Merge "Convert bitmaps to sRGB/scRGB when they have a color profile" into oc-dev

This commit is contained in:
Romain Guy
2017-03-30 01:42:25 +00:00
committed by Android (Google) Code Review
12 changed files with 379 additions and 68 deletions

View File

@@ -50,6 +50,7 @@ hwui_src_files := \
service/GraphicsStatsService.cpp \
thread/TaskManager.cpp \
utils/Blur.cpp \
utils/Color.cpp \
utils/GLUtils.cpp \
utils/LinearAllocator.cpp \
utils/StringUtils.cpp \

View File

@@ -44,7 +44,7 @@ public:
}
void setSize(uint32_t width, uint32_t height) override {
texture.updateSize(width, height, texture.internalFormat(), texture.format(),
texture.updateLayout(width, height, texture.internalFormat(), texture.format(),
texture.target());
}

View File

@@ -605,7 +605,11 @@ void GlopBuilder::build() {
} else {
mDescription.hasExternalTexture = true;
}
mDescription.hasLinearTexture = mOutGlop->fill.texture.texture->isLinear();
Texture* texture = mOutGlop->fill.texture.texture;
mDescription.hasLinearTexture = texture->isLinear();
mDescription.hasColorSpaceConversion = texture->hasColorSpaceConversion();
mDescription.transferFunction = texture->getTransferFunctionType();
mDescription.hasTranslucentConversion = texture->blend;
}
mDescription.hasColors = mOutGlop->mesh.vertices.attribFlags & VertexAttribFlags::Color;

