Make java entry points for native fifo synchronized.
Change-Id: I1baf2beb920016f0202042982075cbce1e67df42
This commit is contained in:
@@ -57,151 +57,457 @@ public class RenderScript {
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}
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}
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// Non-threadsafe functions.
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native void nInitElements(int a8, int rgba4444, int rgba8888, int rgb565);
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native int nDeviceCreate();
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native void nDeviceDestroy(int dev);
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native void nDeviceSetConfig(int dev, int param, int value);
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native int nContextCreateGL(int dev, int ver, boolean useDepth);
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native int nContextCreate(int dev, int ver);
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native void nContextDestroy(int con);
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native void nContextSetSurface(int w, int h, Surface sur);
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native void nContextSetPriority(int p);
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native void nContextDump(int bits);
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native void nContextFinish();
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native void nContextBindRootScript(int script);
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native void nContextBindSampler(int sampler, int slot);
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native void nContextBindProgramStore(int pfs);
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native void nContextBindProgramFragment(int pf);
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native void nContextBindProgramVertex(int pf);
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native void nContextBindProgramRaster(int pr);
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native void nContextPause();
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native void nContextResume();
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native int nContextGetMessage(int[] data, boolean wait);
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native void nContextInitToClient();
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native void nContextDeinitToClient();
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native void nAssignName(int obj, byte[] name);
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native String nGetName(int obj);
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native void nObjDestroy(int id);
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native void nObjDestroyOOB(int id);
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native int nFileOpen(byte[] name);
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native int nContextGetMessage(int con, int[] data, boolean wait);
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native void nContextInitToClient(int con);
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native void nContextDeinitToClient(int con);
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native int nElementCreate(int type, int kind, boolean norm, int vecSize);
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native int nElementCreate2(int[] elements, String[] names);
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native void nElementGetNativeData(int id, int[] elementData);
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native void nElementGetSubElements(int id, int[] IDs, String[] names);
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// Methods below are wrapped to protect the non-threadsafe
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// lockless fifo.
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native int rsnContextCreateGL(int dev, int ver, boolean useDepth);
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synchronized int nContextCreateGL(int dev, int ver, boolean useDepth) {
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return rsnContextCreateGL(dev, ver, useDepth);
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}
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native int rsnContextCreate(int dev, int ver);
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synchronized int nContextCreate(int dev, int ver) {
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return rsnContextCreate(dev, ver);
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}
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native void rsnContextDestroy(int con);
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synchronized void nContextDestroy() {
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rsnContextDestroy(mContext);
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}
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native void rsnContextSetSurface(int con, int w, int h, Surface sur);
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synchronized void nContextSetSurface(int w, int h, Surface sur) {
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rsnContextSetSurface(mContext, w, h, sur);
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}
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native void rsnContextSetPriority(int con, int p);
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synchronized void nContextSetPriority(int p) {
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rsnContextSetPriority(mContext, p);
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}
