Fix 3201849: Tweak WaveView animation; update resource.

This is a minor tweak to the WaveView animation and updates
the unlock ring asset.

Change-Id: I763a1b25c30f20a0e78b0a6872f2dd5d2d790d59
This commit is contained in:
Jim Miller
2010-12-10 18:39:18 -08:00
parent 05decf6d62
commit 3262a51a91
2 changed files with 4 additions and 4 deletions

View File

@@ -62,6 +62,7 @@ public class WaveView extends View implements ValueAnimator.AnimatorUpdateListen
private static final long RESET_TIMEOUT = 3000; // elapsed time of inactivity before we reset
private static final long DELAY_INCREMENT = 15; // increment per wave while tracking motion
private static final long DELAY_INCREMENT2 = 12; // increment per wave while not tracking
private static final long WAVE_DELAY = WAVE_DURATION / WAVE_COUNT; // initial propagation delay
private Vibrator mVibrator;
private OnTriggerListener mOnTriggerListener;
@@ -70,9 +71,8 @@ public class WaveView extends View implements ValueAnimator.AnimatorUpdateListen
private boolean mFingerDown = false;
private float mRingRadius = 182.0f; // Radius of bitmap ring. Used to snap halo to it
private int mSnapRadius = 136; // minimum threshold for drag unlock
private int mWaveDelay = 240; // time to delay
private int mWaveCount = WAVE_COUNT; // number of waves
private long mWaveTimerDelay = mWaveDelay;
private long mWaveTimerDelay = WAVE_DELAY;
private int mCurrentWave = 0;
private float mLockCenterX; // center of widget as dictated by widget size
private float mLockCenterY;
@@ -190,7 +190,7 @@ public class WaveView extends View implements ValueAnimator.AnimatorUpdateListen
switch (mLockState) {
case STATE_RESET_LOCK:
if (DBG) Log.v(TAG, "State RESET_LOCK");
mWaveTimerDelay = mWaveDelay;
mWaveTimerDelay = WAVE_DELAY;
for (int i = 0; i < mLightWaves.size(); i++) {
//TweenMax.to(mLightWave.get(i), .3, {alpha:0, ease:Quint.easeOut});
DrawableHolder holder = mLightWaves.get(i);
@@ -445,7 +445,7 @@ public class WaveView extends View implements ValueAnimator.AnimatorUpdateListen
double distY = mMouseY - mLockCenterY;
int dragDistance = (int) Math.ceil(Math.hypot(distX, distY));
if (mLockState == STATE_ATTEMPTING && dragDistance < mSnapRadius
&& mWaveTimerDelay >= mWaveDelay) {
&& mWaveTimerDelay >= WAVE_DELAY) {
mWaveTimerDelay = Math.min(WAVE_DURATION, mWaveTimerDelay + DELAY_INCREMENT);
DrawableHolder wave = mLightWaves.get(mCurrentWave);