header.hide=1
nonavpage=true
page.metaDescription=The most visited store in the world for Android apps. Cloud-connected and always synced, it's never been easier for users to find and download your apps.
@jd:body
<div class="marquee">
<div class="madin-img" style="position:absolute;margin-left:42px;margin-top:76px;">
<img src="{@docRoot}images/home/google-play.png">
</div>
<div class="copy" style="position:relative;left:480px;width:360;">
<h1 style="margin-bottom:10px;">Your Apps on Google Play</h1>
<p>The most visited store in the world for Android apps. Cloud-connected and always synced,
it's never been easier for users to find and download your apps.</p>
<p><a class="button" href="https://play.google.com/apps/publish/"
>Go to Developer Console &raquo;</a></p>
</div>
</div>
<div class="distribute-features col-13" style="clear:both;margin-top:246px;">
<ul>
<li><h5>Growth Engine</h5>
A billion downloads a month and growing. Get your apps in front of millions of users at Google's scale.<br />
<a href="{@docRoot}distribute/googleplay/about/visibility.html">Read More </a>
<li><h5>Build Your Business</h5> Sell your app in over 130 countries. Flexible monetization options with in-app purchase, subscriptions, and more. <br />
<a href="{@docRoot}distribute/googleplay/about/monetizing.html">Read More </a></li>
<li class="last"><h5>Distribution Control</h5> Deliver your apps to the users you want, on the devices you want, on <em>your</em> schedule. <br />
<a href="{@docRoot}distribute/googleplay/about/distribution.html">Read More </a></li>
</ul>
</div>
<div class="resource-widget resource-carousel-layout col-16"
style="height:420px;margin-top:20px;padding-top:0"
data-query="type:youtube+tag:googleplay+tag:developerstory+tag:featured, type:blog+tag:googleplay+tag:distribute+tag:featured"
data-sortOdrder="-timestamp"
data-maxResults="4"></div>
<div class="resource-widget resource-flow-layout col-16"
data-query="collection:launch/static"
data-sortOrder=""
data-cardSizes="6x6,6x6,6x2x3,12x6,6x6,6x2x3,6x6,6x6,12x6,6x6"
data-maxResults="24"></div>