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native void rsnContextDump(int con, int bits);
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synchronized void nContextDump(int bits) {
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rsnContextDump(mContext, bits);
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}
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native void rsnContextFinish(int con);
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synchronized void nContextFinish() {
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rsnContextFinish(mContext);
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}
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native void nTypeBegin(int elementID);
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native void nTypeAdd(int dim, int val);
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native int nTypeCreate();
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native void nTypeFinalDestroy(Type t);
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native void nTypeSetupFields(Type t, int[] types, int[] bits, Field[] IDs);
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native void nTypeGetNativeData(int id, int[] typeData);
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native void rsnContextBindRootScript(int con, int script);
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synchronized void nContextBindRootScript(int script) {
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rsnContextBindRootScript(mContext, script);
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}
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native void rsnContextBindSampler(int con, int sampler, int slot);
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synchronized void nContextBindSampler(int sampler, int slot) {
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rsnContextBindSampler(mContext, sampler, slot);
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}
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native void rsnContextBindProgramStore(int con, int pfs);
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synchronized void nContextBindProgramStore(int pfs) {
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rsnContextBindProgramStore(mContext, pfs);
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}
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native void rsnContextBindProgramFragment(int con, int pf);
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synchronized void nContextBindProgramFragment(int pf) {
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rsnContextBindProgramFragment(mContext, pf);
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}
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native void rsnContextBindProgramVertex(int con, int pv);
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synchronized void nContextBindProgramVertex(int pv) {
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rsnContextBindProgramVertex(mContext, pv);
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}
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native void rsnContextBindProgramRaster(int con, int pr);
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synchronized void nContextBindProgramRaster(int pr) {
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rsnContextBindProgramRaster(mContext, pr);
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}
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native void rsnContextPause(int con);
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synchronized void nContextPause() {
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rsnContextPause(mContext);
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}
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native void rsnContextResume(int con);
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synchronized void nContextResume() {
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rsnContextResume(mContext);
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}
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native int nAllocationCreateTyped(int type);
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native int nAllocationCreateFromBitmap(int dstFmt, boolean genMips, Bitmap bmp);
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native int nAllocationCreateBitmapRef(int type, Bitmap bmp);
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native int nAllocationCreateFromBitmapBoxed(int dstFmt, boolean genMips, Bitmap bmp);
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native int nAllocationCreateFromAssetStream(int dstFmt, boolean genMips, int assetStream);
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native void rsnAssignName(int con, int obj, byte[] name);
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synchronized void nAssignName(int obj, byte[] name) {
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rsnAssignName(mContext, obj, name);
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}
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native String rsnGetName(int con, int obj);
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synchronized String nGetName(int obj) {
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return rsnGetName(mContext, obj);
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}
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native void rsnObjDestroy(int con, int id);
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synchronized void nObjDestroy(int id) {
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rsnObjDestroy(mContext, id);
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}
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native void rsnObjDestroyOOB(int con, int id);
