Make java entry points for native fifo synchronized.

Change-Id: I1baf2beb920016f0202042982075cbce1e67df42
This commit is contained in:
Jason Sams
2010-08-17 16:25:41 -07:00
parent 43c31421b4
commit 2e1872fe07
4 changed files with 643 additions and 606 deletions

View File

@@ -57,151 +57,457 @@ public class RenderScript {
}
}
// Non-threadsafe functions.
native void nInitElements(int a8, int rgba4444, int rgba8888, int rgb565);
native int nDeviceCreate();
native void nDeviceDestroy(int dev);
native void nDeviceSetConfig(int dev, int param, int value);
native int nContextCreateGL(int dev, int ver, boolean useDepth);
native int nContextCreate(int dev, int ver);
native void nContextDestroy(int con);
native void nContextSetSurface(int w, int h, Surface sur);
native void nContextSetPriority(int p);
native void nContextDump(int bits);
native void nContextFinish();
native void nContextBindRootScript(int script);
native void nContextBindSampler(int sampler, int slot);
native void nContextBindProgramStore(int pfs);
native void nContextBindProgramFragment(int pf);
native void nContextBindProgramVertex(int pf);
native void nContextBindProgramRaster(int pr);
native void nContextPause();
native void nContextResume();
native int nContextGetMessage(int[] data, boolean wait);
native void nContextInitToClient();
native void nContextDeinitToClient();
native void nAssignName(int obj, byte[] name);
native String nGetName(int obj);
native void nObjDestroy(int id);
native void nObjDestroyOOB(int id);
native int nFileOpen(byte[] name);
native int nContextGetMessage(int con, int[] data, boolean wait);
native void nContextInitToClient(int con);
native void nContextDeinitToClient(int con);
native int nElementCreate(int type, int kind, boolean norm, int vecSize);
native int nElementCreate2(int[] elements, String[] names);
native void nElementGetNativeData(int id, int[] elementData);
native void nElementGetSubElements(int id, int[] IDs, String[] names);
// Methods below are wrapped to protect the non-threadsafe
// lockless fifo.
native int rsnContextCreateGL(int dev, int ver, boolean useDepth);
synchronized int nContextCreateGL(int dev, int ver, boolean useDepth) {
return rsnContextCreateGL(dev, ver, useDepth);
}
native int rsnContextCreate(int dev, int ver);
synchronized int nContextCreate(int dev, int ver) {
return rsnContextCreate(dev, ver);
}
native void rsnContextDestroy(int con);
synchronized void nContextDestroy() {
rsnContextDestroy(mContext);
}
native void rsnContextSetSurface(int con, int w, int h, Surface sur);
synchronized void nContextSetSurface(int w, int h, Surface sur) {
rsnContextSetSurface(mContext, w, h, sur);
}
native void rsnContextSetPriority(int con, int p);
synchronized void nContextSetPriority(int p) {
rsnContextSetPriority(mContext, p);
}
native void rsnContextDump(int con, int bits);
synchronized void nContextDump(int bits) {
rsnContextDump(mContext, bits);
}
native void rsnContextFinish(int con);
synchronized void nContextFinish() {
rsnContextFinish(mContext);
}
native void nTypeBegin(int elementID);
native void nTypeAdd(int dim, int val);
native int nTypeCreate();
native void nTypeFinalDestroy(Type t);
native void nTypeSetupFields(Type t, int[] types, int[] bits, Field[] IDs);
native void nTypeGetNativeData(int id, int[] typeData);
native void rsnContextBindRootScript(int con, int script);
synchronized void nContextBindRootScript(int script) {
rsnContextBindRootScript(mContext, script);
}
native void rsnContextBindSampler(int con, int sampler, int slot);
synchronized void nContextBindSampler(int sampler, int slot) {
rsnContextBindSampler(mContext, sampler, slot);
}
native void rsnContextBindProgramStore(int con, int pfs);
synchronized void nContextBindProgramStore(int pfs) {
rsnContextBindProgramStore(mContext, pfs);
}
native void rsnContextBindProgramFragment(int con, int pf);