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page.title=Monetize with Ads
page.metaDescription=Ads are a quick and easy way to incorporate a monetization option into both your free and paid apps.
page.tags="monetizing", "free", "freemium", "ads"
page.image=/distribute/images/advertising.png
@jd:body
<div class="figure">
<img src="{@docRoot}distribute/images/advertising.jpg" style="width:460px;">
</div>
<p>
In-app advertising offers a quick and easy way to incorporate a monetization
option into both your <a href=
"{@docRoot}distribute/monetize/freemium.html">freemium</a>, <a href=
"{@docRoot}distribute/monetize/premium.html">premium</a>, and <a href=
"{@docRoot}distribute/monetize/subscriptions.html">subscription</a> apps. </p>
<p>Using <a href=
"http://www.google.com/ads/admob/monetize.html#subid=us-en-et-dac">AdMob</a>
and the <a href="{@docRoot}google/play-services/ads.html">Google
Mobile Ads SDK</a> included in Google Play Services, youre able to add
advertising into your apps, with just a few lines of code.
</p>
<p>
When including ads in your apps you should consider:
</p>
<ul>
<li>
<p>
<strong>Placement within your apps</strong> &mdash; Well placed ads will
optimize your revenue by making it more likely that users will click
through. Poorly placed ads can result in low click-through rates, and in
the worse cases poor rating and users rapidly abandoning your apps. You
can get advice on how to best place ads from the developer training on
<a href=
"{@docRoot}training/monetization/ads-and-ux.html">using
ads</a>.
</p>
</li>
<li>
<p>
<strong>Ad formats</strong> &mdash; Every app offers a different type of
experience for users, so its important to consider the format of ads
youre using to ensure its compatible with the experience. While banner
ads may work well for a flashlight utility app, an immersive gaming app
may benefit more from a video interstitial. Mismatched ad formats may
negatively affect your users experience and ad revenue, so try to select
formats that fit well with the content and flow of your apps.
</p>
</li>
<li>
<p>
<strong>Maximizing your performance</strong> &mdash; Ensure youre optimizing
your advertising revenue by maximizing your CPMs <em>and</em> fill rate.
Often ad providers will cite very high CPMs but will have a low fill rate
that can severely decrease your effective CPM, so look at both of these
figures. Also consider using a <a href=
"https://support.google.com/admob/v2/answer/3063564?hl=en&amp;ref_topic=3063091#subid=us-en-et-dac">
mediation</a> solution if youd like to use multiple ad providers in your
apps. Look for solutions that offer yield management or <a href=
"https://support.google.com/admob/v2/answer/3379794?hl=en&amp;ref_topic=3379793#subid=us-en-et-dac">
network optimization</a> features to serve the highest paying ad for each
impression.
</p>
</li>
<li>
<p>
<strong>Exercising control options</strong> &mdash; A variety of ads promoting a
broad selection of other services or apps may show up within you apps.
Depending on your goals and the type of experience you want to provide
your users, it may make sense to <a href=
"https://support.google.com/admob/v2/answer/3150235?hl=enl#subid=us-en-et-dac">
block</a> certain advertisements from appearing. Some developers dont
want apps in a similar category showing to their users, but some dont
mind.
</p>
</li>
<li>
<p>
<strong>Cross promoting your other apps</strong> &mdash; Ads can be used for
more than just earning revenue. Consider using <a href=
"https://support.google.com/admob/v2/answer/3210452?hl=en#subid=us-en-et-dac">
house ads</a> within your apps to create awareness and promote your
entire portfolio of apps. When launching new apps, an easy way to quickly
attract users is to promote directly to your existing customers.
</p>
</li>
</ul>
<p>
To start monetizing with ads sign up for <a href=
"http://www.google.com/ads/admob/#subid=us-en-et-dac">AdMob</a> and integrate
the <a href="https://developers.google.com/mobile-ads-sdk/download">Google
Mobile Ads SDK</a> into your apps. If you also need to manage direct deals
with advertisers, consider using <a href=
"http://www.google.com/doubleclick/publishers/small-business/index.html#subid=us-en-et-dac">
DoubleClick for Publishers Small Business</a>.
</p>
<div class="headerLine"><h1 id="related-resources">Related resources</h1><hr></div>
<div class="resource-widget resource-flow-layout col-13"
data-query="collection:distribute/monetize/advertising"
data-sortOrder="-timestamp"
data-cardSizes="9x3"
data-maxResults="6"></div>

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page.title=E-commerce
page.image=/distribute/images/ecommerce.jpg
page.metaImage=With Instant Buy you can sell physical goods and services from your web pages.
page.tags="monetizing", "physical goods", "wallet"
@jd:body
<div class="figure">
<img src="{@docRoot}images/gp-ecom-0.png" style="width:300px;">
<p class="img-caption">
Product Purchase with Instant Buy
</p>
</div>
<p>
With Google Wallet Instant Buy, you've the added flexibility of selling
physical goods and services, such as clothing or movie tickets, through your
apps using <a href=
"https://developers.google.com/wallet/instant-buy/">Instant Buy for
Android</a> in the US.
</p>
<p>
You can use this option where your app is the store-front for retail or
webtail operations. However, you can also combine it with your <a href=
"{@docRoot}distribute/monetize/premium.html">premium</a> and <a href=
"{@docRoot}distribute/monetize/freemium.html">freemium</a> apps by offering
related products.
</p>
<p>
Your customers purchase goods and services with any Google Wallet payment
method &mdash; credit card, gift card, or Wallet balance. Google Wallet
Instant Buy helps you minimize user data entry by enabling your payment flow
to retrieve information directly from the users wallet.
</p>
<p>
You also keep your existing payment infrastructure and leverage Google Wallet
to optimize your payment flow &mdash; users can make purchases in as a few as
two clicks and the flow is simplified with features to retrieve information
directly from the users wallet and intelligent auto-completion of addresses.
To get started, set up a <a href=
"{@docRoot}distribute/googleplay/start.html#merchant-account">Merchant
Account</a>.
</p>
<div class="headerLine clearfloat">
<h1 id="related-resources">
Related Resources
</h1>
<hr>
</div>
<div class="resource-widget resource-flow-layout col-13"
data-query="collection:distribute/monetize/ecommerce"
data-sortOrder="-timestamp"
data-cardSizes="9x3"
data-maxResults="6"></div>