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synchronized void nObjDestroyOOB(int id) {
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rsnObjDestroyOOB(mContext, id);
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}
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native int rsnFileOpen(int con, byte[] name);
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synchronized int nFileOpen(byte[] name) {
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return rsnFileOpen(mContext, name);
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}
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native void nAllocationUploadToTexture(int alloc, boolean genMips, int baseMioLevel);
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native void nAllocationUploadToBufferObject(int alloc);
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native int rsnElementCreate(int con, int type, int kind, boolean norm, int vecSize);
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synchronized int nElementCreate(int type, int kind, boolean norm, int vecSize) {
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return rsnElementCreate(mContext, type, kind, norm, vecSize);
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}
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native int rsnElementCreate2(int con, int[] elements, String[] names);
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synchronized int nElementCreate2(int[] elements, String[] names) {
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return rsnElementCreate2(mContext, elements, names);
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}
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native void rsnElementGetNativeData(int con, int id, int[] elementData);
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synchronized void nElementGetNativeData(int id, int[] elementData) {
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rsnElementGetNativeData(mContext, id, elementData);
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}
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native void rsnElementGetSubElements(int con, int id, int[] IDs, String[] names);
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synchronized void nElementGetSubElements(int id, int[] IDs, String[] names) {
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rsnElementGetSubElements(mContext, id, IDs, names);
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}
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native void nAllocationSubData1D(int id, int off, int count, int[] d, int sizeBytes);
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native void nAllocationSubData1D(int id, int off, int count, short[] d, int sizeBytes);
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native void nAllocationSubData1D(int id, int off, int count, byte[] d, int sizeBytes);
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native void nAllocationSubData1D(int id, int off, int count, float[] d, int sizeBytes);
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native void rsnTypeBegin(int con, int elementID);
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synchronized void nTypeBegin(int elementID) {
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rsnTypeBegin(mContext, elementID);
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}
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native void rsnTypeAdd(int con, int dim, int val);
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synchronized void nTypeAdd(int dim, int val) {
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rsnTypeAdd(mContext, dim, val);
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}
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native int rsnTypeCreate(int con);
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synchronized int nTypeCreate() {
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return rsnTypeCreate(mContext);
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}
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native void rsnTypeFinalDestroy(int con, Type t);
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synchronized void nTypeFinalDestroy(Type t) {
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rsnTypeFinalDestroy(mContext, t);
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}
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native void rsnTypeSetupFields(int con, Type t, int[] types, int[] bits, Field[] IDs);
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synchronized void nTypeSetupFields(Type t, int[] types, int[] bits, Field[] IDs) {
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rsnTypeSetupFields(mContext, t, types, bits, IDs);
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}
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native void rsnTypeGetNativeData(int con, int id, int[] typeData);
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synchronized void nTypeGetNativeData(int id, int[] typeData) {
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rsnTypeGetNativeData(mContext, id, typeData);
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}
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native void nAllocationSubData2D(int id, int xoff, int yoff, int w, int h, int[] d, int sizeBytes);
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native void nAllocationSubData2D(int id, int xoff, int yoff, int w, int h, float[] d, int sizeBytes);
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native void nAllocationRead(int id, int[] d);
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native void nAllocationRead(int id, float[] d);