synchronized void nContextBindProgramFragment(int pf) {
rsnContextBindProgramFragment(mContext, pf);
}
native void rsnContextBindProgramVertex(int con, int pv);
synchronized void nContextBindProgramVertex(int pv) {
rsnContextBindProgramVertex(mContext, pv);
}
native void rsnContextBindProgramRaster(int con, int pr);
synchronized void nContextBindProgramRaster(int pr) {
rsnContextBindProgramRaster(mContext, pr);
}
native void rsnContextPause(int con);
synchronized void nContextPause() {
rsnContextPause(mContext);
}
native void rsnContextResume(int con);
synchronized void nContextResume() {
rsnContextResume(mContext);
}
native int nAllocationCreateTyped(int type);
native int nAllocationCreateFromBitmap(int dstFmt, boolean genMips, Bitmap bmp);
native int nAllocationCreateBitmapRef(int type, Bitmap bmp);
native int nAllocationCreateFromBitmapBoxed(int dstFmt, boolean genMips, Bitmap bmp);
native int nAllocationCreateFromAssetStream(int dstFmt, boolean genMips, int assetStream);
native void rsnAssignName(int con, int obj, byte[] name);
synchronized void nAssignName(int obj, byte[] name) {
rsnAssignName(mContext, obj, name);
}
native String rsnGetName(int con, int obj);
synchronized String nGetName(int obj) {
return rsnGetName(mContext, obj);
}
native void rsnObjDestroy(int con, int id);
synchronized void nObjDestroy(int id) {
rsnObjDestroy(mContext, id);
}
native void rsnObjDestroyOOB(int con, int id);
synchronized void nObjDestroyOOB(int id) {
rsnObjDestroyOOB(mContext, id);
}
native int rsnFileOpen(int con, byte[] name);
synchronized int nFileOpen(byte[] name) {
return rsnFileOpen(mContext, name);
}
native void nAllocationUploadToTexture(int alloc, boolean genMips, int baseMioLevel);
native void nAllocationUploadToBufferObject(int alloc);
native int rsnElementCreate(int con, int type, int kind, boolean norm, int vecSize);
synchronized int nElementCreate(int type, int kind, boolean norm, int vecSize) {
return rsnElementCreate(mContext, type, kind, norm, vecSize);
}
native int rsnElementCreate2(int con, int[] elements, String[] names);
synchronized int nElementCreate2(int[] elements, String[] names) {
return rsnElementCreate2(mContext, elements, names);
}
native void rsnElementGetNativeData(int con, int id, int[] elementData);
synchronized void nElementGetNativeData(int id, int[] elementData) {
rsnElementGetNativeData(mContext, id, elementData);
}
native void rsnElementGetSubElements(int con, int id, int[] IDs, String[] names);
synchronized void nElementGetSubElements(int id, int[] IDs, String[] names) {
rsnElementGetSubElements(mContext, id, IDs, names);
}
native void nAllocationSubData1D(int id, int off, int count, int[] d, int sizeBytes);
native void nAllocationSubData1D(int id, int off, int count, short[] d, int sizeBytes);
native void nAllocationSubData1D(int id, int off, int count, byte[] d, int sizeBytes);
native void nAllocationSubData1D(int id, int off, int count, float[] d, int sizeBytes);
native void rsnTypeBegin(int con, int elementID);
synchronized void nTypeBegin(int elementID) {
rsnTypeBegin(mContext, elementID);
}
native void rsnTypeAdd(int con, int dim, int val);
synchronized void nTypeAdd(int dim, int val) {
rsnTypeAdd(mContext, dim, val);
}
native int rsnTypeCreate(int con);
synchronized int nTypeCreate() {
return rsnTypeCreate(mContext);
}
native void rsnTypeFinalDestroy(int con, Type t);
synchronized void nTypeFinalDestroy(Type t) {
rsnTypeFinalDestroy(mContext, t);
}
native void rsnTypeSetupFields(int con, Type t, int[] types, int[] bits, Field[] IDs);
synchronized void nTypeSetupFields(Type t, int[] types, int[] bits, Field[] IDs) {
rsnTypeSetupFields(mContext, t, types, bits, IDs);
}
native void rsnTypeGetNativeData(int con, int id, int[] typeData);
synchronized void nTypeGetNativeData(int id, int[] typeData) {
