From cd25684a0cdd0f44312013527171002e0f104f7c Mon Sep 17 00:00:00 2001 From: Lucas Dupin Date: Tue, 29 Mar 2022 15:46:36 -0700 Subject: [PATCH] Reload color sysprops after failing During OTA, sysprops aren't load as fast as during regular boot. This causes the animation to not be able to pick up the dynamic colors. We can mitigate this issue by trying to reload the sysprops at the beginning of each animation part. Test: manual Bug: 227381265 Change-Id: I4397079aacc52acb5cda54a925f70e4f5c745b3f --- cmds/bootanimation/BootAnimation.cpp | 16 +++++++++++++--- cmds/bootanimation/BootAnimation.h | 1 + 2 files changed, 14 insertions(+), 3 deletions(-) diff --git a/cmds/bootanimation/BootAnimation.cpp b/cmds/bootanimation/BootAnimation.cpp index f9317eba4e274..968be3e20791f 100644 --- a/cmds/bootanimation/BootAnimation.cpp +++ b/cmds/bootanimation/BootAnimation.cpp @@ -1425,12 +1425,17 @@ void BootAnimation::drawTexturedQuad(float xStart, float yStart, float width, fl void BootAnimation::initDynamicColors() { for (int i = 0; i < DYNAMIC_COLOR_COUNT; i++) { - parseColorDecimalString( - android::base::GetProperty("persist.bootanim.color" + std::to_string(i + 1), ""), + const auto syspropName = "persist.bootanim.color" + std::to_string(i + 1); + const auto syspropValue = android::base::GetProperty(syspropName, ""); + if (syspropValue != "") { + SLOGI("Loaded dynamic color: %s -> %s", syspropName.c_str(), syspropValue.c_str()); + mDynamicColorsApplied = true; + } + parseColorDecimalString(syspropValue, mAnimation->endColors[i], mAnimation->startColors[i]); } glUseProgram(mImageShader); - SLOGI("[BootAnimation] Dynamically coloring boot animation."); + SLOGI("Dynamically coloring boot animation. Sysprops loaded? %i", mDynamicColorsApplied); for (int i = 0; i < DYNAMIC_COLOR_COUNT; i++) { float *startColor = mAnimation->startColors[i]; float *endColor = mAnimation->endColors[i]; @@ -1465,6 +1470,11 @@ bool BootAnimation::playAnimation(const Animation& animation) { continue; //to next part } + if (animation.dynamicColoringEnabled && part.useDynamicColoring && !mDynamicColorsApplied) { + SLOGD("Trying to load dynamic color sysprops."); + initDynamicColors(); + } + // process the part not only while the count allows but also if already fading for (int r=0 ; !part.count || r 0 ; r++) { if (shouldStopPlayingPart(part, fadedFramesCount, lastDisplayedProgress)) break; diff --git a/cmds/bootanimation/BootAnimation.h b/cmds/bootanimation/BootAnimation.h index 4c378cbc48bd6..a136ad0a90f2f 100644 --- a/cmds/bootanimation/BootAnimation.h +++ b/cmds/bootanimation/BootAnimation.h @@ -228,6 +228,7 @@ private: bool mTimeIsAccurate; bool mTimeFormat12Hour; bool mShuttingDown; + bool mDynamicColorsApplied = false; String8 mZipFileName; SortedVector mLoadedFiles; sp mTimeCheckThread = nullptr;