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page.title=Monetize Freemium Apps
page.image=/distribute/images/freemium.jpg
page.metaDescription=Use Google Play In-app Billing and other tools to monetize your free apps.
page.tags="in-app", "billing", "iap", "monetizing"
@jd:body
<p>
Users are more likely to download free apps and games compared to priced
ones. However, we provide you with a number of ways to monetize free apps,
using <a href="{@docRoot}google/play/billing/index.html">In-app
Billing</a>. With this tool you can sell digital goods that are:
</p>
<ul>
<li>Durable &mdash; once purchased the item will always be available to the
user, such as additional app features.
</li>
<li>Consumable &mdash; items that might be used progressively or expire after
a period of time, such as a game booster or news subscription.
</li>
</ul>
<p>
A basic approach is to offer a free download with limited features or full
features for a limited time. Then use an in-app purchase to unlock the full,
unlimited app.
</p>
<div class="center-img" style="width:620px">
<div style="float:right; width:300px; padding-left:1em;">
<img src="{@docRoot}images/gp-freemium-1.jpg" class="border-img">
<p class="img-caption">
Consumable product purchase
</p>
</div>
<div style="width:300px;float:left;">
<img src="{@docRoot}images/gp-freemium-0.jpg" class="border-img">
<p class="img-caption">
Durable goods purchase
</p>
</div>
</div>
<p class="clearfloat">
A more advanced approach is to offer a range of features and content items
through in-app purchases. For example, in games you can offer users new
levels, playing pieces, or other game features. In apps you can offer
features or functionality that enhance the user experience either by
extending existing features or offering new ones. Using this approach you can
generate a continuing revenue stream from each app install.
</p>
<p>
Any item offered as an in-app purchase can also be offered as a subscription.
</p>
<p>
To get started with In-app Billing you need to set-up a Google Wallet
<a href="{@docRoot}distribute/googleplay/start.html#merchant-account">Merchant
Account</a> from Developer Console. You then define <a href=
"{@docRoot}distribute/googleplay/developer-console.html#in-app-products">in-app
products</a> in the Developer Console, integrate the In-app Billing API into
your apps, and add the mechanisms to unlock features or deliver content.
</p>
<div class="headerLine">
<h1 id="related-resources">
Related Resources
</h1>
<hr>
</div>
<div class="resource-widget resource-flow-layout col-13"
data-query="collection:distribute/monetize/freemium"
data-sortOrder="-timestamp"
data-cardSizes="9x3,9x3,9x3,9x3,6x3,6x3"
data-maxResults="6"></div>

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page.title=Monetize
section.landing=true
nonavpage=true
@jd:body
<p>
There are many ways to make money with your apps on Google Play, and we offer
a variety of tools to make it easy. Take advantage of Google Plays
phenomenal growth by using one or more of the business models available.
</p>
<p>
To get started, set up your <a href=
"{@docRoot}distribute/googleplay/start.html#merchant-account">Merchant Account</a>
from your Developer Console. This will not only help you get paid, but also
help you track where your money is coming from.
</p>
<div class="dynamic-grid">
<div class="resource-widget resource-flow-layout landing col-16"
data-query="collection:distribute/monetize"
data-cardSizes="6x6"
data-maxResults="9">
</div>
<h3>Related resources</h3>
<div class="resource-widget resource-flow-layout col-16"
data-query="tag:monetizing"
data-sortOrder="-timestamp"
data-cardSizes="6x3"
data-maxResults="6">
</div>
</div>