rsnTypeGetNativeData(mContext, id, typeData);
}
native void nAllocationSubData2D(int id, int xoff, int yoff, int w, int h, int[] d, int sizeBytes);
native void nAllocationSubData2D(int id, int xoff, int yoff, int w, int h, float[] d, int sizeBytes);
native void nAllocationRead(int id, int[] d);
native void nAllocationRead(int id, float[] d);
native void nAllocationSubDataFromObject(int id, Type t, int offset, Object o);
native void nAllocationSubReadFromObject(int id, Type t, int offset, Object o);
native int nAllocationGetType(int id);
native int rsnAllocationCreateTyped(int con, int type);
synchronized int nAllocationCreateTyped(int type) {
return rsnAllocationCreateTyped(mContext, type);
}
native int rsnAllocationCreateFromBitmap(int con, int dstFmt, boolean genMips, Bitmap bmp);
synchronized int nAllocationCreateFromBitmap(int dstFmt, boolean genMips, Bitmap bmp) {
return rsnAllocationCreateFromBitmap(mContext, dstFmt, genMips, bmp);
}
native int rsnAllocationCreateBitmapRef(int con, int type, Bitmap bmp);
synchronized int nAllocationCreateBitmapRef(int type, Bitmap bmp) {
return rsnAllocationCreateBitmapRef(mContext, type, bmp);
}
native int rsnAllocationCreateFromBitmapBoxed(int con, int dstFmt, boolean genMips, Bitmap bmp);
synchronized int nAllocationCreateFromBitmapBoxed(int dstFmt, boolean genMips, Bitmap bmp) {
return rsnAllocationCreateFromBitmapBoxed(mContext, dstFmt, genMips, bmp);
}
native int rsnAllocationCreateFromAssetStream(int con, int dstFmt, boolean genMips, int assetStream);
synchronized int nAllocationCreateFromAssetStream(int dstFmt, boolean genMips, int assetStream) {
return rsnAllocationCreateFromAssetStream(mContext, dstFmt, genMips, assetStream);
}
native int nFileA3DCreateFromAssetStream(int assetStream);
native int nFileA3DGetNumIndexEntries(int fileA3D);
native void nFileA3DGetIndexEntries(int fileA3D, int numEntries, int[] IDs, String[] names);
native int nFileA3DGetEntryByIndex(int fileA3D, int index);
native void rsnAllocationUploadToTexture(int con, int alloc, boolean genMips, int baseMioLevel);
synchronized void nAllocationUploadToTexture(int alloc, boolean genMips, int baseMioLevel) {
rsnAllocationUploadToTexture(mContext, alloc, genMips, baseMioLevel);
}
native void rsnAllocationUploadToBufferObject(int con, int alloc);
synchronized void nAllocationUploadToBufferObject(int alloc) {
rsnAllocationUploadToBufferObject(mContext, alloc);
}
native int nFontCreateFromFile(String fileName, int size, int dpi);
native void rsnAllocationSubData1D(int con, int id, int off, int count, int[] d, int sizeBytes);
synchronized void nAllocationSubData1D(int id, int off, int count, int[] d, int sizeBytes) {
rsnAllocationSubData1D(mContext, id, off, count, d, sizeBytes);
}
native void rsnAllocationSubData1D(int con, int id, int off, int count, short[] d, int sizeBytes);
synchronized void nAllocationSubData1D(int id, int off, int count, short[] d, int sizeBytes) {
rsnAllocationSubData1D(mContext, id, off, count, d, sizeBytes);
}
native void rsnAllocationSubData1D(int con, int id, int off, int count, byte[] d, int sizeBytes);
synchronized void nAllocationSubData1D(int id, int off, int count, byte[] d, int sizeBytes) {
rsnAllocationSubData1D(mContext, id, off, count, d, sizeBytes);
}
native void rsnAllocationSubData1D(int con, int id, int off, int count, float[] d, int sizeBytes);
synchronized void nAllocationSubData1D(int id, int off, int count, float[] d, int sizeBytes) {
rsnAllocationSubData1D(mContext, id, off, count, d, sizeBytes);
}
native void nAdapter1DBindAllocation(int ad, int alloc);
native void nAdapter1DSetConstraint(int ad, int dim, int value);
native void nAdapter1DData(int ad, int[] d);
native void nAdapter1DData(int ad, float[] d);
native void nAdapter1DSubData(int ad, int off, int count, int[] d);
native void nAdapter1DSubData(int ad, int off, int count, float[] d);