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native void nAllocationSubDataFromObject(int id, Type t, int offset, Object o);
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native void nAllocationSubReadFromObject(int id, Type t, int offset, Object o);
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native int nAllocationGetType(int id);
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native int rsnAllocationCreateTyped(int con, int type);
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synchronized int nAllocationCreateTyped(int type) {
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return rsnAllocationCreateTyped(mContext, type);
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}
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native int rsnAllocationCreateFromBitmap(int con, int dstFmt, boolean genMips, Bitmap bmp);
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synchronized int nAllocationCreateFromBitmap(int dstFmt, boolean genMips, Bitmap bmp) {
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return rsnAllocationCreateFromBitmap(mContext, dstFmt, genMips, bmp);
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}
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native int rsnAllocationCreateBitmapRef(int con, int type, Bitmap bmp);
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synchronized int nAllocationCreateBitmapRef(int type, Bitmap bmp) {
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return rsnAllocationCreateBitmapRef(mContext, type, bmp);
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}
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native int rsnAllocationCreateFromBitmapBoxed(int con, int dstFmt, boolean genMips, Bitmap bmp);
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synchronized int nAllocationCreateFromBitmapBoxed(int dstFmt, boolean genMips, Bitmap bmp) {
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return rsnAllocationCreateFromBitmapBoxed(mContext, dstFmt, genMips, bmp);
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}
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native int rsnAllocationCreateFromAssetStream(int con, int dstFmt, boolean genMips, int assetStream);
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synchronized int nAllocationCreateFromAssetStream(int dstFmt, boolean genMips, int assetStream) {
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return rsnAllocationCreateFromAssetStream(mContext, dstFmt, genMips, assetStream);
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}
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native int nFileA3DCreateFromAssetStream(int assetStream);
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native int nFileA3DGetNumIndexEntries(int fileA3D);
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native void nFileA3DGetIndexEntries(int fileA3D, int numEntries, int[] IDs, String[] names);
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native int nFileA3DGetEntryByIndex(int fileA3D, int index);
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native void rsnAllocationUploadToTexture(int con, int alloc, boolean genMips, int baseMioLevel);
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synchronized void nAllocationUploadToTexture(int alloc, boolean genMips, int baseMioLevel) {
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rsnAllocationUploadToTexture(mContext, alloc, genMips, baseMioLevel);
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}
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native void rsnAllocationUploadToBufferObject(int con, int alloc);
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synchronized void nAllocationUploadToBufferObject(int alloc) {
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rsnAllocationUploadToBufferObject(mContext, alloc);
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}
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native int nFontCreateFromFile(String fileName, int size, int dpi);
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native void rsnAllocationSubData1D(int con, int id, int off, int count, int[] d, int sizeBytes);
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synchronized void nAllocationSubData1D(int id, int off, int count, int[] d, int sizeBytes) {
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rsnAllocationSubData1D(mContext, id, off, count, d, sizeBytes);
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}
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native void rsnAllocationSubData1D(int con, int id, int off, int count, short[] d, int sizeBytes);
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synchronized void nAllocationSubData1D(int id, int off, int count, short[] d, int sizeBytes) {
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rsnAllocationSubData1D(mContext, id, off, count, d, sizeBytes);
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}
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native void rsnAllocationSubData1D(int con, int id, int off, int count, byte[] d, int sizeBytes);
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synchronized void nAllocationSubData1D(int id, int off, int count, byte[] d, int sizeBytes) {
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rsnAllocationSubData1D(mContext, id, off, count, d, sizeBytes);
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}
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native void rsnAllocationSubData1D(int con, int id, int off, int count, float[] d, int sizeBytes);
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synchronized void nAllocationSubData1D(int id, int off, int count, float[] d, int sizeBytes) {
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rsnAllocationSubData1D(mContext, id, off, count, d, sizeBytes);