View File

@@ -28,6 +28,7 @@
#include "FloatColor.h"
#include "Matrix.h"
#include "Properties.h"
#include "utils/Color.h"
namespace android {
namespace uirenderer {
@@ -56,11 +57,11 @@ namespace uirenderer {
#define PROGRAM_KEY_BITMAP_NPOT 0x80
#define PROGRAM_KEY_BITMAP_EXTERNAL 0x100
#define PROGRAM_KEY_SWAP_SRC_DST 0x2000
#define PROGRAM_KEY_BITMAP_WRAPS_MASK 0x600
#define PROGRAM_KEY_BITMAP_WRAPT_MASK 0x1800
#define PROGRAM_KEY_SWAP_SRC_DST_SHIFT 13
// Encode the xfermodes on 6 bits
#define PROGRAM_MAX_XFERMODE 0x1f
#define PROGRAM_XFERMODE_SHADER_SHIFT 26
@@ -89,6 +90,10 @@ namespace uirenderer {
#define PROGRAM_HAS_GAMMA_CORRECTION 44
#define PROGRAM_HAS_LINEAR_TEXTURE 45
#define PROGRAM_HAS_COLOR_SPACE_CONVERSION 46
#define PROGRAM_TRANSFER_FUNCTION 47 // 2 bits for transfer function
#define PROGRAM_HAS_TRANSLUCENT_CONVERSION 49
///////////////////////////////////////////////////////////////////////////////
// Types
///////////////////////////////////////////////////////////////////////////////
@@ -105,13 +110,13 @@ typedef uint64_t programid;
* A ProgramDescription must be used in conjunction with a ProgramCache.
*/
struct ProgramDescription {
enum class ColorFilterMode {
enum class ColorFilterMode : int8_t {
None = 0,
Matrix,
Blend
};
enum Gradient {
enum Gradient : int8_t {
kGradientLinear = 0,
kGradientCircular,
kGradientSweep
@@ -168,6 +173,11 @@ struct ProgramDescription {
// Set when sampling an image in linear space
bool hasLinearTexture;
bool hasColorSpaceConversion;
TransferFunctionType transferFunction;
// Indicates whether the bitmap to convert between color spaces is translucent
bool hasTranslucentConversion;
/**
* Resets this description. All fields are reset back to the default
* values they hold after building a new instance.
@@ -210,6 +220,10 @@ struct ProgramDescription {
hasGammaCorrection = false;
hasLinearTexture = false;
hasColorSpaceConversion = false;
transferFunction = TransferFunctionType::None;
hasTranslucentConversion = false;
}
/**
@@ -263,24 +277,27 @@ struct ProgramDescription {
break;
case ColorFilterMode::Blend:
key |= PROGRAM_KEY_COLOR_BLEND;
key |= ((int)colorMode & PROGRAM_MAX_XFERMODE) << PROGRAM_XFERMODE_COLOR_OP_SHIFT;
key |= ((int) colorMode & PROGRAM_MAX_XFERMODE) << PROGRAM_XFERMODE_COLOR_OP_SHIFT;
break;
case ColorFilterMode::None:
break;
}
key |= ((int)framebufferMode & PROGRAM_MAX_XFERMODE) << PROGRAM_XFERMODE_FRAMEBUFFER_SHIFT;
if (swapSrcDst) key |= PROGRAM_KEY_SWAP_SRC_DST;
if (modulate) key |= programid(0x1) << PROGRAM_MODULATE_SHIFT;
if (hasVertexAlpha) key |= programid(0x1) << PROGRAM_HAS_VERTEX_ALPHA_SHIFT;
if (useShadowAlphaInterp) key |= programid(0x1) << PROGRAM_USE_SHADOW_ALPHA_INTERP_SHIFT;
if (hasExternalTexture) key |= programid(0x1) << PROGRAM_HAS_EXTERNAL_TEXTURE_SHIFT;
if (hasTextureTransform) key |= programid(0x1) << PROGRAM_HAS_TEXTURE_TRANSFORM_SHIFT;
if (isSimpleGradient) key |= programid(0x1) << PROGRAM_IS_SIMPLE_GRADIENT;
if (hasColors) key |= programid(0x1) << PROGRAM_HAS_COLORS;
if (hasDebugHighlight) key |= programid(0x1) << PROGRAM_HAS_DEBUG_HIGHLIGHT;
if (hasRoundRectClip) key |= programid(0x1) << PROGRAM_HAS_ROUND_RECT_CLIP;
if (hasGammaCorrection) key |= programid(0x1) << PROGRAM_HAS_GAMMA_CORRECTION;
if (hasLinearTexture) key |= programid(0x1) << PROGRAM_HAS_LINEAR_TEXTURE;
key |= ((int) framebufferMode & PROGRAM_MAX_XFERMODE) << PROGRAM_XFERMODE_FRAMEBUFFER_SHIFT;
key |= programid(swapSrcDst) << PROGRAM_KEY_SWAP_SRC_DST_SHIFT;
key |= programid(modulate) << PROGRAM_MODULATE_SHIFT;
key |= programid(hasVertexAlpha) << PROGRAM_HAS_VERTEX_ALPHA_SHIFT;
key |= programid(useShadowAlphaInterp) << PROGRAM_USE_SHADOW_ALPHA_INTERP_SHIFT;
key |= programid(hasExternalTexture) << PROGRAM_HAS_EXTERNAL_TEXTURE_SHIFT;
key |= programid(hasTextureTransform) << PROGRAM_HAS_TEXTURE_TRANSFORM_SHIFT;
key |= programid(isSimpleGradient) << PROGRAM_IS_SIMPLE_GRADIENT;
key |= programid(hasColors) << PROGRAM_HAS_COLORS;
key |= programid(hasDebugHighlight) << PROGRAM_HAS_DEBUG_HIGHLIGHT;
key |= programid(hasRoundRectClip) << PROGRAM_HAS_ROUND_RECT_CLIP;
key |= programid(hasGammaCorrection) << PROGRAM_HAS_GAMMA_CORRECTION;
key |= programid(hasLinearTexture) << PROGRAM_HAS_LINEAR_TEXTURE;
key |= programid(hasColorSpaceConversion) << PROGRAM_HAS_COLOR_SPACE_CONVERSION;
key |= programid(transferFunction) << PROGRAM_TRANSFER_FUNCTION;
key |= programid(hasTranslucentConversion) << PROGRAM_HAS_TRANSLUCENT_CONVERSION;
return key;
}