native int nAdapter1DCreate();
native void rsnAllocationSubData2D(int con, int id, int xoff, int yoff, int w, int h, int[] d, int sizeBytes);
synchronized void nAllocationSubData2D(int id, int xoff, int yoff, int w, int h, int[] d, int sizeBytes) {
rsnAllocationSubData2D(mContext, id, xoff, yoff, w, h, d, sizeBytes);
}
native void rsnAllocationSubData2D(int con, int id, int xoff, int yoff, int w, int h, float[] d, int sizeBytes);
synchronized void nAllocationSubData2D(int id, int xoff, int yoff, int w, int h, float[] d, int sizeBytes) {
rsnAllocationSubData2D(mContext, id, xoff, yoff, w, h, d, sizeBytes);
}
native void rsnAllocationRead(int con, int id, int[] d);
synchronized void nAllocationRead(int id, int[] d) {
rsnAllocationRead(mContext, id, d);
}
native void rsnAllocationRead(int con, int id, float[] d);
synchronized void nAllocationRead(int id, float[] d) {
rsnAllocationRead(mContext, id, d);
}
native void rsnAllocationSubDataFromObject(int con, int id, Type t, int offset, Object o);
synchronized void nAllocationSubDataFromObject(int id, Type t, int offset, Object o) {
rsnAllocationSubDataFromObject(mContext, id, t, offset, o);
}
native void rsnAllocationSubReadFromObject(int con, int id, Type t, int offset, Object o);
synchronized void nAllocationSubReadFromObject(int id, Type t, int offset, Object o) {
rsnAllocationSubReadFromObject(mContext, id, t, offset, o);
}
native int rsnAllocationGetType(int con, int id);
synchronized int nAllocationGetType(int id) {
return rsnAllocationGetType(mContext, id);
}
native void nAdapter2DBindAllocation(int ad, int alloc);
native void nAdapter2DSetConstraint(int ad, int dim, int value);
native void nAdapter2DData(int ad, int[] d);
native void nAdapter2DData(int ad, float[] d);
native void nAdapter2DSubData(int ad, int xoff, int yoff, int w, int h, int[] d);
native void nAdapter2DSubData(int ad, int xoff, int yoff, int w, int h, float[] d);
native int nAdapter2DCreate();
native int rsnFileA3DCreateFromAssetStream(int con, int assetStream);
synchronized int nFileA3DCreateFromAssetStream(int assetStream) {
return rsnFileA3DCreateFromAssetStream(mContext, assetStream);
}
native int rsnFileA3DGetNumIndexEntries(int con, int fileA3D);
synchronized int nFileA3DGetNumIndexEntries(int fileA3D) {
return rsnFileA3DGetNumIndexEntries(mContext, fileA3D);
}
native void rsnFileA3DGetIndexEntries(int con, int fileA3D, int numEntries, int[] IDs, String[] names);
synchronized void nFileA3DGetIndexEntries(int fileA3D, int numEntries, int[] IDs, String[] names) {
rsnFileA3DGetIndexEntries(mContext, fileA3D, numEntries, IDs, names);
}
native int rsnFileA3DGetEntryByIndex(int con, int fileA3D, int index);
synchronized int nFileA3DGetEntryByIndex(int fileA3D, int index) {
return rsnFileA3DGetEntryByIndex(mContext, fileA3D, index);
}
native void nScriptBindAllocation(int script, int alloc, int slot);
native void nScriptSetTimeZone(int script, byte[] timeZone);
native void nScriptInvoke(int id, int slot);
native void nScriptInvokeV(int id, int slot, byte[] params);
native void nScriptSetVarI(int id, int slot, int val);
native void nScriptSetVarF(int id, int slot, float val);
native void nScriptSetVarV(int id, int slot, byte[] val);
native int rsnFontCreateFromFile(int con, String fileName, int size, int dpi);
synchronized int nFontCreateFromFile(String fileName, int size, int dpi) {
return rsnFontCreateFromFile(mContext, fileName, size, dpi);
}
native void nScriptCBegin();
native void nScriptCSetScript(byte[] script, int offset, int length);
native int nScriptCCreate();
native void rsnAdapter1DBindAllocation(int con, int ad, int alloc);
synchronized void nAdapter1DBindAllocation(int ad, int alloc) {
rsnAdapter1DBindAllocation(mContext, ad, alloc);
}
native void rsnAdapter1DSetConstraint(int con, int ad, int dim, int value);
