Enable shader cache for applications that shared UID with multiple packages too
am: 1e6d77e836
Change-Id: I1d90470f85a632417845e961ef75b8c5a2703b50
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@@ -5010,9 +5010,7 @@ public final class ActivityThread {
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int uid = Process.myUid();
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String[] packages = getPackageManager().getPackagesForUid(uid);
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// If there are several packages in this application we won't
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// initialize the graphics disk caches
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if (packages != null && packages.length == 1) {
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if (packages != null) {
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ThreadedRenderer.setupDiskCache(cacheDir);
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RenderScriptCacheDir.setupDiskCache(cacheDir);
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}
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