View File

@@ -161,17 +161,61 @@ const char* gFS_Uniforms_HasRoundRectClip =
"uniform vec4 roundRectInnerRectLTRB;\n"
"uniform float roundRectRadius;\n";
const char* gFS_OETF[2] = {
"\nvec4 OETF(const vec4 linear) {\n"
" return linear;\n"
"}\n",
// We expect linear data to be scRGB so we mirror the gamma function
"\nvec4 OETF(const vec4 linear) {"
" return vec4(sign(linear.rgb) * OETF_sRGB(abs(linear.rgb)), linear.a);\n"
"}\n",
const char* gFS_Uniforms_ColorSpaceConversion =
// TODO: Should we use a 3D LUT to combine the matrix and transfer functions?
// 32x32x32 fp16 LUTs (for scRGB output) are large and heavy to generate...
"uniform mat3 colorSpaceMatrix;\n";
const char* gFS_Uniforms_TransferFunction[4] = {
// In this order: g, a, b, c, d, e, f
// See ColorSpace::TransferParameters
// We'll use hardware sRGB conversion as much as possible
"",
"uniform float transferFunction[7];\n",
"uniform float transferFunction[5];\n",
"uniform float transferFunctionGamma;\n"
};
const char* gFS_Transfer_Functions = R"__SHADER__(
const char* gFS_OETF[2] = {
R"__SHADER__(
vec4 OETF(const vec4 linear) {
return linear;
}
)__SHADER__",
// We expect linear data to be scRGB so we mirror the gamma function
R"__SHADER__(
vec4 OETF(const vec4 linear) {
return vec4(sign(linear.rgb) * OETF_sRGB(abs(linear.rgb)), linear.a);
}
)__SHADER__"
};
const char* gFS_ColorConvert[3] = {
// Just OETF
R"__SHADER__(
vec4 colorConvert(const vec4 color) {
return OETF(color);
}
)__SHADER__",
// Full color conversion for opaque bitmaps
R"__SHADER__(
vec4 colorConvert(const vec4 color) {
return OETF(vec4(colorSpaceMatrix * EOTF_Parametric(color.rgb), color.a));
}
)__SHADER__",
// Full color conversion for translucent bitmaps
// Note: 0.5/256=0.0019
R"__SHADER__(
vec4 colorConvert(in vec4 color) {
color.rgb /= color.a + 0.0019;
color = OETF(vec4(colorSpaceMatrix * EOTF_Parametric(color.rgb), color.a));
color.rgb *= color.a + 0.0019;
return color;
}
)__SHADER__",
};
const char* gFS_sRGB_TransferFunctions = R"__SHADER__(
float OETF_sRGB(const float linear) {
// IEC 61966-2-1:1999
return linear <= 0.0031308 ? linear * 12.92 : (pow(linear, 1.0 / 2.4) * 1.055) - 0.055;
@@ -187,12 +231,56 @@ const char* gFS_Transfer_Functions = R"__SHADER__(
}
)__SHADER__";
const char* gFS_TransferFunction[4] = {
// Conversion done by the texture unit (sRGB)
R"__SHADER__(
vec3 EOTF_Parametric(const vec3 x) {
return x;
}
)__SHADER__",
// Full transfer function
// TODO: We should probably use a 1D LUT (256x1 with texelFetch() since input is 8 bit)
// TODO: That would cause 3 dependent texture fetches. Is it worth it?
R"__SHADER__(
float EOTF_Parametric(float x) {
return x <= transferFunction[4]
? transferFunction[3] * x + transferFunction[6]
: pow(transferFunction[1] * x + transferFunction[2], transferFunction[0])
+ transferFunction[5];
}
vec3 EOTF_Parametric(const vec3 x) {
return vec3(EOTF_Parametric(x.r), EOTF_Parametric(x.g), EOTF_Parametric(x.b));
}
)__SHADER__",
// Limited transfer function, e = f = 0.0
R"__SHADER__(
float EOTF_Parametric(float x) {
return x <= transferFunction[4]
? transferFunction[3] * x
: pow(transferFunction[1] * x + transferFunction[2], transferFunction[0]);
}
vec3 EOTF_Parametric(const vec3 x) {
return vec3(EOTF_Parametric(x.r), EOTF_Parametric(x.g), EOTF_Parametric(x.b));
}
)__SHADER__",
// Gamma transfer function, e = f = 0.0
R"__SHADER__(
vec3 EOTF_Parametric(const vec3 x) {
return vec3(pow(x.r, transferFunctionGamma),
pow(x.g, transferFunctionGamma),
pow(x.b, transferFunctionGamma));
}
)__SHADER__"
};
// Dithering must be done in the quantization space
// When we are writing to an sRGB framebuffer, we must do the following:
// EOTF(OETF(color) + dither)