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}
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native void nAdapter1DBindAllocation(int ad, int alloc);
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native void nAdapter1DSetConstraint(int ad, int dim, int value);
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native void nAdapter1DData(int ad, int[] d);
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native void nAdapter1DData(int ad, float[] d);
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native void nAdapter1DSubData(int ad, int off, int count, int[] d);
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native void nAdapter1DSubData(int ad, int off, int count, float[] d);
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native int nAdapter1DCreate();
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native void rsnAllocationSubData2D(int con, int id, int xoff, int yoff, int w, int h, int[] d, int sizeBytes);
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synchronized void nAllocationSubData2D(int id, int xoff, int yoff, int w, int h, int[] d, int sizeBytes) {
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rsnAllocationSubData2D(mContext, id, xoff, yoff, w, h, d, sizeBytes);
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}
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native void rsnAllocationSubData2D(int con, int id, int xoff, int yoff, int w, int h, float[] d, int sizeBytes);
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synchronized void nAllocationSubData2D(int id, int xoff, int yoff, int w, int h, float[] d, int sizeBytes) {
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rsnAllocationSubData2D(mContext, id, xoff, yoff, w, h, d, sizeBytes);
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}
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native void rsnAllocationRead(int con, int id, int[] d);
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synchronized void nAllocationRead(int id, int[] d) {
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rsnAllocationRead(mContext, id, d);
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}
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native void rsnAllocationRead(int con, int id, float[] d);
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synchronized void nAllocationRead(int id, float[] d) {
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rsnAllocationRead(mContext, id, d);
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}
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native void rsnAllocationSubDataFromObject(int con, int id, Type t, int offset, Object o);
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synchronized void nAllocationSubDataFromObject(int id, Type t, int offset, Object o) {
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rsnAllocationSubDataFromObject(mContext, id, t, offset, o);
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}
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native void rsnAllocationSubReadFromObject(int con, int id, Type t, int offset, Object o);
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synchronized void nAllocationSubReadFromObject(int id, Type t, int offset, Object o) {
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rsnAllocationSubReadFromObject(mContext, id, t, offset, o);
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}
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native int rsnAllocationGetType(int con, int id);
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synchronized int nAllocationGetType(int id) {
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return rsnAllocationGetType(mContext, id);
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}
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native void nAdapter2DBindAllocation(int ad, int alloc);
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native void nAdapter2DSetConstraint(int ad, int dim, int value);
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native void nAdapter2DData(int ad, int[] d);
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native void nAdapter2DData(int ad, float[] d);
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native void nAdapter2DSubData(int ad, int xoff, int yoff, int w, int h, int[] d);
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native void nAdapter2DSubData(int ad, int xoff, int yoff, int w, int h, float[] d);
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native int nAdapter2DCreate();
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native int rsnFileA3DCreateFromAssetStream(int con, int assetStream);
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synchronized int nFileA3DCreateFromAssetStream(int assetStream) {
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return rsnFileA3DCreateFromAssetStream(mContext, assetStream);
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}
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native int rsnFileA3DGetNumIndexEntries(int con, int fileA3D);
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synchronized int nFileA3DGetNumIndexEntries(int fileA3D) {
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return rsnFileA3DGetNumIndexEntries(mContext, fileA3D);
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}
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native void rsnFileA3DGetIndexEntries(int con, int fileA3D, int numEntries, int[] IDs, String[] names);
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synchronized void nFileA3DGetIndexEntries(int fileA3D, int numEntries, int[] IDs, String[] names) {
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rsnFileA3DGetIndexEntries(mContext, fileA3D, numEntries, IDs, names);
