Merge "Add addtional LS shade dragDown logs" into tm-dev
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Android (Google) Code Review
commit
2d7e74c5ea
@@ -304,6 +304,7 @@ class LockscreenShadeTransitionController @Inject constructor(
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// override that
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// override that
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forceApplyAmount = true
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forceApplyAmount = true
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// Reset the behavior. At this point the animation is already started
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// Reset the behavior. At this point the animation is already started
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logger.logDragDownAmountReset()
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dragDownAmount = 0f
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dragDownAmount = 0f
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forceApplyAmount = false
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forceApplyAmount = false
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}
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}
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@@ -480,6 +481,7 @@ class LockscreenShadeTransitionController @Inject constructor(
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setDragDownAmountAnimated(fullTransitionDistanceByTap.toFloat(), delay = delay) {
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setDragDownAmountAnimated(fullTransitionDistanceByTap.toFloat(), delay = delay) {
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// End listener:
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// End listener:
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// Reset
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// Reset
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logger.logDragDownAmountReset()
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dragDownAmount = 0f
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dragDownAmount = 0f
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forceApplyAmount = false
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forceApplyAmount = false
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}
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}
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@@ -44,7 +44,7 @@ class LSShadeTransitionLogger @Inject constructor(
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fun logDragDownAborted() {
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fun logDragDownAborted() {
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buffer.log(TAG, LogLevel.INFO, {}, {
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buffer.log(TAG, LogLevel.INFO, {}, {
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"The drag down was reset"
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"The drag down was aborted and reset to 0f."
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})
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})
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}
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}
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@@ -82,6 +82,12 @@ class LSShadeTransitionLogger @Inject constructor(
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LockscreenGestureLogger.LockscreenUiEvent.LOCKSCREEN_PULL_SHADE_OPEN)
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LockscreenGestureLogger.LockscreenUiEvent.LOCKSCREEN_PULL_SHADE_OPEN)
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}
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}
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fun logDragDownAmountReset() {
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buffer.log(TAG, LogLevel.DEBUG, {}, {
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"The drag down amount has been reset to 0f."
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})
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}
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fun logDefaultGoToFullShadeAnimation(delay: Long) {
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fun logDefaultGoToFullShadeAnimation(delay: Long) {
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buffer.log(TAG, LogLevel.DEBUG, {
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buffer.log(TAG, LogLevel.DEBUG, {
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long1 = delay
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long1 = delay
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