// The dithering pattern is generated with a triangle noise generator in the range [-1.0,1.0]
// TODO: Handle linear fp16 render targets
const char* gFS_Gradient_Functions = R"__SHADER__(
const char* gFS_GradientFunctions = R"__SHADER__(
float triangleNoise(const highp vec2 n) {
highp vec2 p = fract(n * vec2(5.3987, 5.4421));
p += dot(p.yx, p.xy + vec2(21.5351, 14.3137));
@@ -200,7 +288,8 @@ const char* gFS_Gradient_Functions = R"__SHADER__(
return fract(xy * 95.4307) + fract(xy * 75.04961) - 1.0;
}
)__SHADER__";
const char* gFS_Gradient_Preamble[2] = {
const char* gFS_GradientPreamble[2] = {
// Linear framebuffer
R"__SHADER__(
vec4 dither(const vec4 color) {
@@ -259,9 +348,9 @@ const char* gFS_Main_ApplyVertexAlphaShadowInterp =
" fragColor *= texture2D(baseSampler, vec2(alpha, 0.5)).a;\n";
const char* gFS_Main_FetchTexture[2] = {
// Don't modulate
" fragColor = OETF(texture2D(baseSampler, outTexCoords));\n",
" fragColor = colorConvert(texture2D(baseSampler, outTexCoords));\n",
// Modulate
" fragColor = color * texture2D(baseSampler, outTexCoords);\n"
" fragColor = color * colorConvert(texture2D(baseSampler, outTexCoords));\n"
};
const char* gFS_Main_FetchA8Texture[4] = {
// Don't modulate
@@ -290,9 +379,9 @@ const char* gFS_Main_FetchGradient[6] = {
" vec4 gradientColor = gradientMix(startColor, endColor, clamp(index - floor(index), 0.0, 1.0));\n"
};
const char* gFS_Main_FetchBitmap =
" vec4 bitmapColor = OETF(texture2D(bitmapSampler, outBitmapTexCoords));\n";
" vec4 bitmapColor = colorConvert(texture2D(bitmapSampler, outBitmapTexCoords));\n";
const char* gFS_Main_FetchBitmapNpot =
" vec4 bitmapColor = OETF(texture2D(bitmapSampler, wrap(outBitmapTexCoords)));\n";
" vec4 bitmapColor = colorConvert(texture2D(bitmapSampler, wrap(outBitmapTexCoords)));\n";
const char* gFS_Main_BlendShadersBG =
" fragColor = blendShaders(gradientColor, bitmapColor)";
const char* gFS_Main_BlendShadersGB =
@@ -627,6 +716,11 @@ String8 ProgramCache::generateFragmentShader(const ProgramDescription& descripti
}
shader.append(gFS_Uniforms_ColorOp[static_cast<int>(description.colorOp)]);
if (description.hasColorSpaceConversion) {
shader.append(gFS_Uniforms_ColorSpaceConversion);
}
shader.append(gFS_Uniforms_TransferFunction[static_cast<int>(description.transferFunction)]);
// Generate required functions
if (description.hasGradient && description.hasBitmap) {
generateBlend(shader, "blendShaders", description.shadersMode);
@@ -640,16 +734,21 @@ String8 ProgramCache::generateFragmentShader(const ProgramDescription& descripti
if (description.useShaderBasedWrap) {
generateTextureWrap(shader, description.bitmapWrapS, description.bitmapWrapT);
}
if (description.hasGradient || description.hasLinearTexture) {
shader.append(gFS_Transfer_Functions);
if (description.hasGradient || description.hasLinearTexture
|| description.hasColorSpaceConversion) {
shader.append(gFS_sRGB_TransferFunctions);
}
if (description.hasBitmap || ((description.hasTexture || description.hasExternalTexture) &&
!description.hasAlpha8Texture)) {
shader.append(gFS_OETF[description.hasLinearTexture && !mHasLinearBlending]);
shader.append(gFS_TransferFunction[static_cast<int>(description.transferFunction)]);
shader.append(gFS_OETF[(description.hasLinearTexture || description.hasColorSpaceConversion)
&& !mHasLinearBlending]);
shader.append(gFS_ColorConvert[description.hasColorSpaceConversion
? 1 + description.hasTranslucentConversion : 0]);
}
if (description.hasGradient) {
shader.append(gFS_Gradient_Functions);
shader.append(gFS_Gradient_Preamble[mHasLinearBlending]);
shader.append(gFS_GradientFunctions);
shader.append(gFS_GradientPreamble[mHasLinearBlending]);
}
// Begin the shader