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}
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native int rsnFileA3DGetEntryByIndex(int con, int fileA3D, int index);
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synchronized int nFileA3DGetEntryByIndex(int fileA3D, int index) {
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return rsnFileA3DGetEntryByIndex(mContext, fileA3D, index);
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}
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native void nScriptBindAllocation(int script, int alloc, int slot);
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native void nScriptSetTimeZone(int script, byte[] timeZone);
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native void nScriptInvoke(int id, int slot);
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native void nScriptInvokeV(int id, int slot, byte[] params);
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native void nScriptSetVarI(int id, int slot, int val);
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native void nScriptSetVarF(int id, int slot, float val);
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native void nScriptSetVarV(int id, int slot, byte[] val);
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native int rsnFontCreateFromFile(int con, String fileName, int size, int dpi);
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synchronized int nFontCreateFromFile(String fileName, int size, int dpi) {
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return rsnFontCreateFromFile(mContext, fileName, size, dpi);
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}
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native void nScriptCBegin();
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native void nScriptCSetScript(byte[] script, int offset, int length);
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native int nScriptCCreate();
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native void rsnAdapter1DBindAllocation(int con, int ad, int alloc);
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synchronized void nAdapter1DBindAllocation(int ad, int alloc) {
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rsnAdapter1DBindAllocation(mContext, ad, alloc);
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}
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native void rsnAdapter1DSetConstraint(int con, int ad, int dim, int value);
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synchronized void nAdapter1DSetConstraint(int ad, int dim, int value) {
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rsnAdapter1DSetConstraint(mContext, ad, dim, value);
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}
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native void rsnAdapter1DData(int con, int ad, int[] d);
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synchronized void nAdapter1DData(int ad, int[] d) {
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rsnAdapter1DData(mContext, ad, d);
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}
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native void rsnAdapter1DData(int con, int ad, float[] d);
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synchronized void nAdapter1DData(int ad, float[] d) {
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rsnAdapter1DData(mContext, ad, d);
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}
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native void rsnAdapter1DSubData(int con, int ad, int off, int count, int[] d);
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synchronized void nAdapter1DSubData(int ad, int off, int count, int[] d) {
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rsnAdapter1DSubData(mContext, ad, off, count, d);
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}
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native void rsnAdapter1DSubData(int con, int ad, int off, int count, float[] d);
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synchronized void nAdapter1DSubData(int ad, int off, int count, float[] d) {
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rsnAdapter1DSubData(mContext, ad, off, count, d);
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}
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native int rsnAdapter1DCreate(int con);
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synchronized int nAdapter1DCreate() {
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return rsnAdapter1DCreate(mContext);
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}
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native void nSamplerBegin();
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native void nSamplerSet(int param, int value);
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native int nSamplerCreate();
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native void rsnAdapter2DBindAllocation(int con, int ad, int alloc);
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synchronized void nAdapter2DBindAllocation(int ad, int alloc) {
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rsnAdapter2DBindAllocation(mContext, ad, alloc);
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}
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native void rsnAdapter2DSetConstraint(int con, int ad, int dim, int value);
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synchronized void nAdapter2DSetConstraint(int ad, int dim, int value) {
|
||||
rsnAdapter2DSetConstraint(mContext, ad, dim, value);
|
||||
}
|
||||
native void rsnAdapter2DData(int con, int ad, int[] d);
|
||||
synchronized void nAdapter2DData(int ad, int[] d) {
|
||||
rsnAdapter2DData(mContext, ad, d);