View File

@@ -0,0 +1,47 @@
<ul id="nav">
<li class="nav-section">
<div class="nav-section empty" style="font-weight:normal"><a href="<?cs var:toroot?>distribute/monetize/premium.html">
<span class="en">Premium</span></a>
</div>
</li>
<li class="nav-section">
<div class="nav-section empty" style="font-weight:normal"><a href="<?cs var:toroot?>distribute/monetize/freemium.html">
<span class="en">Freemium</span>
</a>
</div>
</li>
<li class="nav-section">
<div class="nav-section empty" style="font-weight:normal"><a href="<?cs var:toroot?>distribute/monetize/subscriptions.html">
<span class="en">Subscriptions</span>
</a
</div>
</li>
<li class="nav-section">
<div class="nav-section empty" style="font-weight:normal"><a href="<?cs var:toroot?>distribute/monetize/ecommerce.html">
<span class="en">E-commerce</span>
</a>
</div>
</li>
<li class="nav-section">
<div class="nav-section empty" style="font-weight:normal"><a href="<?cs var:toroot?>distribute/monetize/ads.html">
<span class="en">Ads</span>
</a>
</div>
</li>
<li class="nav-section">
<div class="nav-section empty" style="font-weight:normal"><a href="<?cs var:toroot?>distribute/monetize/payments.html">
<span class="en">Purchasing</span>
</a>
</div>
</li>
</ul>
<script type="text/javascript">
<!--
buildToggleLists();
changeNavLang(getLangPref());
//-->
</script>

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page.title=Convenient, Frictionless Purchasing
page.image=/distribute/images/payment-method.jpg
page.metaDescription=Users can purchase instantly with a choice of payment methods.
page.tags="google play", "payments", "gift card"
@jd:body
<div class="figure">
<img src="{@docRoot}images/gp-start-wallet-icon.png" style="width:200px;">
</div>
<p>
Google Play makes it fast and easy for your customers to buy your products,
whether from a phone, a tablet, or a desktop computer. They can purchase
instantly with a streamlined, consistent purchasing process and convenient
payment methods.
</p>
<div class="headerLine">
<h1 id="dcb">
Direct Carrier Billing
</h1>
<hr>
</div>
<p>
Users pay by charging their monthly carrier bills . The benefit of Direct
Carrier Billing is that it opens up markets where credit cards are less
common, as purchases are charged to your customers monthly mobile phone
bills. This option is available to users in key markets
around the world. Many more will get the option in the months ahead.
</p>
<div class="headerLine">
<h1 id="credit">
Credit Cards
</h1>
<hr>
</div>
<p>
Users can pay using any credit card that theyve registered in Google Play.
Credit Cards added to Google Play are stored in the users Google Wallet and
available for in-app purchases and instant buys too. To make it easy for
users to get started, registration is offered as a part of the initial device
setup process.
</p>
<div class="headerLine clearfloat">
<h1 id="gift-cards">
Google Play Gift Cards
</h1>
<hr>
</div>
<div class="figure">
<img src="{@docRoot}images/gp-payments-1.png">
</div>
<p>
Gift cards enable users to add value to their Google Play balance by entering
a unique code printed on a card purchased online or from major retailers.
More information gift cards can be found <a href=
"http://play.google.com/intl/en-US_us/about/giftcards/" target=
"_android">here</a>.
</p>
<div class="headerLine clearfloat">
<h1 id="balance">
Google Play Balance
</h1>
<hr>
</div>
<div class="figure">
<img src="{@docRoot}images/gp-balance.png">
</div>
<p>
Google Play balance, also known as stored value, is a stored account balance
in Google Play. Users can increase their balance by redeeming <a href=
"https://play.google.com/intl/en-US_us/about/giftcards/">gift cards</a> or by
earning rewards through the <a href=
"https://play.google.com/store/apps/details?id=com.google.android.apps.paidtasks&amp;hl=en">
Google Opinions Rewards app</a>, and they can use their balance to make
purchases of apps, games, or other content.
</p>
<p>
The payment methods available to users may vary based on location, carrier
network, and other factors.
</p>
<div class="headerLine clearfloat"><h1 id="related-resources">Related Resources</h1><hr></div>
<div class="resource-widget resource-flow-layout col-13"
data-query="collection:distribute/monetize/paymentmethods"
data-sortOrder="-timestamp"
data-cardSizes="9x3"
data-maxResults="8"></div>