synchronized void nAdapter1DSetConstraint(int ad, int dim, int value) {
rsnAdapter1DSetConstraint(mContext, ad, dim, value);
}
native void rsnAdapter1DData(int con, int ad, int[] d);
synchronized void nAdapter1DData(int ad, int[] d) {
rsnAdapter1DData(mContext, ad, d);
}
native void rsnAdapter1DData(int con, int ad, float[] d);
synchronized void nAdapter1DData(int ad, float[] d) {
rsnAdapter1DData(mContext, ad, d);
}
native void rsnAdapter1DSubData(int con, int ad, int off, int count, int[] d);
synchronized void nAdapter1DSubData(int ad, int off, int count, int[] d) {
rsnAdapter1DSubData(mContext, ad, off, count, d);
}
native void rsnAdapter1DSubData(int con, int ad, int off, int count, float[] d);
synchronized void nAdapter1DSubData(int ad, int off, int count, float[] d) {
rsnAdapter1DSubData(mContext, ad, off, count, d);
}
native int rsnAdapter1DCreate(int con);
synchronized int nAdapter1DCreate() {
return rsnAdapter1DCreate(mContext);
}
native void nSamplerBegin();
native void nSamplerSet(int param, int value);
native int nSamplerCreate();
native void rsnAdapter2DBindAllocation(int con, int ad, int alloc);
synchronized void nAdapter2DBindAllocation(int ad, int alloc) {
rsnAdapter2DBindAllocation(mContext, ad, alloc);
}
native void rsnAdapter2DSetConstraint(int con, int ad, int dim, int value);
synchronized void nAdapter2DSetConstraint(int ad, int dim, int value) {
rsnAdapter2DSetConstraint(mContext, ad, dim, value);
}
native void rsnAdapter2DData(int con, int ad, int[] d);
synchronized void nAdapter2DData(int ad, int[] d) {
rsnAdapter2DData(mContext, ad, d);
}
native void rsnAdapter2DData(int con, int ad, float[] d);
synchronized void nAdapter2DData(int ad, float[] d) {
rsnAdapter2DData(mContext, ad, d);
}
native void rsnAdapter2DSubData(int con, int ad, int xoff, int yoff, int w, int h, int[] d);
synchronized void nAdapter2DSubData(int ad, int xoff, int yoff, int w, int h, int[] d) {
rsnAdapter2DSubData(mContext, ad, xoff, yoff, w, h, d);
}
native void rsnAdapter2DSubData(int con, int ad, int xoff, int yoff, int w, int h, float[] d);
synchronized void nAdapter2DSubData(int ad, int xoff, int yoff, int w, int h, float[] d) {
rsnAdapter2DSubData(mContext, ad, xoff, yoff, w, h, d);
}
native int rsnAdapter2DCreate(int con);
synchronized int nAdapter2DCreate() {
return rsnAdapter2DCreate(mContext);
}
native void nProgramStoreBegin(int in, int out);
native void nProgramStoreDepthFunc(int func);
native void nProgramStoreDepthMask(boolean enable);
native void nProgramStoreColorMask(boolean r, boolean g, boolean b, boolean a);
native void nProgramStoreBlendFunc(int src, int dst);
native void nProgramStoreDither(boolean enable);
native int nProgramStoreCreate();
native void rsnScriptBindAllocation(int con, int script, int alloc, int slot);
synchronized void nScriptBindAllocation(int script, int alloc, int slot) {
rsnScriptBindAllocation(mContext, script, alloc, slot);
}
native void rsnScriptSetTimeZone(int con, int script, byte[] timeZone);
synchronized void nScriptSetTimeZone(int script, byte[] timeZone) {
rsnScriptSetTimeZone(mContext, script, timeZone);
}
native void rsnScriptInvoke(int con, int id, int slot);
synchronized void nScriptInvoke(int id, int slot) {
rsnScriptInvoke(mContext, id, slot);
}
native void rsnScriptInvokeV(int con, int id, int slot, byte[] params);
synchronized void nScriptInvokeV(int id, int slot, byte[] params) {
rsnScriptInvokeV(mContext, id, slot, params);
}
native void rsnScriptSetVarI(int con, int id, int slot, int val);
synchronized void nScriptSetVarI(int id, int slot, int val) {
rsnScriptSetVarI(mContext, id, slot, val);
}
native void rsnScriptSetVarF(int con, int id, int slot, float val);
synchronized void nScriptSetVarF(int id, int slot, float val) {
rsnScriptSetVarF(mContext, id, slot, val);
}
native void rsnScriptSetVarV(int con, int id, int slot, byte[] val);