|
||||
}
|
||||
native void rsnAdapter2DData(int con, int ad, float[] d);
|
||||
synchronized void nAdapter2DData(int ad, float[] d) {
|
||||
rsnAdapter2DData(mContext, ad, d);
|
||||
}
|
||||
native void rsnAdapter2DSubData(int con, int ad, int xoff, int yoff, int w, int h, int[] d);
|
||||
synchronized void nAdapter2DSubData(int ad, int xoff, int yoff, int w, int h, int[] d) {
|
||||
rsnAdapter2DSubData(mContext, ad, xoff, yoff, w, h, d);
|
||||
}
|
||||
native void rsnAdapter2DSubData(int con, int ad, int xoff, int yoff, int w, int h, float[] d);
|
||||
synchronized void nAdapter2DSubData(int ad, int xoff, int yoff, int w, int h, float[] d) {
|
||||
rsnAdapter2DSubData(mContext, ad, xoff, yoff, w, h, d);
|
||||
}
|
||||
native int rsnAdapter2DCreate(int con);
|
||||
synchronized int nAdapter2DCreate() {
|
||||
return rsnAdapter2DCreate(mContext);
|
||||
}
|
||||
|
||||
native void nProgramStoreBegin(int in, int out);
|
||||
native void nProgramStoreDepthFunc(int func);
|
||||
native void nProgramStoreDepthMask(boolean enable);
|
||||
native void nProgramStoreColorMask(boolean r, boolean g, boolean b, boolean a);
|
||||
native void nProgramStoreBlendFunc(int src, int dst);
|
||||
native void nProgramStoreDither(boolean enable);
|
||||
native int nProgramStoreCreate();
|
||||
native void rsnScriptBindAllocation(int con, int script, int alloc, int slot);
|
||||
synchronized void nScriptBindAllocation(int script, int alloc, int slot) {
|
||||
rsnScriptBindAllocation(mContext, script, alloc, slot);
|
||||
}
|
||||
native void rsnScriptSetTimeZone(int con, int script, byte[] timeZone);
|
||||
synchronized void nScriptSetTimeZone(int script, byte[] timeZone) {
|
||||
rsnScriptSetTimeZone(mContext, script, timeZone);
|
||||
}
|
||||
native void rsnScriptInvoke(int con, int id, int slot);
|
||||
synchronized void nScriptInvoke(int id, int slot) {
|
||||
rsnScriptInvoke(mContext, id, slot);
|
||||
}
|
||||
native void rsnScriptInvokeV(int con, int id, int slot, byte[] params);
|
||||
synchronized void nScriptInvokeV(int id, int slot, byte[] params) {
|
||||
rsnScriptInvokeV(mContext, id, slot, params);
|
||||
}
|
||||
native void rsnScriptSetVarI(int con, int id, int slot, int val);
|
||||
synchronized void nScriptSetVarI(int id, int slot, int val) {
|
||||
rsnScriptSetVarI(mContext, id, slot, val);
|
||||
}
|
||||
native void rsnScriptSetVarF(int con, int id, int slot, float val);
|
||||
synchronized void nScriptSetVarF(int id, int slot, float val) {
|
||||
rsnScriptSetVarF(mContext, id, slot, val);
|
||||
}
|
||||
native void rsnScriptSetVarV(int con, int id, int slot, byte[] val);
|
||||
synchronized void nScriptSetVarV(int id, int slot, byte[] val) {
|
||||
rsnScriptSetVarV(mContext, id, slot, val);
|
||||
}
|
||||
|
||||
native int nProgramRasterCreate(boolean pointSmooth, boolean lineSmooth, boolean pointSprite);
|
||||
native void nProgramRasterSetLineWidth(int pr, float v);
|
||||
native void nProgramRasterSetCullMode(int pr, int mode);
|
||||
native void rsnScriptCBegin(int con);
|
||||
synchronized void nScriptCBegin() {
|
||||
rsnScriptCBegin(mContext);
|
||||
}
|
||||
native void rsnScriptCSetScript(int con, byte[] script, int offset, int length);
|
||||
synchronized void nScriptCSetScript(byte[] script, int offset, int length) {
|
||||
rsnScriptCSetScript(mContext, script, offset, length);
|
||||
}
|
||||
native int rsnScriptCCreate(int con);
|
||||
synchronized int nScriptCCreate() {
|
||||
return rsnScriptCCreate(mContext);
|
||||
}
|
||||
|
||||
native void nProgramBindConstants(int pv, int slot, int mID);
|
||||
native void nProgramBindTexture(int vpf, int slot, int a);
|
||||
native void nProgramBindSampler(int vpf, int slot, int s);
|
||||
native void rsnSamplerBegin(int con);
|
||||
synchronized void nSamplerBegin() {
|
||||
rsnSamplerBegin(mContext);
|
||||
}
|
||||
native void rsnSamplerSet(int con, int param, int value);
|
||||
synchronized void nSamplerSet(int param, int value) {
|
||||
rsnSamplerSet(mContext, param, value);
|
||||
}
|
||||
native int rsnSamplerCreate(int con);
|
||||
synchronized int nSamplerCreate() {
|
||||
return rsnSamplerCreate(mContext);
|
||||
}
|
||||
|
||||
native int nProgramFragmentCreate(int[] params);
|
||||
native int nProgramFragmentCreate2(String shader, int[] params);
|
||||
native void rsnProgramStoreBegin(int con, int in, int out);
|
||||
synchronized void nProgramStoreBegin(int in, int out) {
|
||||
rsnProgramStoreBegin(mContext, in, out);
|
||||
}
|
||||
native void rsnProgramStoreDepthFunc(int con, int func);
|
||||
synchronized void nProgramStoreDepthFunc(int func) {
|
||||
rsnProgramStoreDepthFunc(mContext, func);
|
||||
}
|
||||
native void rsnProgramStoreDepthMask(int con, boolean enable);
|
||||
synchronized void nProgramStoreDepthMask(boolean enable) {
|
||||
rsnProgramStoreDepthMask(mContext, enable);
|
||||
}
|
||||
native void rsnProgramStoreColorMask(int con, boolean r, boolean g, boolean b, boolean a);
|
||||
synchronized void nProgramStoreColorMask(boolean r, boolean g, boolean b, boolean a) {
|
||||
rsnProgramStoreColorMask(mContext, r, g, b, a);
|
||||
}
|
||||
native void rsnProgramStoreBlendFunc(int con, int src, int dst);
|
||||
synchronized void nProgramStoreBlendFunc(int src, int dst) {
|
||||
rsnProgramStoreBlendFunc(mContext, src, dst);
|
||||
}
|
||||
native void rsnProgramStoreDither(int con, boolean enable);
|
||||
synchronized void nProgramStoreDither(boolean enable) {
|
||||
rsnProgramStoreDither(mContext, enable);
|
||||
}
|
||||
native int rsnProgramStoreCreate(int con);
|
||||
synchronized int nProgramStoreCreate() {
|
||||
return rsnProgramStoreCreate(mContext);
|
||||
}
|
||||
|
||||
native int nProgramVertexCreate(boolean texMat);
|
||||
native int nProgramVertexCreate2(String shader, int[] params);
|
||||