View File

@@ -216,8 +216,13 @@ bool tryStoreBitmap(Caches& caches, const SkShader& shader, const Matrix4& model
const float width = outData->bitmapTexture->width();
const float height = outData->bitmapTexture->height();
Texture* texture = outData->bitmapTexture;
description->hasBitmap = true;
description->hasLinearTexture = outData->bitmapTexture->isLinear();
description->hasLinearTexture = texture->isLinear();
description->hasColorSpaceConversion = texture->hasColorSpaceConversion();
description->transferFunction = texture->getTransferFunctionType();
description->hasTranslucentConversion = texture->blend;
description->isShaderBitmapExternal = hwuiBitmap->isHardware();
// gralloc doesn't support non-clamp modes
if (hwuiBitmap->isHardware() || (!caches.extensions().hasNPot()

View File

@@ -17,10 +17,13 @@
#include "Caches.h"
#include "Texture.h"
#include "utils/GLUtils.h"
#include "utils/MathUtils.h"
#include "utils/TraceUtils.h"
#include <utils/Log.h>
#include <math/mat4.h>
#include <SkCanvas.h>
namespace android {
@@ -48,12 +51,7 @@ static int bytesPerPixel(GLint glFormat) {
}
}
bool Texture::isLinear() const {
return mInternalFormat == GL_RGBA16F;
}
void Texture::setWrapST(GLenum wrapS, GLenum wrapT, bool bindTexture, bool force) {
if (force || wrapS != mWrapS || wrapT != mWrapT) {
mWrapS = wrapS;
mWrapT = wrapT;
@@ -94,7 +92,7 @@ void Texture::deleteTexture() {
}
}
bool Texture::updateSize(uint32_t width, uint32_t height, GLint internalFormat,
bool Texture::updateLayout(uint32_t width, uint32_t height, GLint internalFormat,
GLint format, GLenum target) {
if (mWidth == width
&& mHeight == height
@@ -122,7 +120,7 @@ void Texture::resetCachedParams() {
void Texture::upload(GLint internalFormat, uint32_t width, uint32_t height,
GLenum format, GLenum type, const void* pixels) {
GL_CHECKPOINT(MODERATE);
bool needsAlloc = updateSize(width, height, internalFormat, format, GL_TEXTURE_2D);
bool needsAlloc = updateLayout(width, height, internalFormat, format, GL_TEXTURE_2D);
if (!mId) {
glGenTextures(1, &mId);
needsAlloc = true;
@@ -224,7 +222,6 @@ void Texture::colorTypeToGlFormatAndType(const Caches& caches, SkColorType color
*outType = GL_UNSIGNED_BYTE;
break;
case kGray_8_SkColorType:
// TODO: Handle sRGB
*outFormat = GL_LUMINANCE;
*outInternalFormat = GL_LUMINANCE;
*outType = GL_UNSIGNED_BYTE;
@@ -252,15 +249,14 @@ SkBitmap Texture::uploadToN32(const SkBitmap& bitmap, bool hasLinearBlending,
return rgbaBitmap;
}
bool Texture::hasUnsupportedColorType(const SkImageInfo& info, bool hasLinearBlending,
SkColorSpace* sRGB) {
bool needSRGB = info.colorSpace() == sRGB;
bool Texture::hasUnsupportedColorType(const SkImageInfo& info, bool hasLinearBlending) {
return info.colorType() == kARGB_4444_SkColorType
|| info.colorType() == kIndex_8_SkColorType
|| (info.colorType() == kRGB_565_SkColorType && hasLinearBlending && needSRGB);
|| (info.colorType() == kRGB_565_SkColorType
&& hasLinearBlending
&& info.colorSpace()->isSRGB());
}
void Texture::upload(Bitmap& bitmap) {
if (!bitmap.readyToDraw()) {
ALOGE("Cannot generate texture from bitmap");
@@ -284,23 +280,59 @@ void Texture::upload(Bitmap& bitmap) {
setDefaultParams = true;
}
sk_sp<SkColorSpace> sRGB = SkColorSpace::MakeSRGB();
bool needSRGB = bitmap.info().colorSpace() == sRGB.get();
bool hasLinearBlending = mCaches.extensions().hasLinearBlending();
bool needSRGB = transferFunctionCloseToSRGB(bitmap.info().colorSpace());