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page.title=Monetize Premium Apps
page.image=/distribute/images/premium.jpg
page.metaDescription=Charging users to download your apps is a simple, convenient monetization model.
page.tags="monetizing", "paid"
@jd:body
<div class="figure"><img src="{@docRoot}images/gp-premium-0.png" />
<p class="img-caption" style="width:300px">Paid app</p>
</div>
<p>
Charging users to download your apps is a simple, convenient monetization
model. After creating your <a href=
"/distribute/googleplay/start.html#merchant-account">Merchant
Account</a>, you <a href=
"/distribute/googleplay/developer-console.html#selling-pricing-your-products">set prices for your
apps</a> in the Developer Console. You can optionally include advertising or use
<a href="{@docRoot}google/play/billing/index.html">In-app
Billing</a> to sell additional features or content.
</p>
<p>
This model could work well for any app or game, but might be particularly
relevant to those with extensive features or that address a narrow niche in
the market. Certain categories of apps, such as games for children, should be
monetized by paying for them up front instead of advertising or in-app
purchases.
</p>
<p>
However, this model may limit your apps monetization potential, particularly
in developing markets. You may be able to achieve greater revenue using the
<a href="{@docRoot}distribute/monetize/freemium.html">freemium</a>, <a href=
"{@docRoot}distribute/monetize/subscriptions.html">subscriptions</a> or
<a href="{@docRoot}distribute/monetize/ads.html">advertising</a> models.
</p>
<div class="headerLine clearfloat">
<h1>
Related Resources
</h1>
<hr>
</div>
<div class="resource-widget resource-flow-layout col-13"
data-query="collection:distribute/monetize/premium"
data-sortOrder="-timestamp"
data-cardSizes="9x3"
data-maxResults="6"></div>

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@@ -0,0 +1,71 @@
page.title=Monetize with Subscriptions
page.image=/distribute/images/subscription.jpg
page.metaDescription=Sell subscriptions to your products to create continuing revenue streams.
page.tags="in-app", "iap", "monetizing", "free", "trials"
@jd:body
<div class="figure">
<img src="{@docRoot}images/gp-subscription-0.jpg">
<p class="img-caption" style="width:300px;">
In-App Subscriptions
</p>
</div>
<p>
Subscriptions provide an excellent opportunity to create continuing revenue
streams. Subscriptions are similar to digital goods offered through <a href=
"{@docRoot}google/play/billing/index.html">In-app Billing</a> but made
available on a recurring monthly or annual basis.
</p>
<p>
When users purchase subscriptions in your apps, Google Play handles all
checkout details so your apps never have to directly process any financial
transactions. Google Play processes all payments for subscriptions through
Google Wallet, just as it does for standard in-app products and app
purchases. This ensures a consistent and familiar purchase flow for your
users and reduces cart abandonment rates.
</p>
<p>
At a basic level you can offer use of your apps or access to their content on
a subscription basis, using a <a href=
"{@docRoot}google/play/billing/billing_subscriptions.html#trials">free trial
subscription</a> to allow users to explore the apps or content.
</p>
<p>
A more advanced approach is to offer specific features or content items as
subscriptions within your apps. This way you can offer users basic or core
features or content for free or part of the initial purchase and extended
features or content as subscriptions. You can have multiple subscriptions
active in an app at any one time.
</p>
<p>
To get started with subscriptions you need to set-up a Google Wallet <a href=
"{@docRoot}distribute/googleplay/start.html#merchant-account">Merchant
Account</a> from the Developer Console. You then define subscriptions for
published or draft apps in the <a href=
"{@docRoot}distribute/googleplay/developer-console.html#in-app-billing">In-app
Products</a> section of the Developer Console, integrate the In-app Billing
API into your apps, and add the mechanisms to unlock subscribed features or
deliver content.
</p>
<div class="sidebox" style="width:400px;float:left;margin-left:0">
<p>
<strong>Tip:</strong> Due to some direct carrier billing limits, we
recommend monthly subscriptions. Annual subscriptions may exceed limits,
causing the purchase to be blocked and you to lose that revenue.
</p>
</div>
<div class="headerLine clearfloat"><h1 id="related-resources">Related Resources</h1><hr></div>
<div class="resource-widget resource-flow-layout col-13"
data-query="collection:distribute/monetize/subscriptions"
data-sortOrder="-timestamp"
data-cardSizes="9x3"
data-maxResults="6"></div>

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