native int rsnProgramRasterCreate(int con, boolean pointSmooth, boolean lineSmooth, boolean pointSprite);
|
||||
synchronized int nProgramRasterCreate(boolean pointSmooth, boolean lineSmooth, boolean pointSprite) {
|
||||
return rsnProgramRasterCreate(mContext, pointSmooth, lineSmooth, pointSprite);
|
||||
}
|
||||
native void rsnProgramRasterSetLineWidth(int con, int pr, float v);
|
||||
synchronized void nProgramRasterSetLineWidth(int pr, float v) {
|
||||
rsnProgramRasterSetLineWidth(mContext, pr, v);
|
||||
}
|
||||
native void rsnProgramRasterSetCullMode(int con, int pr, int mode);
|
||||
synchronized void nProgramRasterSetCullMode(int pr, int mode) {
|
||||
rsnProgramRasterSetCullMode(mContext, pr, mode);
|
||||
}
|
||||
|
||||
native void nLightBegin();
|
||||
native void nLightSetIsMono(boolean isMono);
|
||||
native void nLightSetIsLocal(boolean isLocal);
|
||||
native int nLightCreate();
|
||||
native void nLightSetColor(int l, float r, float g, float b);
|
||||
native void nLightSetPosition(int l, float x, float y, float z);
|
||||
native void rsnProgramBindConstants(int con, int pv, int slot, int mID);
|
||||
synchronized void nProgramBindConstants(int pv, int slot, int mID) {
|
||||
rsnProgramBindConstants(mContext, pv, slot, mID);
|
||||
}
|
||||
native void rsnProgramBindTexture(int con, int vpf, int slot, int a);
|
||||
synchronized void nProgramBindTexture(int vpf, int slot, int a) {
|
||||
rsnProgramBindTexture(mContext, vpf, slot, a);
|
||||
}
|
||||
native void rsnProgramBindSampler(int con, int vpf, int slot, int s);
|
||||
synchronized void nProgramBindSampler(int vpf, int slot, int s) {
|
||||
rsnProgramBindSampler(mContext, vpf, slot, s);
|
||||
}
|
||||
|
||||
native int nMeshCreate(int vtxCount, int indexCount);
|
||||
native void nMeshBindVertex(int id, int alloc, int slot);
|
||||
native void nMeshBindIndex(int id, int alloc, int prim, int slot);
|
||||
native int nMeshGetVertexBufferCount(int id);
|
||||
native int nMeshGetIndexCount(int id);
|
||||
native void nMeshGetVertices(int id, int[] vtxIds, int vtxIdCount);
|
||||
native void nMeshGetIndices(int id, int[] idxIds, int[] primitives, int vtxIdCount);
|
||||
native int rsnProgramFragmentCreate(int con, int[] params);
|
||||
synchronized int nProgramFragmentCreate(int[] params) {
|
||||
return rsnProgramFragmentCreate(mContext, params);
|
||||
}
|
||||
native int rsnProgramFragmentCreate2(int con, String shader, int[] params);
|
||||
synchronized int nProgramFragmentCreate2(String shader, int[] params) {
|
||||
return rsnProgramFragmentCreate2(mContext, shader, params);
|
||||
}
|
||||
|
||||
native int rsnProgramVertexCreate(int con, boolean texMat);
|
||||
synchronized int nProgramVertexCreate(boolean texMat) {
|
||||
return rsnProgramVertexCreate(mContext, texMat);
|
||||
}
|
||||
native int rsnProgramVertexCreate2(int con, String shader, int[] params);
|
||||
synchronized int nProgramVertexCreate2(String shader, int[] params) {
|
||||
return rsnProgramVertexCreate2(mContext, shader, params);
|
||||
}
|
||||
|
||||
|
||||
native int rsnMeshCreate(int con, int vtxCount, int indexCount);
|
||||
synchronized int nMeshCreate(int vtxCount, int indexCount) {
|
||||
return rsnMeshCreate(mContext, vtxCount, indexCount);
|
||||
}
|
||||
native void rsnMeshBindVertex(int con, int id, int alloc, int slot);
|
||||
synchronized void nMeshBindVertex(int id, int alloc, int slot) {
|
||||
rsnMeshBindVertex(mContext, id, alloc, slot);
|
||||
}
|
||||
native void rsnMeshBindIndex(int con, int id, int alloc, int prim, int slot);
|
||||
synchronized void nMeshBindIndex(int id, int alloc, int prim, int slot) {
|
||||
rsnMeshBindIndex(mContext, id, alloc, prim, slot);
|
||||
}
|
||||
native int rsnMeshGetVertexBufferCount(int con, int id);
|
||||
synchronized int nMeshGetVertexBufferCount(int id) {
|
||||
return rsnMeshGetVertexBufferCount(mContext, id);
|
||||
}
|
||||
native int rsnMeshGetIndexCount(int con, int id);
|
||||
synchronized int nMeshGetIndexCount(int id) {
|
||||
return rsnMeshGetIndexCount(mContext, id);
|
||||
}
|
||||
native void rsnMeshGetVertices(int con, int id, int[] vtxIds, int vtxIdCount);
|
||||
synchronized void nMeshGetVertices(int id, int[] vtxIds, int vtxIdCount) {
|
||||
rsnMeshGetVertices(mContext, id, vtxIds, vtxIdCount);
|
||||
}
|
||||
native void rsnMeshGetIndices(int con, int id, int[] idxIds, int[] primitives, int vtxIdCount);
|
||||
synchronized void nMeshGetIndices(int id, int[] idxIds, int[] primitives, int vtxIdCount) {
|
||||
rsnMeshGetIndices(mContext, id, idxIds, primitives, vtxIdCount);
|
||||
}
|
||||
|
||||
native void nAnimationBegin(int attribCount, int keyframeCount);
|
||||
native void nAnimationAdd(float time, float[] attribs);
|
||||
native int nAnimationCreate();
|
||||
|
||||
protected int mDev;
|
||||
protected int mContext;
|
||||
@@ -293,9 +599,9 @@ public class RenderScript {
|
||||
// This function is a temporary solution. The final solution will
|
||||
// used typed allocations where the message id is the type indicator.
|
||||
int[] rbuf = new int[16];
|
||||
mRS.nContextInitToClient();
|
||||
mRS.nContextInitToClient(mRS.mContext);
|
||||
while(mRun) {
|
||||
int msg = mRS.nContextGetMessage(rbuf, true);
|
||||
int msg = mRS.nContextGetMessage(mRS.mContext, rbuf, true);
|
||||
if (msg == 0) {
|
||||
// Should only happen during teardown.
|
||||
// But we want to avoid starving other threads during
|
||||
@@ -341,10 +647,10 @@ public class RenderScript {
|
||||
|
||||
public void destroy() {
|
||||
validate();
|
||||
nContextDeinitToClient();
|
||||
nContextDeinitToClient(mContext);
|
||||
mMessageThread.mRun = false;
|
||||
|
||||
nContextDestroy(mContext);
|
||||
nContextDestroy();
|
||||
mContext = 0;
|
||||
|
||||
nDeviceDestroy(mDev);
|
||||
|
||||
Reference in New Issue
Block a user