GLint internalFormat, format, type;
colorTypeToGlFormatAndType(mCaches, bitmap.colorType(), needSRGB, &internalFormat, &format, &type);
colorTypeToGlFormatAndType(mCaches, bitmap.colorType(),
needSRGB && hasLinearBlending, &internalFormat, &format, &type);
mConnector.reset();
// RGBA16F is always extended sRGB, alpha masks don't have color profiles
if (internalFormat != GL_RGBA16F && internalFormat != GL_ALPHA) {
SkColorSpace* colorSpace = bitmap.info().colorSpace();
// If the bitmap is sRGB we don't need conversion
if (colorSpace != nullptr && !colorSpace->isSRGB()) {
SkMatrix44 xyzMatrix(SkMatrix44::kUninitialized_Constructor);
if (!colorSpace->toXYZD50(&xyzMatrix)) {
ALOGW("Incompatible color space!");
} else {
SkColorSpaceTransferFn fn;
if (!colorSpace->isNumericalTransferFn(&fn)) {
ALOGW("Incompatible color space, no numerical transfer function!");
} else {
float data[16];
xyzMatrix.asColMajorf(data);
ColorSpace::TransferParameters p =
{fn.fG, fn.fA, fn.fB, fn.fC, fn.fD, fn.fE, fn.fF};
ColorSpace src("Unnamed", mat4f((const float*) &data[0]).upperLeft(), p);
mConnector.reset(new ColorSpaceConnector(src, ColorSpace::sRGB()));
// A non-sRGB color space might have a transfer function close enough to sRGB
// that we can save shader instructions by using an sRGB sampler
// This is only possible if we have hardware support for sRGB textures
if (needSRGB && internalFormat == GL_RGBA
&& mCaches.extensions().hasSRGB() && !bitmap.isHardware()) {
internalFormat = GL_SRGB8_ALPHA8;
}
}
}
}
}
GLenum target = bitmap.isHardware() ? GL_TEXTURE_EXTERNAL_OES : GL_TEXTURE_2D;
needsAlloc |= updateSize(bitmap.width(), bitmap.height(), internalFormat, format, target);
needsAlloc |= updateLayout(bitmap.width(), bitmap.height(), internalFormat, format, target);
blend = !bitmap.isOpaque();
mCaches.textureState().bindTexture(mTarget, mId);
// TODO: Handle sRGB gray bitmaps
bool hasLinearBlending = mCaches.extensions().hasLinearBlending();
if (CC_UNLIKELY(hasUnsupportedColorType(bitmap.info(), hasLinearBlending, sRGB.get()))) {
if (CC_UNLIKELY(hasUnsupportedColorType(bitmap.info(), hasLinearBlending))) {
SkBitmap skBitmap;
bitmap.getSkBitmap(&skBitmap);
sk_sp<SkColorSpace> sRGB = SkColorSpace::MakeSRGB();
SkBitmap rgbaBitmap = uploadToN32(skBitmap, hasLinearBlending, std::move(sRGB));
uploadToTexture(needsAlloc, internalFormat, format, type, rgbaBitmap.rowBytesAsPixels(),
rgbaBitmap.bytesPerPixel(), rgbaBitmap.width(),
@@ -333,9 +365,28 @@ void Texture::wrap(GLuint id, uint32_t width, uint32_t height,
mFormat = format;
mInternalFormat = internalFormat;
mTarget = target;
mConnector.reset();
// We're wrapping an existing texture, so don't double count this memory
notifySizeChanged(0);
}
TransferFunctionType Texture::getTransferFunctionType() const {
if (mConnector.get() != nullptr && mInternalFormat != GL_SRGB8_ALPHA8) {
const ColorSpace::TransferParameters& p = mConnector->getSource().getTransferParameters();
if (MathUtils::isZero(p.e) && MathUtils::isZero(p.f)) {
if (MathUtils::areEqual(p.a, 1.0f) && MathUtils::isZero(p.b)
&& MathUtils::isZero(p.c) && MathUtils::isZero(p.d)) {
if (MathUtils::areEqual(p.g, 1.0f)) {
return TransferFunctionType::None;
}
return TransferFunctionType::Gamma;
}
return TransferFunctionType::Limited;
}
return TransferFunctionType::Full;
}
return TransferFunctionType::None;
}
}; // namespace uirenderer
}; // namespace android