synchronized void nScriptSetVarV(int id, int slot, byte[] val) {
rsnScriptSetVarV(mContext, id, slot, val);
}
native int nProgramRasterCreate(boolean pointSmooth, boolean lineSmooth, boolean pointSprite);
native void nProgramRasterSetLineWidth(int pr, float v);
native void nProgramRasterSetCullMode(int pr, int mode);
native void rsnScriptCBegin(int con);
synchronized void nScriptCBegin() {
rsnScriptCBegin(mContext);
}
native void rsnScriptCSetScript(int con, byte[] script, int offset, int length);
synchronized void nScriptCSetScript(byte[] script, int offset, int length) {
rsnScriptCSetScript(mContext, script, offset, length);
}
native int rsnScriptCCreate(int con);
synchronized int nScriptCCreate() {
return rsnScriptCCreate(mContext);
}
native void nProgramBindConstants(int pv, int slot, int mID);
native void nProgramBindTexture(int vpf, int slot, int a);
native void nProgramBindSampler(int vpf, int slot, int s);
native void rsnSamplerBegin(int con);
synchronized void nSamplerBegin() {
rsnSamplerBegin(mContext);
}
native void rsnSamplerSet(int con, int param, int value);
synchronized void nSamplerSet(int param, int value) {
rsnSamplerSet(mContext, param, value);
}
native int rsnSamplerCreate(int con);
synchronized int nSamplerCreate() {
return rsnSamplerCreate(mContext);
}
native int nProgramFragmentCreate(int[] params);
native int nProgramFragmentCreate2(String shader, int[] params);
native void rsnProgramStoreBegin(int con, int in, int out);
synchronized void nProgramStoreBegin(int in, int out) {
rsnProgramStoreBegin(mContext, in, out);
}
native void rsnProgramStoreDepthFunc(int con, int func);
synchronized void nProgramStoreDepthFunc(int func) {
rsnProgramStoreDepthFunc(mContext, func);
}
native void rsnProgramStoreDepthMask(int con, boolean enable);
synchronized void nProgramStoreDepthMask(boolean enable) {
rsnProgramStoreDepthMask(mContext, enable);
}
native void rsnProgramStoreColorMask(int con, boolean r, boolean g, boolean b, boolean a);
synchronized void nProgramStoreColorMask(boolean r, boolean g, boolean b, boolean a) {
rsnProgramStoreColorMask(mContext, r, g, b, a);
}
native void rsnProgramStoreBlendFunc(int con, int src, int dst);
synchronized void nProgramStoreBlendFunc(int src, int dst) {
rsnProgramStoreBlendFunc(mContext, src, dst);
}
native void rsnProgramStoreDither(int con, boolean enable);
synchronized void nProgramStoreDither(boolean enable) {
rsnProgramStoreDither(mContext, enable);
}
native int rsnProgramStoreCreate(int con);
synchronized int nProgramStoreCreate() {
return rsnProgramStoreCreate(mContext);
}
native int nProgramVertexCreate(boolean texMat);
native int nProgramVertexCreate2(String shader, int[] params);
native int rsnProgramRasterCreate(int con, boolean pointSmooth, boolean lineSmooth, boolean pointSprite);
synchronized int nProgramRasterCreate(boolean pointSmooth, boolean lineSmooth, boolean pointSprite) {
return rsnProgramRasterCreate(mContext, pointSmooth, lineSmooth, pointSprite);
}
native void rsnProgramRasterSetLineWidth(int con, int pr, float v);
synchronized void nProgramRasterSetLineWidth(int pr, float v) {
rsnProgramRasterSetLineWidth(mContext, pr, v);
}
native void rsnProgramRasterSetCullMode(int con, int pr, int mode);
synchronized void nProgramRasterSetCullMode(int pr, int mode) {
rsnProgramRasterSetCullMode(mContext, pr, mode);
}
native void nLightBegin();
native void nLightSetIsMono(boolean isMono);
native void nLightSetIsLocal(boolean isLocal);
native int nLightCreate();
native void nLightSetColor(int l, float r, float g, float b);
native void nLightSetPosition(int l, float x, float y, float z);
native void rsnProgramBindConstants(int con, int pv, int slot, int mID);
synchronized void nProgramBindConstants(int pv, int slot, int mID) {
rsnProgramBindConstants(mContext, pv, slot, mID);
