Native input event dispatching.
Target identification is now fully native. Fixed a couple of minor issues related to input injection. Native input enabled by default, can be disabled by setting WindowManagerPolicy.ENABLE_NATIVE_INPUT_DISPATCH to false. Change-Id: I7edf66ed3e987cc9306ad4743ac57a116af452ff
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66
services/java/com/android/server/InputWindow.java
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66
services/java/com/android/server/InputWindow.java
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/*
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* Copyright (C) 2010 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package com.android.server;
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import android.view.InputChannel;
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/**
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* Describes input-related window properties for use by the input dispatcher.
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*
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* @hide
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*/
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public final class InputWindow {
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// The input channel associated with the window.
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public InputChannel inputChannel;
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// Window layout params attributes. (WindowManager.LayoutParams)
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public int layoutParamsFlags;
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public int layoutParamsType;
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// Dispatching timeout.
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public long dispatchingTimeoutNanos;
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// Window frame position.
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public int frameLeft;
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public int frameTop;
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// Window touchable area.
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public int touchableAreaLeft;
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public int touchableAreaTop;
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public int touchableAreaRight;
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public int touchableAreaBottom;
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// Window is visible.
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public boolean visible;
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// Window has focus.
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public boolean hasFocus;
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// Window has wallpaper. (window is the current wallpaper target)
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public boolean hasWallpaper;
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// Input event dispatching is paused.
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public boolean paused;
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// Id of process and user that owns the window.
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public int ownerPid;
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public int ownerUid;
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public void recycle() {
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inputChannel = null;
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}
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}
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