View File

@@ -19,6 +19,13 @@
#include "GpuMemoryTracker.h"
#include "hwui/Bitmap.h"
#include "utils/Color.h"
#include <memory>
#include <math/mat3.h>
#include <ui/ColorSpace.h>
#include <GLES2/gl2.h>
#include <EGL/egl.h>
@@ -42,8 +49,7 @@ class Texture : public GpuMemoryTracker {
public:
static SkBitmap uploadToN32(const SkBitmap& bitmap,
bool hasLinearBlending, sk_sp<SkColorSpace> sRGB);
static bool hasUnsupportedColorType(const SkImageInfo& info,
bool hasLinearBlending, SkColorSpace* sRGB);
static bool hasUnsupportedColorType(const SkImageInfo& info, bool hasLinearBlending);
static void colorTypeToGlFormatAndType(const Caches& caches, SkColorType colorType,
bool needSRGB, GLint* outInternalFormat, GLint* outFormat, GLint* outType);
@@ -129,10 +135,27 @@ public:
return mTarget;
}
/**
* Returns nullptr if this texture does not require color space conversion
* to sRGB, or a valid pointer to a ColorSpaceConnector if a conversion
* is required.
*/
constexpr const ColorSpaceConnector* getColorSpaceConnector() const {
return mConnector.get();
}
constexpr bool hasColorSpaceConversion() const {
return mConnector.get() != nullptr;
}
TransferFunctionType getTransferFunctionType() const;
/**
* Returns true if this texture uses a linear encoding format.
*/
bool isLinear() const;
constexpr bool isLinear() const {
return mInternalFormat == GL_RGBA16F;
}
/**
* Generation of the backing bitmap,
@@ -171,8 +194,8 @@ private:
// and external texture wrapper
friend class GlLayer;
// Returns true if the size changed, false if it was the same
bool updateSize(uint32_t width, uint32_t height, GLint internalFormat,
// Returns true if the texture layout (size, format, etc.) changed, false if it was the same
bool updateLayout(uint32_t width, uint32_t height, GLint internalFormat,
GLint format, GLenum target);
void uploadHardwareBitmapToTexture(GraphicBuffer* buffer);
void resetCachedParams();
@@ -196,6 +219,8 @@ private:
GLenum mMagFilter = GL_LINEAR;
Caches& mCaches;
std::unique_ptr<ColorSpaceConnector> mConnector;
}; // struct Texture
class AutoTexture {

View File

@@ -19,6 +19,7 @@
#include "renderthread/EglManager.h"
#include "renderthread/RenderThread.h"
#include "renderthread/RenderProxy.h"
#include "utils/Color.h"
#include <sys/mman.h>
@@ -223,8 +224,7 @@ sk_sp<Bitmap> Bitmap::allocateHardwareBitmap(uirenderer::renderthread::RenderThr
return nullptr;
}
sk_sp<SkColorSpace> sRGB = SkColorSpace::MakeSRGB();
bool needSRGB = skBitmap.info().colorSpace() == sRGB.get();
bool needSRGB = uirenderer::transferFunctionCloseToSRGB(skBitmap.info().colorSpace());
bool hasLinearBlending = caches.extensions().hasLinearBlending();
GLint format, type, internalFormat;
uirenderer::Texture::colorTypeToGlFormatAndType(caches, skBitmap.colorType(),
@@ -245,7 +245,8 @@ sk_sp<Bitmap> Bitmap::allocateHardwareBitmap(uirenderer::renderthread::RenderThr
SkBitmap bitmap;
if (CC_UNLIKELY(uirenderer::Texture::hasUnsupportedColorType(skBitmap.info(),
hasLinearBlending, sRGB.get()))) {
hasLinearBlending))) {
sk_sp<SkColorSpace> sRGB = SkColorSpace::MakeSRGB();
bitmap = uirenderer::Texture::uploadToN32(skBitmap, hasLinearBlending, std::move(sRGB));
} else {
bitmap = skBitmap;