}
native void rsnProgramBindTexture(int con, int vpf, int slot, int a);
synchronized void nProgramBindTexture(int vpf, int slot, int a) {
rsnProgramBindTexture(mContext, vpf, slot, a);
}
native void rsnProgramBindSampler(int con, int vpf, int slot, int s);
synchronized void nProgramBindSampler(int vpf, int slot, int s) {
rsnProgramBindSampler(mContext, vpf, slot, s);
}
native int nMeshCreate(int vtxCount, int indexCount);
native void nMeshBindVertex(int id, int alloc, int slot);
native void nMeshBindIndex(int id, int alloc, int prim, int slot);
native int nMeshGetVertexBufferCount(int id);
native int nMeshGetIndexCount(int id);
native void nMeshGetVertices(int id, int[] vtxIds, int vtxIdCount);
native void nMeshGetIndices(int id, int[] idxIds, int[] primitives, int vtxIdCount);
native int rsnProgramFragmentCreate(int con, int[] params);
synchronized int nProgramFragmentCreate(int[] params) {
return rsnProgramFragmentCreate(mContext, params);
}
native int rsnProgramFragmentCreate2(int con, String shader, int[] params);
synchronized int nProgramFragmentCreate2(String shader, int[] params) {
return rsnProgramFragmentCreate2(mContext, shader, params);
}
native int rsnProgramVertexCreate(int con, boolean texMat);
synchronized int nProgramVertexCreate(boolean texMat) {
return rsnProgramVertexCreate(mContext, texMat);
}
native int rsnProgramVertexCreate2(int con, String shader, int[] params);
synchronized int nProgramVertexCreate2(String shader, int[] params) {
return rsnProgramVertexCreate2(mContext, shader, params);
}
native int rsnMeshCreate(int con, int vtxCount, int indexCount);
synchronized int nMeshCreate(int vtxCount, int indexCount) {
return rsnMeshCreate(mContext, vtxCount, indexCount);
}
native void rsnMeshBindVertex(int con, int id, int alloc, int slot);
synchronized void nMeshBindVertex(int id, int alloc, int slot) {
rsnMeshBindVertex(mContext, id, alloc, slot);
}
native void rsnMeshBindIndex(int con, int id, int alloc, int prim, int slot);
synchronized void nMeshBindIndex(int id, int alloc, int prim, int slot) {
rsnMeshBindIndex(mContext, id, alloc, prim, slot);
}
native int rsnMeshGetVertexBufferCount(int con, int id);
synchronized int nMeshGetVertexBufferCount(int id) {
return rsnMeshGetVertexBufferCount(mContext, id);
}
native int rsnMeshGetIndexCount(int con, int id);
synchronized int nMeshGetIndexCount(int id) {
return rsnMeshGetIndexCount(mContext, id);
}
native void rsnMeshGetVertices(int con, int id, int[] vtxIds, int vtxIdCount);
synchronized void nMeshGetVertices(int id, int[] vtxIds, int vtxIdCount) {
rsnMeshGetVertices(mContext, id, vtxIds, vtxIdCount);
}
native void rsnMeshGetIndices(int con, int id, int[] idxIds, int[] primitives, int vtxIdCount);
synchronized void nMeshGetIndices(int id, int[] idxIds, int[] primitives, int vtxIdCount) {
rsnMeshGetIndices(mContext, id, idxIds, primitives, vtxIdCount);
}
native void nAnimationBegin(int attribCount, int keyframeCount);
native void nAnimationAdd(float time, float[] attribs);
native int nAnimationCreate();
protected int mDev;
protected int mContext;
@@ -293,9 +599,9 @@ public class RenderScript {
// This function is a temporary solution. The final solution will
// used typed allocations where the message id is the type indicator.
int[] rbuf = new int[16];
mRS.nContextInitToClient();
mRS.nContextInitToClient(mRS.mContext);
while(mRun) {
int msg = mRS.nContextGetMessage(rbuf, true);
int msg = mRS.nContextGetMessage(mRS.mContext, rbuf, true);
if (msg == 0) {
// Should only happen during teardown.
// But we want to avoid starving other threads during
@@ -341,10 +647,10 @@ public class RenderScript {
public void destroy() {
validate();
nContextDeinitToClient();
nContextDeinitToClient(mContext);
mMessageThread.mRun = false;
nContextDestroy(mContext);
nContextDestroy();
mContext = 0;
nDeviceDestroy(mDev);