am 1eb442ee: Merge "remove a hack that was used only used on h/w we no longer support." into gingerbread
Merge commit '1eb442eef737051bd2734d823fa4c12c17c1da36' into gingerbread-plus-aosp * commit '1eb442eef737051bd2734d823fa4c12c17c1da36': remove a hack that was used only used on h/w we no longer support.
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@@ -20,10 +20,6 @@ LOCAL_SRC_FILES:= \
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LOCAL_CFLAGS:= -DLOG_TAG=\"SurfaceFlinger\"
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LOCAL_CFLAGS += -DGL_GLEXT_PROTOTYPES -DEGL_EGLEXT_PROTOTYPES
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ifeq ($(TARGET_BOARD_PLATFORM), msm7k)
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LOCAL_CFLAGS += -DDIM_WITH_TEXTURE
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endif
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# need "-lrt" on Linux simulator to pick up clock_gettime
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ifeq ($(TARGET_SIMULATOR),true)
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ifeq ($(HOST_OS),linux)
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@@ -51,54 +51,6 @@ void LayerDim::initDimmer(SurfaceFlinger* flinger, uint32_t w, uint32_t h)
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sWidth = w;
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sHeight = h;
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sUseTexture = false;
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#if defined(DIM_WITH_TEXTURE) && defined(EGL_ANDROID_image_native_buffer)
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#warning "using a texture to implement LayerDim"
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/* On some h/w like msm7K, it is faster to use a texture because the
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* software renderer will defer to copybit, for this to work we need to
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* use an EGLImage texture so copybit can actually make use of it.
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* This burns a full-screen worth of graphic memory.
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*/
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const DisplayHardware& hw(flinger->graphicPlane(0).displayHardware());
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uint32_t flags = hw.getFlags();
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if (LIKELY(flags & DisplayHardware::DIRECT_TEXTURE)) {
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sp<GraphicBuffer> buffer = new GraphicBuffer(w, h, PIXEL_FORMAT_RGB_565,
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GraphicBuffer::USAGE_SW_WRITE_OFTEN |
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GraphicBuffer::USAGE_HW_TEXTURE);
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android_native_buffer_t* clientBuf = buffer->getNativeBuffer();
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glGenTextures(1, &sTexId);
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glBindTexture(GL_TEXTURE_2D, sTexId);
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EGLDisplay dpy = eglGetCurrentDisplay();
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sImage = eglCreateImageKHR(dpy, EGL_NO_CONTEXT,
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EGL_NATIVE_BUFFER_ANDROID, (EGLClientBuffer)clientBuf, 0);
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if (sImage == EGL_NO_IMAGE_KHR) {
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LOGE("eglCreateImageKHR() failed. err=0x%4x", eglGetError());
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return;
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}
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glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, (GLeglImageOES)sImage);
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GLint error = glGetError();
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if (error != GL_NO_ERROR) {
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eglDestroyImageKHR(dpy, sImage);
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LOGE("glEGLImageTargetTexture2DOES() failed. err=0x%4x", error);
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return;
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}
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// initialize the texture with zeros
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GGLSurface t;
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buffer->lock(&t, GRALLOC_USAGE_SW_WRITE_OFTEN);
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memset(t.data, 0, t.stride * t.height * 2);
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buffer->unlock();
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sUseTexture = true;
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}
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#endif
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}
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LayerDim::~LayerDim()
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@@ -124,26 +76,7 @@ void LayerDim::onDraw(const Region& clip) const
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glDisable(GL_TEXTURE_EXTERNAL_OES);
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}
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#endif
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#if defined(DIM_WITH_TEXTURE) && defined(EGL_ANDROID_image_native_buffer)
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if (sUseTexture) {
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glBindTexture(GL_TEXTURE_2D, sTexId);
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glEnable(GL_TEXTURE_2D);
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glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
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const GLshort texCoords[4][2] = {
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{ 0, 0 },
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{ 0, 1 },
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{ 1, 1 },
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{ 1, 0 }
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};
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glMatrixMode(GL_TEXTURE);
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glLoadIdentity();
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glEnableClientState(GL_TEXTURE_COORD_ARRAY);
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glTexCoordPointer(2, GL_SHORT, 0, texCoords);
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} else
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#endif
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{
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glDisable(GL_TEXTURE_2D);
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}
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glDisable(GL_TEXTURE_2D);
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GLshort w = sWidth;
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GLshort h = sHeight;
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