View File

@@ -22,8 +22,11 @@
#include "renderthread/CanvasContext.h"
#include "renderthread/EglManager.h"
#include "utils/GLUtils.h"
#include <algorithm>
#include <ui/ColorSpace.h>
namespace android {
namespace uirenderer {
@@ -359,6 +362,40 @@ void RenderState::render(const Glop& glop, const Matrix4& orthoMatrix) {
fill.skiaShaderData.bitmapData.bitmapTexture : nullptr;
const AutoTexture autoCleanup(texture);
// If we have a shader and a base texture, the base texture is assumed to be an alpha mask
// which means the color space conversion applies to the shader's bitmap
Texture* colorSpaceTexture = texture != nullptr ? texture : fill.texture.texture;
if (colorSpaceTexture != nullptr) {
if (colorSpaceTexture->hasColorSpaceConversion()) {
const ColorSpaceConnector* connector = colorSpaceTexture->getColorSpaceConnector();
glUniformMatrix3fv(fill.program->getUniform("colorSpaceMatrix"), 1,
GL_FALSE, connector->getTransform().asArray());
}
TransferFunctionType transferFunction = colorSpaceTexture->getTransferFunctionType();
if (transferFunction != TransferFunctionType::None) {
const ColorSpaceConnector* connector = colorSpaceTexture->getColorSpaceConnector();
const ColorSpace& source = connector->getSource();
switch (transferFunction) {
case TransferFunctionType::None:
break;
case TransferFunctionType::Full:
glUniform1fv(fill.program->getUniform("transferFunction"), 7,
reinterpret_cast<const float*>(&source.getTransferParameters().g));
break;
case TransferFunctionType::Limited:
glUniform1fv(fill.program->getUniform("transferFunction"), 5,
reinterpret_cast<const float*>(&source.getTransferParameters().g));
break;
case TransferFunctionType::Gamma:
glUniform1f(fill.program->getUniform("transferFunctionGamma"),
source.getTransferParameters().g);
break;
}
}
}
// ------------------------------------
// ---------- GL state setup ----------
// ------------------------------------

58
libs/hwui/utils/Color.cpp Normal file
View File

@@ -0,0 +1,58 @@
/*
* Copyright (C) 2017 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "Color.h"
#include <cmath>
namespace android {
namespace uirenderer {
static inline bool almostEqual(float a, float b) {
return std::abs(a - b) < 1e-2f;
}
bool transferFunctionCloseToSRGB(const SkColorSpace* colorSpace) {
if (colorSpace == nullptr) return true;
if (colorSpace->isSRGB()) return true;
SkColorSpaceTransferFn transferFunction;
if (colorSpace->isNumericalTransferFn(&transferFunction)) {
// sRGB transfer function params:
const float sRGBParamA = 1 / 1.055f;
const float sRGBParamB = 0.055f / 1.055f;
const float sRGBParamC = 1 / 12.92f;
const float sRGBParamD = 0.04045f;
const float sRGBParamE = 0.0f;
const float sRGBParamF = 0.0f;
const float sRGBParamG = 2.4f;
// This comparison will catch Display P3
return
almostEqual(sRGBParamA, transferFunction.fA)
&& almostEqual(sRGBParamB, transferFunction.fB)
&& almostEqual(sRGBParamC, transferFunction.fC)
&& almostEqual(sRGBParamD, transferFunction.fD)
&& almostEqual(sRGBParamE, transferFunction.fE)
&& almostEqual(sRGBParamF, transferFunction.fF)
&& almostEqual(sRGBParamG, transferFunction.fG);
}
return false;
}
}; // namespace uirenderer
}; // namespace android

View File

@@ -19,6 +19,7 @@
#include <math.h>
#include <SkColor.h>
#include <SkColorSpace.h>
namespace android {
namespace uirenderer {
@@ -82,6 +83,13 @@ namespace uirenderer {
};
static constexpr int BrightColorsCount = sizeof(BrightColors) / sizeof(Color::Color);
enum class TransferFunctionType : int8_t {
None = 0,
Full,
Limited,
Gamma
};
// Opto-electronic conversion function for the sRGB color space
// Takes a linear sRGB value and converts it to a gamma-encoded sRGB value
static constexpr float OECF_sRGB(float linear) {
@@ -118,6 +126,11 @@ namespace uirenderer {
return srgb;
#endif
}
// Returns whether the specified color space's transfer function can be
// approximated with the native sRGB transfer function. This method
// returns true for sRGB, gamma 2.2 and Display P3 for instance
bool transferFunctionCloseToSRGB(const SkColorSpace* colorSpace);
} /* namespace uirenderer */
} /* namespace android */